Difference between pages "Bf 109 G-2/trop" and "D.371 H.S.9"

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{{Specs-Card|code=bf-109g-2}}
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{{Specs-Card|code=d_371_hs9}}
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Bf_109_(Disambiguation)|Bf 109 (Disambiguation)]]''}}
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== Description ==
 
== Description ==
 +
[[File:GargeImage_D371HS9.jpg|420px|thumb|left]]
 +
{{break}}
 
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
[[File:GarageImage Bf109G2trop.jpg ‎|420px|thumb|left]]
+
The '''D.371 HS.9''' is a gift Rank I French fighter with a battle rating of 1.3. It was introduced in [[Update 1.73 "Vive la France"]].
{{break}}
 
The '''Bf 109 G-2/trop''' is a Rank III German fighter with a battle rating of 5.0 (AB), 4.3 (RB), and 4.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
 
 
 
The Bf 109 G-2/trop fulfills many roles in War Thunder: It can be used as a bomber interceptor and as a fighter bomber but where it really shines is the role as a pure fighter. The G-2 should be flown like every Bf 109 in an [[energy fighting]] style. The best climbing speed for the G-2 is 230 km/h (IAS) (alternative 270km/h (IAS) to pull of emergency maneuvers faster) and you should climb from the start with WEP enabled to gain altitude / energy quickly.
 
 
 
The Bf 109 G "Gustav" series-frame was the most mass-produced variant of the 109, powered by the Daimler-Benz DB 605A. The 605 was basically a DB 601 with the cylinder block redesigned to increase displacement from 33.9, to 35.7 liters (~3 liters cubic capacity!) - which resulted in 175 extra HP with no significant change in size. However, the increased equipment led to heavier weight on the Gustav, in fact 10% heavier than the Friedrich. Compared to the much earlier Bf 109B, the Gustav was almost 46% heavier. The new aircraft had begun to reach front-line units by May 1942. In essence, the Bf 109 design had reached its peak. Ideally it needed to be replaced with newer, more modern interceptor designs. However, the troubled Me 209 replacement was still in development and things at the front were beginning to look ominous for Germany. Consequently, the RLM decided to continue to further refine the 109. This would entail to the most common Me 109 variants: 109G-6 and 109G-14.
 
 
 
This is the /trop (=tropical) variant of the "Gustav Zwei". Like the Bf 109 F-4/trop it features engine intake dust filter, a socket for sun-umbrellas and several other accommodations versus particulate matter. While these modification allowed for prolonged service life in harsh environments like the Russian veld and Lybia's desert, it also (marginally) cost top speed and engine performance due increased air resistance and power diversion for the filtered aspirator.
 
  
The Gustav-2 has like the Bf 109 F-4 a very accurate and deadly main armament, which is mainly achieved by the engine mounted MG 151/20 cannon. The MG 151/20 cannon operates at a rate of fire of 750 rounds per minute with a muzzle velocity of 710-785 m/s and is capable to shoot one of the most effective cannon rounds against aircraft: The mighty [[Minengeschoß]] (eng. Mineshell), which contains a 20 g heavy high explosive filler. The Minengeschoß is in game shown as "HEI - High-explosive incendiary shell (minengeschoß)" and rips wings off with only few hits. It is very likely to hit viable parts of aircraft like fuel tanks and cooling systems because of the fuse delay which allows the Minengeschoß to penetrate half through wings before the shell explodes. The MG 17 machine gun operates at a rate of fire of 1150 rpm and was used up to the Bf 109 G-4 at which point they finally upgraded with the bigger MG 131 with a caliber of 13 mm. The MG 17 was derogatorily called by German Luftwaffe pilots "Luftwaffenanklopfgerät" (eng. Airforce-knock-knock-thing) due to the small caliber and damage effect on aircraft.
 
