Difference between pages "I-301" and "Ki-44-I 34"

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(Pros and cons)
 
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{{Specs-Card
 
{{Specs-Card
|code=lagg-i-301
+
|code=ki_44_1_ep
|market=I-301
+
|store=9264
 
}}
 
}}
 
{{About
 
{{About
| about = gift Russian fighter '''{{PAGENAME}}'''
+
| about = Japanese fighter '''{{PAGENAME}}'''
| usage = other versions
+
| usage = other variants
| link = LaGG-3 (Family)
+
| link = Ki-44 (Family)
 
}}
 
}}
  
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced during [[Update 1.43]] as part of a giveaway in the 2014 Winter Holiday event. Currently you can only acquire an I-301 coupon in a trophy or buy one at the Gaijin market to unlock this aircraft.
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
 
 
The I-301 construction is similar to that of the LaGG-3 fighters, not too surprising considering the I-301 is the prototype of the [[LaGG-3 (Family)|LaGG-3 fighter series]], and as such, the flight characteristics are also similar to the other planes in the family. There is almost no difference between the I-301 and the in-game [[LaGG-3-8]]. Besides being only marginally faster than the rank III [[LaGG-3-66]] in level flight and in a climb, the tactics proposed in the article for the LaGG-3-8 hold true, with the exception of the massive increase in firepower.
 
 
 
The most distinctive feature of the I-301 is its complete dark red coat; given there are no other camouflage options, the I-301 is permanently linked with its red paint.
 
 
 
The I-301 construction was wood and polymer, which contributed to its flying capabilities. Contrary to beliefs, the wooden construction was quite resistant to catching fire, but all the fuel tanks in the wings and fuselage are quite combustible. If one looks at the I-301 and compares it to other Soviet aircraft, there are some similarities due to features taken from other aircraft models. The fuselage was a similar construction of the MiG-3 fighters. The wings are similar to that of the Yak-1, the only difference being the I-301 wings are built in two parts, as evidenced by the bands in the middle of the wings.
 
 
 
The I-301 firepower is a step above the other LaGG-3 fighters due to the extra machine guns and powerful cannon. The cannon is not the usual [[ShVAK (20 mm)]] seen on the production LaGG-3, but is a 23 mm PTB-23 cannon, which in-game is similar to the 23 mm on the [[IL-2 (Family)|IL-2]] attackers, meaning they have great stopping power when it hits and can even be used against ground targets. As for machine gun armaments, all other LaGG-3 fighters had a single 12.7 mm UB machine gun as their secondary, the I-301 has two 12.7 mm and two 7.62 mm machine guns for a total of '''four'''.
 
 
 
With four machine guns and a cannon mounted in the V of the engine, the I-301 has one of the best armaments of any fighters around 2.7. In the hands of a skilled pilot, this plane can and will destroy anything it goes after with near-impunity, its speed and climb rate being fairly well-suited for Boom & Zoom tactics. However, because it is essentially an up-gunned LaGG-3, it is still vulnerable to being set on fire pretty easily (with all the fuel tanks in the wings), the engine overheating rather quickly (a critical factor in Realistic and Simulator Battles), and it can't turn-fight for long before slower, more manoeuvrable aircraft can catch up to it and shoot it down. Similar to the [[Yak-3P]], its only camouflage has a red finish, which can make it stand out in the sky, though unlike the Yak, the red finish is darker and less eye-grabbing from a distance in certain environments.
 
 
 
In short, the I-301 is the grandfather of all the Lavochkin fighters. Its general flying style is almost identical to the production LaGG-3s, but with its five guns, it is very well suited for a more aggressive play-style. As such, going after more armoured targets like four-engine bombers and attacker-class aircraft is viable in this aircraft, and dispatching enemy fighters even in full up-tiers will be easy.
 
