Difference between pages "T-62M-1" and "T-64B"

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(Mobility: Updated to new mobility template)
 
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{{Specs-Card|code=ussr_t_62m1}}
+
{{Specs-Card|code=ussr_t_64_b_1984}}
  
 
== Description ==
 
== Description ==
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_T-64B.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].  
+
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.77 "Advancing Storm"]]. In [[Update 1.79 "Project X"]], the vehicle gained the modification to equip "Kontakt-1" ERA blocks, transforming the variant into a '''T-64BV'''.
  
The T-62M-1 is very much similar to the premium [[T-55AM-1]], with distinctive metal-polymer composite add-on armour on the turret cheeks and within the upper frontal plate. Though the latter is often inadequate in dealing most-all ammunition it faces, the turret armour on the T-62M-1 is twice as thick as that found on T-55AM-1. In fact, most of the turret( aside from the gun mantlet) is impervious to most kinetic penetrators, vulnerable mainly to the [[Type 90]] and [[AMX-40]]'s extremely high penetration rods.  
+
The T-64 "Bravo" is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64 "Alpha". Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons, however its lacklustre engine power can prove a little underwhelming in the face of the turbine engines and hugely powerful turbo diesels the vehicles it competes against sport. The 125mm 2A46M-1 "Sprut" cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the Bravo allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. The T-64B can be differentiated from the T-64A by the lack of the side extrusion panels, however is visually extremely similar to the T-80B and it's often hard to differentiate, especially when the armour package is applied. The T-64B gains a pintle-mounted machine gun which can prove useful as a deterrent against CAS and some light vehicles.
  
The T-62M-1 also has wet ammunition storage bins. 24 rounds are placed within the fuel tank located beside the driver, acting as a spaced armour, protecting the ammunition from HEAT. In fact, rounds within the fuel tank are extremely unlikely to be detonated by HEAT.
+
With the "Kontakt-1" ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a "pike" or triangular prism shape. The hull is also different as its covered with ERA and thee distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.  
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
 
 +
* Composite armour (Hull front, Turret front)
 +
* Cast homogeneous armour (Turret)
 +
* Rolled homogeneous armour (Hull, Turret roof)
 +
* Armour radiation material (Roof)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 60* mm (68°) ''Front glacis'' <br> 80 mm (62°) ''Lower glacis'' || 85 mm ''Front'' <br> 70 mm ''Rear'' <br. 20 mm (33°) ''Bottom'' || 20 mm (4-54°) ''Top'' <br> 45 mm ''Center'' <br> 20 mm (21-57°) ''Bottom'' || 30 + 30 mm ''Front'' <br> 20 mm ''Engine deck''
 +
|-
 +
| Turret || 50-330 mm (0-80°) || 65-140* mm (12-29°) || 65 + 30 mm (0-65°) || 45-140 + 30 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 45 mm || 40 + 30 mm
 +
|-
 +
! Composite armour* !! Front !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 403 mm ''Kinetic'' <br> 476 mm ''Chemical'' || N/A || N/A || N/A
 +
|-
 +
| Turret || ''Angles +0-0°:''<br>440 mm ''Kinetic'' <br> 500 mm ''Chemical''<br> ''Angles +30-30°:''<br> 400 mm ''Kinetic'' <br> 450 mm ''Chemical'' || 200 mm ''Kinetic'' <br> 220 mm ''Chemical'' || N/A || N/A
 +
|-
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
 +
* Belly armour is 20 mm thick.
 +
* A 5 mm RHA plate separates the engine from the crew compartment
 +
* A log providing 100 mm thickness in wood is mounted on the rear.
 +
* The snorkel tube on the turret rear provide 4 mm of structural steel.
 +
* Hull composite armour configuration is 60 mm RHA + 35 mm Textolite + 30 mm RHA + 35 mm Textolite + 45 mm RHA.
 +
* Turret composite armour configuration is 130-140 mm CHA + 150 mm Ultra porcelain + 100-110 mm CHA.
 +
* Turret side composite armour configuration is 90 mm CHA + 80 mm Ultra porcelain + 60 mm CHA.
 +
 
