Difference between pages "WSP Table Templates" and "PT-20"

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Note: Hidden notes from display are written above or below the table you want to use, please see them.
+
{{Specs-Card|code=us_elco_77ft_pt20}}
  
In order to use a table - Open source, copy the table and remove "__.__" This is replaced with text or number.
+
== Description ==
 +
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
  
<nowiki>**</nowiki>You will see "<!-- Text --> Between the arrows is hidden text, which can be read.
+
== General info ==
 +
=== Survivability and armour ===
 +
<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.
  
All of the other templates can be found in the [[:Category:Templates]] and its sub-categories.
+
If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.-->
  
== Aircraft ==
+
The 77 ft PT-20 has no areas with serious amounts of armour protection. The hull of the vessel consists of 40 mm thick ship wood and the bridge on top is made of 15 mm ship wood. Any projectile that hits ''will'' penetrate and deal damage including fragmentation and splash damage from nearby shells. The crew is 15 people which is about average for the PT-20's BR, although any prolonged engagement will likely end in destruction through the loss of the crew. The PT-20 has a total of 4 compartments, 3 for the hull and one for the bridge. The second section of the hull houses the fuel tanks and the third contains the three engines. Damage to the middle of the ship will often set fires or disable the mobility of the PT-20.
=== Flight performance ===
 
==== Fixed-wing ====
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
! Stock
 
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
 
|-
 
! Upgraded
 
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|}
 
 
 
==== Helicopters ====
 
  
 +
=== Mobility ===
 +
<!--Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" | Characteristics
+
!colspan="3" | Mobility Characteristics
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 
! rowspan="2" | Max altitude<br>(metres)
 
 
|-
 
|-
! AB !! RB
+
! colspan="3" |Weight (tons)
 
|-
 
|-
! Stock
+
| colspan="3" | 33
| ___ || ___ || rowspan="2" | _,___ <!-- {{Specs|ceiling}} -->
 
 
|-
 
|-
! Upgraded
+
!colspan="3" | Max Speed (km/h)
| ___ || ___
 
 
|-
 
|-
|}
+
!colspan="1" | Mode
 
+
!Stock
==== Details ====
+
!Upgraded
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="6" | Features
 
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
|''Arcade''
 +
|78
 +
|106
 
|-
 
|-
| _ || _ || _ || _ || _ || _    <!-- ✓ -->
+
|''Realistic/Simulator''
 +
|65
 +
|76
 
|-
 
|-
 
|}
 
|}
<!-- {{AirFeatures|<!\--Combat flaps--\>y |<!\--Take-off flaps--\>y |<!\--Landing flaps--\>y |<!\--Air brakes--\>n |<!\--Arrestor gear--\>n |<!\--Drogue chute--\>n }} -->
 
  
{| class="wikitable" style="text-align:center" width="50%"
+
The 77 ft PT-20 is a very quick and agile vessel and is able to reach its top speed in under 15 seconds from a stopped position. A 180° turn can be performed in about 10 seconds when started at full speed, and a complete loop can be made in under 20 seconds. Half rudder deflection is achieved in 2 seconds and maximum deflection in around 10 seconds.
|-
+
 
! colspan="7" | Limits
+
== Armament ==
|-
+
=== Primary armament ===
! rowspan="2" | Wings (km/h)
+
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
|-
 
! colspan="4" | Optimal velocities (km/h)
 
|-
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
| < ___ || < ___ || < ___ || > ___
 
|-
 
|}
 
<!--
 
{| class="wikitable" style="text-align:center"
 
|-
 
! Compressor
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
! Setting 1
 
| _,___ m || _,___ hp || _,___ hp
 
|-
 
! Setting 2
 
| _,___ m || _,___ hp || _,___ hp
 
|}-->
 
{{AirCompressor|stages = 2|alt1 = |power1 = | wep1 = <!--pick this to input directly-->
 
|alt2 = |power2 = |wepMult2 = <!--pick this for multiplier-->}}<!--you can add as many stages as needed not just 2-->
 