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
+
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="8" | ''Stock''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,950 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 583 || 565 || {{Specs|ceiling}} || 23.0 || 23.8 || 10.5 || 10.5 || 380
+
! Stock
 +
| 539 || 523 || rowspan="2" | {{Specs|ceiling}} || 17.3 || 17.8 || 18.6 || 18.6 || rowspan="2" | 190
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 578 || 558 || 15.7 || 16.5 || 25.1 || 21.6
! colspan="2" | Max Speed<br>(km/h at 4,950 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 633 || 605 || {{Specs|ceiling}} || 21.0 || 22.0 || 17.9 || 13.8 || 380
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~11 || ~8
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 400 || 400 || 250 || ~12 || ~8
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 380 || < 380 || < 380 || > 323
+
| < 400 || < 400 || < 450 || > 316
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 2,000 m || 1,100 hp || 1,232 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,000 m || 1,050 hp || N/A
 
 
|-
 
|-
 
|}
 
|}
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 8 mm Steel plate behind the pilot.
+
* No armour
 +
* Non-self-sealing fuel tanks (1 in each wing root, and one behind the oil cooling system)
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|PTB-23 (23 mm)|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}
+
{{main|Ho-103 (12.7 mm)|Type 89 (7.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 1 x 23 mm PTB-23 cannon, nose-mounted (81 rpg)
+
* 2 x 12.7 mm Ho-103 machine guns, wing-mounted (250 rpg = 500 total)
* 2 x 12.7 mm Berezin UB machine guns, nose-mounted (210 rpg = 420 total)
+
* 2 x 7.7 mm Type 89 machine guns, nose-mounted (500 rpg = 1,000 total)
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
A good tactic for flying the I-301 is to climb above all your enemies, using your good rate of climb. Once at altitude, you can pick and choose whichever target you want to pursue. Once you pick out a target, dive on it and demolish the enemy with your deadly armament. It is very important to note that if your target turns, do not turn with it! Convert your speed back into altitude, and then dive back on the enemy aircraft. If you are playing in an Arcade Battle, you will want to reload your cannon whenever your ammunition runs below about 25 rounds. Optimally you will be at bomber altitude, where you can take your time, reload and regroup.
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
If you are flying in Realistic or Simulator, you will usually not have to worry about breaking up in a dive, tearing your flaps, or ripping your wings; due to its construction, the I-301 is exceptionally tough. The I-301's roll rate and pitch authority are about average, but it has above average yaw authority. However, as you approach and go beyond 650 km/h (400 mph) your control surfaces will stiffen up.
+
* In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1, 2 'o clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 'o clock where there is nothing to obstruct your view.
 
+
* The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14m/s at 400 kph, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3000m very quickly. In a dive it easily accelerates to around 550 kph while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to >243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.
==== Armament suggestions ====
+
* While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield. 
Unlike the LaGG-3, the I-301 is equipped with four machine guns and a cannon that fires through the propeller hub, which gives this plane the heaviest one-second burst mass of any rank I aircraft, comparable to planes up to two ranks above its rank. The massive amount of firepower can take down even higher-end rank IIIs and lower-end rank IVs if one is unlucky enough to have one on their six. As for ammo capacity, it carries a fair amount for its machine guns, carrying more ammo for its twin Berezin machine guns than the total ammo capacity of any of the LaGG-3s (cannon and machine gun combined); carrying enough ShKAS machine gun ammo equal to half the load of planes equipped with four of them such as the [[I-153 M-62]] and the [[I-16 type 18|I-16 Ishak]]. However, the PTB-23 ammo load is abysmal compared to a load of a single [[VYa-23 (23 mm)|VYa-23 cannon]], in which it has only 81 rounds before it needs to be reloaded.
+
* The Ki-44 has a lovely low stall-speed of around 160 kph and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 kph so make sure that there is no one behind you.
 
+
* When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.
As with other planes with a multiple gun arrangement, ''Trigger discipline'' is the key to getting as many planes as you can before you run out of ammo for each gun. Since all the guns are centre-line mounted, it is critical that your aim is on point before pulling the trigger in short, controlled bursts. In the end, the full salvo of five guns can quickly dispatch lightly armoured fighters with ease, along with tearing through larger aircraft like bombers and attackers at a rather alarming rate. It is very comfortable at punching well above its rank, but because it is a prototype, it does not have any options for suspended ordnance such as rockets and bombs.
+
* B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.
 
