Difference between pages "AN-M64A1 (500 lb)" and "Ki-44-I 34"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
(Vehicles equipped with this weapon: Added Etendard)
 
(Pros and cons)
 
Line 1: Line 1:
 +
{{Specs-Card
 +
|code=ki_44_1_ep
 +
|store=9264
 +
}}
 +
{{About
 +
| about = Japanese fighter '''{{PAGENAME}}'''
 +
| usage = other variants
 +
| link = Ki-44 (Family)
 +
}}
 +
 
== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
  
=== Vehicles equipped with this weapon ===
+
== General info ==
<!-- ''List out vehicles that are equipped with the weapon.'' -->
+
=== Flight performance ===
{{Navigation-Start|Vehicles equipped with this weapon}}
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
{{Navigation-First-Line|'''Fighters'''}}
 
{{Navigation-Line|F4U}}{{Specs-Link|f4u-1a}}{{-}}{{Specs-Link|corsair_fmk2}}{{-}}{{Specs-Link|f4u-4}}{{-}}{{Specs-Link|f4u-4b}}{{-}}{{Specs-Link|f4u-4b_vmf_214}}{{-}}{{Specs-Link|f4u-7}}
 
{{Navigation-Line|F8F}}{{Specs-Link|f8f1}}{{-}}{{Specs-Link|f8f1b}}{{-}}{{Specs-Link|f8f1b_france}}
 
{{Navigation-Line|Hawk}}{{Specs-Link|hawk_iii}}
 
{{Navigation-Line|P-40}}{{Specs-Link|p-40c}}{{-}}{{Specs-Link|p-40c_china}}{{-}}{{Specs-Link|p-40e}}{{-}}{{Specs-Link|p-40e_china}}{{-}}{{Specs-Link|p-40f_10}}
 
{{Navigation-Line|P-47}}{{Specs-Link|p-47d}}{{-}}{{Specs-Link|p-47d-28}}{{-}}{{Specs-Link|p-47d_30_china}}{{-}}{{Specs-Link|p-47m-1-re}}{{-}}{{Specs-Link|p-47m-1-re_boxted}}{{-}}{{Specs-Link|p-47n-15}}
 
{{Navigation-Line|P-51}}{{Specs-Link|p-51d-5}}{{-}}{{Specs-Link|p-51d-10}}{{-}}{{Specs-Link|p-51h-5_na}}
 
{{Navigation-Line|P-63A}}{{Specs-Link|p-63a-5}}{{-}}{{Specs-Link|p-63a-5_ussr}}{{-}}{{Specs-Link|p-63a-10}}{{-}}{{Specs-Link|p-63a-10_ussr}}
 
{{Navigation-Line|P-63C}}{{Specs-Link|p-63c-5}}{{-}}{{Specs-Link|p-63c-5_kingcobra_animal_version}}{{-}}{{Specs-Link|p-63c-5_ussr}}{{-}}{{Specs-Link|p-63c-5_france}}
 
  
{{Navigation-First-Line|'''Twin-engine fighters'''}}
+
{| class="wikitable" style="text-align:center" width="70%"
{{Navigation-Line|F7F}}{{Specs-Link|f7f1}}{{-}}{{Specs-Link|f7f3}}
+
! rowspan="2" | Characteristics
{{Navigation-Line|F-82}}{{Specs-Link|f-82e}}
+
! colspan="2" | Max Speed<br>(km/h at 6,000 m)
{{Navigation-Line|P-38}}{{Specs-Link|p-38j}}{{-}}{{Specs-Link|p-38j_marge}}{{-}}{{Specs-Link|p-38l}}{{-}}{{Specs-Link|p-38l_1_china_rocaf}}
+
! rowspan="2" | Max altitude<br>(metres)
{{Navigation-Line|P-61}}{{Specs-Link|p-61c_1}}
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 539 || 523 || rowspan="2" | {{Specs|ceiling}} || 17.3 || 17.8 || 18.6 || 18.6 || rowspan="2" | 190
 +
|-
 +
! Upgraded
 +
| 578 || 558 || 15.7 || 16.5 || 25.1 || 21.6
 +
|-
 +
|}
  