  
=== Radars ===
+
{{main|AN-M2 (12.7 mm)}}
{| class="wikitable" style="text-align:center"
 
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 
|-
 
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
|-
 
| 45,000 m || 28,000 m || ±85° || ±16°
 
|-
 
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
 
|-
 
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
|-
 
| 4,000 m || 150 m || ±60° || ±60°
 
|-
 
|}
 
  
=== Manual Engine Control ===
 
<!--
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="6" | 2x [[AN-M2 (12.7 mm)|12.7 mm AN-M2]] (x2)
 
|-
 
|-
! rowspan="2" | Mixer
+
! colspan = "6" | Turrets
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
 
|-
 
|-
! Oil !! Water !! Type
+
! || Port Turret || Starboard Turret
 
|-
 
|-
| Not controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Not controllable
+
! scope="row" | Vertical guidance
 +
| -5°/+65° || -5°/+65°
 
|-
 
|-
|}-->
+
! scope="row" | Horizontal guidance
{{MEC |mixer = y| prop = y|autoprop = y|oilRad =y |autoOil = y|waterRad = y|autoWater = y|radType = y|super = y|gear = 1|turbo = y}}
+
| ±180° || ±180°
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
 
|-
 
|-
| I
+
! scope="row" | Ammo capacity
|
+
| colspan = "6" | 9,600
|
 
|
 
|
 
|
 
 
|-
 
|-
| II
+
! scope="row" | Rounds per turret
|
+
| colspan = "6" | 4,800
|
 
|
 
|
 
|
 
|-
 
| III
 
|
 
|
 
|
 
|
 
|
 
|-
 
| IV
 
|
 
|
 
|
 
|
 
|
 
 
|-
 
|-
 
|}
 
|}
  
== Tanks ==
+
Important to note is the fact that the main armament is unable to aim at targets on the water directly ahead due to the turrets being located just behind the bridge. Off to the side of the vessel, it is possible to aim one or both of the turrets and directly astern it is possible to use both.
=== Survivability and armour ===
 
<!-- State what the armour is as listed below -->
 
* Cast homogeneous armour (Turret)
 
* Rolled homogeneous armour (Hull)
 
  
{| class="wikitable"
+
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration Statistics
 
|-
 
|-
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| M20 || API-T || 31 || 30 || 25 || 21 || 17 || 14
|-
 
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
 
|-
 
|-
 +
| M2 || AP || 33 || 32 || 27 || 23 || 19 || 16
 +
|-
 +
| M1 || I || 2 || 2 || 1.5 || 1 || 0.5 || 0
 +
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
! colspan="11" | Shell Details
 
 
* Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick.
 
 
 
=== Mobility ===
 
<!--
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Game Mode
 
! colspan="3" | Mobility characteristics
 
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
 
|-
 
|-
! Max Speed
+
! rowspan="2" data-sort-type="text" | Ammunition
! {{Annotation|Weight|Vehicle Weight (Tons)}}
+
! rowspan="2" class="unsortable" | Type of <br /> warhead
! {{Annotation|AoA Weight|Add on Armour Weight (Tons)}}
+
! rowspan="2" |Velocity <br /> in m/s
! Stock
+
! rowspan="2" |Projectile<br />Mass in kg
! Upgraded
+
! rowspan="2" | ''Fuse delay''
! Stock
+
''in m:''
! Upgraded
+
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 
|-
 
|-
! Arcade
+
! 0%
| ___ || rowspan="2" | ___ || rowspan="2" | ___  || ____ || ____ || __.__ || __.__
+
! 50%
 +
! 100%
 
|-
 
|-
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
+
| M20 || API-T || 887 || 0.0403 || N/A || N/A || N/A || _.|| __° || __° || __°
| ___ || ___ || ____ || __.__ || __._
 
|}-->
 
{{tankMobility|weight=2|AoAweight=1|abForwardSpeed=1|abReverseSpeed=1|abMinHp=1|abMaxHp=1|rbForwardSpeed=1|rbReverseSpeed=1|rbMinHp=1|rbMaxHp=1}}
 
