Difference between pages "T-64A (1971)" and "M13/40 (I)"

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(Survivability and armour)
 
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{{Specs-Card|code=ussr_t_64a_1971}}
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{{Specs-Card|code=it_m13_40_serie_1}}
 +
{{About
 +
| about = Italian medium tank '''{{Specs|name}}'''
 +
| usage = other uses
 +
| link = M13/40 (Family)
 +
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_T-64A(1971).jpg|420px|thumb|left]]
+
[[File:GarageImage M13 40 (I).jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.71 "New E.R.A."]]. The T-64A should primarily be played defensively, utilising terrain for cover and pushing carefully. It has good firepower, but mediocre armour, average mobility and a near non-existent reverse speed. The T-64A can be played as a sniper with one of the highest velocity rounds in game at 1800 m/s. Brawling should be avoided, as many of the vehicles it will face will easily penetrate its hull armour. Most vehicles it will face have better mobility, so it's important to be aware of flankers.
+
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. Its default colour is grey.
  
The T-64A presents a design that is reminiscent of some Soviet tanks seen in the contemporary period. The tank's overall color scheme presents a default camouflage of the same glorious dark olive green seen on nearly all other prior Soviet tanks.
+
The {{PAGENAME}} is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.
  
Compared to all other Soviet medium tanks prior, the T-64A's suspension system uses multiple small wheels and rollers rather than the huge wheels. While this allowed better flotation, it does leave more of the side hull vulnerable to attack straight at without worry of hitting the tracks or suspension. This is at least partial reasoning for the prominent 'flaps' seen on each side of the vehicle - these help protect the sides against HEAT ammunition, causing a harmless explosion before the rounds reach the actual side armour.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 +
 
 +
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
  
Two long tubes extend from the back of the T-64A. One is on the turret, which is the container housing the snorkelling gear for the tank in deep wading procedures. The other on the turret is the familiar log that comes nearly standard with Soviet/Russian vehicle, used for removing the vehicle if it gets stuck in mud or other nasty terrain attributes.
+
All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the {{PAGENAME}} must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.
  
== General info ==
+
As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.
=== Survivability and armour ===
+
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.
'''Armour type:'''
+
 
 +
'''Armor Composition:'''
  
* Spaced armour (Hull front, Turret front)
+
* Rolled Homogeneous Armor
* Cast homogeneous armour
+
* Cast Homogeneous Armor - Interior Mantlet
* Rolled homogeneous armour (Turret)
+
* Structural Steel - Fenders, Storage Boxes
 +
* Tracks
 +
* Structural Steel of Chassis - Suspension
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
!Armour
 +
!Front (Slope angle)
 +
!Sides
 +
!Rear
 +
!Roof
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
|Hull
|-
+
|30 mm (12°) ''Upper Plate''
| Hull || 80* mm (68°) ''Front glacis'' <br> 80 mm (61°) ''Lower glacis'' || 85 mm ''Front'' <br> 70 mm ''Rear'' <br. 20 mm (33°) ''Bottom'' || 20 mm (8-55°) ''Top'' <br> 45 mm ''Center'' <br> 20 mm (18-58°) ''Bottom'' || 30 mm ''Front'' <br> 20 mm ''Engine deck''
+
25 mm (80°) - 30 mm (66°) ''Upper Glacis''
|-
+
 
| Turret || 50-330 mm (0-80°) || 65-180* mm (2-49°) || 65 mm (2-72°) || 40-140 mm
+
30 mm (Curved) ''Lower Glacis''
|-
+
|30 mm ''Upper Front''
| Cupola || colspan="3" | 100 mm
+
25 mm ''Upper''
|40 mm
+
 
|-
+
25 mm ''Lower''
! Composite armour* !! Front !! Sides !! Rear !! Roof
+
|25 mm ''Upper 3 Levels''
|-
+
27 mm ''Lower Level''
| Hull || 320 mm ''Kinetic'' <br> 450 mm ''Chemical'' || N/A || N/A || N/A
+
|15 mm ''Crew Compartment''
|-
+
5 mm - 15 mm ''Engine Compartment''
| Turret || 400 mm ''Kinetic'' <br> 450 mm ''Chemical'' || 400 mm ''Kinetic'' <br> 450 mm ''Chemical'' || N/A || N/A
 