{{Navigation-First-Line|'''Jet fighters'''}}
+
==== Details ====
{{Navigation-Line|F2H}}{{Specs-Link|f2h-2}}
+
{| class="wikitable" style="text-align:center" width="50%"
{{Navigation-Line|F3D}}{{Specs-Link|f3d_1}}
+
|-
{{Navigation-Line|F9F}}{{Specs-Link|f9f-2}}{{-}}{{Specs-Link|f9f-5}}{{-}}{{Specs-Link|f9f-8}}
+
! colspan="5" | Features
{{Navigation-Line|F-84}}{{Specs-Link|f-84b}}{{-}}{{Specs-Link|f-84g}}{{-}}{{Specs-Link|f-84g_china}}{{-}}{{Specs-Link|f-84g_italy}}{{-}}{{Specs-Link|f-84g_france}}
+
|-
{{Navigation-Line|G.91}}{{Specs-Link|fiat_g91_ps}}{{-}}{{Specs-Link|fiat_g91_r1}}{{-}}{{Specs-Link|fiat_g91_r3}}{{-}}{{Specs-Link|fiat_g91_r4}}
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
{{Navigation-Line|MD.450}}{{Specs-Link|md_450b_barougan}}{{-}}{{Specs-Link|md_450b_ouragan}}
+
|-
{{Navigation-Line|MD.452}}{{Specs-Link|md_452_mystere_2c_preproduction}}
+
| || || || X || X    <!-- -->
{{Navigation-Line|MD.460}}{{Specs-Link|md_460}}
+
|-
{{Navigation-Line|Etendard}}{{Specs-Link|etndard_4m}}
+
|}
  
{{Navigation-First-Line|'''Attackers'''}}
+
{| class="wikitable" style="text-align:center" width="50%"
{{Navigation-Line|A-20}}{{Specs-Link|a-20g}}
+
|-
{{Navigation-Line|A-26}}{{Specs-Link|a-26b_10}}{{-}}{{Specs-Link|a-26b}}
+
! colspan="7" | Limits
{{Navigation-Line|A-36}}{{Specs-Link|p-51_a-36}}
+
|-
{{Navigation-Line|A2D}}{{Specs-Link|a2d}}
+
! rowspan="2" | Wings (km/h)
{{Navigation-Line|AD-2}}{{Specs-Link|douglas_ad_2}}
+
! rowspan="2" | Gear (km/h)
{{Navigation-Line|AD-4}}{{Specs-Link|douglas_ad_4}}{{-}}{{Specs-Link|douglas_ad_4_france}}
+
! colspan="3" | Flaps (km/h)
{{Navigation-Line|AM-1}}{{Specs-Link|am_1_mauler}}
+
! colspan="2" | Max Static G
{{Navigation-Line|PBJ}}{{Specs-Link|pbj_1h}}{{-}}{{Specs-Link|pbj_1j}}
+
|-
{{Navigation-Line|XA-38}}{{Specs-Link|xa_38}}
+
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 400 || 400 || 250 || ~12 || ~8
 +
|-
 +
|}
  
{{Navigation-First-Line|'''Bombers'''}}
+
{| class="wikitable" style="text-align:center"
{{Navigation-Line|A-26}}{{Specs-Link|a-26c}}{{-}}{{Specs-Link|a-26c-45-dt}}
+
|-
{{Navigation-Line|A-35}}{{Specs-Link|a-35b}}
+
! colspan="4" | Optimal velocities (km/h)
{{Navigation-Line|B-10}}{{Specs-Link|b_10b}}
+
|-
{{Navigation-Line|B-17}}{{Specs-Link|b-17e}}{{-}}{{Specs-Link|b-17e_japan}}{{-}}{{Specs-Link|b-17e_late}}{{-}}{{Specs-Link|b-17g}}
+
! Ailerons !! Rudder !! Elevators !! Radiator
{{Navigation-Line|B-18}}{{Specs-Link|b_18a}}
+
|-
{{Navigation-Line|B-24}}{{Specs-Link|b_24d}}{{-}}{{Specs-Link|pb4y-2}}{{-}}{{Specs-Link|pb4y-2_china}}{{-}}{{Specs-Link|pb4y-2_france}}
+
| < 400 || < 400 || < 450 || > 316
{{Navigation-Line|B-25}}{{Specs-Link|b_25j_1}}{{-}}{{Specs-Link|b_25j_20}}{{-}}{{Specs-Link|b_25j_30_china}}
+
|-
{{Navigation-Line|B-29}}{{Specs-Link|b-29}}
+
|}
{{Navigation-Line|B-34}}{{Specs-Link|b_34}}{{-}}{{Specs-Link|pv_2d}}
 