 
 
=== Main armament ===
 
<!-- {{main|Link to cannon}}  -->
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! colspan="5" | [[CANNON PAGE|Cannon Name]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
! ''Arcade''
 
| rowspan="2" | __ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
! ''Realistic''
 
| __.__ || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
 +
| M2 || AP || 856 || 0.046 || N/A || N/A || N/A || _._° || __° || __° || __°
 +
|-
 +
| M1 || I || 944 || 0.041 || 0.02 || 0.3 || 1.2 || _._° || __° || __° || __°
 +
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="100%"
+
{|class="wikitable"
 +
! colspan = "6" | Ammunition Belts
 
|-
 
|-
! colspan="6" | [[CANNON PAGE|Cannon Name]] (x_) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! '''Belts''' || '''Shell Composition'''
 
|-
 
|-
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
+
|align="left"|''Universal'' ||align="left"| API-T / AP / I / AP
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
|align="left"|''.50 AP'' ||align="left"| API-T / AP / AP / AP
| rowspan="2" | ___ (__) || rowspan="2" | ___ || rowspan="2" | -__°/+__° || rowspan="2" | ±___° || rowspan="2" | __ || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
 
|-
 
|-
! ''Realistic''
+
|align="left"|''.50 APIT'' ||align="left"| API-T / API-T / API-T / I
| __.__ || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
 +
The recommend belt to use is the APIT belt. It suffers from a slight penetration penalty compare to AP but gain the ability to set fires.
  
==== [[Ammo racks]] ====
+
=== Torpedo armament ===
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
<!--Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.
{| class="wikitable" style="text-align:center"
 
|-
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
! Visual<br>discrepancy
 
|-
 
| '''__''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
 
|-
 
|}
 
  
==== [[Optics]] ====
+
If there is no torpedo armament, remove this section.-->
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
!
 
! Default magnification
 
! Maximum magnification
 
|-
 
! Main Gun optics
 
| x_._ || x_._
 
|-
 
! Comparable optics
 
| colspan="2" | ___
 
|-
 
|}
 
  
{| class="wikitable" style="text-align:center"
+
{{main|Mk.8-3 C/D (533 mm)}}
! colspan="7" | <nowiki>{{PAGENAME}}</nowiki> [[Optics]]
 
|-
 
! rowspan="3" |Type of optic
 
! rowspan="3" |Magnification
 
! colspan="5" |[[Night Vision Devices]]
 
|-
 
! colspan="3" |Image Intensifier
 
! rowspan="2" |{{Annotation|Thermal Imager<br>Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! rowspan="2" |Notes
 
|-
 
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}
 
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}
 
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}
 
|-
 
! Gunner's Sight
 
| X3.6 - X12 || 1600 x 1200 || 9.0 || High || 500 x 300 || Thermal imager unlocked by "NVD Upgrade" mod (tier 4), replaces image intensifier.
 
|-
 
! Commander's View
 
| X6 || 1600 x 1200 || 9.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 
|-
 
! Driver's View
 
| X1 / 3PV || 1600 x 1200 || 5.0 || High || Not Fitted || Image intensifier unlocked by "NVD" mod (tier 3)
 
|-
 
|}
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="3" | <nowiki>{{PAGENAME}}</nowiki> [[Night_Vision_Devices#Infrared_Spotlights|IR Searchlight]]
+
! colspan = "9" | [[Mk.8-3 C/D (533 mm)|533 mm Mk.8-3 C/D torpedo]]
 
|-
 
|-
! Max Range
+
! # on ship !! Mass (kg) !! Maximum speed <br> in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming<br>distance (m) !! Explosive type !! Explosive mass (kg of TNT equivalent)
! Beam Width
 
