Difference between pages "T-64B" and "T-72A"

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{{Specs-Card|code=ussr_t_64_b_1984}}
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{{Specs-Card|code=ussr_t_72a}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
[[File:GarageImage_T-64B.jpg|420px|thumb|left]]
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[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]]. In [[Update 1.79 "Project X"]], the vehicle gained the modification to equip "Kontakt-1" ERA blocks, transforming the variant into a '''T-64BV'''.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
 
The T-64 "Bravo" is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64 "Alpha". Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons, however its lacklustre engine power can prove a little underwhelming in the face of the turbine engines and hugely powerful turbo diesels the vehicles it competes against sport. The 125mm 2A46M-1 "Sprut" cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the Bravo allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. The T-64B can be differentiated from the T-64A by the lack of the side extrusion panels, however is visually extremely similar to the T-80B and it's often hard to differentiate, especially when the armour package is applied. The T-64B gains a pintle-mounted machine gun which can prove useful as a deterrent against CAS and some light vehicles.
 
 
 
With the "Kontakt-1" ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a "pike" or triangular prism shape. The hull is also different as its covered with ERA and thee distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.  
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
'''Armour type:'''
 
 
 
* Composite armour (Hull front, Turret front)
 
* Cast homogeneous armour (Turret)
 
* Rolled homogeneous armour (Hull, Turret roof)
 
* Armour radiation material (Roof)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 60* mm (68°) ''Front glacis'' <br> 80 mm (62°) ''Lower glacis'' || 85 mm ''Front'' <br> 70 mm ''Rear'' <br. 20 mm (33°) ''Bottom'' || 20 mm (4-54°) ''Top'' <br> 45 mm ''Center'' <br> 20 mm (21-57°) ''Bottom'' || 30 + 30 mm ''Front'' <br> 20 mm ''Engine deck''
 
|-
 
| Turret || 50-330 mm (0-80°) || 65-140* mm (12-29°) || 65 + 30 mm (0-65°) || 45-140 + 30 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 45 mm || 40 + 30 mm
 
|-
 
! Composite armour* !! Front !! Sides !! Rear !! Roof
 
|-
 
| Hull || 403 mm ''Kinetic'' <br> 476 mm ''Chemical'' || N/A || N/A || N/A
 
|-
 
| Turret || ''Angles +0-0°:''<br>440 mm ''Kinetic'' <br> 500 mm ''Chemical''<br> ''Angles +30-30°:''<br> 400 mm ''Kinetic'' <br> 450 mm ''Chemical'' || 200 mm ''Kinetic'' <br> 220 mm ''Chemical'' || N/A || N/A
 
|-
 
|}
 
'''Notes:'''
 
  
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
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If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
* Belly armour is 20 mm thick.
 
* A 5 mm RHA plate separates the engine from the crew compartment
 
* A log providing 100 mm thickness in wood is mounted on the rear.
 
* The snorkel tube on the turret rear provide 4 mm of structural steel.
 
* Hull composite armour configuration is 60 mm RHA + 35 mm Textolite + 30 mm RHA + 35 mm Textolite + 45 mm RHA.
 
* Turret composite armour configuration is 130-140 mm CHA + 150 mm Ultra porcelain + 100-110 mm CHA.
 
* Turret side composite armour configuration is 90 mm CHA + 80 mm Ultra porcelain + 60 mm CHA.
 
  
To fight the T-64B:
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The T-72A's hull armour is practically the same as the T-64A's; textolite middle sandwiched between two RHA plates. The difference is that the T-72As upper glacis is angled at one degree further back than that of the T-64A and the use of Quartz core instead of Hard Hardness Rolled Armor (HHR) in the turret. Like the T-64 and T-80 line, the T-72A has a carousel-type autoloader centred under the turret. This means that a penetrating hit to the centre of the tank has a high chance of leading to an ammunition detonation and subsequent launch of the turret. This is however slightly less likely to happen with the T-72As type of autoloader, where the charges are stored horizontally (as "=") in comparison to the T-64/-80 type, where the charge sits vertically and is easier to hit.
  
