Bf 109 G-6

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

Bf 109 G-6 in the Garage.

The Bf 109 G-6 is a Rank IV German fighter with a battle rating of 5.3 (AB) and 4.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Bf 109 G-6 is, at stock, a difficult plane to fly, and needs the upgrades to even be considered an opponent for its adversaries. One upgraded however, it performs decent enough to even the playing field and allows an enjoyable experience.

This variant is played much like its predecessors, so stick to energy fighting. Because of its poor performance, it's imperative to keep you energy state high at all times.

Vehicle characteristics

Tactics

When stock, you should side climb and enter combat with a superior altitude before engaging. Your enemies will render you ineffective if you don't have the height advantage. However, when it's fully upgraded you might omit sideclimbing as the plane should generally get you either at the same altitude or above the opponent. WEP is very effective, so use it to get to an effective altitude in the least amount of time. The engine overheats quite fast, but it also cools down rapidly. Don't be afraid to use WEP if your temperature is yellow or red.

If you're engaging an enemy while you have an energy advantage, you should do everything in your power to keep or regain this advantage while depleting his. The Bf 109 can achieve this through the use of energy traps like rope-a-dopes, and to disengage when a foe avoids your boom. When neither you or the enemy has an advantage, you should avoid headons with the least amount of energy waste. Most of the time the enemy tries to get back on your 6 o clock, which drains his energy much more than yours. This gives you the opportunity to extend, climb, or bait him into an energy trap. Should you however face an enemy with superior altitude or speed, attempt to evade his booms on you or force him to overshoot.

When it comes to armament you have the choice of a 20 or 30mm cannon in the engine, and gun pods of the same calibre. The 20mm gun has good gun characteristics with decent damage and a good ammo count, while the 30mm deals devastating damage but has a low ammo capacity and a very slow shell velocity. The gun pods aren't recommended as they dramatically decrease the plane's performance.

Specific enemies worth noting

Your worst enemies in the Bf-109 G6 are the Spitfires and the P-47D/N/M Thunderbolts. The Spitfire can out-turn you at almost all altitudes below 4000 meters. You have to be really careful when engaging a P-47 with an Altitude advantage against you. the best thing you can do in that case is turn away and keep climbing if the thunderbolt dives on you turn into the head-on, fire a few rounds then use your superior roll rate to do a split-S. If a spitfire engages you DO NOT try to turn with it! if you try to you will have fallen into their trap, your best defense is similar to the tactics employed against the Thunderbolt, split-S and use your roll rate.

Counter-tactics

If you're faced against this plane, try to deplete its energy and force the plane either low or high. At higher altitudes the engine performance is poor at best, and at lower ones the plane loses energy quickly with no fast means to regain it. Avoid headons, as the plane can carry up to 3 30mm guns.

Pros and cons

Pros:

  • Powerful nose-mounted armaments, very accurate
  • Can get a lot of kills with precision aiming
  • Has a researchable 30 mm cannon replacement for close-up approaches
  • Can research 2 types of gun pods for increased firepower
  • Can be equipped with 30mm gunpods, with 3 x 30mm 11.95 kg/s burst mass is insane at 4.7 BR
  • Very good energy retention
  • Very good rate of climb, better than the Bf 109 G-2 from patch 1.53 until now
  • Somewhat stable
  • Somewhat decent maneuverability at low speeds (for a Bf 109)
  • Pilot protection from the rear is good
  • Powerful engine
  • Feels a lot lighter than the Fw 190
  • Features the Stab.III/JG.52 camouflage, which considered to be one of the best and historically accurate camouflage for the 109

Cons:

  • Poor performance without flight performance upgrades
  • Is not really suited for new players
  • Still overheats, although not that often as the F model
  • Gunpods will reduce performance to some degree
  • MK 108 has low ammo count compared to the 20mm
  • MK 108 is has a slow velocity, is very hard to lead
  • 13mm machine guns create bulges in the nose, limiting visibility in the cockpit
  • 13mm machine guns are underpowered

Specifications

Armaments

Offensive armaments

  • A choice between a 20 mm MG 151 or a 30 mm MK 108:
    • 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
    • 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg)
  • 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)

Payloads

  • Without load
  • 4 x 50 kg SC50JA bombs
  • 1 x 250 kg SC250JA bomb
  • 2 x 30 mm MK 108 cannon, wing-mounted (35 rpg = 70 total)
  • 2 x 20 mm MG 151 cannon, wing-mounted (135 rpg = 270 total)
  • 2 x 110 kg Wfr.Gr.21 rockets

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Armour

  • 60 mm Bulletproof glass in front and rear of cockpit.
  • 4-8 mm Steel plates on pilot seat.
  • 10 mm Steel plates around pilot's head.
  • 21 mm Steel plate on rear of fuel tank, with 4 mm plates surrounding it on other sides.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Daimler-Benz DB-605AM 12-cylinder inline
  • Cooling type: Water
  • Max power: 1029 hp (Stock), 1581 hp (Upgraded)
  • Takeoff power: 1535 hp (Stock), 2087 hp (Upgraded)
  • Mass: 720 kg
Name: Daimler-Benz DB-605AM 12-cylinder inline
  • Cooling type: Water
  • Max power: 1014 hp (Stock), 1260 hp (Upgraded)
  • Takeoff power: 1520 hp (Stock), 1766 hp (Upgraded)
  • Mass: 720 kg
Name: Daimler-Benz DB-605AM 12-cylinder inline
  • Cooling type: Water
  • Max power: 1014 hp (Stock), 1260 hp (Upgraded)
  • Takeoff power: 1520 hp (Stock), 1766 hp (Upgraded)
  • Mass: 720 kg

