GMC CCKW-353 (40 mm Bofors)

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Arcade Realistic Simulator

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General info

The CCKW 353 AA in the garage.

The GMC CCKW-353 (40 mm Bofors) is a Rank III French self-propelled anti-aircraft gun with a battle rating of 3.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". It's main armament is a very potent Bofors cannon which can shred both tanks and planes if you manage to hit them properly. While armour is pretty nonexistent, it has good mobility, even for a truck-based SPAA.

The main purpose, usage and tactics recommendations

General play style

This specific truck plays similar to Russian and German truck-based SPAAs, where high caliber and slow fire rate are their mark of distinction. One can definitely use the CCKW as a front line AA, defending its teammates against enemy planes while remaining very potent at destroying tank. With its high reload speed, firing rate, and gun traverse, it can switch very quickly from one role to another. While not being the best SPAA nor the best TD, it surely is a very balanced deal between the two.

Vehicle characteristics

The CCKW 353 is a truck based SPAA mounting a single Bofors 40 mm in the back of the truck. The truck itself is an American-made GMC CCKW 353 2 1/2-ton 6x6 truck commonly known as the "Deuce and a half".

Armour:

All over this very long chassis, there is no armour to protect the only 3 crew members from incoming MG fire, artillery shells and HE rounds: if spotted, this Deuce and a half is very tempting target. Although, this very minimal protection also makes this vehicle quite resistant to long-range fire: poorly aimed rounds will only pass by without doing any spalling damage, leaving the crew intact. Viewed from the side, about half of this vehicle's silhouette is just thin air, use it to your advantage. With such little armour, APHE shells will also not be triggered, in that sense, they act as normal AP rounds, which greatly reduces their lethal potential.

There is basically 3 things that can bring death to this SPAA very quickly:

  • Close range MG/HMG/autocanon fire (planes and tanks)
  • Artillery barrage / bomb drop
  • Large caliber HE shells

If your opponents got none of them, you are safe from a quick destruction.

Mobility:

Speed and intelligent positioning actually are your principal source of protection (see "Tactics" section for advice on positioning). With its max speed of 70 km/h on road and ~25 km/h off-road, this chassis can carry its user to most good spots with ease. In order to reach your objectives in an optimal time, use covered roads to get in the general area and then go off-road to finish the trip.

Important advice:

  • Contrary to tracked vehicles, a straight line is not the best route.
  • As a wheeled chassis, it is strongly recommended to avoid sharp turns as they bleed off a good amount of speed and can leave you overturned. Keep your inertia.
  • It is to be noted that mobility is very reduced on soft grounds (snow, sand, mud, etc.). Plan your moves when facing these kind of terrains as your speed is capped around ~18 km/h.
  • Plan your escape routes: turning on the spot is a no way, when hiding, make sure not to face an obstacle.

Firepower:

At this BR, the 40 mm cannon is very potent against most threats. Its penetration rates are comparable to the QF 2-pounder, which veterans of early British tanks will be familiar with. At BR 3.0, the QF 2-pounder is still equipped on the Churchill Mk I but the Bofors fires 120 shots/min with comparable penetration rates. Plus, reload rate is very fast, which makes switching ammo belts almost unnoticeable while firing. Most enemies* you manage to flank will be taken out very fast. In order to be most lethal, target driver/engine first, then, the gunner and finish off the rest of the crew (make sure to fire at the gun's breech/turret ring in order to disable it to fire back even if gunner gets back up).

Tactics

First thing that should be noted is that unless you are solely using it at 3.0, the Deuce should never be taken out as a first spawn vehicle. Should the time arise that you are forced to take it or the enemy are using a large number of aircraft, this SPAA can be used for deleting aircraft and tanks alike. As with all SPAA, your first goal is to get the aircraft to either stall over the battlefield, or head you on. At that point it's up to you to liberate your allies from enemy aircraft.

Frontline TD:

If as a player you feel like removing more land based targets the CCKW can be used in a pinch as a tank destroyer. Thanks to it's good road based mobility and excellent pen of 76 mm at point blank (not to mention it's high fire rate and reload speed) this truck based tank destroyer can make an excellent ambush vehicle in both cities and more rural maps like Normandy, firing from semi-covered flanking positions.

When near the front line, hide yourself behind an hill, a rock, a building, anything to hide completely this very long chassis. Staying behind cover, peek out to your surroundings and to the sky. If an enemy happens to pass by, spread it with 40 mm shells until it dies. Refer to "Firepower" for tips on how to end flanked targets.

SPAA:

If you happen to hear a plane, engage an HE belt in the gun a point it to the skies. Make sure to aim every shot you make since your firing rate makes engaging planes a bit hard. Just firing in the general direction of the enemy will not score hits: aim.

Plus, this truck is a very juicy targets to any planes: they will try a dive on you. These manoeuvres are great opportunities to score a direct hit to any strafing opponent. The faster you react to such moves, the higher your survival chances are.

Bombers are quite fragile to such large shells. These are your priority targets, leave faster-moving planes to faster-firing allies (Wirbelwinds & Co.).

Specific enemies worth noting

Here is a list of tanks this gun will have a hard time to go through from the front, even at close ranges. Tanks in bold characters are impenetrable from front and sides: flee.

