Difference between pages "AS 42" and "Stirling B Mk I"

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(Survivability and armour)
 
(Pros and cons: expanded section)
 
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{{Specs-Card|code=it_as_42_metropolitana}}
+
{{Specs-Card|code=stirling_mk1}}
 +
{{About
 +
| about = British bomber '''{{PAGENAME}}'''
 +
| usage = the other version
 +
| link = Stirling B Mk III
 +
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' (shortened as just '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} Italian self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].  
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update 1.55 "Royal Armour"]].
 +
 
 +
The Stirling B Mk I plays as a standard long range bomber. Climbing to high altitudes and using alternative routes or flying at tree-top level to bomb targets to prevent engagement is recommended as the Stirling B Mk I likely won't survive any due to poor armour and strength. It is not well defended at all with low calibre machine guns, which are not very effective at the battle rating of 4.3/5.0. It is extremely flammable and fragile when engaged with cannons, although it may survive machine gun fire lower than 10 mm calibre.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The general flight performance of this aircraft is lacking. The Stirling has a very poor climb rate - especially when stock. The turn time is sluggish, as well as acceleration and top speed.
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
+
Without performance upgrades, this aircraft will struggle to climb at all carrying a payload.
  
The AS42 lacks in armour and is very vulnerable to attacks from the air. While the sloped 3 mm of armour may be sufficient against standard machine guns, most heavy machine guns are able to shred this tank and as such it is not recommended to engage in slugging matches.
+
{| class="wikitable" style="text-align:center" width="70%"
 
+
! rowspan="2" | Characteristics
Though the armour itself is not sufficient against heavy machine guns, it is possible to use the rear engine compartment as armour to protect the crew from the heavy machine guns projectiles. The ammunition compartments at the sides of the vehicle may stop machine guns from penetrating all the way through to harm the crew, but these have dubious protection values in the long run. However, due to these extreme thin armour thickness, standard armour-piercing rounds tend to penetrate straight through with minimal damage.
+
! colspan="2" | Max Speed<br>(km/h at 4,268 m)
 
+
! rowspan="2" | Max altitude<br>(metres)
The AS42 has 2 crew with ammo to the turret placements sides. The gun's armour is thick enough to protect the gunner in rare circumstances.
+
! colspan="2" | Turn time<br>(seconds)
 
+
! colspan="2" | Rate of climb<br>(metres/second)
'''Armor Composition:'''
+
! rowspan="2" | Take-off run<br>(metres)
 
+
|-
* Structural Steel - Main
+
! AB !! RB !! AB !! RB !! AB !! RB
* Gun Steel - Cannon Barrel
+
|-
* Wheel - Tires
+
! Stock
 
+
| 372 || 358 || rowspan="2" | {{Specs|ceiling}} || 51.9 || 53.8 || 5.3 || 5.3 || rowspan="2" | 1,170
{| class="wikitable"
 
!Armour
 
!Front (Slope angle)
 
!Sides
 
!Rear
 
!Roof
 
 
|-
 
|-
|Hull
+
! Upgraded
|3 mm
+
| 422 || 396 || 48.3 || 50.0 || 11.4 || 7.9
|3 mm
 
|3 mm
 
|N/A
 
 
|-
 
|-
|Turret
 
| colspan="4" |10 mm ''Gun Barrel''
 
150 mm ''Gun Breech''
 
 
20 mm ''Gunner's Seat''
 
 
20 mm ''Elevation and Traverse Mechanisms''
 
 
|}
 
|}
'''Notes:'''
 
 
* Tires - 10 mm
 
* There is a spare tire on the front and on the rear of the vehicle
 
* Storage Boxes and Fuel Containers - 3 mm
 
* Storage Boxes and Fuel Containers cover much of the exterior in addition to the base armor
 
* Fenders - 3 mm
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
{{tankMobility|abMinHp= 156|rbMinHp= 97}}
 