! Location / Notes
 
 
|-
 
|-
| 1,400 m || 8.|| Searchlight mounted on the turret front, just right of the gun. Light moves up and down with main gun.
+
| 4 || 1379 || 54 || 3.65 || 1.0 || 50 || Torpex || 435
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
== Usage in battles ==
{| class="wikitable" style="text-align:center" width="50%"
+
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
|-
+
This boat is difficult to play. The optimal position to maximize your survivability is to have your bow pointing directly at your enemy however that also means you have no guns to fire at them. The optimal position for your guns is to have your rear point at the enemy but it exposes 3 of the 4 sections of the boat(particularly when driving forward at a high speed).
! colspan="5" | [[MACHINE GUN PAGE|Machine Gun Name]]
 
|-
 
! Mount
 
! Capacity (Belt)
 
! Fire rate
 
! Vertical
 
! Horizontal
 
|-
 
| ___ || ___ (___) || ___ || N/A || N/A
 
|-
 
| ___ || ___ (___) || ___ || -__°/+__° || ±__°
 
|-
 
|}
 
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
|
 
|
 
|
 
|
 
|
 
|-
 
| II
 
|
 
|
 
|
 
|
 
|
 
|-
 
| III
 
|
 
|
 
|
 
|
 
|
 
|-
 
| IV
 
|
 
|
 
|
 
|
 
|
 
|-
 
|}
 
 
 
== Naval ==
 
=== Mobility ===
 
<!-- OLD / Basic version
 
{| class="wikitable" style="text-align:center" width="40%"
 
! rowspan="3" | Game Mode
 
! colspan="3" | Mobility characteristics
 
|-
 
! colspan="2" | {{Annotation|Max speed|Maximum forward speed (km/h)}}
 
! rowspan="2" | {{Annotation|Displacement|Ship displacement (tons)}}
 
|-
 
! Stock
 
! Upgraded
 
|-
 
! Arcade
 
| ___ || ___ || rowspan="2" | ___
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| ___ || ___
 
|}
 
-->
 
{| class="wikitable" style="text-align:center"
 
! colspan="6" | '''Mobility Characteristics'''
 
|-
 
! rowspan="2" | Game Mode
 
! rowspan="2" | Upgrade Status
 
! colspan="2" | Maximum Speed (km/h)
 
! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
 
! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
 
|-
 
! rowspan="1" | Forward
 
! rowspan="1" | Reverse
 
|-
 
| rowspan="2" | {{Annotation|AB|Arcade Battles}}
 
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 
|-
 
| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
 
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 
|-
 
|}
 
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:1100px; overflow:auto;">
+
It is recommend you engage enemies by driving directly at them, releasing your torpedoes, then do a 180 and either use your machine guns to fight or smokes to run away.
'''Calculating Turn Time and Turn Radius'''
 
<div class="mw-collapsible-content">
 
  
To get Turn Time:
+
Other players that prefer to play less aggressively just play the boat constantly in reverse so they can always have guns to fire 'forwards'. Another variant of this playstyle is camping behind an island with all four guns pointed at a high traffic area.
  
# Remove all additional weaponry (torpedoes, depth charges, etc.)
+
Some players attempt to play the boat as an AA gun but it lacks the vertical elevation to engage planes directly above it and the survivability to take on strafing fighters.
# Enter a full rudder deflection turn (either starboard or port, shouldn't matter) at flank speed (FLK AHEAD)
 
# Wait for the speed to stabilize (turns should be completed at constant speeds), note the speed here
 
# Complete several turns (>5; the more, the better), record the times to complete each turn
 
# Take the average of the times
 
  
To get Turn Radius:
+
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
* Using the constant turn speed from above, do the following calculation:
+
'''Pros:'''
  
r = (v * 1000 / 3600) * t / (2 * pi)
+
* .50 calibre machine guns can effectively deal with just about any opponent it faces.
 +
* The 21-inch torpedoes can instantly obliterate an enemy ship, given they hit their mark.
 +
* Decent top speed and acceleration
  
where:
+
'''Cons:'''
  