+
* A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.
To add, most of the time machine guns, if the aircraft has cannons, will all be paired together. With the I-301, it is different. The twin ShKAS machine guns are what fire when the machine guns key is activated while the twin Berezin UB machine guns and the PTB-23 cannon will fire if the cannons key is activated.
+
* F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also sey you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turnfight whenever you see these stubby planes.
 
 
==== Specific enemies worth noting ====
 
There are a select few enemies to be concerned about, one of which are enemy [[P-47 (Family)|P-47s]]. Unless catching one in a level altitude, the P-47 can maintain a very high speed and firepower to use when attacking. They come in a Boom & Zoom style onto the aircraft and even if they miss, they zoom away with its speed, with the I-301 unable to catch it under its own speed. If they make the mistake of engaging in a turn fight, the I-301 will dance all over the slowed P-47 and a good burst into the fuselage can still tear apart a P-47.
 
 
 
==== Counter-tactics ====
 
Due to the previously mentioned firepower and flight performance, the I-301 can be a beast in the air. If trying to down a I-301, try to catch one when it is engaging with another aircraft, namely when it is swooping onto a target or turning against a fighter. While it is preoccupied with trying to destroy the enemy, pounce on it and take it out quickly before the I-301 can react.
 
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type
 
 
|-
 
|-
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
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=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
! colspan="2" | Weaponry
+
! Weaponry
 
|-
 
|-
 
| I
 
| I
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| Radiator
 
| Radiator
 
|
 
|
| Offensive 12 mm
 
 
| Offensive 7 mm
 
| Offensive 7 mm
 
|-
 
|-
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| Compressor
 
| Compressor
 
| Airframe
 
| Airframe
| New 12 mm MGs
 
 
| New 7 mm MGs
 
| New 7 mm MGs
 
|-
 
|-
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| Engine
 
| Engine
 
|
 
|
| Offensive 23 mm
+
| Offensive 12 mm
|
 
 
|-
 
|-
 
| IV
 
| IV
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| Engine injection
 
| Engine injection
 
| Cover
 
| Cover
| New 23 mm cannons
+
| New 12 mm MGs
|
+
|-
 +
! colspan="5" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
 
As a premium vehicle all unlocks are already researched, bought and installed. Thus there is no way of receiving the research point bonus for buying all unlocks of a tier.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Extremely heavy armament concentration, all mounted in the nose
+
* Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
* Great ammo capacity for its machine guns
+
* Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded
* Good diving characteristics
+
* Excellent acceleration
* Average climbing characteristics
+
* Superior agility against other aircraft like F4U
* Performs slightly better than the production aircraft that follows it ([[LaGG-3-8]])
+
* Extremely low stall speed
* Easy to fly
+
* Has an excellent roll rate and decent turn time (utilise combat flaps for tighter manoeuvring)
* Incredible armament
+
* Adequate armament for the rank
* Good canopy view
+
* Good cockpit visibility in simulator
* Many players will underestimate you because they will not know what you are
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Cannon runs out of ammo before the machine guns do
+
* Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
* Somewhat underpowered engine
+
* Very fragile with next to no protection. Will get shredded / set on fire easily, especially by any plane with M2 Brownings (eg F6F)
* Engine overheats rather quickly
+
* Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
* Engine easy to knock out
+
* Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb
* Can't sustain energy in a turn-fight
+
 
* Can catch fire pretty easily
+
*
* Red camouflage can be somewhat concerning in certain environments
 
* No camouflage options, stuck with the default red
 
* Only 81 rounds for the cannon
 
* The red camouflage will allow experienced enemies to quickly identify you at a distance and exploit your weaknesses
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
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''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
=== In-game description ===
 
A low wing single-seat all-wooden monoplane fighter with a closed cockpit and retractable landing gear with a tail wheel.
 
 
 
Designed in OKB-301 led by the "triumvirate" of aviation designers – S.A Lavochkin, V.P. Gorbunov and M.I. Gudkov.
 
 
 
The I-301's airframe consisted entirely of wood. All its parts were attached with glue, without nails or screws. The most crucial parts were processed with Bakelite lacquer, a phenol formaldehyde resin. This treatment increased the wood's durability and fire resistance due to a slight increase in its specific weight.
 