{{Navigation-Line|BTD-1}}{{Specs-Link|btd-1}}
 
{{Navigation-Line|DB-7}}{{Specs-Link|db_7}}
 
{{Navigation-Line|PBM-3}}{{Specs-Link|pbm_3}}
 
{{Navigation-Line|PBY-5}}{{Specs-Link|pby-5}}{{-}}{{Specs-Link|pby-5a}}{{-}}{{Specs-Link|pby-5a_ussr}}{{-}}{{Specs-Link|pby-5a_raf}}
 
{{Navigation-Line|SB2C}}{{Specs-Link|sb2c_1c}}{{-}}{{Specs-Link|sb2c_4}}{{-}}{{Specs-Link|sb2c_5_france}}
 
{{Navigation-Line|SB2U}}{{Specs-Link|sb2u-2}}{{-}}{{Specs-Link|sb2u-3}}{{-}}{{Specs-Link|v_156_b1}}
 
{{Navigation-Line|TBD}}{{Specs-Link|tbd-1_1938}}
 
{{Navigation-Line|TBF}}{{Specs-Link|tbf-1c}}{{-}}{{Specs-Link|avenger_mk1}}
 
  
{{Navigation-First-Line|'''Jet bombers'''}}
+
=== Survivability and armour ===
{{Navigation-Line|B-57}}{{Specs-Link|b-57}}{{-}}{{Specs-Link|b-57b}}{{-}}{{Specs-Link|canberra_bmk2}}
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
{{Navigation-Line|S.O.4050}}{{Specs-Link|so_4050_vautour_2a}}{{-}}{{Specs-Link|so_4050_vautour_2a_iaf}}{{-}}{{Specs-Link|so_4050_vautour_2b}}
 
  
{{Navigation-End}}
+
* No armour
 +
* Non-self-sealing fuel tanks (1 in each wing root, and one behind the oil cooling system)
  
== General info ==
+
== Armaments ==
''Tell us about the tactical and technical characteristics of the bomb.''
+
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Ho-103 (12.7 mm)|Type 89 (7.7 mm)}}
  
=== Effective damage ===
+
The '''''{{PAGENAME}}''''' is armed with:
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''
 
  
=== Comparison with analogues ===
+
* 2 x 12.7 mm Ho-103 machine guns, wing-mounted (250 rpg = 500 total)
''Give a comparative description of bombs that have firepower equal to this weapon.''
+
* 2 x 7.7 mm Type 89 machine guns, nose-mounted (500 rpg = 1,000 total)
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
=== Pros and cons ===
+
* In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1, 2 'o clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 'o clock where there is nothing to obstruct your view.
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
+
* The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14m/s at 400 kph, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3000m very quickly. In a dive it easily accelerates to around 550 kph while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to >243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.
 +
* While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield. 
 +
* The Ki-44 has a lovely low stall-speed of around 160 kph and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 kph so make sure that there is no one behind you.
 +
* When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.
 +
* B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.
 +
* A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.
 +
* F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also sey you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turnfight whenever you see these stubby planes.
  
'''Pros:'''
+
=== Manual Engine Control ===
*
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
  
'''Cons:'''
+
=== Modules ===
*
+
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| New 7 mm MGs
 +
|-
 +
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| Offensive 12 mm
 +
|-
 +
| IV
 +
|
 +
| Engine injection
 +
| Cover
 +
| New 12 mm MGs
 +
|-
 +
! colspan="5" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
== History ==
+
=== Pros and cons ===
<!-- ''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
Early in aviation history, applications for aircraft to serve in a military capacity surfaced, not only with the intent to scout a battlefield from an aerial vantage point but for the possibility to drop explosive bombs too. Due to the frail nature of the early wood-frame and cloth covered aircraft, lifting capacity resulted in the ability to only carry small bombs. Effectively these early bombers were hailed as aerial artillery fire which could reach targets hundreds of miles further than the most powerful land-based cannons of the time. Prior to the war, contests abounded where pilots would drop oranges or flour sacks upon predesignated targets to see who could hit closes to the centre.
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
Italian aviators were the first to use bombs in a warfare capacity in 1912 during their campaign in Tripoli. These first bombs were conversions of existing cannon ammunition and were effective only against personnel as they did not provide a strong enough provision to damage hardened equipment or structures. As lifting capacity of aircraft increased, so did the ability for them to carry more and larger explosives.
+
'''Pros:'''
  
