Difference between pages "User talk:DnaGonite" and "Ki-44-I 34"

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(German tree (in progress): Added some more discrepancies)
 
(Pros and cons)
 
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{{Notice|[[User talk:U38088265/Archive/2019]]}}
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{{Specs-Card
 +
|code=ki_44_1_ep
 +
|store=9264
 +
}}
 +
{{About
 +
| about = Japanese fighter '''{{PAGENAME}}'''
 +
| usage = other variants
 +
| link = Ki-44 (Family)
 +
}}
  
== Mobility template ==
+
== Description ==
 +
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
  
Hello, I've been using the Mobility Template [[Template:TankMobility]] lately but I've noticed a lot of discrepancies between in-game values and the wiki.  
+
== General info ==
 +
=== Flight performance ===
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
=== US tree (finished) ===
+
{| class="wikitable" style="text-align:center" width="70%"
{| class="wikitable" style="text-align:center"
+
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! rowspan="2" | Vehicle || colspan="2" | AB Engine upgraded || colspan="2" | Weight
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! In-game !! Wiki !! In-game !! Wiki
+
! Stock
 +
| 539 || 523 || rowspan="2" | {{Specs|ceiling}} || 17.3 || 17.8 || 18.6 || 18.6 || rowspan="2" | 190
 
|-
 
|-
| [[M13 MGMC]] || 259 HP || 282 HP || ||
+
! Upgraded
 +
| 578 || 558 || 15.7 || 16.5 || 25.1 || 21.6
 
|-
 
|-
| [[M3 GMC]] || 259 HP || 282 HP || ||
+
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
| [[M16 MGMC]] || 259 HP || 282 HP || ||
+
! colspan="5" | Features
 
|-
 
|-
| [[M8 Greyhound]] || 159 HP || 210 HP || ||
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| [[M10 GMC]] || 717 HP || 782 HP || ||
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
| [[LVT(A)(4) ZIS-2 (USA)]] || 437 HP || 477 HP || ||
+
|}
|-
+
 
| [[M6A1]] || 1272 HP || 1526 HP || ||
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
| [[M15A1 CGMC]] || 259 HP || 282 HP || ||
 
|-
 
| [[M18 GMC]] || 804 HP || 878 HP || ||
 
|-
 
| [[M4A3E2]] || 795 HP || 954 HP || ||
 
|-
 
| [[M18 "Black Cat"]] || 804 HP || 878 HP || ||
 
|-
 
| [[Cobra King]] || 795 HP || 954 HP || ||
 
|-
 
| [[M4A3E2 (76) W]] || 795 HP || 954 HP || ||
 
|-
 
| [[M19]] || 518 HP || 565 HP || ||
 
|-
 
| [[M36 GMC]] || 874 HP || 954 HP || ||
 
|-
 
| [[M56]] || 350 HP || 382 HP || ||
 
|-
 
| [[T26E1-1]] || 795 HP || 954 HP || ||
 
|-
 
| [[Super Hellcat]] || 804 HP || 878 HP || ||
 
|-
 
| [[T34]] || 1287 HP || 1545 HP || 65.8t || 65.1t
 
|-
 
| [[T29]] || 1224 HP || 1469 HP || ||
 
|-
 
| [[T30]] || 1287 HP || 1545 HP || 65.8t || 65.1t
 
|-
 
| [[T32]] || 1228 HP || 1469 HP || ||
 
|-
 
| [[T32E1]] || 1228 HP || 1469 HP || ||
 
|-
 
| [[M42]] || 874 HP || 954 HP || ||
 
|-
 
| [[T95]] || 874 HP || 954 HP || ||
 
|-
 
| [[T114]] || 280 HP || 305 HP || ||
 
|-
 
| [[M103]] || 1287 HP || 1545 HP || ||
 
|-
 
| [[M163]] || || || 11.0t || 11.2t
 
|-
 
| [[M247]] || 1310 HP || 1431 HP || ||
 
|-
 
| [[XM-803]] || 2356 HP || 2385 HP || ||
 
 
|-
 
|-
| [[M1 Abrams]] || 2533 HP || 2898 HP || ||
+
! colspan="7" | Limits
 
|-
 
|-
| [[IPM1]] || 2533 HP || 2898 HP || ||
+
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| [[M1A1 Abrams]] || 2533 HP || 2898 HP || ||
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| [[ADATS]] || || || 23.7t || 25.0t
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 400 || 400 || 250 || ~12 || ~8
 
|-
 
|-
| [[M1A2 Abrams]] || 2533 HP || 2898 HP || ||
 
 
|}
 
|}
[[XM-1 (Chrysler)]] couldn't be checked in-game as it wasn't displayed at the time.
 