 +
To fight the T-64B:
 +
 
 +
* Disable the gun. Gun mantle is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face.
 +
* The drivers port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteed kill. However at long ranges this is a very small target so try and hit the T-64B's gun. 
 +
* Lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun.
 +
* Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.
 +
* Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breach or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 1069|rbMinHp= 610|AoAweight= 0.03}}
+
{{tankMobility|abMinHp= 1085|rbMinHp= 619|AoAweight= 1.1}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
{{main|U-5TS (115 mm)}}
+
{{main|2A46M-1 (125 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="6" | [[U-5TS (115 mm)|115 mm U-5TS]]
+
! colspan="6" | [[2A46M-1 (125 mm)|125 mm 2A46M-1]]
 
|-
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
Line 36: Line 80:
 
! rowspan="1" | Stabilizer
 
! rowspan="1" | Stabilizer
 
|-
 
|-
| colspan="3" | 40 || -6°/+16° || ±180° || Two-plane
+
| colspan="3" | 36 || -6°/+14° || ±180° || Two-plane
 
|-
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
! colspan="6" | Turret rotation speed (°/s)
Line 47: Line 91:
 
! style="width:4em" |Prior + Ace qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__
+
| ''Arcade'' || 22.8 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
| ''Realistic'' || 9.5 || __.__ || __.__ || __.__ || __.__
+
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00
 
|-
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
! colspan="4" | Reloading rate (seconds)
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! colspan="1" style="width:4em" |Prior + Ace qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
| 12.00 || __.__ || __.__ || __.__
+
| 7.10 || 7.10 || 7.10 || 7.10
 
|-
 
|-
 
|}
 
|}
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! 2000m
 
! 2000m
 
|-
 
|-
| 3BM21 || APFSDS|| 420 || 415 || 405 || 390 || 380 || 370
+
| 3BM15 || APFSDS || 440 || 430 || 420 || 410 || 405 || 400
 
|-
 
|-
| 3BM28 || APFSDS || 450 || 445 || 435 || 420 || 415 || 410
+
| 3BM22 || APFSDS ||425||420||415||405||393||380
 
|-  
 
|-  
| 3BK15M || HEATFS || 500 || 500 || 500 || 500 || 500 || 500
+
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550
 +
|-
 +
| 3OF26 || HE || 47 || 47 || 47 || 47 || 47 || 47
 
|-  
 
|-  
| 3OF27 || HE || 43 || 43 || 43 || 43 || 43 || 43
+
| 9M112 || ATGM || 650 || 650 || 650 || 650 || 650 || 650
|-
 
| 9M117 || ATGM || 600 || 600 || 600 || 600 || 600 || 600
 
 
|-  
 
|-  
 
|}
 
|}
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! 100%
 
! 100%
 
|-
 
|-
| 3BM21 || APFSDS || 1,620 || 4.55 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
+
| 3BM15 || APFSDS || 1,780 || 3.88 || N/A || N/A || N/A || ° || 76° || 77° || 78°
 
|-
 
|-
| 3BM28 || APFSDS || 1,620 || 4.88 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
+
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || ° || 76° || 77° || 78°
 
|-  
 
|-  
| 3BK15M || HEATFS || 800 || 12.2 || 0.0 || 0.1 || 1480 || +0° || 65° || 72° || 75°
+
| 3BK18M || HEATFS || 905 || 19 || 0.0 || 0.1 || 2,790 || ° || 65° || 72° || 75°
 +
|-
 +
| 3OF26 || HE || 850 || 23 || 0.1 || 0.5 || 5,780 || +0° || 79° || 80° || 81°
 
|-  
 
|-  
| 3OF27 || HE || 800 || 17.82 || 0.1 || 0.1 || 5320 || +0° || 79° || 80° || 81°
+
| 9M112 || ATGM || 400 || 27.5 || 0.0 || 0.01 || 3,600 || +0° || 80° || 82° || 90°
|-
 
| 9M117 || ATGM || 370 || 18.8 || 0.1 || 0.01 || 3000 || +0° || 80° || 82° || 90°
 
 
|-  
 
|-  
 
|}
 
|}
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! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|-
|| '''40''' || XX&nbsp;''(X+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || &nbsp;''(+)'' || style="text-align:left" | no  
+
|| '''36''' || 35&nbsp;''(+1)'' || 28&nbsp;''(+8)'' || 1&nbsp;''(+35)'' || no  
 
|-
 
|-
 
|}
 
|}
 +
 +
Only First Stage:28-20
  
 
=== Machine guns ===
 
=== Machine guns ===
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}
+
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[DShK (12.7 mm)|12.7 mm DShK]]
+
! colspan="7" | [[NSVT (12.7 mm)|12.7 mm NSVT]]
 
|-
 
|-
 
! colspan="7" | ''Pintle mount''
 