For the United States, bomb design did not become a priority until the middle of 1917 when a French official came to the U.S. with several samples of the Gros Andreau bombs which the French were using in large quantities at that time. Immediately these bombs were accepted by the U.S. and used as a standard in developing the first three sizes to be implemented in the military. These three bombs were known as the early "Mark" series, the 25 lb Mk.I demolition bomb, 50 lb Mk.I demolition bomb and 100 lb Mk.I demolition bomb. By December 1917, only six months later, the military put forth requirements for the development of bombs larger than the existing 100 lb bomb. After two more months of development, production of demolition bombs up to 1,000 lbs was started. Rejected 3-inch artillery rounds were the basis for early 25 lb bombs which were modified into a streamlined shape, very similar to the British Cooper bombs of the time. Larger bombs were manufactured and filled with explosive filler, all of which were placed into a streamlined body, for which a cylindrical shape was the most advantageous.
+
* Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
 +
* Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded
 +
* Excellent acceleration
 +
* Superior agility against other aircraft like F4U
 +
* Extremely low stall speed
 +
* Has an excellent roll rate and decent turn time (utilise combat flaps for tighter manoeuvring)
 +
* Adequate armament for the rank
 +
* Good cockpit visibility in simulator
  
Early on, the Mark series of bombs proved to be largely unsatisfactory in a number of different areas. The bomb body itself was weak due to the sheet metal it was made from and the number of welds needed to join the pieces together. The stabilising fins were made of flimsy metal which tended to distort during both the handling and flight of the bomb, adversely affecting accuracy. For the field technicians, inserting the fuze was a complicated process which required removing the stabilising fin structure, potentially damaging the fins. The fuzes tended to have a high fail rate and due to their design, they would instantly arm after release from the aircraft posing a direct threat to the delivery aircraft. Later modifications would eliminate many of the negative factors to include adding a nose fuze, time-delayed arming of the fuze, strengthening of the stabilising fins and adding primer detonators to ensure proper explosive train sequences. Other changes including streamlining all bomb bodies and utilising 100% T.N.T. as an explosive filler resulted in the newer "Modified Mark" series of Army bombs.
+
'''Cons:'''
  
Prior to World War II, the military determined that the Modified Mark series of bombs were obsolete, requiring newer and up-to-date bombs to be developed. Both the U.S. Army and Navy began development of their own series of bombs, the Army with the "M" series and the Navy with their "Mk" series. Both similar, these bombs were designed with parallel sides, an ogival nose and a boat tail which is a box type-tail reinforced to prevent warping and aid with accurate drops. Due to the shortage of T.N.T., the Army filled their bombs with 50/50 Amatol with T.N.T. ends to seal in the Amatol and protect it from moisture. The Navy, on the other hand, continued to manufacture their bombs with 100% T.N.T.
+
* Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
 +
* Very fragile with next to no protection. Will get shredded / set on fire easily, especially by any plane with M2 Brownings (eg F6F)
 +
* Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
 +
* Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb
  
With the approach of World War II, the U.S. Army (including the Army Air Corps) and the Navy standardised their series of bombs allowing for interchanging between services, consolidating manufacturing capabilities and allowing for modifications which enabled British service aircraft to mount these bombs too. Even after the standardisation of bombs in 1941, the standardisation process went through a few phases of further refinement, the first of which changed all high-explosive bombs to be termed general-purpose (G.P.) or general-purpose high-explosive (G.P.H.E). Later the designation of "demolition bomb" would come back for a few specific bombs.
+
*
  
When bombs are dropped, there is always a chance that something in the explosive train of the bomb will fail and it will not explode. Early AN style bombs were defusable in the event that they did not explode on contact, meaning that any unexploded AN bomb could have the fuzes and boosters removed without the bomb exploding, rendering it inert. To counter this and allow for the potential "dud" bomb to explode when tampered with, the AN G.P.H.E. series bombs with the modification "A1" annotated that these bombs now had special pins mounted in the bomb's baseplate which fused with the explosive filler making it impossible to remove the booster without causing the bomb to detonate. Other modifications later added would include minor changes to the bomb body or the type of explosive filling used. During this time a second option for bomb tails was added, the box-type tail was already the mainstay of the bombs, however, to create a more aerodynamic bomb a conical tail assembly was added. This stretched out low profile tail improved the aerodynamics of the carrying aircraft, allowing it to carry more ordnance.
+
== History ==
 