  
The tank has very high mobility with speeds exceeding 80 km/h on concrete and 35 km/h offroad.
+
====Details====
 
+
{| class="wikitable" style="text-align:center" width="50%"
== Armaments ==
 
=== Main armament ===
 
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|Breda Mod.35 (20 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="6" | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]]
+
! colspan="5" | Features
 
|-
 
|-
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="2" | 1,200 (12) || 501 || -10°/+90° || ±150° || N/A
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
|}
|-
+
 
! style="width:4em" |Mode
+
{| class="wikitable" style="text-align:center" width="50%"
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 30.8 || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
| ''Realistic'' || 20.8 || __.__ || __.__ || __.__ || __.__
+
! colspan="7" | Limits
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Combat !! Take-off !! Landing !! + !! -
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 3.9 || __.__ || __.__ || __.__
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 350 || 350 || 245 || ~4 || ~2
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities (km/h)
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! Ailerons !! Rudder !! Elevators !! Radiator
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| Granata mod.35 || HEFI-T || 2 || 2 || 2 || 2 || 2 || 2
+
| < 350 || < 350 || < 350 || > 302
 
|-
 
|-
| Perforante mod.35 || API-T || 40 || 38 || 29 || 20 || 14 || 10
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| PzGr 40 || HVAP-T || 64 || 63 || 29 || 20 || 14 || 10
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
|}
+
! colspan="3" | Setting 1
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Optimal altitude
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! 100% Engine power
! rowspan="2" |Velocity <br /> in m/s
+
! WEP Engine power
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| 762 m || 1,325 hp || 1,656 hp
! 50%
 
! 100%
 
 
|-
 
|-
| Granata mod.35 || HEFI-T || 830 || 0.14 || 0.3 || 0.1 || 3 || 79° || 80° || 81°
+
! colspan="3" | Setting 2
 
|-
 
|-
| Perforante mod.35 || API-T || 832 || 0.14 || 1.3 || 15 || 1 || 47° || 60° || 65°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| PzGr 40 || HVAP-T || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
+
| 4,267 m || 1,200 hp || 1,500 hp
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
=== Survivability and armour ===
{| class="wikitable sortable" style="text-align:center"
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 8 mm Steel plate in the left pilot's seat.
 +
* 9 mm Steel plate in front of engine cooling systems.
 +
 
 +
The survivability of the Stirling B Mk I is very poor. Any encounter with a fighter or bomber hunter will end badly. The entire structure is relatively weak, and it wont take many cannon rounds to tear off the tail or a wing. The fuel tanks are vulnerable and catch fire easily too. For armour, there is a 9 mm plate in front of the cooling systems of each engine, and an 8 mm plate protecting the pilot from rounds coming from the rear of the aircraft.
 +
 
 +
Due to the engines being radial, you do not have to worry so much about cooling as there is no liquid cooling system. Oil leaks and high temperature are still a concern though.
 +
 
 +
If a player does decide to sit on your rear, you do have six 7.7 mm machine guns that can shoot in that direction. Good preparation and a few well placed shots will quickly shred them, if they have not destroyed you first.
 +
 
 +
== Armaments ==
 +
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 27 x 250 lb G.P. 250 lb Mk.IV bombs (6,750 lb total)
 +
* 27 x 500 lb G.P. 500 lb Mk.IV bombs (13,500 lb total)
 +
* 9 x 1,000 lb M.C. 1,000 lb Mk.I bombs (9,000 lb total)
 +
 
 +
=== Defensive armament ===
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Browning .303 (7.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 2 x 7.7 mm Browning .303 machine guns, nose turret (1,000 rpg = 2,000 total)
 +
* 2 x 7.7 mm Browning .303 machine guns, dorsal turret (500 rpg = 1,000 total)
 +
* 4 x 7.7 mm Browning .303 machine guns, tail turret (1,000 rpg = 4,000 total)
 +
* 1 x 7.7 mm Browning .303 machine gun, ventral turret (1,000 rpg)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
===== ''Offensive'' =====
 +
The Stirling B Mk I is very large and very heavy. It has multiple loadout options of bombs, which can get 3 bases with its heavier bombloads. This is also the heaviest bombload at its tier.
 +
 