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
Line 23: Line 16:
 
! colspan="8" | ''Stock''
 
! colspan="8" | ''Stock''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,500 m)
+
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 36: Line 29:
 
! RB
 
! RB
 
|-
 
|-
| 653 || 643 || 13,200 || 20.3 || 20.7 || 17.4 || 19.5 || 304
+
| 379 || 372 || 9,000 || ? || ? || 7.7 || 9.7 || 150
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,500 m)
+
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Turn time (seconds)
Line 53: Line 46:
 
! RB
 
! RB
 
|-
 
|-
| ? || ? || 13,200 || ??.? || ??.? || ?.? || ?.? || 304
+
| ? || ? || 9,000 || 20 || 20.6 || ? || ? || 150
 
|-
 
|-
 
|}
 
|}
Line 68: Line 61:
 
! Arrestor gear
 
! Arrestor gear
 
|-
 
|-
| || || || X || X     <!-- ✓ -->
+
| X || X || X || X || X
 
|-
 
|-
 
|}
 
|}
Line 84: Line 77:
 
! -
 
! -
 
|-
 
|-
| 790 || 350 || 520 || ~18 || ~11
+
| 560 || 560 || X || ~12 || ~6
 
|-
 
|-
 
|}
 
|}
Line 97: Line 90:
 
! Radiator<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
|-
| < 390|| < 390 || < 450 || > 250
+
| < 280 || < 360 || < 260 || > 210
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 5,700 m || 1,240 hp || 1,376 hp  
+
| 3,825 m || 880 hp || 1,023 hp  
 
|-
 
|-
 
<!--! colspan="3" | Setting 2
 
<!--! colspan="3" | Setting 2
Line 119: Line 112:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| 4,785 m || 1,800 hp || 2,023 hp  
 
|-
 
|-
 
! colspan="3" | Setting 3
 
! colspan="3" | Setting 3
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| 6,000 m || 1,650 hp || 1,855 hp  
 
|- -->
 
|- -->
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
* 60 mm Bulletproof glass in front of pilot.
+
* No armour plating
* 4-8 mm Steel plates on pilot seat.
+
* No armour glazing
* 10 mm Steel plates around pilot's head.
+
* Open cockpit
* 21 mm Steel plate on rear of fuel tank, with 4 mm plates surrounding it on other sides.
+
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
{{main|MG 151/20 (20 mm)|MG 17 (7.92 mm)}}
+
{{main|Hispano HS.9 (20 mm)}}
  
The Bf 109 G-2/trop is armed with:
+
The D.371 HS.9 is armed with:
  
* 1 x 20 mm MG 151 cannon (200 rpg = 200 total)
+
* 2 x 20 mm [[Hispano HS.9 (20 mm)|HS.9]] cannons (30 rpg = 60 total)
* 2 x 7.92 mm MG 17 machine gun (500 rpg = 1,000 total)
 
  
The two machine guns are in the upper part of the fuselage just in front of the cockpit. The 20 mm cannon is mounted to fire through the propeller shaft and out the propeller hub.
+
Both cannons are mounted in the wing almost centrally in-line with the fuselage. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
 +
<!--=== Suspended armament ===
 +
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
=== Suspended armament ===
+
=== Defensive armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
{{main|MG 151/20 (20 mm)|SC 50JA (50 kg)|SC 250JA (250 kg)}}
 
  
The Bf 109 G-2/trop can be outfitted with external ordnance such as:
 
* Without load
 
* 4 x 50 kg SC50JA bombs
 
* 1 x 250 kg SC250JA bomb
 
* 2 x 20 mm MG 151 cannon, wing-mounted (135 rpg = 270 total)
 
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
 
== Usage in the battles ==
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
[[File:Cockpit_Bf109g2.jpg|thumbnail|A very clear setup with big gauges fitted into the instrument panel. Visibility however is rather dreadful, deflection shots are only possible via ''good feeling'' and rearward sight is non-existent. A step backward from the earlier E-series which will only see improvement with the Erlenhaube like on Bf 109 G-10.]]
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Maintaining speed with this aircraft is a must as a slow D.371 is an easy target. Initial spawning into a map should lead a D.371 pilot to climb and gain altitude. This will give you an advantage over most other pilots upon reaching the combat area as you will select which enemy plane to dive on and attack. With a diving attack, you will gain speed which will allow you to quickly gain on the enemy aircraft fire off a burst of rounds and then climb back up for altitude. If you decide to tail an enemy plane after a dive, you will risk bleeding off your energy. When attacking an enemy plane, attempt to attack when you see the greatest surface area of the fuselage and wings. If tailing a fighter, wait for them to turn or pull-up to expose the most surface area. When turn fighting or looping, utilize your rudder to sharpen your turning ability.  
 
