Bf 109 F-4

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This page is about the standard German Bf 109 F-4, if you are looking for the tropical version, see Bf 109 F-4/trop. If you are looking for the premium American version, see Bf 109 F-4.


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Bf 109 F-4 in the Garage.

The Bf 109 F-4 is a Rank III German fighter with a battle rating of 4.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Bf 109 F-4's instrument panel.

A very good energy fighter for its tier, the Bf 109 F-4 can out climb most opponents due to its high power to weight ratio. However, WEP must be limited or else the engine will overheat, although manual engine control can remedy this. Despite that, it can BnZ and Rope-a-Dope well, although one must watch out for severe control stiffening around 650km/h.

Unfortunately, the F-4’s 15mm additional gondolas do not increase the damage output much at all, while reducing flight performance. However, it is recommended you at least use it once to see how effective it is, because depending on how you play it can really boost your kill abilities. For example, if you prefer to get into a dogfight, the additional weaponry will not be noticeably effective. However, if you fight in the vertical, where level speed and agility are not necessarily most important, the additional MG 151’s can mean the difference between a kill or nothing at all.

Vehicle characteristics

Tactics

The BF-109 F-4 is not a great plane when compared to the other Rank 3 planes, but it is effective nonetheless. Do not try to kill a plane by coming behind it and giving them all you got- you don't have much. Instead, try to scare your prey into a turn by peppering it with your 7.92mm MG 17s, and then blow its wing off with the cannon.

Word to the wise: the F-4 is a fairly good turner for its class; if you are chased by a F4U, P-51, P-47D, F6F or Typhoon, turn and destroy. The forward wing slats give the F-4 an exceptionally short turning radius. However, to survive a tangle with a Spitfire is an ordeal. The best strategy would be to scissor until the Spitfire either runs out of ammo or overshoots you, and then try to dive and outrun it. Then, repeat. Do not try to out-climb the Spitfire (its community nickname is a `Spacefire´ for a reason), but try to outrun it in a dive. The Spitfire Mk-Vc are superior to the F-4, so avoid them.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Nimble, compared to Russian and American counterparts
  • Its 20 mm is lethal if the shells hit
  • Relatively good climb rate, possibly as good as a Spitfire or a maxed-out P-39 Airacobra
  • Good sustained turn
  • Faster than most opponents, such as the Spitfire Mk.V, Yak-3, and La-5, especially at altitude
  • Good performance at medium altitudes
  • Better than the F-4 tropical variant due to engine power.
  • The 15mm cannons have quite high penetration with the armoured targets belt. They are very effective against soft targets.

Cons:

  • Overheats quickly
  • Additional armament can critically reduce performance, especially in a dogfight
  • Poor cockpit visibility
  • Prone to catching fire when chasing a bomber
  • Gun pods can't load stealth belts, thus giving the user away in a surprise attack
  • Turns sluggishly at speeds under 190km/h

Specifications

Armaments

Offensive armaments

  • 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) [AB Reload time: 40s]
  • 2 x 7.92 mm MG 17 machine gun, nose-mounted (500 rpg = 1,000 total) [AB Reload time: 15s]

MG151_20

MG151_20

MG151/20

Pros

  • Excellent fire rating for 'IT'
  • Excellent HE damage for 'HE-I (Mine)' = Minengeschoß
  • Decent fragmentation damage & great radius for 'APHE'
  • Decent fragmentation damage for 'FI-T'
  • Great rate of fire

Cons

  • Mediocre shell velocity (except HE-I (Mine))
  • Bad long range (>500m) accuracy



MG17

MG17

MG17

Pros

Cons



Payloads

  • 4 x 50 kg SC50JA bombs
  • 1 x 250 kg SC250JA bomb
  • 2 x 15 mm MG 151 cannon, wing-mounted (125 rpg = 250 total) [AB Reload time: 40s]

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Mk_108

Mk_108

MG151/15

Pros

  • Very high shell velocity
  • High rate of fire
  • Great damage potential for a machine gun

Cons

  • Not a cannon
  • Performance caught between MG & autocannon
  • Added weight
  • Added Drag


