Difference between pages "Jaguar-Klasse" and "S-100"

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(Usage in battles: Added modules)
 
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{{Specs-Card|code=germ_type140_jaguar}}
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{{Specs-Card|code=germ_s_100_class}}
  
 
== Description ==
 
== Description ==
 
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
 
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
[[File:GarageImage_Type 140 141.jpg|420px|thumb|left]]
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.'' ''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
+
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
A Jaguar-Klasse (140) could be compared to the Jaguar which is part of the Panthera onca family. The Jaguar-Klasse (140) is sleek low profile ship, offers high agility, fast speeds with speeds up to 80 KM/H and very deadly, by itself. Just like a Jaguar (Panthera onca) in real life. 
 
It features a pair of deadly rapid-firing 40mm autocannons, placed on the bow and stern. These offer an astonishing reload time of up to 0.25 Seconds. Additionally, the Jaguar-Klasse (140), has been installed with four 533mm G7a Torpedo tubes, which are able to sink the mightiest ships in the game. 
 
A Jaguar-Klasse (140) Does not contain any armour plates on the hull or on the super-structure. However, around it’s 40mm cannons, it has 9.52mm hardened armour installed.
 
  
This means the ship is very exposed to HE and AP rounds. The ship carries 4000 rounds of ammo & 4 torpedos. Ammo is stored below decks, in places: in front of the ship super-structure and at the rear of the ship. A single well placed shot in either of these locations, with a large HE round will denote these and cause the ship to explode, sending the crew to davy jones locker!
+
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''
 +
 
 +
The S-100, like most low tier ships, has limited armour protection. The bridge is protected by 12 mm of hardened armour and the two rear turrets are similarly defended.  None of the other components of the ship, such as the engines and fuel tanks, are protected.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
+
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
 
 
In arcade mode this ship offers an excellent speed of 111 KM/H, In Realist & Simulator modes it offers a top speed of 80 KM/H, it's full speed can be reached from 0 to 80 KM/H in a blistering time of 23.6 Seconds. The handling of this vessel in combat, is great it able to dodge and dance enemy torpedoes & bombs. It is also able to offer great manoeuvrability, in being able to change course without warning, putting enemy range finders to shame.
 
 
 
{| class="wikitable" style="text-align:center"
 
! colspan="6" | '''Mobility Characteristics'''
 
|-
 
! rowspan="2" | Game Mode
 
! rowspan="2" | Upgrade Status
 
! colspan="2" | Maximum Speed (km/h)
 
! rowspan="2" | {{Annotation|Turn Time (s)|Time needed to complete a 360° turn at maximum speed}}
 
! rowspan="2" | {{Annotation|Turn Radius (m)|At maximum speed}}
 
|-
 
! rowspan="1" | Forward
 
! rowspan="1" | Reverse
 
|-
 
| rowspan="2" | {{Annotation|AB|Arcade Battles}}
 
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 
|-
 
| rowspan="2" | {{Annotation|RB|Realistic Battles}}/{{Annotation|SB|Simulator Battles}}
 
| {{Annotation|Stock|All modifications removed}} || ___ || ___ || ~___ || ~___
 
|-
 
| {{Annotation|Upgraded|All modifications installed}} || ___ || ___ || ~___ || ~___
 
|-
 
|}
 
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
{{main|MEL58 (40 mm)}}
+
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.'' ''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
  
The cannons are placed on the stern and bow of the ship, each turret has a single MEL58 autocannon with 2000 rounds of ammo per gun, with each clip having 8 rounds. The placement of the cannons offer great coverage of the ship. The super-structure does not restrict the rear view, which allows for the rear and flanks to be checked with great ease.  
+
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 +
{{Main|Flakzwilling MG C/38 (20 mm)|MG C/38 (20 mm)}}
  
*Top reloading speed is 0.25 seconds, with a crew qualification of an ace status.
+
* 2 x 20 mm Flakzwilling MG C/38 cannon (1200 rpg = 2400 total)
 +
* 20 mm MG C/38 cannon (Ammo: 1200)
  
{| class="wikitable sortable" style="text-align:center" width="100%"
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=== Secondary armament ===
! colspan="8" | Penetration statistics
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<!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| ___ || ___ || ___ || ___ || ___ || ___ || ___ || ___
 
|-
 
|}
 
 
 