* Disable the gun. Gun mantle is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face.  
+
Spare ammunition not inside the 22 round carousel is however spread more randomly around the fighting compartment. Therefore, bringing only 23 rounds (for 1 in the gun and 22 in the carousel) limits the chance of the spare ammo detonating in the case of i.e. a turret hit. There are two diesel tank ammo racks within the tank - one to the right of the driver and one between the engine and fighting compartment (with some loose ammo above it). It doesn't take much to realize that like most Soviet MBTs, the T-72A is rather explosive if extra ammo is taken, so great care is needed when showing the hull. The driver should also be aware of having only 3 crew members; if one is knocked out they should be sure to return to an objective point as soon as possible to get a new one.
* The drivers port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteed kill. However at long ranges this is a very small target so try and hit the T-64B's gun. 
 
* Lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun.
 
* Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.
 
* Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breach or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 1085|rbMinHp= 619|AoAweight= 1.1}}
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{{tankMobility|abMinHp= 1209|rbMinHp= 690|AoAweight= 0.8}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
{{main|2A46M-1 (125 mm)}}
+
{{main|2A46M (125 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"  
|-
+
! colspan="6" |[[2A46M (125 mm)|125 mm 2A46M]]
! colspan="6" | [[2A46M-1 (125 mm)|125 mm 2A46M-1]]
 
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! colspan="3" rowspan="1" |Capacity
! rowspan="1" | Vertical <br> guidance
+
! rowspan="1" |Vertical<br>guidance
! rowspan="1" | Horizontal <br> guidance
+
! rowspan="1" |Horizontal<br>guidance
! rowspan="1" | Stabilizer
+
! rowspan="1" |Stabilizer
 
|-
 
|-
| colspan="3" | 36 || -6°/+14° || ±180° || Two-plane
+
| colspan="3" | 44 || -6°/+13° || ±180° || Two-plane
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! colspan="6" |Turret rotation speed (°/s)
 
|-
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Mode
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! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || 22.8 || __.__ || __.__ || __.__ || __.__
+
|''Arcade''
 +
| 19.0 || 26.35 || 32.0 || 35.4 || __.__
 
|-
 
|-
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
+
|''Realistic''
 +
| 11.9 || 14.0 || 17.0 || 18.8 || __.__
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! colspan="4" |Reloading rate (seconds)
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! colspan="1" |Stock
! colspan="1" style="width:4em" |Prior + Full crew
+
! colspan="1" |Prior + Full crew
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! colspan="1" |Prior + Expert qualif.
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! colspan="1" |Prior + Ace qualif.
 
|-
 
|-
| 7.10 || 7.10 || 7.10 || 7.10  
+
| 7.10 || 7.10 || 7.10 || 7.10
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
===== Ammunition=====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
+
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
|-
 
! 10m
 
! 10m
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! 2000m
 
! 2000m
 
|-
 
|-
| 3BM15 || APFSDS || 440 || 430 || 420 || 410 || 405 || 400
+
| 3BM9 || APFSDS || 321 || 317 || 303 || 285 || 268 || 249
 
|-
 
|-
| 3BM22 || APFSDS ||425||420||415||405||393||380
+
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
|-  
+
|-
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
+
| 3BM15 || APFSDS || 440 || 430 || 420 || 410 || 405 || 400
 +
|-
 +
| 3BK12M || HEATFS || 440 || 440 || 440 || 440 || 440 || 440
 +
|-
 +
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
 
|-
 
|-
| 3OF26 || HE || 47 || 47 || 47 || 47 || 47 || 47
 
|-
 
| 9M112 || ATGM || 650 || 650 || 650 || 650 || 650 || 650
 
|-
 
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
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! 100%
 
! 100%
 
|-
 
|-
| 3BM15 || APFSDS || 1,780 || 3.88 || N/A || N/A || N/A || ° || 76° || 77° || 78°
+
| 3BM9 || APFSDS || 1,800 || 3.6 || N/A || N/A || N/A || +1.5° || 72° || 73° || 75°
 
|-
 
|-
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || ° || 76° || 77° || 78°
+
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
|-
 
| 3BK18M || HEATFS || 905 || 19 || 0.0 || 0.1 || 2,790 || ° || 65° || 72° || 75°
 
 
|-
 
|-
| 3OF26 || HE || 850 || 23 || 0.1 || 0.5 || 5,780 || +0° || 79° || 80° || 81°
+
| 3BM15 || APFSDS || 1,780 || 3.88 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
|-
 
| 9M112 || ATGM || 400 || 27.5 || 0.0 || 0.01 || 3,600 || +0° || 80° || 82° || 90°
 
|-
 
|}
 
 
 
===== [[Ammo racks|Ammo racks]] =====
 
{| class="wikitable sortable" style="text-align:center"
 