 
 
The decision to build an experimental prototype of the I-301 was taken in November 1939. On 28 March 1940, the experimental I-301 successfully completed its maiden flight with the test pilot A.I. Nikashina at the controls.
 
 
 
Two I-301s were built and tested in 1940–41. One of their special characteristics was the very careful finish on the airframe's surface. To reduce aerodynamic resistance and improve their flight characteristics, these airplanes were entirely covered in varnish and polished to a mirror sheen.
 
 
 
The I-301 was powered by the 12-cylinder liquid-cooled Klimov M-105P radial engine with a rated output of 1,050 hp. The fuel was initially housed in three tanks: one on the fuselage and two in the central wing section. It had no wing panel tanks, so the aircraft's flight range did not exceed 560 km. As a consequence, two extra wing-mounted fuel tanks were added to improve its range.
 
 
 
The I-301's armament was exceptionally powerful. The nose section of the fuselage housed all its weaponry, which included a 23 mm Taubin MP-6 engine cannon mounted in the cavity of the engine's cylinder assembly with 81 shells, and two 12.7 mm large-caliber synchronized Berezina BS machine guns installed above the engine with 230 rounds each.
 
 
 
In terms of firepower, the I-301 was superior to all other single-engine Soviet fighters of its time.
 
 
 
The I-301 was not put into service and did not participate in combat operations. The first prototype was badly damaged during an emergency landing on 4 January 1941, and was never restored.
 
  
 
== Media ==
 
== Media ==
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== See also ==
 
== See also ==
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* ''reference to the series of the aircraft;''
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== External links ==
 
== External links ==
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{{AirManufacturer Lavochkin}}
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{{AirManufacturer Nakajima}}
{{USSR fighters}}
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{{Japan fighters}}
{{USSR premium aircraft}}
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{{Japan premium aircraft}}

Revision as of 02:42, 15 August 2020

Ki-44-I 34
ki_44_1_ep.png
Ki-44-I 34
AB RB SB
2.7 2.7 2.3
Purchase:850 Specs-Card-Eagle.png
Show in game
STORE
This page is about the Japanese fighter Ki-44-I 34. For other variants, see Ki-44 (Family).

Description

GarageImage Ki-44-I 34.jpg


The Ki-44-I 34 Shoki is a premium rank II Japanese fighter with a battle rating of 2.7 (AB/RB) and 2.3 (SB). It was introduced in Update "Starfighters".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 539 523 9800 17.3 17.8 18.6 18.6 190
Upgraded 578 558 15.7 16.5 25.1 21.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
850 250 400 400 250 ~12 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 400 < 450 > 316

Survivability and armour

  • No armour
  • Non-self-sealing fuel tanks (1 in each wing root, and one behind the oil cooling system)

Armaments

Offensive armament

The Ki-44-I 34 is armed with:

  • 2 x 12.7 mm Ho-103 machine guns, wing-mounted (250 rpg = 500 total)
  • 2 x 7.7 mm Type 89 machine guns, nose-mounted (500 rpg = 1,000 total)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

  • In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1, 2 'o clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 'o clock where there is nothing to obstruct your view.
  • The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14m/s at 400 kph, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3000m very quickly. In a dive it easily accelerates to around 550 kph while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to >243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.
  • While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield. 
  • The Ki-44 has a lovely low stall-speed of around 160 kph and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 kph so make sure that there is no one behind you.
  • When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.
  • B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.
  • A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.
  • F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also sey you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turnfight whenever you see these stubby planes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Offensive 12 mm
IV Engine injection Cover New 12 mm MGs
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
  • Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded
  • Excellent acceleration
  • Superior agility against other aircraft like F4U
  • Extremely low stall speed
  • Has an excellent roll rate and decent turn time (utilise combat flaps for tighter manoeuvring)
  • Adequate armament for the rank
  • Good cockpit visibility in simulator

Cons:

  • Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
  • Very fragile with next to no protection. Will get shredded / set on fire easily, especially by any plane with M2 Brownings (eg F6F)
  • Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
  • Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT
  J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW
Bombers  Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E