  
=== German tree (finished)===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" | Vehicle || colspan="2" | AB Engine upgraded || colspan="2" | Weight
+
! colspan="4" | Optimal velocities (km/h)
|-
 
! In-game !! Wiki !! In-game !! Wiki
 
|-
 
| [[Pz.III B]] || 334 HP || 477 HP || ||
 
|-
 
| [[Flakpanzer I]] || 100 HP || 109 HP || ||
 
|-
 
| [[Panzerjager I]] || 175 HP || 191 HP ||  ||
 
|-
 
| [[Flakpanzer 38]] || 262 HP || 286 HP ||  ||
 
|-
 
| [[Sd.Kfz.234/3]] || 367 HP || 401 HP ||  ||
 
|-
 
| [[15cm sIG 33 B Sfl]] || 271 HP || 296 HP ||  ||  
 
|-
 
| [[Pz.III J]] ||  ||  || 21.8t || 21.3t
 
|-
 
| [[StuG III A]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[Pz.III J1]] ||  ||  || 21.8t || 21.3t
 
|-
 
| [[Sd.Kfz. 6/2]] || 201 HP || 219 HP ||  ||
 
|-
 
| [[StuH 42 G]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[Sd.Kfz.234/4]] || 367 HP || 401 HP ||  ||
 
|-
 
| [[Marder III]] || 280 HP || 305 HP ||  ||
 
|-
 
| [[Marder III H]] || 262 HP || 286 HP ||  ||
 
|-
 
| [[StuG III F]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[8,8 cm Flak 37 Sfl.]] || 402 HP || 439 HP || 24.3t || 25.0t
 
|-
 
| [[StuG III G]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[15 cm Pz.W.42]] || 119 HP || 130 HP ||  ||
 
|-
 
| [[Dicker Max]] || 315 HP || 343 HP ||  ||
 
|-
 
| [[Tiger H1]] || 1033 HP || 1240 HP ||  ||
 
|-
 
| [[Wirbelwind]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[Jagdpanzer 38(t)]] || 280 HP || 305 HP ||  ||
 
|-
 
| [[KV-IB (Germany)]] || 954 HP || 1145 HP ||  ||
 
|-
 
| [[Sturer Emil]] || 542 HP || 591 HP ||  ||
 
|-
 
| [[Tiger E]] || 1133 HP || 1336 HP ||  ||
 
|-
 
| [[Ostwind]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[Jagdpanzer IV]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[KV II 754 (r) (Germany)]] || 954 HP || 1145 HP ||  ||
 
|-
 
| [[Pz.Kpfw. Churchill (Germany)]] || 556 HP || 668 HP ||  ||
 
|-
 
| [[Nashorn]] || 525 HP || 572 HP || 24.3t || 23.5t
 
|-
 
| [[Panzer IV/70(V)]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[Panzer IV/70(A)]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[Brummbar|Brummbär]] || 463 HP || 506 HP || 27.8t || 28.2t
 
|-
 
| [[VFW]] || 630 HP || 687 HP ||  ||
 
|-
 
| [[KV I C 756 (r) (Germany)]] || 954 HP || 1145 HP ||  ||
 
|-
 
| [[VK 45.01 (P)]] || 984 HP || 1183 HP ||  ||
 
|-
 
| [[Tiger (Germany)]] || 1033 HP || 1240 HP ||  ||
 
|-
 
| [[Waffentrager|Waffenträger]] || 245 HP || 267 HP || 16.3t || 17.0t
 
|-
 
| [[Tiger II (P)]] || 1113 HP || 1336 HP ||  ||
 
|-
 
| [[Ostwind II]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[Jagdpanther]] || 1224 HP || 1336 HP ||  ||
 