Armour

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Daimler-Benz DB-601E 12-cylinder inline
  • Cooling type: Water
  • Max power: 1065 hp (Stock), 1305 hp (Upgraded)
  • Takeoff power: 1212 hp (Stock), 1452 hp (Upgraded)
  • Mass: 610 kg
Name: Daimler-Benz DB-601E 12-cylinder inline
  • Cooling type: Water
  • Max power: 1053 hp (Stock), 1170 hp (Upgraded)
  • Takeoff power: 1200 hp (Stock), 1318 hp (Upgraded)
  • Mass: 610 kg
Name: Daimler-Benz DB-601E 12-cylinder inline
  • Cooling type: Water
  • Max power: 1053 hp (Stock), 1170 hp (Upgraded)
  • Takeoff power: 1200 hp (Stock), 1318 hp (Upgraded)
  • Mass: 610 kg

Stats

Stock
  • Max speed: 633 km/h
    • at height: 6,000 m
  • Max altitude: 11,600 m
  • Turn Time: 20.3 s
  • Rate of Climb: 16.3 m/s
  • Takeoff run: 363 m

Upgraded

  • Max speed: 695 km/h
    • at height: 6,000 m
  • Max altitude: 11,600 m
  • Turn Time: 18.1 s
  • Rate of Climb: 28.4 m/s
  • Takeoff run: 363 m
Stock
  • Max speed: 624 km/h
    • at height: 6,000 m
  • Max altitude: 11,600 m
  • Turn Time: 20.7 s
  • Rate of Climb: 16.3 m/s
  • Takeoff run: 363 m

Upgraded

  • Max speed: 665 km/h
    • at height: 6,000 m
  • Max altitude: 11,600 m
  • Turn Time: 19.0 s
  • Rate of Climb: 20.0 m/s
  • Takeoff run: 363 m
Stock
  • Max speed: 624 km/h
    • at height: 6,000 m
  • Max altitude: 11,600 m
  • Turn Time: 20.7 s
  • Rate of Climb: 16.3 m/s
  • Takeoff run: 363 m

Upgraded

  • Max speed: 665 km/h
    • at height: 6,000 m
  • Max altitude: 11,600 m
  • Turn Time: 19.0 s
  • Rate of Climb: 20.0 m/s
  • Takeoff run: 363 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.3
0.6
0.9
1.2
1.5
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

Energy fighters require acceleration: they live and die by it. Therefore, most "flight performance" upgrades are advised, including the Compressor, Engine and Engine injection. Meanwhile, the upgrades for the hub-firing 20mm MG 151 should not be forgotten. Obtain the upgraded belts (air-target) ASAP!

History of creation and combat usage

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the Bf 109 F-4 from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebartrop
trop/Horsepower graphtrop/Sidebar

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bf-109f-4.png

Icon-country-der.png Bf 109 F-4
Nation Germany
Design Family Messerschmidt Bf 109
Type Fighter
Interceptor
Fighting style Energy Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2457 kg
Empty Weight + fuel ~2753 kg
Takeoff Weight ~3000 kg
Wing Area ~16 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1170 hp
WEP Duration infinite
top speed ~665.00 kph at 6000 m
Climb Rate ~20.00 m/s
Optimal climb velocity ~258.30 kph
Turn Time ~21.57 s
Wing loading (Empty) ~152.00 kg/m²
Characteristics
Empty Weight ~5417 lb
Empty Weight + fuel ~6069 lb
Takeoff Weight ~6614 lb
Wing Area ~174 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1170 hp
WEP Duration infinite
Top speed ~413.21 mph at 19685 m
Climb Rate 65.62 ft/s
Optimal climb velocity ~160.50 mph
Turn Time 21.57 s
Wing loading (Empty) ~31.13 lb/ft²
Main Weapons
1 x MG 151/20 200 RPG
2 x MG 17 500 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
4 x 💣 50 kg SC 50 Bomb
Payload Option 3
1 x 💣 250 kg SC 250 Bomb
Payload Option 4
2 x MG 151/15 125 RPG
Limits
Max Speed limit 790 kph
Gear lmit 450 kph
Max static +G's ~17
Max static -G's ~10
Optimal Velocities
Ailerons <390 kph
Rudder <390 kph
Elevators <450 kph
Radiator >250 kph
Limits
Max Speed limit 491 mph
Gear lmit 280 mph
Max static +G's ~17
Max static -G's ~10
Optimal Velocities
Ailerons <242 mph
Rudder <242 mph
Elevators <280 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
4950 m
16240 ft
100% Enginepower 1185 hp
WEP Enginepower 1333 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)


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