 
'''''Recommended Ammunition Belts'''''<br />
 
Pilots who are really experienced with the aiming and hitting of the MG 151/20, might want to use stealth belts on the MGs and cannons, to avoid being spotted by tracers. Using stealth belts on the machine guns only is also useful for aiming the cannon more easily without the distraction provided by the light machine gun tracers.<br />
 
:{{main|MG 17 (7.92 mm)}}
 
*Air Targets: Universal (AP-T/AP/AI/AP-I)
 
*Ground Targets: Tracer (AP-T)
 
:{{main|MG 151/20 (20 mm)}}
 
*Air Targets: Air Targets (AP-I/HEI/HEI/HEI/HEI/IT) // Consisting of 2/3 Minengeschoße, this belt is very effective against any aircraft.
 
*Ground Targets: Armored Targets (APHE/APHE/APHE/IT)
 
 
 
'''''Fighter:'''''<br>
 
The Bf 109 G-2 was designed as a fighter aircraft and thus excels in the role of it. It reaches its maximal performance with of course no secondary weapons equipped. However, if one 20 mm MG 151/20 is not sufficient, especially against bombers, utilizing two extra MG 151/20 in form of gunpods will noticeably increase firepower at the expense of slight loss in flight performance.
 
 
 
'''''Bomber interceptor:'''''<br>
 
When facing any bombers (e.g. B-25, B-17, Wellington, Yer-2) one should never simply stay behind them and spray the guns all over the bomber. To take out any bomber effectively, the best tactic is to come in with high speed out of a steep angle and focus the guns on just one wing. This will give the bombers' gunners a harder time to ward off the attacker, whilst focusing on only one wing increases greatly the chance of a critical hit, either snapping off a wing or making the bomber uncontrollable. Since it can be quite hard to snap off a wing of a bomber with "only" one MG 151/20, it is highly recommended to make use of the previous mentioned 20 mm MG 151/20 gunpods.
 
 
 
'''''Fighter Bomber:'''''<br>
 
The G-2 can also be used as a fighter bomber. To fulfill this role one has the choice between either one 250 kg bomb or four 50 kg bombs, which are dropped in pairs of two. The 250 kg bomb is quite easily capable of destroying hard ground targets like pill boxes and tanks, while the 50 kg bombs can only crack such targets with a direct hit / detonation on target. Please note that only on rare occasions it is helpful to waste the G-2s fighter capabilities with ground attacking in order to achieve victory in a mission.
 
 
 
'''Arcade Battles''':
 
The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable.
 
The aforementioned gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to ''not'' have equipped the pods for better agility.
 
 
 
Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade.
 
 
 
[[File:FighterImage Bf109G2trop001.jpg|thumbnail|right|Bf 109 landed on map Eastern Europe. M10 tank destroyer for scale in the background.]]
 
'''Realistic Battles/Simulator Battles''':
 
During a dive, red lining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and til you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice.
 
 
 
While in the '''offense''' against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive maneuvers, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turnfighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dog fighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest, and can be further improved with use of combat/take off flaps. The key is situational awareness to realize such opportunities.
 
 
 
As for situations when the Gustav-2 pilot is in the '''defense''' (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire LF. Mk IX (known for its climb rate), (s)he will likely risk head-on engagements.
 
Head-ons are generally a bad idea, because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs of course some experience to hit at these long ranges. [https://youtu.be/MYntUdGexUA?t=72 Example Video]
 
 
 
If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient maneuvers like the [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split-S] and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 barrel roll], when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him.
 
 
 
=====Useful air combat maneuvers=====
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Hammerhead]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=409059 Rope-A-Dope]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398970 High / low Yo-yo]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 Rolling Scissors]
 
* [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split S]
 
* [[Guide_to_manual_engine_controls|Maunal engine control]]
 
* [[Energy fighting|Advanced energy fighting]]
 
* [[Boom and Zoom]]
 
 
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
[[File:FighterImage_Bf109G-2trop002.jpg|thumbnail|left|Default camouflage. Map "Eastern Europe".]]
 
There are a variety of deadly opponents the Bf 109 G-2/trop may face, and one should be very careful when battling such aircraft.
 