! colspan="7" | ''Pintle mount''
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! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 300 (50) || 600 || -10°/+60° || ±180°
+
| colspan="4" | 300 (150) || 700 || -10°/+60° || ±180°
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[SGMT (7.62 mm)|7.62 mm SGMT]]
+
! colspan="7" | [[PKT (7.62 mm)|7.62 mm PKT]]
 
|-
 
|-
 
! colspan="7" | ''Coaxial mount''
 
! colspan="7" | ''Coaxial mount''
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! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
|-
| colspan="4" | 2,500 (250) || 600 || N/A || N/A
+
| colspan="4" | 1,250 (250) || 700 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The T-62M-1 should be played like other high tier Soviet MBTs, though with an higher emphasis on range and cover. Hide your hull and use your almost impenetrable turret armour to deflect hostile fire. If possible, try to use cover to conceal your cannon breech, as a well-placed APFSDS can disable your cannon and, depending on which side of tank you were hit from, kill your gunner or loader. A turret penetration may result in a one-shot kill if it hits your ammo. Do not allow yourself to fall into close-range combat areas if at all possible.
+
The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for it's time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.
 +
 
 +
The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.
 +
 
 +
Keep in mind that the vehicle is relatively slow, so you'll often be one of the last into battle. This gives you an opportunity to exploit known intel - where your teammates have been shot/destroyed from, primarily - which can be used to position, ready for pushing enemy tanks.
 +
 
 +
'''T-64BV'''
 +
 
 +
One of the later upgrades available to the T-64B is the 'additional protection' upgrade, which covers the frontal hull and turret with "Kontakt-1" ERA. This adds a huge amount of protection to the vehicle specifically against chemical rounds. While it's uncommon to see top rank MBTs use HEAT rounds, it can prove useful when facing IFVs/ATGM carriers, or in many cases, helicopters with ATGMs. The weight increase is often well worth the benefits of the BV upgrade.         
 +
 
 +
'''Top-rank Adversaries'''   
 +
 
 +
<u>M1/IPM1/M1A1 Abrams:</u> The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a one-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. ''Protip: When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition - this often results in ammo detonation and the vehicle's destruction.''   
  
Those who have fought and/or used the T-55AM-1 will find the same tactics and assumptions work against the T-62M-1, as well. It performs similarly, mostly just having upgraded the strengths the T-55AM-1 is known for; the turret armour is even better, and the power of the variety of rounds these tanks are known for has been increased, thanks to the increased calibre of the cannon (from 100mm on the T-55AM-1 to 115mm on the T-62M-1). This allows the T-62M-1 to have ways of dealing with vehicles all the way up to 10.0.
+
<u>Leopard 2K:</u> The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leo's mobility, though - it can flank quickly and the L/44 120mm can be deadly.    
  
Thanks to the incredible turret armour, and highly effective and varied ammunition choices, the T-62M-1 is highly suited for a long-range sniping and support role. Players of tanks such as the Chieftain will have an idea of the playstyle. Use your fast and powerful APFSDS rounds to quickly disable targets travelling quickly at ranges out to several kilometres, use your potent HEAT-FS to dispatch targets at closer ranges, or fire the breech-loaded ATGM for highly accurate shots against exposed targets, both ground and air (especially against helicopters). 
+
<u>Leopard 2A4/2A5:</u> The Leopard 2A4/2A5 are similar vehicles to face, although the 2A5 can prove significantly harder to kill. Both vehicles are reasonably mobile, especially compared to the T-64. The best option for both vehicles is to try to get a side shot - but if this isn't possible, try for a round through the lower plate. Where this isn't possible, try destroy the gun directly or place a shot through the turret ring - but avoid the turret cheeks on these vehicles, as they're near impenetrable.    
 
