Difference between pages "M13/40 (III)" and "AS 42"

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(Survivability and armour)
 
(Survivability and armour)
 
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{{Specs-Card|code=it_m13_40_serie_3}}
+
{{Specs-Card|code=it_as_42_metropolitana}}
{{About
 
|about = medium tank '''{{PAGENAME}}'''
 
|usage = other uses
 
|link = M13/40 (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage M13 40 (III).jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' (shortened as '''{{Specs|pseudonym}}''') is a reserve Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
+
The '''{{Specs|name}}''' (shortened as just '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} Italian self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].  
 
 
M13-40 (III) is a superior version of M13-40, which has reload speed and default camouflage of [[M13/40 (II)| model (II)]], while retaining gun depression of [[M13/40 (I)| model(I)]]. You can distinguish it visually from other 2 by spotting small "bump" on it's turret's top(above the gun), which was made so that the gun can depress with the new loading mechanism.
 
 
 
The M13/40 (III), as with the rest of the family, is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire, especially when angled, and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark the cannon ammunition starts to lose its punch and can fail to penetrate effectively, and it's not any faster than other tanks of the family.  
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
  
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
  
As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.
+
The AS42 lacks in armour and is very vulnerable to attacks from the air. While the sloped 3 mm of armour may be sufficient against standard machine guns, most heavy machine guns are able to shred this tank and as such it is not recommended to engage in slugging matches.
  
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
+
Though the armour itself is not sufficient against heavy machine guns, it is possible to use the rear engine compartment as armour to protect the crew from the heavy machine guns projectiles. The ammunition compartments at the sides of the vehicle may stop machine guns from penetrating all the way through to harm the crew, but these have dubious protection values in the long run. However, due to these extreme thin armour thickness, standard armour-piercing rounds tend to penetrate straight through with minimal damage.
  
This tank has the desert camouflage as the default one, which means you will be at a disadvantage on non-desert maps at first in terms of stealth.
+
The AS42 has 2 crew with ammo to the turret placements sides. The gun's armour is thick enough to protect the gunner in rare circumstances.
  
 
'''Armor Composition:'''
 
'''Armor Composition:'''
  
* Rolled Homogeneous Armor
+
* Structural Steel - Main
* Cast Homogeneous Armor - Interior Mantlet
+
* Gun Steel - Cannon Barrel
* Structural Steel - Fenders, Storage Boxes
+
* Wheel - Tires
* Tracks
 
* Structural Steel of Chassis - Suspension
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 46: Line 33:
 
|-
 
|-
 
|Hull
 
|Hull
|30 mm (12°) ''Upper Plate''
+
|3 mm
25 mm (80°) - 30 mm (66°) ''Upper Glacis''
+
|3 mm
 +
|3 mm
 +
|N/A
 +
|-
 +
|Turret
 +
| colspan="4" |10 mm ''Gun Barrel''
 +
150 mm ''Gun Breech''
  
30 mm (Curved) ''Lower Glacis''
+
20 mm ''Gunner's Seat''
|30 mm ''Upper Front''
 
25 mm ''Upper''
 
  
25 mm ''Lower''
+
20 mm ''Elevation and Traverse Mechanisms''
|25 mm ''Upper 3 Levels''
 
27 mm ''Lower Level''
 
|15 mm ''Crew Compartment''
 
5 mm - 15 mm ''Engine Compartment''
 
|-
 
|Turret
 
|45 mm (13°) ''Turret front''
 
30 mm + 40 mm (Curved)''Gun mantlet''
 
| colspan="2" |25 mm
 
|15 mm
 
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Turret Ring Guard - 50 mm
+
* Tires - 10 mm
* Fenders, Storage Boxes - 4 mm
+
* There is a spare tire on the front and on the rear of the vehicle
* Tracks - 20 mm
 
* Suspension - 10 mm to 15 mm
 
* Main Gun - 15 mm
 
* Machine Guns - 5 mm
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 201|rbMinHp= 115}}
+
{{tankMobility|abMinHp= 156|rbMinHp= 97}}
  
Mobility of the {{PAGENAME}} is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or to cross the entire map fast. Attempting steep hill flank will just get you stuck and leave you exposed to enemy fire.
+
The tank has very high mobility with speeds exceeding 80 km/h on concrete and 35 km/h offroad.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
+
{{main|Breda Mod.35 (20 mm)}}
Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.
 
 
 
Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
 
 
 
Overall, almost nothing can deflect your shots at 100-200 m range.
 