|-
 
| [[Bfw. Jagdpanther]] || 1224 HP || 1336 HP ||  ||
 
|-
 
| [[Tiger II (H) Sla.16]] || 1191 HP || 1431 HP ||  ||
 
|-
 
| [[Tiger II (H)]] || 1113 HP || 1336 HP ||  ||
 
|-
 
| [[Ferdinand]] || 926 HP || 1011 HP ||  ||
 
|-
 
| [[Pz.Bef.Wg.VI P]] || 841 HP || 1011 HP ||  ||
 
|-
 
| [[Flakpanzer 341]] || 1048 HP || 1145 HP ||  ||
 
|-
 
| [[JPz 4-5]] || 874 HP || 954 HP ||  ||
 
|-
 
| [[Kugelblitz]] || 525 HP || 572 HP ||  ||
 
|-
 
| [[Jagdtiger]] || 1224 HP || 1336 HP ||  ||
 
|-
 
| [[Tiger II (10.5 cm Kw.K)]] || 1431 HP || 1717 HP ||  ||
 
|-
 
| [[E-100]] || 1431 HP || 1717 HP ||  ||
 
|-
 
| [[Maus]] || 1905 HP || 2290 HP ||  ||
 
|-
 
| [[RakJPz 2]] || 874 HP || 954 HP ||  ||
 
|-
 
| [[RakJPz 2 (HOT)]] || 874 HP || 954 HP ||  ||
 
|-
 
| [[Gepard]] || 1450 HP || 1584 HP ||  ||
 
|-
 
| [[VT1-2]] || ???? HP || 4197 HP ||  ||
 
|-
 
| [[Leopard 2K]] || 2500 HP || 2862 HP ||  ||
 
 
|-
 
|-
| [[Leopard 2A4]] || 2500 HP || 2862 HP ||  ||
+
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| [[Leopard 2A5]] || 2500 HP || 2862 HP ||  ||  
+
| < 400 || < 400 || < 450 || > 316
 
|-
 
|-
| [[FlaRakPz 1]] || 1048 HP || 1145 HP ||  ||
 
 
|}
 
|}
[[M4 748 (a) (Germany)]] couldn't be checked in-game as it wasn't displayed at the time.
 
  
=== Italian tree (in progress)===
+
=== Survivability and armour ===
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* No armour
 +
* Non-self-sealing fuel tanks (1 in each wing root, and one behind the oil cooling system)
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Ho-103 (12.7 mm)|Type 89 (7.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 12.7 mm Ho-103 machine guns, wing-mounted (250 rpg = 500 total)
 +
* 2 x 7.7 mm Type 89 machine guns, nose-mounted (500 rpg = 1,000 total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 
 +
* In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1, 2 'o clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 'o clock where there is nothing to obstruct your view.
 +
* The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14m/s at 400 kph, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3000m very quickly. In a dive it easily accelerates to around 550 kph while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to >243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.
 +
* While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield. 
 +
* The Ki-44 has a lovely low stall-speed of around 160 kph and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 kph so make sure that there is no one behind you.
 +
* When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.
 +
* B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.
 +
* A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.
 +
* F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also sey you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turnfight whenever you see these stubby planes.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" | Vehicle || colspan="2" | AB Engine upgraded || colspan="2" | Weight
+
! colspan="7" | MEC elements
 
|-
 
|-
! In-game !! Wiki !! In-game !! Wiki
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
| [[Breda 501]] || 248 HP || 271 HP || ||
+
! Oil !! Water !! Type
 
|-
 
|-
| [[R3 T20 FA-HS]] || 166 HP || 181 HP || ||
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
| [[105/25 M43]] || 324 HP || 353 HP || ||
+
|}
|-
+
 
| [[75/34 M43]] || 324 HP || 353 HP || ||
+
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! Weaponry
 
|-
 
|-
| [[75/46 M43]] || 324 HP || 353 HP || ||
+
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 
|-
 
|-
| [[AUBL/74]] || || || 8.2t || 8.5t
+
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| New 7 mm MGs
 
|-
 
|-
| [[R3 T106 FA]] || || || 3.4t || 3.5t
+
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| Offensive 12 mm
 
|-
 
|-
| [[Centauro]] || || || 25.0t || 27.0t
+
| IV
 +
|
 +
| Engine injection
 +
| Cover
 +
| New 12 mm MGs
 
|-
 
|-
| [[Centauro ROMOR]] || || || 28.0t || 30.0t
+
! colspan="5" | This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
| [[Ariete (P)]] || || || 53.0t || 53.8t
 
 
|}
 
|}
[[M43 "G.C.Leoncello"]] couldn't be checked in-game as it wasn't displayed at the time.
 
  
Is there a way to correct that? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:29, 9 February 2020 (UTC)
+
=== Pros and cons ===
: Hello. The R3 T106 FA discrepancy is due to a difference in rounding strategies between the wiki and the game. Any values that are automatically inserted and seem to be off by +- 1 on the last digit are likely just rounding errors, and I'm not sure how much can be done to remedy them. As for the other values, I will see if we can get the database maintainer to check/correct the values. Could you check your values for M4 Tipo IC, as they don't seem to agree with either the game or the wiki. -[[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 22:22, 9 February 2020 (UTC)
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
:: My bad, it was the Breda 501 and not the M4 tipo Ic. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:52, 9 February 2020 (UTC)
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
::: I added the next discrepancies I found to the list. HP values are for Arcade Spaded. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 13:49, 11 February 2020 (UTC)
+
 
::::This is the guy in charge of the numbers [[User:U36063762]]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 00:23, 12 February 2020 (UTC)
+
'''Pros:'''
::::There's nothing wrong with continuing updating the list here, however (unless DnaGonite is getting annoyed by the new talk notifications). The list has already been forwarded for investigation.--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 08:31, 12 February 2020 (UTC)
+
 