=== Torpedo armament ===
 
{{main|G7a (533 mm)}}
 
<!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''-->
 
  
The G7a torpedoes do not need to be researched, they are included. However it is important to note that, the tubes are placed angled to the ship. When firing the torpedoes, the course of the ship must be changed to direction in which they are intend.  Unlike other torpedo boats, where the tubes are installed in the direction of the stern which allows for the torpedoes to run in a straight line, without having to change course.  
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''If there is no secondary armament, remove this section.''-->
 +
{{main|FlaK-Lafette C/36 (37 mm)}}
  
The G7a torpedoes offer great speed and hitting power for this rank.
+
* 37 mm FlaK-Lafette C/36 cannon (Ammo: 1000)
  
{| class="wikitable" style="text-align:center" width="100%"
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=== Anti-aircraft armament ===
! colspan="9" | '''Torpedo Characteristics'''
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<!--''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
|-
 
! Torpedo Mode !! Mass (kg) !! Maximum speed in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming distance (m) !! Explosive type !! Explosive mass (kg) !! TNT equivalent (kg)
 
|-
 
| {{Annotation|No|"Torpedo Mode" modification uninstalled}} || __ || __ || __ || __ || __ || __ || __ || __
 
|-
 
| {{Annotation|Yes|"Torpedo Mode" modification installed}} || __ || __ || __ || __ || __ || __ || __ || __
 
|}
 
  
== Usage in battles ==
+
''If there is no anti-aircraft artillery, remove this section.''-->
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
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{{main|MG 34 (7.92 mm)}}
  
<!--It is recommended to the follow the [[V?|“Torpedo, Fast Attack & Minelayer ships” tactics for this ship.]] //coming soon -->
+
* 2 x 7.92 mm MG 34 machine gun (1500 rpg = 3000 total)
  
Load the ship with AP or universal rounds, it’s important to note that this ship cannot engage well at long distance anything over 3000 Meters should not be engaged with the cannons. The ideal range for enemy ships to be engaged at are under 2500 Meters, where it is possible for each round to be traced, tracked and adjusted to hit the enemy.  
+
One machine gun is mounted on either side of the bridge.  Because of this, they have very limited traverse and are mostly ineffective against aircraft. However, they do have a high rate of fire.
  
In short, sneak up on targets, do not give away the position of the ship, by firing the guns too early.  Or find somewhere concealed, just await for them to sail pass at full steam, then come out full gun’s blazing strafing their hull, from stern to bow, using AP or universal rounds in a few runs the enemy ship will soon be ablaze and sinking.
+
=== Torpedo armament ===
 +
<!--''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
  
Enemy destroyers will often be focused & locked on other destroyers or larger prey. However, sometimes they will notice, take evasion by heading in the splash of their shell’s, to avoid the shell’s hitting the ship. Head into them, then turn suddenly and repeat until you are within torpedo range.  
+
''If there is no torpedo armament, remove this section.''-->
Additionally, if the enemy destroyer is very close within 1500 Meters, Target their main and secondary weapons with the 40mm cannons to knock them out and get as close as possible before releasing the torpedoes. One good hit, ideally to stern or bow will result with the enemy ship sinking!
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{{main|G7a}}
  
''Biggest threats''
+
* 2 x 533 mm G7a torpedo
  
The [[Pr._206]], [[Pr. 206M]], [[Fairmile_D_(697)]] pose one of the biggest threat to this ship.  These ships offer incredible manoeuvrability, speed & firepower.  Which are most likely to be encountered in battle alongside destroyers.  
+
The torpedo tubes are fixed to the hull of the ship so torpedoes must be aimed by changing the direction of the vesselThey have a maximum speed of 81 kph.
  
''Air threats:''  
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=== Special armament ===
 +
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
  
Enemy aircraft pose an extinction-level event for this ship, if the aircraft lines up and opens fire. It will most likely hit your ammo storage areas, below the decks resulting in the ship exploding faster than the meteorite that wiped out the dinosaurs.
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== Usage in battles ==
However, as long as the sky is observed and emeny aircraft are detected in time, wait until they are in the dive and just before they open fire load AP and shoot engine block, it will knock the enemy fighter out. If it is a bomber or attacker aim for the wings and flight deck a few well-placed rounds will terminate them in mid-air.
+
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
=== Modules ===
+
===Modules===
 
{| class="wikitable"
 