 
|-
 
|-
 +
|Turret
 +
|45 mm (13°) ''Turret front''
 +
30 mm + 40 mm (Curved)''Gun mantlet''
 +
| colspan="2" |25 mm
 +
|15 mm
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
+
* Turret Ring Guard - 50 mm
* The side flaps on the hull side gives spaced protection against HEAT rounds, allowing one to angle the hull slightly while protecting the vulnerable side hull.
+
* Fenders, Storage Boxes - 4 mm
* Belly armour is 20 mm thick.
+
* Tracks - 20 mm
* A 5 mm RHA plate separates the engine from the crew compartment
+
* Suspension - 10 mm to 15 mm
* A log providing 100 mm thickness in wood.
+
* Main Gun - 15 mm
* The snorkel tube on the turret rear provide 4 mm of structural steel.
+
* Machine Guns - 5 mm
* Hull roof armour at front and turret base is rated to be 30 mm effective against HE
 
* Hull spaced armour configuration is 80 mm RHA + 105 mm Textolite + 20 mm RHA.
 
* Turret spaced armour configuration is 150-180 mm CHA + 150 mm HHRA + 32 mm RHA.
 
 
 
The T-64A has composite armour over most of its upper front glacis and turret, although it has some obvious weak points - it has no LFP composite armour, the driver's port is not reinforced and there are some small sections of the turret that are easily penetrable. Unfortunately, though, many vehicles the T-64A will encounter have ammunition that can easily overmatch the UFP composite and often will simply punch straight through - it's best to avoid exposing the hull at all. HEAT ammunition is finicky as T-64A was built around protection specifications against shaped charges, the composite armour is 450 mm effective when against HEAT warheads and there are side flaps on the side hull to prevent even the chance of hitting the T-64A weaker side armour on the first try, although these side flaps are one-time use only so prolonged combat may have sheared these off already. Try to avoid aiming for the turret as it is the most protected area of the tank with a good portion covered by composite, leading to the need of massive amount of penetration to consider the turret a viable target, like the HOT missiles.
 
 
 
In a situation where the T-64A decides to hull-down and present as little of the front plate as possible, the best option is to attempt to disable the vehicle's gun - the mantlet is destroyed easily and combined with the sub-par reverse speed, this may provide enough time to push forward or around the vehicle and get a clear shot on the hull. Where possible, try to land the shot centre-mass below the turret which often causes an ammunition detonation.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 1,085|rbMinHp= 619}}
+
{{tankMobility|abMinHp= 201|rbMinHp= 115}}
 +
 
 +
Mobility of the {{PAGENAME}} is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or to cross the entire map fast. Attempting a steep hill flank will just get you stuck and leave you exposed to enemy fire.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|2A26 (125 mm)}}
+
 
 +
Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.
 +
 
 +
Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.
 +
 
 +
Overall, almost nothing can deflect your shots at 100-200 m range.
 +
 
 +
{{main|47/32 mod.35 (47 mm)}}
  
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
|-
 
! colspan="5" | [[2A26 (125 mm)|125 mm 2A26]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="6" | [[47/32 mod.35 (47 mm)|47 mm 47/32 mod.35]]
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
! colspan="3" rowspan="1" style="width:5em" |Capacity
| rowspan="2" | 37 || rowspan="2" | -6°/+14° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 19.0 || 26.35 || 32.00 || 35.39 || 37.65 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10 || rowspan="2" | 7.10
+
! rowspan="1" | Vertical <br> guidance
|-
+
! rowspan="1" | Horizontal <br> guidance
! ''Realistic''
+
! rowspan="1" | Stabilizer
| 11.90 || 14.00 || 17.00 || 18.80 || 20.00
 
|-
 
|}
 
 
 
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| colspan="3" | 104 || -15°/+25° || ±180° || N/A
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
|-
| 3BK12M || HEATFS || 440 || 440 || 440 || 440 || 440 || 440
+
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 3BM9 || APFSDS || 321 || 317 || 303 || 285 || 268 || 249
+
| ''Arcade'' || 13.33 || 18.45 || 22.40 || 24.77 || 26.35
 
|-
 
|-
| 3BM15 || APFSDS || 440 || 430 || 420 || 410 || 405 || 400
+
| ''Realistic'' || 8.33 || 9.80 || 11.90 || 13.16 || 14.00
 