 
 
<span style="color:red">&#10029;</span> '''Soviet Aircraft:'''<br />
 
Against [[:Category:USSR aircraft|Soviet aircraft]], one should be careful and climb high at the start of the match, since the majority of Soviet fighters at the G-2's level outperform it in practically every aspect at low altitude, whilst losing lots of performance at medium and high altitudes. The performance of aircraft like the [[La-5FN]] or the [[Yak-3]] starts to drop at 3000 m, whilst the Bf 109 G-2 will do perfectly well at altitudes like 6000m. Climbing to a high altitude is key to success. At these altitudes, the G-2 pilot can Boom & Zoom Soviet fighters as well as turnfight them, the only major concern is not to lose the hard-earned altitude and become a low and slow target. One very exploitable disadvantage of Soviet aircraft is their proneness to crashing at high speeds. Either offensively or defensively, the Bf 109 G-2/trop can dive faster than all of its Soviet opponents, since it will not crash from over-speed at any less than 800 km/h (IAS), whilst most Soviet fighters struggle to reach 720 km/h (IAS). If in disadvantage at low altitude and the situation does not allow to dive away, G-2 pilots should try to lead their six towards teammates and/or friendly AAA.
 
 
 
<span style="color:blue">&#10026;</span> '''USAF Aircraft:'''<br />
 
Fighting against [[:Category:USA aircraft|American aircraft]] is a very interesting experience. First, fighters like the F4U-1c Corsair, the P-51D-5 Mustang and the P-47D-25 Thunderbolt are better divers by far than the Bf 109 G-2, reaching higher speeds, maneuvering better at high speed, and also much more efficient in high-speed climbs, excelling at the fighting style known as [[Boom and Zoom]]. Therefore, the G-2 pilot must exploit other advantages of the plane, namely its good horizontal maneuverability at speeds from 350 km/h to 450 km/h (IAS) and its impressive rate of climb and acceleration thanks to a very favourable power-to-weight ratio. Meanwhile, the majority of American fighters are heavy and can neither turn well nor climb well (in a sustained climb). The priority against American fighters should be to gain an energy advantage. If these are fast, then trying to beat them in a climb is not really an option, so engaging in tight, speed-costly maneuvers is the best choice, in order to leave the enemy at a speed where they can be out-climbed. At this point, the Bf 109 pilot can either climb to gain an advantage or continue maneuvering aggressively in order to get the guns on the target and shoot it down. In situations of numerical inferiority, patience is important - climbing to gain an advantage is more advisable than obsessing with getting an immediate kill. There are of course some American aircraft against which the Gustav pilot will have no particular advantage in regards to climb rate and acceleration, such as the Kingcobra or the XP-50. If the pilot has no energy advantage on these aircraft, lining up for a shot is a difficult task.
 
 
 
<span style="color:darkblue">&#9812;</span> '''British Aircraft:'''<br />
 
As for British planes, the Spitfires will out-turn the Bf-109 G-2/trop horizontally with ease. Never forget to climb, it is often the 109s only constant advantage. The biggest British threat found on a regular base is the [[Typhoon Mk Ib|Typhoon Mk 1b]]. This fighter mounts 4 x 20 mm cannons whilst having a decent climb rate, very good dive capabilities and sufficient turn rates. The best bet to counter this aircraft is in maneuvers which rely on the roll rate of a plane (e.g. [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 rolling scissors]), simply because the Typhoons roll rate is appalling. An even bigger threat but thankfully only fighting rarely the G-2 is the Spitfire LF Mk IX. This fighter outperforms the G-2 in almost every aspect and should be always number one priority to take down.
 
 
 
<span style="color:pink">&#10049;</span> '''Japanese Aircraft:'''<br />
 
Japanese A6M and Ki-43 fighters turn horizontally even better than the Spitfires and are overall very maneuverable. Never engage these fighters in a dog fight. Rely on the 109s superior speed and high altitude performance instead. A big threat for the G-2 are the J2M3 and Ki-84 fighters, both climb and accelerate very good. However the J2M3 performs poor at high speeds (compression) unlike the Ki-84 which is a great diver. But you can beat both in a horizontally turn fight.
 
 
 
<span style="color:grey">&#10009;</span> '''German Aircraft:'''<br />
 
The German FW190 is an excellent diver with also excellent maximum speeds and roll rates, but an awful horizontal turner and an average climber compared to the Bf 109 G-2. Engaging the Fw 190 horizontally is often the easiest way to win a dog fight. If you meet another Bf 109 focus it and avoid to lose the energy advantage.
 