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
| 3BK12M || HEATFS || 905 || 19 || 0.0 || 0.1 || 2,530 || +0° || 65° || 72° || 75°
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
 
|-
 
|-
|| '''36''' || 35&nbsp;''(+1)'' || 28&nbsp;''(+8)'' || 1&nbsp;''(+35)'' || no
+
| 3OF26 || HE || 850 || 23 || 0.1 || 0.1 || 5,240 || +|| 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
 
Only First Stage:28-20
 
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
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<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[NSVT (12.7 mm)|12.7 mm NSVT]]
+
! colspan="7" |[[NSVT (12.7 mm)|12.7 mm NSVT]]
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! colspan="7" |''Pintle mount''
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! colspan="4" rowspan="1" |Capacity (Belt capacity)
! rowspan="1" | Fire rate <br> (shots/minute)
+
! rowspan="1" |Fire rate<br>(shots/minute)
! rowspan="1" | Vertical <br> guidance
+
! rowspan="1" |Vertical<br>guidance
! rowspan="1" | Horizontal <br> guidance
+
! rowspan="1" |Horizontal<br>guidance
 
|-
 
|-
 
| colspan="4" | 300 (150) || 700 || -10°/+60° || ±180°
 
| colspan="4" | 300 (150) || 700 || -10°/+60° || ±180°
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[PKT (7.62 mm)|7.62 mm PKT]]
+
! colspan="7" |[[PKT (7.62 mm)|7.62 mm PKT]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="7" |''Coaxial mount''
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! colspan="4" rowspan="1" |Capacity (Belt capacity)
! rowspan="1" | Fire rate <br> (shots/minute)
+
! rowspan="1" |Fire rate<br>(shots/minute)
! rowspan="1" | Vertical <br> guidance
+
! rowspan="1" |Vertical<br>guidance
! rowspan="1" | Horizontal <br> guidance
+
! rowspan="1" |Horizontal<br>guidance
 
|-
 
|-
 
| colspan="4" | 1,250 (250) || 700 || N/A || N/A
 
| colspan="4" | 1,250 (250) || 700 || N/A || N/A
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== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for it's time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.
 
  
The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.
+
The T-72A play-style is near identical to the T-64A (and with that, Soviet MBTs from here on). One of the key differences between the two vehicles is the T-72A's stronger armour. The quartz core composed turret will also bounce many shots and can even eat up some of the strongest ATGMs. In terms of armament, the T-72A boasts the very powerful and accurate [[2A46M (125 mm)|2A46M]] that Soviet high-rank tankers will quickly become familiar and fall in love with. Make sure to research the 3BM15 sabot rounds as soon as you can (after Parts and FPE of course), as the stock round has mediocre penetration for a sabot.
  
Keep in mind that the vehicle is relatively slow, so you'll often be one of the last into battle. This gives you an opportunity to exploit known intel - where your teammates have been shot/destroyed from, primarily - which can be used to position, ready for pushing enemy tanks.
+
=== Pros and cons ===
 +
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
'''T-64BV'''  
+
'''Pros:'''
  
One of the later upgrades available to the T-64B is the 'additional protection' upgrade, which covers the frontal hull and turret with "Kontakt-1" ERA. This adds a huge amount of protection to the vehicle specifically against chemical rounds. While it's uncommon to see top rank MBTs use HEAT rounds, it can prove useful when facing IFVs/ATGM carriers, or in many cases, helicopters with ATGMs. The weight increase is often well worth the benefits of the BV upgrade.         
+
* Mounts the same powerful 125 mm 2A46 gun as on the T-64 and T-80 (though an earlier version)
 +
* Low profile, small target compared to other countries' main battle tanks
 +
* Early unlocked laser rangefinder makes sniping long distances easier
 +
* Due to thick frontal armour and correct angling, able to deflect most rounds from counterpart tanks of other countries
 +
* Very accurate gun due to the high muzzle velocity of the APFSDS rounds, very effective long-range sniper
 +
* Autoloader continues working even if fighting a fire or replacing a crew member, ready to use upon the fire being extinguished or the gunner having been replaced
  
'''Top-rank Adversaries'''    
+
'''Cons:'''
  