 
Try to avoid close-range engagements at all costs. The T-62M-1 suffers in almost all regards compared to other tanks at closer ranges. Compared to other common tanks, such as the [[XM-1 (GM)]], the T-62M-1 has a far longer reload, worse acceleration and top speed, a larger and slower turning circle, and a poorer turret traverse speed. If you get caught out, try to take quick shots to disable the mobility of enemy tanks if you cannot out-right kill them, and make your goal of upmost importance to leave the area immediately. Use your smoke launchers to hide your retreat, and cover your upper frontal plate at all costs; a penetration on the left side of your front plate will spell instant death.
 
  
Beware of high tier American MBTs, as their mobility allows them to easily flank you and get a shot into your weaker side armour. The Type 90 and AMX-40 also pose a grave threat, as they can easily penetrate your turret armour and cripple your tank. 
+
<u>Challenger Mk.2/Mk.3/2:</u> These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.    
 
 
Your tank also has a large amount of weak-spots from even the slightest angle above you, so make sure you take enemy helicopters seriously and deal with them as fast as possible. Your gun elevation isn't the greatest, so make sure you use terrain to help lift your gun as well as present thicker armour profiles.
 
  
===Fighting the T-62M-1===
+
<u>Leclerc:</u> The Leclerc isn't anything special - the easiest way to disable it is through the huge gun mantlet, and from there putting shots into the LFP/turret ring/mantlet as necessary.    
The T-62M-1's core strengths lie in the frontal armour and versatile ammunition choices. Do not attempt to out-snipe a T-62M-1 in anything short of a hull-down British MBT. Instead, abuse the T-62M-1's inferior mobility to out-flank it and quickly disable the gun. At closer ranges with higher penetration shells (260mm+ penetration, chemical or kinetic), shooting the cannon breech can also serve to turn the T-62M-1 into an easy kill.
 
  
If you're engaging a wary T-62M-1 at closer ranges, try to bait out a shot or wait until he fires. The T-62M-1, depending on crew skills, has a reload of up to 12 seconds, giving a smart opponent plenty of time to take out a T-62M-1 after he fires. Using smoke to hide a quick change in your position can also work well, as both the T-62M-1 itself and its turret turn slowly compared to vehicles it will face, giving you time to drive around it in the confusion.
+
<u>C1 Ariete/PSO:</u> The C1is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. However, it has the highest-penetration kinetic round available in the game, and can penetrate almost anywhere on your vehicle. Avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if a C1 penetrates you, there's a pretty good chance you're a goner.    
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 191: Line 241:
 
'''Pros:'''
 
'''Pros:'''
  
*Powerful and varied ammunition choices, comparable to several top-rank vehicles
+
*Stock-friendly grind. Very good stock APFSDS shell.
*Access to a gun-launched ATGM with 600mm chemical, for long ranges or dealing with helicopters
+
*Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions.
*Laser rangefinder and high-velocity ammunition allows long-range sniping
+
*Upgraded armour allows it to shrug off hits from many top-rank cannons.
*Tough turret cheek armour for the battle rating, as well as a composite addon on the glacis which may help in some cases
+
*Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use.
*Wet ammunition storage within the frontal fuel tank holds the ready ammunition, greatly reducing the chances of a penetrating HEAT jet detonating it
+
*Upgraded 125mm cannon inherited from the previous model.
*Four crew members, compared to the three of most Soviet MBTs, increase its survivability on the battlefield
+
*Upgraded loadout of ammunition allows it to engage at any distance or playstyle that the user prefers.
 +
*9M112 "Kobra" ATGM capable of penetrating 650mm of armour. Also fastest ATGM in the game.
 +
*Replaces the "oil barrel" smoke grenades with two sets of four-barelled 81mm smoke grenade launchers.
 +
*The high muzzle velocity on the T-64B's APFSDS rounds make it an excellent sniper.
  
 
'''Cons:'''
 
'''Cons:'''
  
*Upper front plate armour is inadequate against most enemies, especially in uptiers
+
*Bad gun depression.
*One of the most immobile top rank MBTs; sheer weight of the tank overloads the already unimpressive engine
+
*Horrible reverse speed (-4km/h).
*Three crew members lined-up on the right side of the tank; one shot may knock them all out
+
*HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration.
*Weak gun mantlet, leaving cannon breech highly exposed at closer ranges; there are also big gaps between the "eyebrow" addon armour and the gun
+
*If the tank's hull is penetrated from almost any angle there is a high risk of ammunition detonation thanks to the spread-out nature of the autoloader.
*Very long reload time compared to most contemporaries leaving you unable to deliver quick follow-up shots
+
*Angling the tank causes the weak side armour to be exposed.
 +
*Maximum of five 9M112 "Kobra" ATGMs allowed in tank.
 +
*Gun elevation/depression speed is very slow compared to other MBT's (2.5 degrees per second).
 +
*Hull armour can be extremely easily penetrated by a variety of enemy vehicles.
  