* r : turn radius
+
* .50 cal turrets cannot face forward
* v : speed during the turn
+
* The arrangement of the torpedoes requires firing from an angle against an enemy.
* t : average turn time
+
* Wooden ship with no armor
  
</div>
+
== History ==
</div>
+
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.-->
  
=== Modules ===
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The 77 ft PT-20 was a follow-on to the first serial production PT boats in the United States, the Elco 70 ft PT-10 series. The PT-20 series was longer and heavier than their predecessors which caused a reduction in speed, although they were given additional torpedo tubes in an effort to increase the firepower. The change to 21 inch (53.3 cm) torpedo tubes up from 18 inch (45.7 cm) was a large addition to weight, and the earlier 70 ft PT boats could not carry the desired amount of torpedo tubes. In late 1941 and early 1942 a total of around 50 of these 77 ft Elco PT boats were produced and these would form the basis for the other widely produced versions such as the Elco 80 ft PT-103.
{| class="wikitable"
 
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! colspan="2" | Firepower
 
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| IV
 
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== Guns: Machine & Cannons ==
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== Media ==
==== Ammunition ====
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<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{Youtube-gallery|LPFzWLprS_A|'''The Shooting Range #8''' - ''Pages of History'' section at 03:12 discusses Bulkeley's Devil Boats.}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
|}
 
  
{| class="wikitable sortable" style="text-align:center" width="100%"
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== See also ==
! colspan="10" | Shell details
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<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| ___ || ___ || ___ || _.__ || __ || _._ || _.__ || __° || __° || __°
 
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{| class="wikitable" style="text-align:center"
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* ''reference to the series of the ship;''
! colspan="7" | Smoke shell characteristics
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* ''links to approximate analogues of other nations and research trees.-->
|-
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* {{Specs-Link|us_elco_80ft_pt_boat}}: Elco's successor to the 77 ft PT-20 series, and one of the most widely produced versions of the PT boats in World War II
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| ___ || ___ || _.__ || __ || _ || __ || __
 
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{| class="wikitable" style="text-align:center" width="100%"
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== External links ==
! colspan="9" | '''Torpedo Characteristics'''
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''Paste links to sources and external resources, such as:''
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! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
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| {{Annotation|No|'Torpedo Mode' modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
 
|-
 
| {{Annotation|Yes|'Torpedo Mode' modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
 
|}
 
  
{{Navigation Help}}
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* ''topic on the official game forum;''
 +
* ''encyclopedia page on ship;''
 +
* ''other literature.''
  
[[Category:Help]]
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{{USA boats}}
[[Category:Templates|Table Templates]]
 

Revision as of 09:07, 16 May 2020

us_elco_77ft_pt20.png
PT-20
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

GarageImage PT-20.jpg


The Elco 77 ft PT-20 is a rank I American motor torpedo boat with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

The 77 ft PT-20 has no areas with serious amounts of armour protection. The hull of the vessel consists of 40 mm thick ship wood and the bridge on top is made of 15 mm ship wood. Any projectile that hits will penetrate and deal damage including fragmentation and splash damage from nearby shells. The crew is 15 people which is about average for the PT-20's BR, although any prolonged engagement will likely end in destruction through the loss of the crew. The PT-20 has a total of 4 compartments, 3 for the hull and one for the bridge. The second section of the hull houses the fuel tanks and the third contains the three engines. Damage to the middle of the ship will often set fires or disable the mobility of the PT-20.

Mobility

Mobility Characteristics
Weight (tons)
33
Max Speed (km/h)
Mode Stock Upgraded
Arcade 78 106
Realistic/Simulator 65 76

The 77 ft PT-20 is a very quick and agile vessel and is able to reach its top speed in under 15 seconds from a stopped position. A 180° turn can be performed in about 10 seconds when started at full speed, and a complete loop can be made in under 20 seconds. Half rudder deflection is achieved in 2 seconds and maximum deflection in around 10 seconds.