<u>M1/IPM1/M1A1 Abrams:</u> The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a one-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. ''Protip: When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition - this often results in ammo detonation and the vehicle's destruction.''   
+
* Ammo carousel means your first stage rounds all are centred below the turret; can be easily detonated through a hit to the hull
 +
* Very slow reverse speed and traverse speed, a problem in situations where you cannot back away from an attacking enemy
 +
* 3-man crew makes tank able to be knocked out easier; once one crewmember is knocked out, you have to be very careful not to get hit again
 +
* Gun depression inadequate for most hull-down situations, e.g. sniping from a hill or down a valley
 +
* Not very good stock APFSDS shell with around only 320 mm of penetration at close ranges
 +
* Its 2A46 125 mm gun is an early type; the stock ammunition is lacklustre and it cannot fire ATGMs like the T-64B, T-80B, and T-80U
 +
* Glacis armour is not reliable until the addon armour plate is unlocked (a tier IV modification)
  
<u>Leopard 2K:</u> The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leo's mobility, though - it can flank quickly and the L/44 120mm can be deadly.    
+
== History ==
 +
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
  
<u>Leopard 2A4/2A5:</u> The Leopard 2A4/2A5 are similar vehicles to face, although the 2A5 can prove significantly harder to kill. Both vehicles are reasonably mobile, especially compared to the T-64. The best option for both vehicles is to try to get a side shot - but if this isn't possible, try for a round through the lower plate. Where this isn't possible, try destroy the gun directly or place a shot through the turret ring - but avoid the turret cheeks on these vehicles, as they're near impenetrable.    
+
Development of the T-72 began shortly after the production of the T-64 highlighted several problems which negatively impacted production rates. Among these problems was an unreliable engine, which couldn’t be produced at the high rates needed for a smooth production of the T-64 to take place.
  
<u>Challenger Mk.2/Mk.3/2:</u> These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.    
+
In response, the Uralvagonzavod plant began working on a modified version of the T-64, which would use a more reliable and readily available engine, in order to provide the army with a tank fit for mass-production. Apart from this, changes were also made to the armor layout, in order to simplify production and decrease costs. This work resulted in the creation of the Object 172.
  
<u>Leclerc:</u> The Leclerc isn't anything special - the easiest way to disable it is through the huge gun mantlet, and from there putting shots into the LFP/turret ring/mantlet as necessary.    
+
Development of the Object 172 continued, and after some trials, the vehicle entered service with the Soviet Army in August 1973, receiving its official designation T-72. Shortly afterwards, the vehicle was permitted for mass production, following the issuing of an official decree in 1974.
  
<u>C1 Ariete/PSO:</u> The C1is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. However, it has the highest-penetration kinetic round available in the game, and can penetrate almost anywhere on your vehicle. Avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if a C1 penetrates you, there's a pretty good chance you're a goner.    
+
The T-72 was also heavily exported to and produced by nations of the Warsaw Pact as well as other countries worldwide, although these vehicles received certain downgrades compared to native Soviet models. Despite this, the T-72 quickly became one of the most widely used tanks in the world, participating in more conflicts than a single devblog could ever cover.
  
=== Pros and cons ===
+
Since production began in 1974, over 20,000 T-72 tanks were built across several modifications in the Soviet Union/Russia alone, with production of more modern variants still ongoing today, even in other countries as well.
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
'''Pros:'''
 
 
 
*Stock-friendly grind. Very good stock APFSDS shell.
 
*Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions.
 
*Upgraded armour allows it to shrug off hits from many top-rank cannons.
 
*Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use.
 
*Upgraded 125mm cannon inherited from the previous model.
 
*Upgraded loadout of ammunition allows it to engage at any distance or playstyle that the user prefers.
 
*9M112 "Kobra" ATGM capable of penetrating 650mm of armour. Also fastest ATGM in the game.
 
*Replaces the "oil barrel" smoke grenades with two sets of four-barelled 81mm smoke grenade launchers.
 
*The high muzzle velocity on the T-64B's APFSDS rounds make it an excellent sniper.
 
 
 
'''Cons:'''
 
 
 
*Bad gun depression.
 
*Horrible reverse speed (-4km/h).
 
*HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration.
 
*If the tank's hull is penetrated from almost any angle there is a high risk of ammunition detonation thanks to the spread-out nature of the autoloader.
 
*Angling the tank causes the weak side armour to be exposed.
 
*Maximum of five 9M112 "Kobra" ATGMs allowed in tank.
 
*Gun elevation/depression speed is very slow compared to other MBT's (2.5 degrees per second).
 
*Hull armour can be extremely easily penetrated by a variety of enemy vehicles.
 