 
 
{{main|47/32 mod.35 (47 mm)}}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[47/32 mod.35 (47 mm)|47 mm 47/32 mod.35]]
+
! colspan="6" | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]]
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 87 || -15°/+25° || ±180° || N/A
+
| colspan="2" | 1,200 (12) || 501 || -10°/+90° || ±150° || N/A
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 113: Line 84:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 13.33 || __.__ || __.__ || __.__ || __.__
+
| ''Arcade'' || 30.8 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
| ''Realistic'' || 8.33 || __.__ || __.__ || __.__ || __.__
+
| ''Realistic'' || 20.8 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
Line 124: Line 95:
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 6.5 || __.__ || __.__ || __.__
+
| 3.9 || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
Line 143: Line 114:
 
! 2000m
 
! 2000m
 
|-
 
|-
| Granata Perforante mod.35 || APHE || 54 || 52 || 40 || 30 || 22 || 16
+
| Granata mod.35 || HEFI-T || 2 || 2 || 2 || 2 || 2 || 2
 +
|-
 +
| Perforante mod.35 || API-T || 40 || 38 || 29 || 20 || 14 || 10
 +
|-
 +
| PzGr 40 || HVAP-T || 64 || 63 || 29 || 20 || 14 || 10
 
|-
 
|-
| Granata Perforante mod.39 || APBC || 53 || 52 || 45 || 39 || 33 || 28
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
Line 160: Line 133:
 
''in mm:''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
 
! colspan="3" | ''Ricochet:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
|-
Line 167: Line 139:
 
! 100%
 
! 100%
 
|-
 
|-
| Granata Perforante mod.35 || APHE || 630 || 1.5 || 1.2 || 15 || 30 || ° || 47° || 60° || 65°
+
| Granata mod.35 || HEFI-T || 830 || 0.14 || 0.3 || 0.1 || 3 || 79° || 80° || 81°
 +
|-
 +
| Perforante mod.35 || API-T || 832 || 0.14 || 1.3 || 15 || 1 || 47° || 60° || 65°
 +
|-
 +
| PzGr 40 || HVAP-T || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A
 
|-
 
|-
| Granata Perforante mod.39 || APBC || 630 || 1.4 || 1.2 || 15 || 30 || ° || 48° || 63° || 71°
 
|-
 
 
|}
 
|}
  
Line 185: Line 159:
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''87''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | No  
+
|| '''XX''' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || XX&nbsp;''(+XX)'' || style="text-align:left" | No  
|-
 
|}
 
 
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|Breda Mod. 38 (8 mm)}}
 
 
 
The coaxial-mounted machine gun can be used against open topped vehicles and against strafing planes. The pintle-mounted machine gun is hard to use for anything, as it's completely fixed in place.
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,524 (24) || 600 || N/A || N/A
 
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,524 (24) || 600 || __° || __°
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
 
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
 
 
 
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.
 
  
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.
+
With its high speed, the AS42 has the ability to flank and, with its autocannon, able to cause high amounts of damage fast. If unable to penetrate, you will be able to escape quite quickly and leave to fight another day. The tank loses most of its advantages of stealth and positioning when going into Arcade Battles.
 
 
Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.  
 
  
 
=== Modules ===
 
=== Modules ===
Line 239: Line 177:
 
|-
 
|-
 
|I
 
|I
|Tracks
+
|Tires
 
|
 
|
 
|Parts
 
|Parts
 
|Horizontal Drive
 
|Horizontal Drive
|
+
|Granata mod.35
 
|-
 
|-
 
|II
 
|II
Line 250: Line 188:
 
|FPE
 
|FPE
 
|Adjustment of Fire
 
|Adjustment of Fire
|Granata Peforante mod.39
+
|Perforante mod.35
 
|-
 
|-
 
|III
 
|III
Line 264: Line 202:
 
|
 
|
 
|Artillery Support
 
|Artillery Support
|
+
|PzGr 40
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* When angled, can take shots from most 1<sup>st</sup> rank tanks without consequences
+
* High top speed
* Can destroy tanks faster than [[M13/40 (I)]], dominating in direct combat
+
* Access to PzGr 40 rounds
* Very thick mantlet - about 40+30 mm overall
+
* Sloped frontal armor, may deflect some rounds
* Excellent gun depression
+
* High penetration for the 20mm cannon
  
 
'''Cons:'''
 
'''Cons:'''
  
* Engages in eternal shootouts with something with the same armour level as itself
+
* Small magazine for SPAA
* Slow and unable to climb well
+
* Virtually no protection at all. Even rifle rounds will penetrate the armour
* While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot
+
* Only has two crew members
 +
* Crew is exposed
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
 
 
Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (III) represents those made earlier in the production run, with hydraulic traverse gear and radios in place. They have less maximum ammunition than the (I) model as a result.
 
  
The tank first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.
+
The AS (Autosahariana) 42 was derived from the AB 41 armoured car. It was, however, unarmored and did not have the rear driver position. Designed for long-range reconnaissance in North Africa, it had a cross country range of almost 500 miles (800 km). It was also known as the Camionetta Desertica (Desert Weapons Carrier) mod. 42, or "la Sahariana" (the Saharan). The main armament varied: 20 mm anti-aircraft cannons, 20 mm anti-tank rifles, and machine guns were common alternatives. About 200 were built and saw service in North Africa, Sicily and Italy. After the armistice, some continued in use with Fascist Italian forces and Germany, including on the Eastern Front, and in the Ardennes in 1944-5.
  