 +
===== ''Defensive'' =====
 +
Its onboard LMG defensive armament most probably will not be effective against targets at BR 4.3/5.0. Defensive armament does not have 360° coverage, although it is somewhat effective against attacks from behind, where you can fire the dorsal/ventral and tail guns in unison.
 +
 
 +
===== ''Mobility'' =====
 +
The Stirling B Mk I has 4 engines with enormous wing surface area, It makes for a good climb rate but it also struggles with heavier bombloads. Fortunately, the control surfaces are extremely large as well, which helps a lot with controlling the plane.
 +
 
 +
==== Tactics ====
 +
The Stirling has a huge payload but delivering it may be challenging. This is because the plane is very weak for a BR 5.0. Going straight to bomb and enemy base as soon as you spawn is suicide. Keep in mind that if an enemy plane finds you, you are dead. It is much bigger than a Wellington and catches fire easier; a short burst from a Bf 109 or La-7 and you go down in flames. Stay away from any enemy plane if possible as your defensive armament is almost useless and you can only rely on stealth (WWII Stirlings were used primarily on night missions). Depending on the map, you can choose to go at tree top level, or take a long route away from the combat zone, hidden in the clouds. When attacking ground targets at low altitude, pay attention to anti-aircraft guns and trucks, they can set you on fire easily.
 +
 
 +
==== Specific enemies worth noting ====
 +
Any fighter is very dangerous for the Stirling B Mk I. The [[Bf 109 (Family)|Bf 109]], [[La-5]], [[La-7]], [[A6M (Family)|A6M]], and the [[C.205N2|C.205]] are the most lethal opponents. If any risk of engagement is present, the player should seek fighter support.
 +
 
 +
==== Counter-tactics ====
 +
Directly firing and not using any tactics is enough to kill the Stirling B Mk I. Its defensive armament can be ignored, although attacking from the top will minimize damage. Aiming at wings where the fuel tanks are is recommended, as it will most probably result in a fire.
 +
 
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Oil
! class="wikitable unsortable" |1st<br />  rack empty
+
! Water
! class="wikitable unsortable" |2nd<br />  rack empty
+
! Type
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''XX''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || style="text-align:left" | No
+
| Not controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Separate || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
===Modules===
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
 
 
With its high speed, the AS42 has the ability to flank and, with its autocannon, able to cause high amounts of damage fast. If unable to penetrate, you will be able to escape quite quickly and leave to fight another day. The tank loses most of its advantages of stealth and positioning when going into Arcade Battles.
 
 
 
=== Modules ===
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="2" | Weaponry
 
|-
 
|-
!Tier
+
| I
! colspan="2" |Mobility
+
| Fuselage repair
!Protection
+
| Radiator
! colspan="2" |Firepower
+
|
 +
|
 +
| SUBC mk.I
 
|-
 
|-
|I
+
| II
|Tires
+
|
 +
| Compressor
 +
| Airframe
 +
| Turret 7 mm
 
|
 
|
|Parts
 
|Horizontal Drive
 
|Granata mod.35
 
 
|-
 
|-
|II
+
| III
|Suspension
+
| Wings repair
|Brake System
+
| Engine
|FPE
+
|
|Adjustment of Fire
+
|
|Perforante mod.35
+
| MBC mk.III
 
|-
 
|-
|III
+
| IV
|Filters
 
 
|
 
|
|Crew Replenishment
+
| Engine injection
|Elevation Mechanism
+
| Cover
 +
| New 7 mm MGs (turret)
 
|
 
|
 
|-
 
|-
|IV
 
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|PzGr 40
 
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* High top speed
+
* Rear gunner and top fuselage gunner can fire in unison (If the rear gunner gets knocked-out, The top gunner will still be able to defend)
* Access to PzGr 40 rounds
+
* Best payload at rank III, enough to destroy 3 bases
* Sloped frontal armor, may deflect some rounds
 