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Progressing towards the Korean and Vietnam wars, piston-driven aircraft were giving way to jet fighters, bombers and attackers, many of which carried their ordnance on external pylons hung under the wing or underbelly. The new Mk 80 series bombs (Mk 81, 82, 83 and 84) were developed to keep external hung ordnance from creating too much drag on the delivery aircraft. Initially, the Mk 81 250 lb bombs were considered ineffective for their size or required a large amount to be effective and were removed from the munitions inventory. All-weather fighters and attackers were now being outfitted with the Mk series bombs and a new problem developed when it came to low-altitude attacks (typically coming in under low cloud cover) where the aircraft would deploy its ordinance which would hit the ground and explode catching the delivery aircraft in either the explosive blast or the shock-wave from the blast.
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
Modifications were developed to slow down or retard the flight of bombs, allowing for the delivery aircraft to depart out of the blast zone before they hit and detonated. Several options became available which allowed these bombs to remain aerodynamic low-drag while en-route to the target, but when deployed converted to high-drag, slower falling bombs. One option was to attach four-bladed plates to the rear of the bomb so that when the bomb deployed, these plates would pop out and create high-drag to slow the fall. Another option was to use a ballute which was basically an airbag which deployed from the rear of the bomb that acted like a drogue chute, effectively causing high-drag. Later during the fighting in Iraq, the US military brought back the 250 lb Mk 81 bombs due to their ability to be used when deploying against a specific target and to help minimise collateral damage.
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the article about the variant of the weapon;''
+
* ''reference to the series of the aircraft;''
* ''references to approximate analogues by other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.'' -->
* [[US Bombs General Information]]
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 +
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the weapon;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Bombs}}
+
{{AirManufacturer Nakajima}}
 
+
{{Japan fighters}}
[[Category:Suspended armaments]]
+
{{Japan premium aircraft}}

Revision as of 02:42, 15 August 2020

Ki-44-I 34
ki_44_1_ep.png
Ki-44-I 34
AB RB SB
2.7 2.7 2.3
Purchase:850 Specs-Card-Eagle.png
Show in game
STORE
This page is about the Japanese fighter Ki-44-I 34. For other variants, see Ki-44 (Family).

Description

GarageImage Ki-44-I 34.jpg


The Ki-44-I 34 Shoki is a premium rank II Japanese fighter with a battle rating of 2.7 (AB/RB) and 2.3 (SB). It was introduced in Update "Starfighters".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 6,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 539 523 9800 17.3 17.8 18.6 18.6 190
Upgraded 578 558 15.7 16.5 25.1 21.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
850 250 400 400 250 ~12 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 400 < 400 < 450 > 316

Survivability and armour

  • No armour
  • Non-self-sealing fuel tanks (1 in each wing root, and one behind the oil cooling system)

Armaments

Offensive armament

The Ki-44-I 34 is armed with:

  • 2 x 12.7 mm Ho-103 machine guns, wing-mounted (250 rpg = 500 total)
  • 2 x 7.7 mm Type 89 machine guns, nose-mounted (500 rpg = 1,000 total)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

  • In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1, 2 'o clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 'o clock where there is nothing to obstruct your view.
  • The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14m/s at 400 kph, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3000m very quickly. In a dive it easily accelerates to around 550 kph while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to >243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.
  • While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield. 
  • The Ki-44 has a lovely low stall-speed of around 160 kph and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 kph so make sure that there is no one behind you.
  • When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.
  • B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.
  • A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.
  • F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also sey you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turnfight whenever you see these stubby planes.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Offensive 12 mm
IV Engine injection Cover New 12 mm MGs
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Incredibly fast, leaves virtually any plane it faces in the dust at any altitude
  • Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded
  • Excellent acceleration
  • Superior agility against other aircraft like F4U
  • Extremely low stall speed
  • Has an excellent roll rate and decent turn time (utilise combat flaps for tighter manoeuvring)
  • Adequate armament for the rank
  • Good cockpit visibility in simulator

Cons:

  • Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough
  • Very fragile with next to no protection. Will get shredded / set on fire easily, especially by any plane with M2 Brownings (eg F6F)
  • Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed
  • Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT
  J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW
Bombers  Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E