Armament

Primary armament

Main article: AN-M2 (12.7 mm)
2x 12.7 mm AN-M2 (x2)
Turrets
Port Turret Starboard Turret
Vertical guidance -5°/+65° -5°/+65°
Horizontal guidance ±180° ±180°
Ammo capacity 9,600
Rounds per turret 4,800

Important to note is the fact that the main armament is unable to aim at targets on the water directly ahead due to the turrets being located just behind the bridge. Off to the side of the vessel, it is possible to aim one or both of the turrets and directly astern it is possible to use both.

Ammunition
Penetration Statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M20 API-T 31 30 25 21 17 14
M2 AP 33 32 27 23 19 16
M1 I 2 2 1.5 1 0.5 0
Shell Details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M20 API-T 887 0.0403 N/A N/A N/A _._° __° __° __°
M2 AP 856 0.046 N/A N/A N/A _._° __° __° __°
M1 I 944 0.041 0.02 0.3 1.2 _._° __° __° __°
Ammunition Belts
Belts Shell Composition
Universal API-T / AP / I / AP
.50 AP API-T / AP / AP / AP
.50 APIT API-T / API-T / API-T / I

The recommend belt to use is the APIT belt. It suffers from a slight penetration penalty compare to AP but gain the ability to set fires.

Torpedo armament

Main article: Mk.8-3 C/D (533 mm)
533 mm Mk.8-3 C/D torpedo
# on ship Mass (kg) Maximum speed
in water (km/h)
Travel distance (km) Depth stroke (m) Arming
distance (m)
Explosive type Explosive mass (kg of TNT equivalent)
4 1379 54 3.65 1.0 50 Torpex 435

Usage in battles

This boat is difficult to play. The optimal position to maximize your survivability is to have your bow pointing directly at your enemy however that also means you have no guns to fire at them. The optimal position for your guns is to have your rear point at the enemy but it exposes 3 of the 4 sections of the boat(particularly when driving forward at a high speed).

It is recommend you engage enemies by driving directly at them, releasing your torpedoes, then do a 180 and either use your machine guns to fight or smokes to run away.

Other players that prefer to play less aggressively just play the boat constantly in reverse so they can always have guns to fire 'forwards'. Another variant of this playstyle is camping behind an island with all four guns pointed at a high traffic area.

Some players attempt to play the boat as an AA gun but it lacks the vertical elevation to engage planes directly above it and the survivability to take on strafing fighters.

Pros and cons

Pros:

  • .50 calibre machine guns can effectively deal with just about any opponent it faces.
  • The 21-inch torpedoes can instantly obliterate an enemy ship, given they hit their mark.
  • Decent top speed and acceleration

Cons:

  • .50 cal turrets cannot face forward
  • The arrangement of the torpedoes requires firing from an angle against an enemy.
  • Wooden ship with no armor

History

The 77 ft PT-20 was a follow-on to the first serial production PT boats in the United States, the Elco 70 ft PT-10 series. The PT-20 series was longer and heavier than their predecessors which caused a reduction in speed, although they were given additional torpedo tubes in an effort to increase the firepower. The change to 21 inch (53.3 cm) torpedo tubes up from 18 inch (45.7 cm) was a large addition to weight, and the earlier 70 ft PT boats could not carry the desired amount of torpedo tubes. In late 1941 and early 1942 a total of around 50 of these 77 ft Elco PT boats were produced and these would form the basis for the other widely produced versions such as the Elco 80 ft PT-103.

Media

See also

  • PT-103: Elco's successor to the 77 ft PT-20 series, and one of the most widely produced versions of the PT boats in World War II

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


USA boats
Motor torpedo boats  PT-3 · PT-6 · PT-20 · PT-71 · PT-103 · PT-109 · PT-174
  PT-200 · PT-314 · Thunderbolt (PT-556) · PT-565 · PT-658 · PT-810 · PT-811 · PT-812
Motor gun boats  Kim Qui · LCS(L)(3) · PT-59 · PTF-7 · USS Candid · USS Asheville · USS Douglas · USS Tucumcari · USS Cyclone
Armoured gun boats  LCM(6) Zippo