* High penetration for the 20mm cannon
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Small magazine for SPAA
+
* Not "short" at all, it is large enough to be an easy target to nearly everything faced
* Virtually no protection at all. Even rifle rounds will penetrate the armour
+
* Cannot take many hits
* Only has two crew members
+
* Flammable
* Crew is exposed
+
* Mediocre LMG defence
 +
* Almost no armour
 +
* Vulnerable fuel tanks
 +
* Very bad climb rate with full payload
 +
* Sways very heavily in RB when trying to climb
 +
* Huge glass cockpit means near-certain death from head-on attacks
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
 
 
The AS (Autosahariana) 42 was derived from the AB 41 armoured car. It was, however, unarmored and did not have the rear driver position. Designed for long-range reconnaissance in North Africa, it had a cross country range of almost 500 miles (800 km). It was also known as the Camionetta Desertica (Desert Weapons Carrier) mod. 42, or "la Sahariana" (the Saharan). The main armament varied: 20 mm anti-aircraft cannons, 20 mm anti-tank rifles, and machine guns were common alternatives. About 200 were built and saw service in North Africa, Sicily and Italy. After the armistice, some continued in use with Fascist Italian forces and Germany, including on the Eastern Front, and in the Ardennes in 1944-5.
 
  
 
== Media ==
 
== Media ==
Line 236: Line 237:
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
Line 243: Line 244:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Italy anti-aircraft vehicles}}
+
{{AirManufacturer Short}}
 +
{{Britain bombers}}

Revision as of 19:07, 5 August 2020

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
stirling_mk1.png
Stirling B Mk I
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game
This page is about the British bomber Stirling B Mk I. For the other version, see Stirling B Mk III.

Description

GarageImage Stirling B Mk I.jpg


The Stirling B Mk I is a rank III British bomber with a battle rating of 4.0 (AB/RB) and 5.0 (SB). It was introduced in Update 1.55 "Royal Armour".

The Stirling B Mk I plays as a standard long range bomber. Climbing to high altitudes and using alternative routes or flying at tree-top level to bomb targets to prevent engagement is recommended as the Stirling B Mk I likely won't survive any due to poor armour and strength. It is not well defended at all with low calibre machine guns, which are not very effective at the battle rating of 4.3/5.0. It is extremely flammable and fragile when engaged with cannons, although it may survive machine gun fire lower than 10 mm calibre.

General info

Flight Performance

The general flight performance of this aircraft is lacking. The Stirling has a very poor climb rate - especially when stock. The turn time is sluggish, as well as acceleration and top speed.

Without performance upgrades, this aircraft will struggle to climb at all carrying a payload.

Characteristics Max Speed
(km/h at 4,268 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 372 358 6098 51.9 53.8 5.3 5.3 1,170
Upgraded 422 396 48.3 50.0 11.4 7.9

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 258 350 350 245 ~4 ~2
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 350 > 302
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
762 m 1,325 hp 1,656 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,267 m 1,200 hp 1,500 hp

Survivability and armour

  • 8 mm Steel plate in the left pilot's seat.
  • 9 mm Steel plate in front of engine cooling systems.

The survivability of the Stirling B Mk I is very poor. Any encounter with a fighter or bomber hunter will end badly. The entire structure is relatively weak, and it wont take many cannon rounds to tear off the tail or a wing. The fuel tanks are vulnerable and catch fire easily too. For armour, there is a 9 mm plate in front of the cooling systems of each engine, and an 8 mm plate protecting the pilot from rounds coming from the rear of the aircraft.

Due to the engines being radial, you do not have to worry so much about cooling as there is no liquid cooling system. Oil leaks and high temperature are still a concern though.