 
== History ==
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
By the early 80s, the USSR began deploying new tanks: the [[T-72A|T-72s]], the modernized versions of the [[T-64B|T-64]], and its derivatives, the [[T-80B|T-80s]]. However, the country also had a rather large fleet of "old-school" models that were no longer a match for the newest tanks but still possessed some modernization potential. So, in 1981 the government approved a project on the complex modernization of the [[T-62]]s. The aim of the project was to upgrade the defenses and augment the tanks’ firepower. Following several radical design changes, the tank’s combat effectiveness – despite the resurfaced issues and substantial age of the model – was significantly increased, putting the modified T-62M-1 on the same level as the third-generation tanks.
+
===Development===
 +
The '''T-64B''' or ''Object 447'' was an improvement to the currently existing T-64A and T-72A. The T-64B model was now fitted with a better laser range finder along with improved fire control systems. In addition, it had the 2A46M-1 cannon (aka the D-81TM gun) with a 2E26M stabilizer, 6ETs40 autoloader, 1A33 FCS (fire control system) comprising a ballistic calculator, and a sight with laser telemetry and cross-wind sensor. The ATGMs were eight 9M112 “Kobra” (radio-guided, NATO “AT-8 Songster”). The turret armour had a new design consisting of ceramic balls designed to absorb or reduce chemical munitions. However the T-64B still had the unreliable and complicated 5TDF engine. Designers added a more powerful engine which led to the T-72B and T-80 series.  
  
''- From [https://warthunder.com/en/news/5538-development-t-62m-1-the-fight-continues-en Devblog]''
+
===Combat usage===
 +
Although there is no hard evidence, some sources saw the T-64B saw action in Afghanistan in the 80's. This could have been for testing but there are no official records. Russia had 4,000 T-64Bs, but 2,000 were put out of service in 2000 and used for scrap. The T-64B and BV-1 model is currently used by The Democratic Republic of Congo. 50 were purchased from Ukraine in 2014. The T-64B saw heavy action in the 2014 Ukraine Civil War and Invasion of Crimea. 17 confirmed T-64B's were destroyed, including the "Bulat" model. Ukraine is now upgrading there there fleet of T-64B's to a more modernized version called the T-64BM "Bulat"
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 +
[[File:T-64B Snow.JPG|x250px|thumb|none|The T-64B (1984) in War Thunder with Winter Camoflage]]
 +
[[File:GarageImage T-64BV.jpg|x250px|thumb|none|The T-64BV with the "Kontakt-1" ERA in the garage.]]
  
 
== See also ==
 
== See also ==
Line 224: Line 284:
 
<!--''Paste links to sources and external resources, such as:''
 
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on tank;''-->
* ''other literature.''-->
 
  
* [https://warthunder.com/en/news/5538-development-t-62m-1-the-fight-continues-en [Devblog<nowiki>]</nowiki> Т-62М-1: the fight continues!]
+
* [https://warthunder.com/en/news/5351-development-t-64b-when-good-is-not-good-enough-en [Devblog<nowiki>]</nowiki> T-64B: When Good Is Not Good Enough]
 +
* [https://warthunder.com/en/news/5503-development-t-64bv-defence-reaction-en [Devblog<nowiki>]</nowiki> T-64BV: Defence Reaction]
  
 
{{USSR medium tanks}}
 
{{USSR medium tanks}}
 
[[Category:ATGM vehicles]]
 
[[Category:ATGM vehicles]]

Revision as of 16:57, 11 March 2020

RANK 6 BRITAIN
Rooikat 105 PACK
ussr_t_64_b_1984.png
T-64B
AB RB SB
9.7 9.7 9.7
Class:
Research:110 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

GarageImage T-64B.jpg


The T-64B is a Rank VI Soviet medium tank with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm". In Update 1.79 "Project X", the vehicle gained the modification to equip "Kontakt-1" ERA blocks, transforming the variant into a T-64BV.