|-
 
|-
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
+
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
| 3OF19 || HE || 35 || 35 || 35 || 35 || 35 || 35
+
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
+
| 6.5 || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
 +
 +
===== Ammunition =====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="10" | Shell details
+
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" | Type of<br>warhead
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
! rowspan="2" | Velocity<br>(m/s)
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
| 3BK12M || HEATFS || 905 || 19.0 || N/A || 0.1 || 2,526 || 65° || 72° || 77°
+
| Granata Perforante mod.35 || APHE || 54 || 52 || 40 || 30 || 22 || 16
 
|-
 
|-
| 3BM9 || APFSDS || 1,800 || 3.6 || N/A || N/A || N/A || 72° || 76° || 78°
+
| Granata Perforante mod.39 || APBC || 53 || 52 || 45 || 39 || 33 || 28
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 
|-
 
|-
| 3BM15 || APFSDS || 1,780 || 3.88 || N/A || N/A || N/A || 76° || 77° || 80°
+
! rowspan="2" data-sort-type="text" | Ammunition
|-
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°
+
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
| 3OF19 || HE || 850 || 23.2 || 0.1 || 0.1 || 3,150 || 79° || 80° || 81°
+
! 0%
 +
! 50%
 +
! 100%
 
|-
 
|-
| 3OF26 || HE || 850 || 23.0 || 0.1 || 0.1 || 5,239 || 79° || 80° || 81°
+
| Granata Perforante mod.35 || APHE || 630 || 1.5 || 1.2 || 15 || 30 || ° || 47° || 60° || 65°
 
|-
 
|-
 +
| Granata Perforante mod.39 || APBC || 630 || 1.4 || 1.2 || 15 || 30 || ° || 48° || 63° || 71°
 +
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
+
===== [[Ammo racks|Ammo racks]] =====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! Full<br>ammo
+
! class="wikitable unsortable" |Full<br /> ammo
! Ammo<br>part
+
! class="wikitable unsortable" |1st<br /> rack empty
! 1st<br>rack empty
+
! class="wikitable unsortable" |2nd<br /> rack empty
! 2nd<br>rack empty
+
! class="wikitable unsortable" |3rd<br /> rack empty
! 3rd<br>rack empty
+
! class="wikitable unsortable" |4th<br /> rack empty
! 4th<br>rack empty
+
! class="wikitable unsortable" |5th<br /> rack empty
! 5th<br>rack empty*
+
! class="wikitable unsortable" |6th<br /> rack empty
! Visual<br>discrepancy
+
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''37''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 37&nbsp;''(+0)''<br />37&nbsp;''(+0)'' || 36&nbsp;''(+1)''<br />36&nbsp;''(+1)'' || 33&nbsp;''(+4)''<br />29&nbsp;''(+8)'' || 29&nbsp;''(+8)''<br />29&nbsp;''(+8)'' || 1&nbsp;''(+36)''<br />1&nbsp;''(+36)'' || no
+
|| '''104''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | No
 
|-
 
|-
 
|}
 
|}
The {{PAGENAME}} main ammo rack consists of a mechanized carousel at the bottom of the turret. Such ammo stowage carries 28 propellants and projectiles.
 
Notes:
 
  
* The 5th Rack is the carousel at the bottom of the turret; it serves as First-Stage ammo stowage.
+
Turret empty: 57&nbsp;''(47)''
 +
 
 +
=== Machine guns ===
 +
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|Breda Mod. 38 (8 mm)}}
  
<!--==== [[Optics]] ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="3" | {{PAGENAME}} Optics
 
 
|-
 
|-
!
+
! colspan="7" | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]
! Default magnification
 
! Maximum magnification
 
 
|-
 
|-
! Main Gun optics
+
! colspan="7" | ''Coaxial mount''
| x7.3 || x8.0
 
 
|-
 
|-
! Comparable optics
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
| colspan="2" | ___
+
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
|}
+
| colspan="4" | 1,524 (24) || 600 || N/A || N/A
-->
 
 
 
=== Machine guns ===
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|PKT (7.62 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | [[PKT (7.62 mm)|7.62 mm PKT]]
+
! colspan="7" | ''Pintle mount''
 
|-
 
|-
! Mount
+
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
! Capacity<br>(Belt capacity)
+
! rowspan="1" | Fire rate <br> (shots/minute)
! Rate of fire<br>(shots/minute)
+
! rowspan="1" | Vertical <br> guidance
! Vertical<br>guidance
+
! rowspan="1" | Horizontal <br> guidance
! Horizontal<br>guidance
 
 
|-
 
|-
| Coaxial || 2,000 (250) || 700 || N/A || N/A
+
| colspan="4" | 1,524 (24) || 600 || __° || __°
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
It's key to keep the weaknesses of the T-64A in mind for the best performance of the vehicle. The 125mm gun is extremely powerful and will comfortably perform even against newer and better protected opponents, but in almost every other aspect the vehicle is lacking. Where possible, avoid exposing the hull at all - the easiest way to do so is to use a small defilade or terrain deformity. Sit back, be patient and allow the enemy to expose their weak spots. Most vehicles are faster than the T-64A, so expect hostile tanks to find their way to objectives significantly faster than you will.
+
Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.
  
