Bf 109 E-3

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General Info

Bf 109 E-3 in the Garage.

The Bf 109 E-3 is a Rank II German fighter with a battle rating of 2.7. It has been in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

After having experienced the Bf 109 E-1, players will rejoice upon unlocking the E-3. While essentially the same plane, the E-3 overcomes the inadequate firepower (compared to other aircraft of similar BR) of the E-1. With two wing-mounted MG FF’s with 60 rounds each, the plane has a deadly punch. Players that did well in the E-1 and learned their 109 trade will be able to make great use of their new Emil. Fighting in the E-3 is essentially the same in the E-1 with the difference that a pilot can now actually reliably dispatch enemies in a short burst. Visit the Bf 109 E-1 page for more information.

Remaining a great energy fighter against its historical opposition, the E-3 is somewhat troubled by the fact that it often faces mid-to-later-war planes such as the P-47D. To engage these, make sure you have a clear energy advantage; if attacked, fly defensively and attempt to bleed the enemy's speed while pulling them down. The Bf 109 E-3 is often regarded as a poor turner, a reputation coming out of the fact that its main rival, the Spitfire, simply did it better. However, with combat flaps, the E-3 is a respectable turner able to out-maneuver most planes that outperform it in firepower or other factors.

Vehicle characteristics

The main armament is identical to that of the Fw 190 A-1. However, there is one critical difference. The MG FF is not the MgFF/M, which can fire Minengeschoss shells. Minengeschoss have thin shells, allowing more incendiary material to be used; however, these very same characteristics prevent these shells from being fired from older MG FF versions. Thus, the MgFF/Ms are far more powerful than the MG FFs. Unfortunately, this means that the E-3’s cannons compare poorly with the later MgFF/Ms.

Tactics

Click to enlarge

Just as the with the E-1, new players should adopt a hit and run tactic with the Bf 109s (also known as Boom and Run). While often called a BnZ aircraft, the 109s are not dedicated Boom'n'Zoomers, and many other aircraft such as the Fw 190 do it much better. While it is true that a pure Boom and Zooming approach can be used for the 109s, limiting oneself to this enormously undermines plane efficiency. That said, the 109s do build up speed quickly in a dive, and they have a respectable zoom climb that ends in a strong sustained climb at ~270km/h (optimal climbing speed 260, and dash 280km/h). Doing so will often give the player the maximum speed or altitude advantage they can have over their chosen target. A straight up bounce, with a short extend from the target and a slowly increasing climb leading into an Immelmann, tends to work best for rookie pilots. Remember to check your six and surroundings during the climb and just before diving back on your target.

With mounting experience on the side of the player, the energy fighting abilities of the Bf 109 E-3 come to the forefront. Fluid and speedy transitions between altitude and speed, together with well-timed uses of flaps, throttle and maneuvers, enable the Emil to quickly change an engagement in its favour.

When firing at enemies, be aware that your 20mm cannons only hold a 60 round drum magazine each. They empty quick, and many a new pilot has seen themselves on pitifully low ammunition after only one attack run. Once you empty your cannons, the E-3 will be hard-pressed to secure a kill. In your own interest, do not waste your cannons on ground targets and when firing at planes, fire in short, controlled, and well-aimed bursts. Luckily, the E-3 holds 1000 rounds in each of its two MG 17s. Use these if you are inclined to spray and pray or are about to engage ground targets.

The E-3 can load either 4x50kg or 1x250kg either. Unless you like to fly at a severe disadvantage, do not use the bombs unless you have to in order to win a match, for example after refueling/restocking at the base. The bomb load is nowhere near large enough to make a fighter bombing trip worth it.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Good acceleration
  • Good rate of climb
  • Good continuous turn rate
  • Good roll rate
  • Good sustained turn rate
  • Plenty of LMG ammo
  • Can perform negative G maneuvers
  • Better cockpit visibility than Bf 109Fs

Cons:

  • Less than average instantaneous turn rate
  • Control stiffening above 400 IAS (kph)
  • Low cannon ammo
  • Weak low-velocity cannons compared to Hispano, Mg151, etc.
  • Relatively poor durability
  • Harsh matchmaking

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm MG FF cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 2,000 total)

Payloads

  • Without load
  • 4 x 50 kg SC50JA bombs
  • 1 x 250 kg SC250JA bomb

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Daimler-Benz DB-601A 12-cylinder inline
  • Cooling type: Water
  • Max power: 924 hp (Stock), 1070 hp (Upgraded)
  • Takeoff power: 984 hp (Stock), 1130 hp (Upgraded)
  • Mass: 590 kg
Name: Daimler-Benz DB-601A 12-cylinder inline
  • Cooling type: Water
  • Max power: 914 hp (Stock), 990 hp (Upgraded)
  • Takeoff power: 975 hp (Stock), 1050 hp (Upgraded)
  • Mass: 590 kg
Name: Daimler-Benz DB-601A 12-cylinder inline
  • Cooling type: Water
  • Max power: 914 hp (Stock), 990 hp (Upgraded)
  • Takeoff power: 975 hp (Stock), 1050 hp (Upgraded)
  • Mass: 590 kg

Stats

Stock
  • Max speed: 545 km/h
    • at height: 5,000 m
  • Max altitude: 11,000 m
  • Turn Time: 21.2 s
  • Rate of Climb: 12.5 m/s
  • Takeoff run: 376 m