The T-64 "Bravo" is a fearsome opponent on the battlefield that improves on the infamy of its older brother, the T-64 "Alpha". Its triple-layer composite armour is capable of shrugging off hits from most of the other top rank cannons, however its lacklustre engine power can prove a little underwhelming in the face of the turbine engines and hugely powerful turbo diesels the vehicles it competes against sport. The 125mm 2A46M-1 "Sprut" cannon comes with ammunition perfectly capable of perforating almost all forms of armour on the battlefield, regardless of operating range. The low profile of the Bravo allows it to avoid detection and utilize forms of cover that other tanks cannot hide behind. The T-64B can be differentiated from the T-64A by the lack of the side extrusion panels, however is visually extremely similar to the T-80B and it's often hard to differentiate, especially when the armour package is applied. The T-64B gains a pintle-mounted machine gun which can prove useful as a deterrent against CAS and some light vehicles.

With the "Kontakt-1" ERA upgrade, the tank's appearance drastically changes. The ERA is fitted in a "pike" or triangular prism shape. The hull is also different as its covered with ERA and thee distinctive triangle at the front is gone. There is also an extra armour plate on the lower plate.

General info

Survivability and armour

Armour type:

  • Composite armour (Hull front, Turret front)
  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull, Turret roof)
  • Armour radiation material (Roof)
Armour Front (Slope angle) Sides Rear Roof
Hull 60* mm (68°) Front glacis
80 mm (62°) Lower glacis
85 mm Front
70 mm Rear <br. 20 mm (33°) Bottom
20 mm (4-54°) Top
45 mm Center
20 mm (21-57°) Bottom
30 + 30 mm Front
20 mm Engine deck
Turret 50-330 mm (0-80°) 65-140* mm (12-29°) 65 + 30 mm (0-65°) 45-140 + 30 mm
Armour Sides Roof
Cupola 45 mm 40 + 30 mm
Composite armour* Front Sides Rear Roof
Hull 403 mm Kinetic
476 mm Chemical
N/A N/A N/A
Turret Angles +0-0°:
440 mm Kinetic
500 mm Chemical
Angles +30-30°:
400 mm Kinetic
450 mm Chemical
200 mm Kinetic
220 mm Chemical
N/A N/A

Notes:

  • Suspension wheels are 20 mm thick, torsion bars are 10 mm thick, and tracks are 30 mm thick.
  • Belly armour is 20 mm thick.
  • A 5 mm RHA plate separates the engine from the crew compartment
  • A log providing 100 mm thickness in wood is mounted on the rear.
  • The snorkel tube on the turret rear provide 4 mm of structural steel.
  • Hull composite armour configuration is 60 mm RHA + 35 mm Textolite + 30 mm RHA + 35 mm Textolite + 45 mm RHA.
  • Turret composite armour configuration is 130-140 mm CHA + 150 mm Ultra porcelain + 100-110 mm CHA.
  • Turret side composite armour configuration is 90 mm CHA + 80 mm Ultra porcelain + 60 mm CHA.

To fight the T-64B:

  • Disable the gun. Gun mantle is very weak against top tier shells so it will be destroyed. Even if a shell can penetrate the composite armour, make sure the T-64B can not hit you back as it will penetrate most vehicles it can face.
  • The drivers port does not contain composite armour. Rounds with 200 mm of penetration can penetrate effectively, almost guaranteed kill. However at long ranges this is a very small target so try and hit the T-64B's gun.
  • Lower plate is a very big weak spot as there is no composite armour there. Any top tier shell will penetrate at close to medium range. However at long ranges the lower plate is a very small target so try and disable the T-64B's gun.
  • Vehicles such as the Type-90 or Ariete C1 are capable of punching straight through the hull composite armour.
  • Fighting the T-64BV (T-64B with "Kontakt-1" ERA) is a different situation. With the ERA, protection against chemical is 850mm and above meaning it can stop the HOT missile and DM12 HEAT-FS. If you have an auto-cannon fire at the ERA to destroy it. Once it is gone you the value will drop to 500mm against chemical rounds. In some cases, a if a projectile with lots of explosive hits the breach or the ERA on turret, some shrapnel will deflect downwards into the ammunition, destroying the tank even though the projectile was stopped. However, the provides minimal protection against kinetic rounds