  
 
===Manual Engine Control===
 
===Manual Engine Control===
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! Type  
 
! Type  
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable
 +
|-
 
|-
 
|-
 
|}
 
|}
  
 
===Modules===
 
===Modules===
{| class="wikitable"
+
As a gift vehicle, this aircraft comes fully modified.
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage Repair, Radiator
 
|
 
| Offensive 7 mm, ETC 50/VIIId
 
|-
 
| II
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
|-
 
| III
 
| Wing Repair, Engine
 
|
 
| Offensive 20 mm, ETC 500/IXb I
 
|-
 
| IV
 
| Engine Injection
 
| Cover
 
| New 20 mm Cannon, R6 Modification
 
|-
 
|}
 
 
 
It is recommended to unlock all flight performance and survivabilty modules at first, with exception of the weaponry module "Offensive 20 mm". Unlock this upgrade as soon as you can, because it gains access to the "Air Targets" ammo belt, which provides significantly larger damage effects than the default belt.
 
 
 
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
* Excellent rate of climb
+
* Very maneuverable
* Very effective armament
+
* Roll rate is above average
* Strongest thrust/mass ratio of all Bf 109s in War Thunder
+
* Adequate climb rate for a rank I fighter
* Good acceleration and roll rate
+
* A smaller target compared to most biplanes
* Not easy to rip your wings off (important for RB & SB)
+
* 2 x 20 mm Hispano cannon
* High agility at moderate speeds (350-450 km/h)
+
* Effective against bombers
* Fulfills many roles in War Thunder
+
* Use stealth belt against biplanes with devastating results
  
 
'''Cons:'''
 
'''Cons:'''
* Inferior horizontal turn rate compared to most opponents at low speeds
+
* Most rivals are faster at this point
* High maneuverability often lures inexperienced users of this aircraft to engage in turn fights
+
* Out-turned by biplanes
* Bad high speed performance (locks up early)
+
* Continuous firing of cannons results in aircraft pulling up
* Bad cockpit visibility (important for SB)
+
* Weak structure
* Only able to trim elevator (important for SB)
 
* Can not handle damage like every small aircraft
 
* Can be ineffective when stock
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
The Bf 109 is a single-seat monoplane, fighter which was the back bone of the German airforce; before and during WWII. It was designed, by Wilhelm Emil Messerschmitt; in the year 1934 and was continuously improved until 1945. The German Luftwaffe used in such roles as: a fighter; interceptor; high-altitude interceptor; fighter-bomber and reconnaissance aircraft. It is also, one of the most produced fighter aircraft; with around 34,000 built from 1936 to April 1945.
 
 
 
The Bf 109 G "Gustav" series-frame was the most mass-produced variant of the 109, powered by the Daimler-Benz DB 605A. The 605 was basically a DB 601 with the cylinder block redesigned to increase displacement from 33.9, to 35.7 liters (~3 liters cubic capacity!) - which resulted in 175 extra HP with no significant change in size.
 
 
 
However, the increased equipment led to heavier weight on the Gustav, in fact 10% heavier than the [[Bf 109 F-4|Friedrich]]. Compared to the much earlier [[Bf.109B-1_Late|Bf 109B]], the Gustav was almost 46% heavier. The new aircraft had begun to reach front-line units by May 1942. In essence, the Bf 109 design had reached its peak...
 
 
 
Ideally it needed to be replaced with newer, more modern interceptor designs. However, the troubled Me 209 replacement was still in development and things at the front were beginning to look ominous for Germany. Consequently, the Reichsluftfahrtministerium decided to continue to further refine the 109. This would entail to the most common Me 109 variants: [[Bf 109 G-6|109G-6]] and [[Bf 109 G-14|109G-14]].
 
 
 
The production of the Bf 109 Gustav-2 started in spring 1942 and was the first Bf 109 to arrive combat units with the new DB 605 A engine. The suffix /trop means that this 109 has a special filter mounted to prevent damaging the engine from sand and other particles, which allowed combat use in tropical areas like deserts.The german Luftwaffe used this version in Africa. The famous german fighter ace Hans-Joachim Marseille died due to a technical defect in his Bf 109 G-2/trop "Yellow 14".
 