When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.
 
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
Line 304: Line 240:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Italy medium tanks}}
+
{{Italy anti-aircraft vehicles}}

Revision as of 19:03, 5 August 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
AS 42
it_as_42_metropolitana.png
AS 42
AB RB SB
1.3 1.3 1.3
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage AS 42.jpg


The Camionetta AS 42 Tipo II "Metropolitana" (shortened as just AS 42) is a rank I Italian self-propelled anti-aircraft gun with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

The AS42 lacks in armour and is very vulnerable to attacks from the air. While the sloped 3 mm of armour may be sufficient against standard machine guns, most heavy machine guns are able to shred this tank and as such it is not recommended to engage in slugging matches.

Though the armour itself is not sufficient against heavy machine guns, it is possible to use the rear engine compartment as armour to protect the crew from the heavy machine guns projectiles. The ammunition compartments at the sides of the vehicle may stop machine guns from penetrating all the way through to harm the crew, but these have dubious protection values in the long run. However, due to these extreme thin armour thickness, standard armour-piercing rounds tend to penetrate straight through with minimal damage.

The AS42 has 2 crew with ammo to the turret placements sides. The gun's armour is thick enough to protect the gunner in rare circumstances.

Armor Composition:

  • Structural Steel - Main
  • Gun Steel - Cannon Barrel
  • Wheel - Tires
Armour Front (Slope angle) Sides Rear Roof
Hull 3 mm 3 mm 3 mm N/A
Turret 10 mm Gun Barrel

150 mm Gun Breech

20 mm Gunner's Seat

20 mm Elevation and Traverse Mechanisms

Notes:

  • Tires - 10 mm
  • There is a spare tire on the front and on the rear of the vehicle

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 92 24 6 156 210 26 35
Realistic 85 22 97 110 16.17 18.33

The tank has very high mobility with speeds exceeding 80 km/h on concrete and 35 km/h offroad.

Armaments

Main armament

Main article: Breda Mod.35 (20 mm)
20 mm Breda Mod.35
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
1,200 (12) 501 -10°/+90° ±150° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 30.8 __.__ __.__ __.__ __.__
Realistic 20.8 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.9 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Granata mod.35 HEFI-T 2 2 2 2 2 2
Perforante mod.35 API-T 40 38 29 20 14 10
PzGr 40 HVAP-T 64 63 29 20 14 10
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Ricochet:
0% 50% 100%
Granata mod.35 HEFI-T 830 0.14 0.3 0.1 3 79° 80° 81°
Perforante mod.35 API-T 832 0.14 1.3 15 1 47° 60° 65°
PzGr 40 HVAP-T N/A N/A N/A N/A N/A N/A N/A N/A
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
XX XX (+XX) XX (+XX) XX (+XX) XX (+XX) XX (+XX) XX (+XX) No

Usage in battles

With its high speed, the AS42 has the ability to flank and, with its autocannon, able to cause high amounts of damage fast. If unable to penetrate, you will be able to escape quite quickly and leave to fight another day. The tank loses most of its advantages of stealth and positioning when going into Arcade Battles.

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive Granata mod.35
II Suspension Brake System FPE Adjustment of Fire Perforante mod.35
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support PzGr 40

Pros and cons

Pros:

  • High top speed
  • Access to PzGr 40 rounds
  • Sloped frontal armor, may deflect some rounds
  • High penetration for the 20mm cannon

Cons:

  • Small magazine for SPAA
  • Virtually no protection at all. Even rifle rounds will penetrate the armour
  • Only has two crew members
  • Crew is exposed

History

The AS (Autosahariana) 42 was derived from the AB 41 armoured car. It was, however, unarmored and did not have the rear driver position. Designed for long-range reconnaissance in North Africa, it had a cross country range of almost 500 miles (800 km). It was also known as the Camionetta Desertica (Desert Weapons Carrier) mod. 42, or "la Sahariana" (the Saharan). The main armament varied: 20 mm anti-aircraft cannons, 20 mm anti-tank rifles, and machine guns were common alternatives. About 200 were built and saw service in North Africa, Sicily and Italy. After the armistice, some continued in use with Fascist Italian forces and Germany, including on the Eastern Front, and in the Ardennes in 1944-5.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Italy anti-aircraft vehicles
R3 Capraia  R3 T20 FA-HS
SIDAM 25  SIDAM 25 · SIDAM 25 (Mistral)
Wheeled  AS 42 · CM52
Tracked  M42 Contraereo · Leopard 40/70 · OTOMATIC
Hungary  ◔ZSU-57-2 · ◔ZSU-23-4