Stats

Stock
  • Max speed: 628 km/h
    • at height: 5,500 m
  • Max altitude: 11,500 m
  • Turn Time: 21.6 s
  • Rate of Climb: 11.3 m/s
  • Takeoff run: 343 m

Upgraded

  • Max speed: 708 km/h
    • at height: 5,500 m
  • Max altitude: 11,500 m
  • Turn Time: 19.2 s
  • Rate of Climb: 32.1 m/s
  • Takeoff run: 343 m
Stock
  • Max speed: 618 km/h
    • at height: 5,500 m
  • Max altitude: 11,500 m
  • Turn Time: 22.1 s
  • Rate of Climb: 14.1 m/s
  • Takeoff run: 343 m

Upgraded

  • Max speed: 668 km/h
    • at height: 5,500 m
  • Max altitude: 11,500 m
  • Turn Time: 20.0 s
  • Rate of Climb: 19.5 m/s
  • Takeoff run: 343 m
Stock
  • Max speed: 618 km/h
    • at height: 5,500 m
  • Max altitude: 11,500 m
  • Turn Time: 22.1 s
  • Rate of Climb: 14.1 m/s
  • Takeoff run: 343 m

Upgraded

  • Max speed: 668 km/h
    • at height: 5,500 m
  • Max altitude: 11,500 m
  • Turn Time: 20.0 s
  • Rate of Climb: 19.5 m/s
  • Takeoff run: 343 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.4
0.8
1.2
1.6
2
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

As before mentioned, the Bf 109 G-6 performs badly in stock conditions with bad flight characteristics (essentially a brick with guns) and armament that is vastly inferior to most other fighters.This changes drastically with upgrades. The Upgrades are listed in the order in which they should be acquired.

  1. 13mm belts (for removing the tracers and getting an idea of where your cannon rounds land)
  2. Radiator
  3. Compressor
  4. 20mm belts (the stock belts are abhorrent with only 25% of glorious Minengeschosse)
  5. Engine
  6. 30mm Modification (Do not equip them just now, the single 30mm is a bit inconsistent)
  7. 30mm belts (for later use)
  8. Engine Injection
  9. Gunpods (depending on which you like more take the 30s or 20s, though generally, the 30s are more sensible since when engaging fighters gun pods are more of a hindrance and the 30s are very useful against bombers)

Afterward get all the Cannon and Machine gun upgrade and the remaining for better flight characteristics, bombs and rockets should be ignored until you researched everything else since they are not very useful.

History of creation and combat usage

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the Bf 109G-6 from live.warthunder.

Additional information (links)

References


Horsepower graphSidebar

Bf 109 Fighters

   A series   
   B series   
   G series   
   K series   
   Z series   

[expand] [collapse] Germany Aircraft [collapse] [expand]

Messerschmitt Fighters
Kurt Tank Fighters
Twin-engine Fighters
   Rank 2   
   Rank 4   
   Rank 5   
Attackers and Dive Bombers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
Bombers
Premium & Gift aircraft
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑


bf-109g-6.png

Icon-country-der.png Bf 109 G-6
Nation Germany
Design Family Messerschmidt Bf 109
Type Fighter
Interceptor
Fighting style Energy Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~2730 kg
Empty Weight + fuel ~3089 kg
Takeoff Weight ~3274 kg
Wing Area ~16 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1275 hp
WEP Duration 21.00 minutes
top speed ~644.00 kph at 5500 m
Climb Rate ~19.54 m/s
Optimal climb velocity ~256.18 kph
Turn Time ~21.40 s
Wing loading (Empty) ~169.00 kg/m²
Characteristics
Empty Weight ~6019 lb
Empty Weight + fuel ~6810 lb
Takeoff Weight ~7218 lb
Wing Area ~174 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1275 hp
WEP Duration 21.00 minutes
Top speed ~400.16 mph at 18045 m
Climb Rate 64.10 ft/s
Optimal climb velocity ~159.18 mph
Turn Time 21.40 s
Wing loading (Empty) ~34.61 lb/ft²
Main Weapons
1 x MG 151/20 200 RPG
2 x MG 131 300 RPG
Payload Option 1
Without load Clean Plane
Payload Option 2
4 x 💣 50 kg SC 50 Bomb
Payload Option 3
1 x 💣 250 kg SC 250 Bomb
Payload Option 4
2 x MK 108 35 RPG
Payload Option 5
2 x MG 151/20 125 RPG
Payload Option 6
2 x 🚀 210mm, 112kg BR 20 rocket
Limits
Max Speed limit 790 kph
Gear lmit 350 kph
Combat Flaps 520 kph
Max static +G's ~18
Max static -G's ~10
Optimal Velocities
Ailerons <390 kph
Rudder <390 kph
Elevators <450 kph
Radiator >250 kph
Limits
Max Speed limit 491 mph
Gear lmit 217 mph
Combat Flaps 323 mph
Max static +G's ~18
Max static -G's ~10
Optimal Velocities
Ailerons <242 mph
Rudder <242 mph
Elevators <280 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
5700 m
18701 ft
100% Enginepower 1270 hp
WEP Enginepower 1689 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)