If a player does decide to sit on your rear, you do have six 7.7 mm machine guns that can shoot in that direction. Good preparation and a few well placed shots will quickly shred them, if they have not destroyed you first.

Armaments

Suspended armament

The Stirling B Mk I can be outfitted with the following ordnance:

  • 27 x 250 lb G.P. 250 lb Mk.IV bombs (6,750 lb total)
  • 27 x 500 lb G.P. 500 lb Mk.IV bombs (13,500 lb total)
  • 9 x 1,000 lb M.C. 1,000 lb Mk.I bombs (9,000 lb total)

Defensive armament

The Stirling B Mk I is defended by:

  • 2 x 7.7 mm Browning .303 machine guns, nose turret (1,000 rpg = 2,000 total)
  • 2 x 7.7 mm Browning .303 machine guns, dorsal turret (500 rpg = 1,000 total)
  • 4 x 7.7 mm Browning .303 machine guns, tail turret (1,000 rpg = 4,000 total)
  • 1 x 7.7 mm Browning .303 machine gun, ventral turret (1,000 rpg)

Usage in battles

Offensive

The Stirling B Mk I is very large and very heavy. It has multiple loadout options of bombs, which can get 3 bases with its heavier bombloads. This is also the heaviest bombload at its tier.

Defensive

Its onboard LMG defensive armament most probably will not be effective against targets at BR 4.3/5.0. Defensive armament does not have 360° coverage, although it is somewhat effective against attacks from behind, where you can fire the dorsal/ventral and tail guns in unison.

Mobility

The Stirling B Mk I has 4 engines with enormous wing surface area, It makes for a good climb rate but it also struggles with heavier bombloads. Fortunately, the control surfaces are extremely large as well, which helps a lot with controlling the plane.

Tactics

The Stirling has a huge payload but delivering it may be challenging. This is because the plane is very weak for a BR 5.0. Going straight to bomb and enemy base as soon as you spawn is suicide. Keep in mind that if an enemy plane finds you, you are dead. It is much bigger than a Wellington and catches fire easier; a short burst from a Bf 109 or La-7 and you go down in flames. Stay away from any enemy plane if possible as your defensive armament is almost useless and you can only rely on stealth (WWII Stirlings were used primarily on night missions). Depending on the map, you can choose to go at tree top level, or take a long route away from the combat zone, hidden in the clouds. When attacking ground targets at low altitude, pay attention to anti-aircraft guns and trucks, they can set you on fire easily.

Specific enemies worth noting

Any fighter is very dangerous for the Stirling B Mk I. The Bf 109, La-5, La-7, A6M, and the C.205 are the most lethal opponents. If any risk of engagement is present, the player should seek fighter support.

Counter-tactics

Directly firing and not using any tactics is enough to kill the Stirling B Mk I. Its defensive armament can be ignored, although attacking from the top will minimize damage. Aiming at wings where the fuel tanks are is recommended, as it will most probably result in a fire.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator SUBC mk.I
II Compressor Airframe Turret 7 mm
III Wings repair Engine MBC mk.III
IV Engine injection Cover New 7 mm MGs (turret)

Pros and cons

Pros:

  • Rear gunner and top fuselage gunner can fire in unison (If the rear gunner gets knocked-out, The top gunner will still be able to defend)
  • Best payload at rank III, enough to destroy 3 bases

Cons:

  • Not "short" at all, it is large enough to be an easy target to nearly everything faced
  • Cannot take many hits
  • Flammable
  • Mediocre LMG defence
  • Almost no armour
  • Vulnerable fuel tanks
  • Very bad climb rate with full payload
  • Sways very heavily in RB when trying to climb
  • Huge glass cockpit means near-certain death from head-on attacks

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Short Brothers plc
Bombers  Stirling B Mk I · Stirling B Mk III · Sunderland Mk IIIa · Sunderland Mk V

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2