 
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
===Development===
 
The '''T-64B''' or ''Object 447'' was an improvement to the currently existing T-64A and T-72A. The T-64B model was now fitted with a better laser range finder along with improved fire control systems. In addition, it had the 2A46M-1 cannon (aka the D-81TM gun) with a 2E26M stabilizer, 6ETs40 autoloader, 1A33 FCS (fire control system) comprising a ballistic calculator, and a sight with laser telemetry and cross-wind sensor. The ATGMs were eight 9M112 “Kobra” (radio-guided, NATO “AT-8 Songster”). The turret armour had a new design consisting of ceramic balls designed to absorb or reduce chemical munitions. However the T-64B still had the unreliable and complicated 5TDF engine. Designers added a more powerful engine which led to the T-72B and T-80 series.  
 
  
===Combat usage===
+
''- From [https://warthunder.com/en/news/5945-development-t-72a-the-globetrotter-en Devblog]''
Although there is no hard evidence, some sources saw the T-64B saw action in Afghanistan in the 80's. This could have been for testing but there are no official records. Russia had 4,000 T-64Bs, but 2,000 were put out of service in 2000 and used for scrap. The T-64B and BV-1 model is currently used by The Democratic Republic of Congo. 50 were purchased from Ukraine in 2014. The T-64B saw heavy action in the 2014 Ukraine Civil War and Invasion of Crimea. 17 confirmed T-64B's were destroyed, including the "Bulat" model. Ukraine is now upgrading there there fleet of T-64B's to a more modernized version called the T-64BM "Bulat"
 
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
[[File:T-64B Snow.JPG|x250px|thumb|none|The T-64B (1984) in War Thunder with Winter Camoflage]]
 
[[File:GarageImage T-64BV.jpg|x250px|thumb|none|The T-64BV with the "Kontakt-1" ERA in the garage.]]
 
  
 
== See also ==
 
== See also ==
Line 284: Line 207:
 
<!--''Paste links to sources and external resources, such as:''
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''-->
+
* ''encyclopedia page on tank;''
 +
* ''other literature.''-->
  
* [https://warthunder.com/en/news/5351-development-t-64b-when-good-is-not-good-enough-en [Devblog<nowiki>]</nowiki> T-64B: When Good Is Not Good Enough]
+
* [[wt:en/news/5945-development-t-72a-the-globetrotter-en|[Devblog<nowiki>]</nowiki> T-72A: The Globetrotter]]
* [https://warthunder.com/en/news/5503-development-t-64bv-defence-reaction-en [Devblog<nowiki>]</nowiki> T-64BV: Defence Reaction]
 
  
 
{{USSR medium tanks}}
 
{{USSR medium tanks}}
[[Category:ATGM vehicles]]
 

Revision as of 16:59, 11 March 2020

Rank VI | Premium | Golden Eagles
Challenger DS Pack
T-72A
ussr_t_72a.png
T-72A
AB RB SB
9.3 9.3 9.3
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

GarageImage T-72A.jpg


The T-72A is a rank VI Soviet medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".

General info

Survivability and armour

The T-72A's hull armour is practically the same as the T-64A's; textolite middle sandwiched between two RHA plates. The difference is that the T-72As upper glacis is angled at one degree further back than that of the T-64A and the use of Quartz core instead of Hard Hardness Rolled Armor (HHR) in the turret. Like the T-64 and T-80 line, the T-72A has a carousel-type autoloader centred under the turret. This means that a penetrating hit to the centre of the tank has a high chance of leading to an ammunition detonation and subsequent launch of the turret. This is however slightly less likely to happen with the T-72As type of autoloader, where the charges are stored horizontally (as "=") in comparison to the T-64/-80 type, where the charge sits vertically and is easier to hit.

Spare ammunition not inside the 22 round carousel is however spread more randomly around the fighting compartment. Therefore, bringing only 23 rounds (for 1 in the gun and 22 in the carousel) limits the chance of the spare ammo detonating in the case of i.e. a turret hit. There are two diesel tank ammo racks within the tank - one to the right of the driver and one between the engine and fighting compartment (with some loose ammo above it). It doesn't take much to realize that like most Soviet MBTs, the T-72A is rather explosive if extra ammo is taken, so great care is needed when showing the hull. The driver should also be aware of having only 3 crew members; if one is knocked out they should be sure to return to an objective point as soon as possible to get a new one.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 67 5 40.2 0.8 1209 1,488 30.07 36.29
Realistic 60 5 690 780 17.16 19.02