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock AoA Stock Upgraded Stock Upgraded
Arcade 68 5 39 1.1 1085 1,336 27.82 33.32
Realistic 61 5 619 700 15.87 17.46

Armaments

Main armament

Main article: 2A46M-1 (125 mm)
125 mm 2A46M-1
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
36 -6°/+14° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 22.8 __.__ __.__ __.__ __.__
Realistic 14.28 16.80 20.4 22.60 24.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.10 7.10 7.10 7.10
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
3BM15 APFSDS 440 430 420 410 405 400
3BM22 APFSDS 425 420 415 405 393 380
3BK18M HEATFS 550 550 550 550 550 550
3OF26 HE 47 47 47 47 47 47
9M112 ATGM 650 650 650 650 650 650
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
3BM15 APFSDS 1,780 3.88 N/A N/A N/A ° 76° 77° 78°
3BM22 APFSDS 1,760 4.83 N/A N/A N/A ° 76° 77° 78°
3BK18M HEATFS 905 19 0.0 0.1 2,790 ° 65° 72° 75°
3OF26 HE 850 23 0.1 0.5 5,780 +0° 79° 80° 81°
9M112 ATGM 400 27.5 0.0 0.01 3,600 +0° 80° 82° 90°
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
36 35 (+1) 28 (+8) (+35) no

Only First Stage:28-20

Machine guns

12.7 mm NSVT
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
300 (150) 700 -10°/+60° ±180°
7.62 mm PKT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,250 (250) 700 N/A N/A

Usage in battles

The T-64B performs optimally as a sniper or support tank, utilising the low profile and long-range weapon performance. While the armour of the T-64B was good for it's time, many later vehicles can fairly reliably penetrate the UFP, even through the composite armour. The gun performs well, with a good variety of ammunition, an autoloader for reliable reload times (even when a crew member is knocked, or putting out fires) and extremely high round velocity for long-range ease of use.

The T-64B can be used as a brawling tank but positioning is key - wherever possible, the LFP should not be exposed, and due to the abysmally low reverse speed, there's usually no escape from a sticky situation. Play carefully in close quarters environments, letting targets move into your gunsights rather than vice versa.

Keep in mind that the vehicle is relatively slow, so you'll often be one of the last into battle. This gives you an opportunity to exploit known intel - where your teammates have been shot/destroyed from, primarily - which can be used to position, ready for pushing enemy tanks.

T-64BV

One of the later upgrades available to the T-64B is the 'additional protection' upgrade, which covers the frontal hull and turret with "Kontakt-1" ERA. This adds a huge amount of protection to the vehicle specifically against chemical rounds. While it's uncommon to see top rank MBTs use HEAT rounds, it can prove useful when facing IFVs/ATGM carriers, or in many cases, helicopters with ATGMs. The weight increase is often well worth the benefits of the BV upgrade.

Top-rank Adversaries

M1/IPM1/M1A1 Abrams: The Abrams series of vehicles are significantly faster than the T-64B, and will almost always get into position before you're able to. The best way to combat them is to catch them while they're pushing. Be careful with shot placement, however, because of the nature of the Abrams vehicles it's often very hard to guarantee a one-shot vehicle knockout - if necessary, disable the vehicle's gunner/weapon first. Protip: When you have a clear shot on the back of an Abrams' turret, try to place it through the ammunition - this often results in ammo detonation and the vehicle's destruction.

Leopard 2K: The Leopard 2K has negligible armour and can often be destroyed with a well placed shot almost anywhere - beware the highly angled surfaces, however, which will bounce shots you may not expect it to. Watch out for the Leo's mobility, though - it can flank quickly and the L/44 120mm can be deadly.

Leopard 2A4/2A5: The Leopard 2A4/2A5 are similar vehicles to face, although the 2A5 can prove significantly harder to kill. Both vehicles are reasonably mobile, especially compared to the T-64. The best option for both vehicles is to try to get a side shot - but if this isn't possible, try for a round through the lower plate. Where this isn't possible, try destroy the gun directly or place a shot through the turret ring - but avoid the turret cheeks on these vehicles, as they're near impenetrable.

Challenger Mk.2/Mk.3/2: These vehicles can be extremely hard to destroy when they're in a hull-down position - their turret cheeks are extremely well protected and the mantlet is small and hard to place a round through. If you're forced to engage one at long range, it's best to try your best to land a shot in the mantlet or the lower half of the turret cheeks, which are slightly weaker. When a Challenger is exposed, however, simply place a shell through the massive LFP and reap the rewards.