  
 
== Media ==
 
== Media ==
 
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
* [https://www.youtube.com/watch?v=sYXB68AJFtE Doube kill video]
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[https://warthunder.com/en/news/5048-development-dewoitine-d-371-aerial-trickster-en War Thunder News - October 11, 2017 - Dewoitine D.371: Aerial Trickster]
 
 
== Screenshots and fan art ==
 
===Camouflages and skins===
 
[http://live.warthunder.com/feed/camouflages/?q=%23bf109g2 Skins for the Bf 109 G-2/trop on WT:Live]
 
  
 
== Read also ==
 
== Read also ==
Line 330: Line 205:
  
 
== Sources ==
 
== Sources ==
<!--''Paste links to sources and external resources, such as:''-->
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''Paste links to sources and external resources, such as:''
''German'':
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* ''topic on the official game forum;''
* [http://www.messerschmitt-bf109.de/web.php?lang=de&auth=e&name=version_display&auswahl_uv=79&auswahl_hv=1&versionscategory=9 Falcon's Messerschmitt Bf 109 Hangar: 109G-2]
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* ''page on aircraft encyclopedia;''
* [http://www.messerschmitt-bf109.de/web.php?lang=de&auth=e&name=version_display&auswahl_uv=81&auswahl_hv=1&versionscategory=9 Falcon's Messerschmitt Bf 109 Hangar: 109G-2/trop]
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* ''other literature.''
* [http://de.wikipedia.org/wiki/Messerschmitt_Bf_109#Bf_109_G Wikipedia.de "Bf 109 G" section]
 
* [http://de.wikipedia.org/wiki/Minenmunition Wikipedia.de German Minenmunition]
 
''English'':
 
* [http://en.wikipedia.org/wiki/Messerschmitt_Bf_109_variants#G-1.2C_G-2  Wikipedia.en "Bf 109 G" section]
 
* [http://en.wikipedia.org/wiki/Hans-Joachim_Marseille#Death Wikipedia.en "Hans-Joachim Marseille - Death" section]
 
* [https://docs.google.com/spreadsheets/d/1dlas6VQPcpgoU0bB-Fd0FteJhOEUnl0Hwen665S1HsM/edit#gid=0 Flight data -  google docs spreadsheet]
 
* [http://forum.warthunder.com/index.php?/topic/155556-data-sheet-bf-109-g-2/ War Thunder Flight model data sheet for the 109G-2 (non tropical variant!)]
 
* [http://www.wwiiaircraftperformance.org/me109/me-109g2-trop.html www.wwiiaircraftperformance.org: Me 109G2/trop]
 
  
{{Germany fighters}}
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{{French fighters}}

Revision as of 05:28, 4 January 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
D.371 H.S.9
d_371_hs9.png
D.371 H.S.9
AB RB SB
1.7 1.3 1.3
Show in game

Description

GarageImage D.371 H.S.9.jpg


The D.371 HS.9 is a gift Rank I French fighter with a battle rating of 1.3. It was introduced in Update 1.73 "Vive la France".

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 3,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
379 372 9,000  ?  ? 7.7 9.7 150
Upgraded
Max Speed
(km/h at 5,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 9,000 20 20.6  ?  ? 150

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
560 560 X ~12 ~6
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 280 < 360 < 260 > 210
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
3,825 m 880 hp 1,023 hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Open cockpit
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)

Armaments

Offensive armament

Main article: Hispano HS.9 (20 mm)

The D.371 HS.9 is armed with:

  • 2 x 20 mm HS.9 cannons (30 rpg = 60 total)

Both cannons are mounted in the wing almost centrally in-line with the fuselage. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.

Usage in the battles

Maintaining speed with this aircraft is a must as a slow D.371 is an easy target. Initial spawning into a map should lead a D.371 pilot to climb and gain altitude. This will give you an advantage over most other pilots upon reaching the combat area as you will select which enemy plane to dive on and attack. With a diving attack, you will gain speed which will allow you to quickly gain on the enemy aircraft fire off a burst of rounds and then climb back up for altitude. If you decide to tail an enemy plane after a dive, you will risk bleeding off your energy. When attacking an enemy plane, attempt to attack when you see the greatest surface area of the fuselage and wings. If tailing a fighter, wait for them to turn or pull-up to expose the most surface area. When turn fighting or looping, utilize your rudder to sharpen your turning ability.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Automatic pitch
Controllable Not controllable Combined Controllable Not controllable

Modules

As a gift vehicle, this aircraft comes fully modified.

Pros and cons

Pros:

  • Very maneuverable
  • Roll rate is above average
  • Adequate climb rate for a rank I fighter
  • A smaller target compared to most biplanes
  • 2 x 20 mm Hispano cannon
  • Effective against bombers
  • Use stealth belt against biplanes with devastating results

Cons:

  • Most rivals are faster at this point
  • Out-turned by biplanes
  • Continuous firing of cannons results in aircraft pulling up
  • Weak structure

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

War Thunder News - October 11, 2017 - Dewoitine D.371: Aerial Trickster

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900