Armaments

Main armament

Main article: 2A46M (125 mm)
125 mm 2A46M
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
44 -6°/+13° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 19.0 26.35 32.0 35.4 __.__
Realistic 11.9 14.0 17.0 18.8 __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.10 7.10 7.10 7.10
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
3BM9 APFSDS 321 317 303 285 268 249
3BM22 APFSDS 425 420 415 405 393 380
3BM15 APFSDS 440 430 420 410 405 400
3BK12M HEATFS 440 440 440 440 440 440
3OF26 HE 42 42 42 42 42 42
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
3BM9 APFSDS 1,800 3.6 N/A N/A N/A +1.5° 72° 73° 75°
3BM22 APFSDS 1,760 4.83 N/A N/A N/A +1.5° 76° 77° 78°
3BM15 APFSDS 1,780 3.88 N/A N/A N/A +1.5° 76° 77° 78°
3BK12M HEATFS 905 19 0.0 0.1 2,530 +0° 65° 72° 75°
3OF26 HE 850 23 0.1 0.1 5,240 +0° 79° 80° 81°

Machine guns

12.7 mm NSVT
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
300 (150) 700 -10°/+60° ±180°
7.62 mm PKT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,250 (250) 700 N/A N/A

Usage in battles

The T-72A play-style is near identical to the T-64A (and with that, Soviet MBTs from here on). One of the key differences between the two vehicles is the T-72A's stronger armour. The quartz core composed turret will also bounce many shots and can even eat up some of the strongest ATGMs. In terms of armament, the T-72A boasts the very powerful and accurate 2A46M that Soviet high-rank tankers will quickly become familiar and fall in love with. Make sure to research the 3BM15 sabot rounds as soon as you can (after Parts and FPE of course), as the stock round has mediocre penetration for a sabot.

Pros and cons

Pros:

  • Mounts the same powerful 125 mm 2A46 gun as on the T-64 and T-80 (though an earlier version)
  • Low profile, small target compared to other countries' main battle tanks
  • Early unlocked laser rangefinder makes sniping long distances easier
  • Due to thick frontal armour and correct angling, able to deflect most rounds from counterpart tanks of other countries
  • Very accurate gun due to the high muzzle velocity of the APFSDS rounds, very effective long-range sniper
  • Autoloader continues working even if fighting a fire or replacing a crew member, ready to use upon the fire being extinguished or the gunner having been replaced

Cons:

  • Ammo carousel means your first stage rounds all are centred below the turret; can be easily detonated through a hit to the hull
  • Very slow reverse speed and traverse speed, a problem in situations where you cannot back away from an attacking enemy
  • 3-man crew makes tank able to be knocked out easier; once one crewmember is knocked out, you have to be very careful not to get hit again
  • Gun depression inadequate for most hull-down situations, e.g. sniping from a hill or down a valley
  • Not very good stock APFSDS shell with around only 320 mm of penetration at close ranges
  • Its 2A46 125 mm gun is an early type; the stock ammunition is lacklustre and it cannot fire ATGMs like the T-64B, T-80B, and T-80U
  • Glacis armour is not reliable until the addon armour plate is unlocked (a tier IV modification)

History

Development of the T-72 began shortly after the production of the T-64 highlighted several problems which negatively impacted production rates. Among these problems was an unreliable engine, which couldn’t be produced at the high rates needed for a smooth production of the T-64 to take place.

In response, the Uralvagonzavod plant began working on a modified version of the T-64, which would use a more reliable and readily available engine, in order to provide the army with a tank fit for mass-production. Apart from this, changes were also made to the armor layout, in order to simplify production and decrease costs. This work resulted in the creation of the Object 172.

Development of the Object 172 continued, and after some trials, the vehicle entered service with the Soviet Army in August 1973, receiving its official designation T-72. Shortly afterwards, the vehicle was permitted for mass production, following the issuing of an official decree in 1974.

The T-72 was also heavily exported to and produced by nations of the Warsaw Pact as well as other countries worldwide, although these vehicles received certain downgrades compared to native Soviet models. Despite this, the T-72 quickly became one of the most widely used tanks in the world, participating in more conflicts than a single devblog could ever cover.

Since production began in 1974, over 20,000 T-72 tanks were built across several modifications in the Soviet Union/Russia alone, with production of more modern variants still ongoing today, even in other countries as well.

- From Devblog

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2