{| class="wikitable"
!Tier
+
! Tier
! colspan="2" |Seakeeping
+
! Seakeeping
 
! colspan="2" |Unsinkability
 
! colspan="2" |Unsinkability
! colspan="2" |Firepower
+
! colspan="3" |Firepower
 
|-
 
|-
|I
+
| I
|Dry-Docking
+
| Dry-Docking
|
+
| Tool Set
|Tool Set
 
|
 
|
 
 
|
 
|
 +
| 37 mm HE clips
 +
| 20 mm HET magazines
 +
| Anti-Air Armament Targeting
 
|-
 
|-
|II
+
| II
|
+
| Rudder Replacement
|Rudder Replacement
+
| Fire Protection System
|Fire Protection
+
| Smokescreen
|Smokescreen
+
| 37 mm APT clips
|
+
| 20 mm APT magazines
|
+
| Auxiliary Armament Targeting
 
|-
 
|-
|III
+
| III
|Propeller Replacement
+
| Propeller Replacement
 
|
 
|
 
|
 
|
 
|
 
|
|Primary Armament Targeting
 
 
|
 
|
 +
| Primary Armament Targeting
 
|-
 
|-
|IV
+
| IV
 +
| Engine Maintenance
 +
| New Pumps
 
|
 
|
|Engine Maintenance
+
| Torpedo Mode
|New Pumps
 
 
|
 
|
|40 mm HE-T-PF
+
| Artillery Support
|Torpedo Mode
+
|-
|}
+
|}
 +
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
+
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
 
+
*
* Great speed, up to 80 KM/H.
 
* Great firepower & accuracy.
 
* 4000 Rounds of 40mm ammo.
 
  
 
'''Cons:'''
 
'''Cons:'''
 
+
*
* 40mm Cannons can overheat fast.
 
* Only two guns installed on the ship.
 
* No armour or armour plates on the hull of ship. 
 
* Single well placed HE round can destroy the ship.
 
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|yxrFP5uW_J8|'''The Shooting Range #104''' - ''Metal Beasts'' section at 00:36 discusses the Jaguar-Klasse (140).}}
+
<div><ul>
 +
<li style="display: inline-block;"> [[File:Germany ship locked.jpg|thumb|none|250px|In-game graphic showcasing two S-100s on an attack run in a rough seas.]] </li>
 +
</ul></div>
  
 
== See also ==
 
== See also ==
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== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on ship;''
 
* ''encyclopedia page on ship;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [https://warthunder.com/en/news/4204-development-s-100-1945-master-of-the-seas-en/ [Devblog<nowiki>]</nowiki> S-100 (1945): Master of the Seas]
  
 
{{Germany boats}}
 
{{Germany boats}}

Revision as of 08:26, 10 July 2020

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
germ_s_100_class.png
S-100
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage S-100.jpg


The S-100-class, S-100 is a rank II German motor torpedo boat with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.

If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.

The S-100, like most low tier ships, has limited armour protection. The bridge is protected by 12 mm of hardened armour and the two rear turrets are similarly defended. None of the other components of the ship, such as the engines and fuel tanks, are protected.

Mobility

Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.

Armament

Primary armament

  • 2 x 20 mm Flakzwilling MG C/38 cannon (1200 rpg = 2400 total)
  • 20 mm MG C/38 cannon (Ammo: 1200)

Secondary armament

  • 37 mm FlaK-Lafette C/36 cannon (Ammo: 1000)

Anti-aircraft armament

Main article: MG 34 (7.92 mm)
  • 2 x 7.92 mm MG 34 machine gun (1500 rpg = 3000 total)

One machine gun is mounted on either side of the bridge. Because of this, they have very limited traverse and are mostly ineffective against aircraft. However, they do have a high rate of fire.

Torpedo armament

Main article: G7a
  • 2 x 533 mm G7a torpedo

The torpedo tubes are fixed to the hull of the ship so torpedoes must be aimed by changing the direction of the vessel. They have a maximum speed of 81 kph.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 37 mm HE clips 20 mm HET magazines Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 37 mm APT clips 20 mm APT magazines Auxiliary Armament Targeting
III Propeller Replacement Primary Armament Targeting
IV Engine Maintenance New Pumps Torpedo Mode Artillery Support

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

  • In-game graphic showcasing two S-100s on an attack run in a rough seas.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-100 (1944) · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8