::::: I updated the whole US tree but I do not have vehicles at BR 6.7 and above upgraded so I still reported the discrepancies I noticed at those tiers but I can't confirm them. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 14:31, 14 February 2020 (UTC)
+
* Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
:::::: Thanks for all your hard work! But how do you know they are discrepancies if you don't have them spaded? -[[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 15:08, 14 February 2020 (UTC)
+
* Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded
::::::: Based on the numbers that were in the wiki already, the fact that many tanks use the same engine (M60 family, M1 family, etc.) and the fact that the difference between HP Stock and Upgraded is a multiplier of around 1.23. But feel free to recheck the end of the list or have it rechecked by someone owning the tanks. I have everything spaded until BR 6.3 included (and also the T30). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 15:42, 14 February 2020 (UTC)
+
* Excellent acceleration
 +
* Superior agility against other aircraft like F4U
 +
* Extremely low stall speed
 +
* Has an excellent roll rate and decent turn time (utilise combat flaps for tighter manoeuvring)
 +
* Adequate armament for the rank
 +
* Good cockpit visibility in simulator
 +
 
 +
'''Cons:'''
 +
 
 +
* Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
 +
* Very fragile with next to no protection. Will get shredded / set on fire easily, especially by any plane with M2 Brownings (eg F6F)
 +
* Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
 +
* Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb
 +
 
 +
*
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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== Media ==
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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== See also ==
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the aircraft;''
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* ''links to approximate analogues of other nations and research trees.'' -->
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''links to approximate analogues of other nations and research trees.''
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== External links ==
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* ''encyclopedia page on the aircraft;''
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''Paste links to sources and external resources, such as:''
  
== Naval weapons charts ==
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* ''topic on the official game forum;''
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* ''encyclopedia page on the aircraft;''
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* ''other literature.''
  
Few days back I added Penetration statistics and Shell details to [[:3 inch Mk.33 (76 mm)|3 inch Mk.33 (76 mm)]]. I want to ask If that is right way or I should add it directly to correct armament section on vehicle page that is using it? Same like tanks. Thanks -[[User:U6133915|U6133915]] ([[User talk:U6133915|talk]]) 07:03, 11 February 2020 (UTC)
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{{AirManufacturer Nakajima}}
: I don't see any harm in adding to both pages. The weapon pages are designed to be a more detailed overview of the weapon, but it's still useful information to be able to see when looking at a specific vehicle. The only problem I could see is if the ship has large amounts of different secondary/anti-air armaments, in which case the tables may overly bloat the page, but that shouldn't apply to the large majority of vehicles. -[[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 10:17, 11 February 2020 (UTC)
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{{Japan fighters}}
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{{Japan premium aircraft}}

Revision as of 02:42, 15 August 2020

Ki-44-I 34
ki_44_1_ep.png
Ki-44-I 34
AB RB SB
2.7 2.7 2.3
Purchase:850 Specs-Card-Eagle.png
Show in game
STORE
This page is about the Japanese fighter Ki-44-I 34. For other variants, see Ki-44 (Family).

Description

GarageImage Ki-44-I 34.jpg


The Ki-44-I 34 Shoki is a premium rank II Japanese fighter with a battle rating of 2.7 (AB/RB) and 2.3 (SB). It was introduced in Update "Starfighters".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 539 523 9800 17.3 17.8 18.6 18.6 190
Upgraded 578 558 15.7 16.5 25.1 21.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
850 250 400 400 250 ~12 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 400 < 450 > 316

Survivability and armour

  • No armour
  • Non-self-sealing fuel tanks (1 in each wing root, and one behind the oil cooling system)

Armaments

Offensive armament

The Ki-44-I 34 is armed with:

  • 2 x 12.7 mm Ho-103 machine guns, wing-mounted (250 rpg = 500 total)
  • 2 x 7.7 mm Type 89 machine guns, nose-mounted (500 rpg = 1,000 total)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

  • In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1, 2 'o clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 'o clock where there is nothing to obstruct your view.
  • The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14m/s at 400 kph, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3000m very quickly. In a dive it easily accelerates to around 550 kph while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to >243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.
  • While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield. 
  • The Ki-44 has a lovely low stall-speed of around 160 kph and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 kph so make sure that there is no one behind you.
  • When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.
  • B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.
  • A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.
  • F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also sey you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turnfight whenever you see these stubby planes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Offensive 12 mm
IV Engine injection Cover New 12 mm MGs
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
  • Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded
  • Excellent acceleration
  • Superior agility against other aircraft like F4U
  • Extremely low stall speed
  • Has an excellent roll rate and decent turn time (utilise combat flaps for tighter manoeuvring)
  • Adequate armament for the rank
  • Good cockpit visibility in simulator

Cons:

  • Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
  • Very fragile with next to no protection. Will get shredded / set on fire easily, especially by any plane with M2 Brownings (eg F6F)
  • Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
  • Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT
  J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW
Bombers  Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E