Leclerc: The Leclerc isn't anything special - the easiest way to disable it is through the huge gun mantlet, and from there putting shots into the LFP/turret ring/mantlet as necessary.

C1 Ariete/PSO: The C1is reasonably easy to destroy - it has a reasonably vulnerable hull, although the turret can be slightly harder to deal with. However, it has the highest-penetration kinetic round available in the game, and can penetrate almost anywhere on your vehicle. Avoid being a target, because due to the compact nature of the T-64 and spread out ammunition, if a C1 penetrates you, there's a pretty good chance you're a goner.

Pros and cons

Pros:

  • Stock-friendly grind. Very good stock APFSDS shell.
  • Ability to mount the Kontakt-1 Explosive Reactive Armour package which enhances first-hit protection against chemical munitions.
  • Upgraded armour allows it to shrug off hits from many top-rank cannons.
  • Lower profile compared to other MBTs, allows the user to utilize cover and tactics that other players cannot use.
  • Upgraded 125mm cannon inherited from the previous model.
  • Upgraded loadout of ammunition allows it to engage at any distance or playstyle that the user prefers.
  • 9M112 "Kobra" ATGM capable of penetrating 650mm of armour. Also fastest ATGM in the game.
  • Replaces the "oil barrel" smoke grenades with two sets of four-barelled 81mm smoke grenade launchers.
  • The high muzzle velocity on the T-64B's APFSDS rounds make it an excellent sniper.

Cons:

  • Bad gun depression.
  • Horrible reverse speed (-4km/h).
  • HEAT-FS shell requires skill against its contemporaries' armour, simply pointing and firing it will not guarantee a penetration.
  • If the tank's hull is penetrated from almost any angle there is a high risk of ammunition detonation thanks to the spread-out nature of the autoloader.
  • Angling the tank causes the weak side armour to be exposed.
  • Maximum of five 9M112 "Kobra" ATGMs allowed in tank.
  • Gun elevation/depression speed is very slow compared to other MBT's (2.5 degrees per second).
  • Hull armour can be extremely easily penetrated by a variety of enemy vehicles.

History

Development

The T-64B or Object 447 was an improvement to the currently existing T-64A and T-72A. The T-64B model was now fitted with a better laser range finder along with improved fire control systems. In addition, it had the 2A46M-1 cannon (aka the D-81TM gun) with a 2E26M stabilizer, 6ETs40 autoloader, 1A33 FCS (fire control system) comprising a ballistic calculator, and a sight with laser telemetry and cross-wind sensor. The ATGMs were eight 9M112 “Kobra” (radio-guided, NATO “AT-8 Songster”). The turret armour had a new design consisting of ceramic balls designed to absorb or reduce chemical munitions. However the T-64B still had the unreliable and complicated 5TDF engine. Designers added a more powerful engine which led to the T-72B and T-80 series.

Combat usage

Although there is no hard evidence, some sources saw the T-64B saw action in Afghanistan in the 80's. This could have been for testing but there are no official records. Russia had 4,000 T-64Bs, but 2,000 were put out of service in 2000 and used for scrap. The T-64B and BV-1 model is currently used by The Democratic Republic of Congo. 50 were purchased from Ukraine in 2014. The T-64B saw heavy action in the 2014 Ukraine Civil War and Invasion of Crimea. 17 confirmed T-64B's were destroyed, including the "Bulat" model. Ukraine is now upgrading there there fleet of T-64B's to a more modernized version called the T-64BM "Bulat"

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

The T-64B (1984) in War Thunder with Winter Camoflage
The T-64BV with the "Kontakt-1" ERA in the garage.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR medium tanks
T-28  T-28 (1938) · T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  TO-55 · T-55A · T-55AM-1 · T-55AMD-1
T-62  T-62 · T-62M-1
T-64  Object 435 · T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3 · T-72M2 Moderna
T-80  T-80B · T-80U · T-80UD · T-80UK · T-80UM2 · T-80BVM · Object 292
T-90  Т-90А · T-90M
Trophies/Lend-Lease 
Germany  ▂T-III · ▂T-V
Great Britain  ▂МК-IX "Valentine"
USA  ▂M3 Medium · ▂M4A2