Finally, remember that your reverse speed is abysmal - whenever possible avoid situations that will force you to reverse - and if you do have to move back, where possible try to traverse the entire hull and move back with the full speed of your forwards gears.
+
Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.  
  
When facing common enemy tanks:
+
It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.
  
* [[MBT-70]]/[[KPz-70]] - When facing the MBT-70/Kpz-70, the best place to shoot is the left turret cheek as this will knock out commander and gunner.
+
Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.  
* [[Chieftain Mk 10]] - If hull down, shoot for cannon breech or gun barrel.
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
!Tier
! colspan="2" | Mobility
+
! colspan="2" |Mobility
! Protection
+
!Protection
! colspan="3" | Firepower
+
! colspan="2" |Firepower
 
|-
 
|-
| I
+
|I
| Tracks
+
|Tracks
 +
|
 +
|Parts
 +
|Horizontal Drive
 
|
 
|
| Parts
 
| Horizontal Drive
 
| 3BK12M
 
| 3OF26
 
 
|-
 
|-
| II
+
|II
| Suspension
+
|Suspension
| Brake System
+
|Brake System
| FPE
+
|FPE
| Adjustment of Fire
+
|Adjustment of Fire
| 3BM15
+
|Granata Peforante mod.39
 +
|-
 +
|III
 +
|Filters
 +
|
 +
|Crew Replenishment
 +
|Elevation Mechanism
 
|
 
|
 
|-
 
|-
| III
+
|IV
| Filters
+
|Transmission
 +
|Engine
 
|
 
|
| Crew Replenishment
+
|Artillery Support
| Elevation Mechanism
 
| NVD
 
 
|
 
|
|-
 
| IV
 
| Transmission
 
| Engine
 
| ESS
 
| Artillery Support
 
| 3BM22
 
| Rangefinder
 
|-
 
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
  
* Acceptable speed going forward.
+
* When angled, can take shots from most 1<sup>st</sup> rank tanks without consequences
* Turret cheeks are often surprisingly well protected.
+
* Can destroy tanks fast, if penetration is possible
* Vehicle is fitted with a surgically precise and devastatingly effective 125 mm gun. Well placed shots can do a lot of damage.
+
* Very thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm
* Engine [[Smoke screen|smoke generating system]], covers friendly tanks behind the vehicle.
+
* Excellent gun depression
* Side flaps protect the tank from side attacks with chemical energy rounds (once a flap gets hit it will fall off).
 
* Decent reload; 7.1s no matter what because of the auto-loader system.
 
* Good HE shell, can be a little finnicky.
 
* Very low profile compared to its contemporaries, much harder to spot and hit.
 
* One of the fastest rounds in game (1800 m/s), easy to aim.
 
* Stock APFSDS shell with reasonable effectiveness.
 
* Tier 4 modification present the upgraded APFSDS shell with 440mm of penetration, will go through almost anything in game
 
* Can be very hard to destroy in hull-down positions.
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Slow horizontal turret traverse.
+
* Engages in eternal shootouts with something with the same armour level as itself
* Any penetrating side shot is very likely to detonate ammunition.
+
* Slow and unable to climb well
* Abysmally slow reverse (-4 km/h).
+
* While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot
* Weak lower glacis, can be penetrated by almost any round it encounters.
+
* Slower reload compared to other reserve tanks.
* Frontal penetration can easily disable 2 of the 3-man crew, leading to a crew knockout.
 
* Sub-par gun depression (-6°).
 
* No anti-air capability.
 
* Angling the tank causes the weak side armour to be exposed.
 
