Boston Mk I

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The Boston Mk I is a gift Rank I British bomber with a battle rating of 2.3. It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Boston Mk.1 is a very fast aircraft for its rank, this being coupled with its current Battle Rating of 2.3 means that in a decent match up it can often out run most if not all the aircraft it faces in level flight. The Boston has got four 7.7mm guns in the nose and two 7.7mm in the top and bottom lower and upper of the rear fuselage.

Although the defensive armament may seem underwhelming if it faces lower BR planes they can be more than adequate and can still be made to work against higher level planes you should load a belt of either armour piercing or armour piercing incendiary and aim for the engine of enemy planes that are on you tail, this will likely do one of things things: 1) Destroy the enemy planes engine 2) Set the enemy plane on fire 3) Knock out the plane’s pilot (from shots that go astray).

Vehicle characteristics

Tactics

Realistic/Simulator Mode
Unlike other bombers, the Boston usually has to take off from the runway. Instead of climbing you should fly about 100-300 meters above the ground and focus on building up speed, as although the Boston has a good top speed of up to 450kph in level flight (with WEP) it can take a while to reach it. You should fly at low level and bomb tanks / light pill boxes and use the machine guns to kill soft targets such as armoured cars, AAA and artillery. The machine guns can also be effectively used to shoot down enemy planes should one appear in the right place. As the Boston is a premium plane when it is used to kill ground targets it becomes an extremely effective researcher at mid to low tiers and can even be a useful plane for researching tier 4s earning about 1000 rp on a fairly good game and above 2500 rp in a really good game, this is possible due to the massive number of ground target you can kill (over 20 dependent on map and luck).

The Boston can withstand a large amount of damage and although not easy can return to base critically damage and without and engine. The plane can soak up 7.7mm fire well however prolonged fire will eventually cause problems and fire form 12.7mm guns will do damage. German 20mm cannons will cause the tail to fall off after several shots to the rear of the aircraft, dependent on ammo type.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Fast for its rank and role.
  • Good bomb load (4 x 500lb).
  • Has offensive armament (4 x 7.7 mm machine guns).
  • Lots of main ammo (2000 rounds, 500 per gun).
  • Good researcher (premium).
  • Can soak up fire well and return to base with an engine out.

Cons:

  • Weak tail.
  • Defensive armament can become inadequate against higher BR or multiple enemies.

Specifications

Armaments

Offensive armaments

  • 4 x 7.7 mm Browning machine guns, wing-mounted (500 rpg = 2,000 total)

Defensive armaments

  • 1 x 7.7 mm Vickers K machine gun, dorsal turret (470 rpg)
  • 1 x 7.7 mm Vickers K machine gun, ventral turret (470 rpg)

Payloads

  • 4 x 500 lb AN-M64A1 bombs

Armour

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: ___
  • Cooling type: ____
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: ___ kg
Name: ___
  • Cooling type: ____
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: ___ kg
Name: ___
  • Cooling type: ____
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: ___ kg

Stats

Stock
  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m

Upgraded

  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m
Stock
  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m

Upgraded

  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m
Stock
  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m

Upgraded

  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.5
1
1.5
2
2.5
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

Being premium it has all modules unlocked except mark of distinction, which allows you to put 2 extra decals on it. It is recommended to upgrade the crew qualification and have a second trained gunner as the improves the plane further.

History of creation and combat usage

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the Boston Mk.I from live.warthunder.com. All skins should be interchangable with the DB-7 as both aricraft are A-20B, just designated differently by their respective countries.

Additional information (links)

References


Horsepower graphSidebar

[expand] [collapse] Britain Aircraft [collapse] [expand]

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Spitfire & Meteor Fighters
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   Rank 2   
  • Boston Mk I
   Rank 3   
   Rank 5   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

boston_mk_1.png

Icon-country-gbr.png Boston Mk I
Nation Britain
Type Light Bomber
Fighting style Ground Attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~7365 kg
Empty Weight + fuel ~8485 kg
Takeoff Weight ~9790 kg
Wing Area ~43 m²
# Flap Positions 3
Number of Engines 2
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1100 hp
WEP Duration infinite
top speed ~453.34 kph at 4634 m
Climb Rate ~11.50 m/s
Optimal climb velocity ~275.64 kph
Turn Time ~38.02 s
Wing loading (Empty) ~171.00 kg/m²
Characteristics
Empty Weight ~16237 lb
Empty Weight + fuel ~18706 lb
Takeoff Weight ~21583 lb
Wing Area ~465 ft²
# Flap Positions 3
Number of Engines 2
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1100 hp
WEP Duration infinite
Top speed ~281.69 mph at 15203 m
Climb Rate 37.74 ft/s
Optimal climb velocity ~171.27 mph
Turn Time 38.02 s
Wing loading (Empty) ~35.02 lb/ft²
Main Weapons
4 x Browning 500 RPG
2 x Vickers K 470 RPG
Payload Option 1
4 x 💣 500 lbs Bomb
Limits
Max Speed limit 677 kph
Gear lmit 450 kph
Combat Flaps 520 kph
Max static +G's ~9
Max static -G's ~3
Optimal Velocities
Ailerons <260 kph
Rudder <360 kph
Elevators <343 kph
Radiator >270 kph
Limits
Max Speed limit 421 mph
Gear lmit 280 mph
Combat Flaps 323 mph
Max static +G's ~9
Max static -G's ~3
Optimal Velocities
Ailerons <162 mph
Rudder <224 mph
Elevators <213 mph
Radiator >168 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
889 m
2917 ft
100% Enginepower 2200 hp
WEP Enginepower 2376 hp
Compressor settings 2
Optimal Altitude
4120 m
13516 ft
100% Enginepower 2000 hp
WEP Enginepower 2160 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)