Upgraded

  • Max speed: 594 km/h
    • at height: 5,000 m
  • Max altitude: 11,000 m
  • Turn Time: 19.0 s
  • Rate of Climb: 25.1 m/s
  • Takeoff run: 376 m
Stock
  • Max speed: 535 km/h
    • at height: 5,000 m
  • Max altitude: 11,000 m
  • Turn Time: 21.6 s
  • Rate of Climb: 14.5 m/s
  • Takeoff run: 376 m

Upgraded

  • Max speed: 570 km/h
    • at height: 5,000 m
  • Max altitude: 11,000 m
  • Turn Time: 20.0 s
  • Rate of Climb: 17.8 m/s
  • Takeoff run: 376 m
Stock
  • Max speed: 535 km/h
    • at height: 5,000 m
  • Max altitude: 11,000 m
  • Turn Time: 21.6 s
  • Rate of Climb: 14.5 m/s
  • Takeoff run: 376 m

Upgraded

  • Max speed: 570 km/h
    • at height: 5,000 m
  • Max altitude: 11,000 m
  • Turn Time: 20.0 s
  • Rate of Climb: 17.8 m/s
  • Takeoff run: 376 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1.1
2.2
3.3
4.4
5.5
6.6
7.7
8.8
9.9
11
0
0.24
0.48
0.72
0.96
1.2
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

The Bf 109 E-3 became the mainstream fighter of the German Luftwaffe between 1940 to 1941. Seeing some action in 1939, the E-3 was the most produced aircraft of the Emil series and much appreciated by pilots. While pilot comfort was not what one might call outstanding, German pilots held the Emil in high regard, due to its performance and offensive bite. Its improvements over the Bf 109 E-1 were a strengthening of the structural integrity and the integration of two wing mounted MG FFs in the wings, replacing two MG 17s the earlier Emil carried. In order to save the 20mm shell cases, the wing had a small empty container in which used casings were thrown into after firing of the weapon.

Powered by a DB 601 Aa with a performance of 1175 hp upon takeoff, the plane was initially regarded as a technological secret. This was due to the use of a direct petrol injection system that allowed the engine to run when experiencing negative Gs. The frequent use of a Split-S to evade earlier Spitfire and Hurricanes using carburetor engines shows the distinct advantage such a system gave. While it worked as a trump card for some time, the nature of war ensured that Allied forces soon had access to downed Bf 109 E-3s and their engine configuration. The first Bf 109 E-3 to fall into enemy hands happened as early as November 1939 near Woerth, France.

The E-3 was one of the first planes that saw widespread exportation. Bulgaria, Japan, Switzerland and Spain are some of the countries that purchased the Emil.

The E-3 was used extensively in the Battle of Britain, eventually being replaced by the Friedrich.

Ingame description

@var:description

Screenshots and fan art

Camouflages & skins

Skins and camouflages for the "Bf 109 E-3" from live.warthunder.com.

Images

Shot 2014.11.08 10.48.13.png

A Bf 109 E-3 on display at the Museum of Flight in Hans "Assi" Hahn's colors in Everett, Washington State, USA.

Additional information (links)

Radinger, Willy & Otto, Wolfgang, Messerschmit Me 109 - Das meistgebaute Jagdflugzeug der Welt - Entwicklung, Erprobung, Technik - Bf 109A bis 109K, Aviatic Verlag, Oberhachingen: 2011

References


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bf-109e-3.png

Icon-country-der.png Bf 109 E-3
Nation Germany
Design Family Messerschmidt Bf 109
Type Fighter
Interceptor
Fighting style Energy Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2025 kg
Empty Weight + fuel ~2328 kg
Takeoff Weight ~2610 kg
Wing Area ~16 m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 915 hp
WEP Duration infinite
top speed ~574.00 kph at 5000 m
Climb Rate ~17.83 m/s
Optimal climb velocity ~241.01 kph
Turn Time ~23.98 s
Wing loading (Empty) ~125.00 kg/m²
Characteristics
Empty Weight ~4464 lb
Empty Weight + fuel ~5132 lb
Takeoff Weight ~5754 lb
Wing Area ~174 ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 915 hp
WEP Duration infinite
Top speed ~356.67 mph at 16404 m
Climb Rate 58.51 ft/s
Optimal climb velocity ~149.76 mph
Turn Time 23.98 s
Wing loading (Empty) ~25.60 lb/ft²
Main Weapons
2 x MG FF 60 rpg
2 x MG 17 1000 rpg
Payload Option 1
Without load Clean Plane
Payload Option 2
4 x 💣 50 kg SC 50 Bomb
Payload Option 3
1 x 💣 250 kg SC 250 Bomb
Limits
Max Speed limit 789 kph
Gear lmit 320 kph
Combat Flaps 500 kph
Max static +G's ~12
Max static -G's ~10
Optimal Velocities
Ailerons <370 kph
Rudder <370 kph
Elevators <420 kph
Radiator >250 kph
Limits
Max Speed limit 490 mph
Gear lmit 199 mph
Combat Flaps 311 mph
Max static +G's ~22
Max static -G's ~10
Optimal Velocities
Ailerons <230 mph
Rudder <230 mph
Elevators <261 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
4800 m
15748 ft
100% Enginepower 905 hp
WEP Enginepower 1086 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)