* Hull armour flaps are easily penetrated by kinetic munitions when angled.
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 +
 
 +
Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (I) represents those made earlier in the production run, with manual turret traverse instead of hydraulic traverse gear. Reportedly Italian crews would remove the hydraulic traverse, which was cumbersome; the (I) model has extra ammo storage to reflect that.
 +
 
 +
It first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.
 +
 
 +
When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
{{Youtube-gallery|xI8p0KZbcG0|'''The Shooting Range #65''' - ''Pages of History'' section at 00:27 discusses the T-64A.|POgsyKommVk|'''T-64A versus MBT-70''' - ''War Thunder Official Channel''}}
 
  
 
== See also ==
 
== See also ==
Line 285: Line 296:
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
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''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on tank;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wt:en/news/4906-development-t-64a-the-pioneer-of-a-new-era-en|[Devblog] T-64A - The Pioneer of a New Era]]
 
  
{{USSR medium tanks}}
+
{{Italy medium tanks}}

Revision as of 18:50, 5 August 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
M13/40 (I)
it_m13_40_serie_1.png
M13/40 (I)
AB RB SB
1.7 1.7 1.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game
This page is about the Italian medium tank Fiat-Ansaldo M13/40 I Serie. For other uses, see M13/40 (Family).

Description

GarageImage M13 40 (I).jpg


The Fiat-Ansaldo M13/40 I Serie (shortened to M13/40 (I)) is a rank I Italian medium tank with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic". Its default colour is grey.

The M13/40 (I) is typically used as a breakthrough tank or a "blockade runner" due to the fact that it is very resistant to enemy fire especially when angled and can disable or destroy enemy vehicles with only one shot when up close. Beware, however, around the 500 m mark, the cannon ammunition starts to lose its punch and can fail to penetrate effectively.

General info

Survivability and armour

All of your armour, which can realistically be targeted, is flat, so despite quite high frontal armour values the M13/40 (I) must always be angled when squaring off with an enemy combatant or risk direct shot penetration of your vehicle. Your side armour value is not as good as the front, but at extreme angles, it becomes more effective.

As long as you angle your tank right, you will have 36 to 50 mm of effective armour thickness and use it to block enemy shots. Destroy British tanks and any SPG as soon as possible, as every single one of them can destroy your tank. It is also worth destroying Soviet and certain USA tanks first as well, however, not every one of them can penetrate your armour.

The rear end is also rather long, so enemies could pick this piece off if it is exposed. But it's better to be shot at your engines, than your crew compartment, located in the middle of the tank. Don't give your opponent any time to do that and make them go away before they started firing onto your second tier.

Armor Composition:

  • Rolled Homogeneous Armor
  • Cast Homogeneous Armor - Interior Mantlet
  • Structural Steel - Fenders, Storage Boxes
  • Tracks
  • Structural Steel of Chassis - Suspension
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (12°) Upper Plate

25 mm (80°) - 30 mm (66°) Upper Glacis

30 mm (Curved) Lower Glacis

30 mm Upper Front

25 mm Upper

25 mm Lower

25 mm Upper 3 Levels

27 mm Lower Level

15 mm Crew Compartment

5 mm - 15 mm Engine Compartment

Turret 45 mm (13°) Turret front

30 mm + 40 mm (Curved)Gun mantlet

25 mm 15 mm

Notes:

  • Turret Ring Guard - 50 mm
  • Fenders, Storage Boxes - 4 mm
  • Tracks - 20 mm
  • Suspension - 10 mm to 15 mm
  • Main Gun - 15 mm
  • Machine Guns - 5 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 36 6 13.6 201 248 14.78 18.24
Realistic 32 5 115 130 8.46 9.56

Mobility of the M13/40 (I) is horrible on anything but flat land, but it's okay as long as you don't try to climb steep hills or to cross the entire map fast. Attempting a steep hill flank will just get you stuck and leave you exposed to enemy fire.

Armaments

Main armament

Ammunition is good enough for flank shots and direct shots at flat armour up to 500 m. Post-penetration effect is enough to destroy most opponents of rank 1 with one or two shots.

Upgraded ammo does not have increased performance against flat armour, however against angled armour it does increase your chances to penetrate turrets along with angled armour and damage something like French tanks at longer range.

Overall, almost nothing can deflect your shots at 100-200 m range.