Nation-us-flag.png
USA
Nation-de-flag.png
Germany
Nation-su-flag.png
USSR
Nation-gb-flag.png
Britain
Nation-jp-flag.png
Japan
Nation-it-flag.png
Italy
Nation-fr-flag.png
France
M4A1 Sherman
M4 Sherman
M4A3 (105) Sherman
M4A5 Ram II
M4A3E2 Jumbo
StuH 42 G
StuG III G
Pz.IV G,H,J
Pz.Bfw.IV
Wirbelwind
Infanterie Kampfpanzer Churchill
T-34 747(r)
T-34 1940, 1941, 1942, STZ, 57
SU-122
KV-1 L11, S, ZiS-5
SMK
T-50
Matilda II
Churchill Mk I
3 inch Gun Carrier
Churchill Mk III

Sherman II
Chi-To P 26/40 "Leoncello" B1 bis, ter
M4A1 Sherman
ARL 44 (ACL-1)
M4A3E2 Jumbo
  • Tanks in this list are not exactly ±1.0 BR since the CCKW may be used alongside other rank 3 tanks.

Counter-tactics

Simply put, destroying this thing takes no skill of any kind, just make sure the shot hits. Having automatic fire (MG), HE shells or artillery should deal with this gun platform easily.

Artillery is very useful at dislodging an ambushing/hiding "Deuce" without having to see it.

Facing it, it is recommended to angle while spraying it with MG fire. If this catches you from the side, you are already dead.

Pros and cons

Pros:

  • 40 mm Bofors at 3.0. It has good anti-tank capability.
  • Good rate of fire for taking out tanks
  • Fast reloads keeps fire rate steady
  • Fast reloads allow to switch between ammo type very fast
  • Good gun traverse and elevation speeds
  • Excellent elevation angles
  • Thin armour will not detonate APHE shells
  • Dedicated belts for both planes (HE belt) and tanks (AP belt)

Cons:

  • Quite a slow vehicle off-road
  • Absolutely no armour
  • Entirety of the crew is exposed
  • Only 3 crew members
  • ~60° in front of the truck is a blind spot for the gun
  • Slow firing rate for taking out planes
  • Very vulnerable to large HE shells, MG/HMG/autocanon fire and artillery barrages.
  • Long chassis makes turning uneasy
  • Slow acceleration

Specifications

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Armaments

1 x 40 mm Bofors cannon (390 rounds)

Main armament

1 x 1 x 40 mm Bofors cannon
  • Ammunition Capacity: 390 Shells
  • Gun Depression: -6°
  • Gun Elevation: +87°
  • Turret Rotation Speed: 20.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 0.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 1 x 40 mm Bofors cannon
  • Ammunition Capacity: 390 Shells
  • Gun Depression: -6°
  • Gun Elevation: +87°
  • Turret Rotation Speed: 20.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 0.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 1 x 40 mm Bofors cannon
  • Ammunition Capacity: 390 Shells
  • Gun Depression: -6°
  • Gun Elevation: +87°
  • Turret Rotation Speed: 20.8°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 0.6s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Default 76 74 62 45 33 24 AP-T, HEFI-T N/A N/A N/A N/A N/A N/A N/A N/A
Mk.II 2 2 2 2 2 2 HEFI-T 874 0.86 0.2 0.1 28° 21° 17°
M81A1 76 74 62 45 33 24 AP-T 874 0.88 N/A N/A -1° 43° 30° 15°
Ammo racks
Ammo racks of the CCKW 353 AA
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
Recommendations Visual
discrepancy
48 31 (+17) 30 (+18) 29 (+19) 28 (+20) 24 (+24) 16 (+32) (+40) (+48) Keep full no

Crew

  • Driver
  • Gunner
  • Loader

Total: 3 Crew members

Armour

Armour Front (Slope angle) Sides Rear Roof
Hull - (°) - - -
Turret - - - -
Armour Sides Roof
Cupola - -

Engine & mobility

Weight: 8.5 ton

Max Speed: 70 km/h
Stock

  • Engine Power: 134 hp @ 3000 rpm
  • Power-to-Weight Ratio: 15.76 hp/ton
  • Maximum Inclination: 17°

Upgraded

  • Engine Power: ___ hp @ ____ rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 8.5 ton

Max Speed: 64 km/h
Stock

  • Engine Power: 83 hp @ 3000 rpm
  • Power-to-Weight Ratio: 9.76 hp/ton
  • Maximum Inclination: 18°

Upgraded

  • Engine Power: ___ hp @ ____ rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 8.5 ton

Max Speed: 64 km/h
Stock

  • Engine Power: 83 hp @ 3000 rpm
  • Power-to-Weight Ratio: 9.76 hp/ton
  • Maximum Inclination: 18°

Upgraded

  • Engine Power: ___ hp @ ____ rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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fr_cckw_353_bofors.png

Icon-country-fra.png CCKW 353 AA
Nation France
Type SPAA
Rank 3
Battle Rating 3.0

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight 8,500 kg
Number of Crew 3
Hull armour thickness 3.0/3.0/3.0/0.0 mm
Statistics
Engine power (stock)
134 hp
83 hp
83 hp
Engine power (upgraded)
___ hp
___ hp
___ hp
HP/ton ratio (stock)
15.76
9.76
9.76
HP/ton ratio (Upgraded)
__.__
__.__
__.__
Max speed
70 km/h
64 km/h
64 km/h
Characteristics
Weight 18,739 lb
Number of Crew 3
Hull armour thickness 0.12/0.12/0.12/0.0 inches
Statistics
Engine power (stock)
134 hp
83 hp
83 hp
Engine power (upgraded)
___ hp
___ hp
___ hp
HP/ton ratio (stock)
16.02
9.92
9.92
HP/ton ratio (Upgraded)
__.__
__.__
__.__
Max speed
43 mph
40 mph
40 mph
Main Weapon
1 x 40 mm Bofors Autocannon
Ammo stowage 390 rounds
Vertical guidance -6°/87°
Economy
Required RP 11,000 RP
Vehicle cost 38,000 SL
Crew training cost 11,000 SL
Max repair cost*
850 SL
370 SL
700 SL
Free repair time (Stock)
2h 46m
3h 06m
3h 19m
Free repair time (Upgraded)
_h __m
_h __m
_h __m
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