Main article: 47/32 mod.35 (47 mm)
47 mm 47/32 mod.35
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
104 -15°/+25° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 13.33 18.45 22.40 24.77 26.35
Realistic 8.33 9.80 11.90 13.16 14.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.5 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
Granata Perforante mod.35 APHE 54 52 40 30 22 16
Granata Perforante mod.39 APBC 53 52 45 39 33 28
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
Granata Perforante mod.35 APHE 630 1.5 1.2 15 30 ° 47° 60° 65°
Granata Perforante mod.39 APBC 630 1.4 1.2 15 30 ° 48° 63° 71°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
104 XX (X+)  (+)  (+)  (+)  (+)  (+) No

Turret empty: 57 (47)

Machine guns

Main article: Breda Mod. 38 (8 mm)
8 mm Breda Mod. 38
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 N/A N/A
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,524 (24) 600 __° __°

Usage in battles

Try to push through enemy fire, while being angled at least 30° to your enemy. Destroy anyone who dares to fire at you, specifically targeting SPGs and those who forgot to angle their armour. Upgrade your ammunition for a better damage profile.

Alternatively, take a slightly flanking direction near to your team and use your strong characteristics to intercept any fast-moving vehicles while moving along with your team. After finishing the cleanup, flank main battle and destroy defenceless opponents.

It's not worth fighting heavily armoured vehicles alone while being angled without upgraded ammo. At a range of 500 m, you will probably only penetrate each other's turret and it's more up to luck than anything. One possibility if fighting from this range, your shell can potentially incapacitate turret crew, disabling the tank and allowing a team member with heavier firepower to finish the target off without the threat of being fired upon.

Tanks equipped with autocannons can destroy you from the rear and sides, however, they often go for engines first. Keep an eye out for them.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Granata Peforante mod.39
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • When angled, can take shots from most 1st rank tanks without consequences
  • Can destroy tanks fast, if penetration is possible
  • Very thick mantlet - about 40+30 mm overall, but be aware that at long range shells drop at an angle, and at places its protection becomes less than 30 mm
  • Excellent gun depression

Cons:

  • Engages in eternal shootouts with something with the same armour level as itself
  • Slow and unable to climb well
  • While being slow, you are also forced to always drive at an angle as not to allow someone to set up for a direct shot
  • Slower reload compared to other reserve tanks.

History

Intended to replace the unsatisfactory M11/39, the M13/40 retained its main mechanical features, but with a more powerful gun in a fully rotating turret. The M13 was slow, unreliable, and suffered from the tank commander doubling as the gunner. Similar to early Russian and French tanks, it did not receive radios as standard equipment until 1942. Nevertheless, it became the standard Italian medium tank from 1941 on, and is the best known Italian tank of the war. In War Thunder, the M13/40 (I) represents those made earlier in the production run, with manual turret traverse instead of hydraulic traverse gear. Reportedly Italian crews would remove the hydraulic traverse, which was cumbersome; the (I) model has extra ammo storage to reflect that.

It first saw service with the 3rd Medium Tank Battalion (Battaglione Carri M) in Libya's Sollum-Halfaya region. It later equipped 132nd "Ariete (Ram)" Armoured Division (Divisione Corazzata) in North Africa. From January to April of 1941, it also saw action in Yugoslavia and Greece with the 131st Centauro (Centaur) and 133rd Littorio armoured divisions. For a short time after the first rush of British victories in North Africa in early 1941, there were enough captured M13s to equip a British armoured unit, 6th Royal Tank Regiment, in Libya. These were all lost in turn to Rommel's offensive in March of that year. In late August of 1941, Italian medium tank platoons increased their number from four to five.

When Italy surrendered in September 1943, 22 M13s were captured by Germany, who handed them over to the Italian fascist forces. It is uncertain how many in total were produced, as many were converted to M14/41s: estimates range from 710 to 1,049.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on tank;
  • other literature.


Italy medium tanks
  Italy
M13/40  M13/40 (I) · M13/40 (II) · M13/40 (III)
M14/41  M14/41 · M14/41 (47/40)
M15/42  M15/42
M16/43  Celere Sahariano
P26/40  P40 · P40 "G.C. Leoncello"
OF-40  OF-40 · OF-40 Mk.2A · OF-40 (MTCA)
Ariete  Ariete (P) · Ariete · Ariete PSO · Ariete AMV
Germany  ▄Pz.III N · ▄Pz.IV G · ▄Leopard 1A5
Allied powers  ▄Sherman I Composito · Sherman Ic · ▄Sherman Vc · ▄Sherman V · M26 "D.C.Ariete" · M26A1 · M47 (105/55) · M60A1 "D.C.Ariete"
  Hungary
Turán  Turan I · Turan II · Turan III
Germany  ◔Leopard 2A4
USSR  ◔T-72M1