B-57A Canberra

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

B-57A Canberra in the Garage.

The B-57A Canberra is a Rank V American jet bomber with a battle rating of 7.7. It was introduced in Update 1.43.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

The B-57A is an unarmed plane so survivability depends on the speed. Luckily the two Wright Aeronautical J65 turbojet engines provides enough thrust to out-speed many fighters. Maximum speed is 950 km/h for a fully upgraded variant and 902 km/h for a stock variant. As was mentioned maneuverability is the key, but be aware of pulling your nose down, because the airframe can survive only -6G. However +12G is almost unreachable value for the vast majority of your opponents. These attributes allows to do very sharp and high-G turns. Bomb-load is adequate. Of course it´s not a B-29, but 9x500 lb bombs or 6x1000 lb bombs can do a really nice job.

Tactics

As for the B-57A have 2 powerful jet engine and no guns. The tactic for this bomber is simple. Start your game at the air and dive. You will gain speed while you are diving. Hold the speed until you destroyed the your target. After that, pull your head up to 60 degree. Climb to 10000-16000ft.

The 1000lbs are lovely base-destroyers, 4x1000 lb bombs are enough for a single bombing-point in RB and SB, for a AB you need more bombs, a whole bomb-load is usually enough to destroy a bombing-point. In AB I recommend to fly high as it is possible, in danger you can always use your top-speed to run away. In a RB mode is very important to communicate with a team. Don´t be afraid of using a chat window, just write which one base you are heading. This can avoid a situation, when multiple bombers are going to bomb the same target. If you are alone bomber in yours team (or something went wrong), count that you are able to destroy 3 bases in 2 runs(With the 1000lb bombs, 3 bases in 3 runs with the stock payload).

The 500lbs (stock bomb-load) is also a great possibility. Use these if you want to kill some land-targets as are tanks, destroyers or pillboxes. For all tanks and pillboxes you need only 1x500 lb bomb, a single bomb can be used also for a destroyers. In AB I wouldn't use ground-target bombing, but if you want to, keep eye on your speed value. Be prepared for enemies with a tunnel-vision (a condition, when the player focuses only on a single goal - shut down). However RB are awesome for ground-units kill-farming. Try to be accurate. To do so, it´s recommended to fly in the same line as is the targets move. Pre-aim slightly to track the future position of the ground unit.

Try to fly low to increase a hit-change (but not to low, bombs splash damage could blow you up - 400m over the target is optimal). However be aware, the faster are you going the less accurate the aiming cross is. You need to compensate this. Just practicing can show you how to do it. To maximize exp and lion income attack big pillboxes (not moving target = easier to hit) or destroyers. TIP: To combine tactical awareness and accurate bombing try the boom and zoom tactic. Copy the line of ships movement, drop to 500 -400 meters (enjoy your highest speed), bomb the target, pull into almost vertical flight (70% angle), reach 2500-3000 meters, turn back, and dive on the target again. Keep in mind, that B-57 is not a dive bomber, so level the plane quickly. Also be aware of -6G limit, just don't push the nose down aggressively.

To survive on the battlefield try to keep out of fighters radius. But if the enemy finds you and is prepared to kill you, try these tips:

  1. Enemy is BnZ on you - let him come, prepare for a sharp turn, using your +12G resistance. Turn, when the enemy is within a 1km radius, almost no one can follow you in such a unexpected maneuver. It will buy you time, but try to disappear as soon as possible.
  2. Fighter on your 6 - only reaching the top-speed can save you. Only Mig-15s and Venoms (+ Sea Meteors in dive) can catch you. Find the clouds to shake them off. Don´t try to climb if any bomb is left in the bomb bay.
  3. Going to land, X enemy fighter is over the AF (airfield) - You have no chance to land. You can use the in-game chat to call for help, or grab things into your own hands. Be a bait, let the enemy to fly on your 6 (of course in big enough distance) and BnZ over the AF. AA may shoot down the enemy. Keep calm and watch your speed, don´t let him catch you.
  4. The last plane in the team - if you left alone (out of bombs) and enemies are circling over the AF, go high as possible. But please, don´t restrain, if you don´t have ground-unit superiority.
  5. When the enemy plane/planes are landed - go and drop bombs on it.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Fast for its battle rating
  • Decent acceleration
  • Maneuvers well
  • Powerful air brakes

Cons:

  • Unarmed
  • Medium payload
  • No gunners
  • Wing can be easily destroyed in dives
  • Aircraft overheats at low altitudes

Specifications

Armaments

Offensive armaments

  • N/A

Payloads

  • 9 x 500 lbs AN-M64A1 bombs
  • 6 x 1,000 lbs AN-M65A1 Fin M129 bombs

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright J65-W-5 jet x2
  • Takeoff thrust: 3104 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 900 kg
Name: Wright J65-W-5 jet x2
  • Takeoff thrust: 3072.2 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 900 kg
Name: Wright J65-W-5 jet x2
  • Takeoff thrust: 3072.2 kgf (Stock), ____ kgf (Upgraded)
  • Mass: 900 kg

Stats

Stock
  • Max speed: 926 km/h
    • at height: at sea level
  • Max altitude: 13,716 m
  • Turn Time: 59.2 s
  • Rate of Climb: 25.4 m/s
  • Takeoff run: 850 m

Upgraded

  • Max speed: 950 km/h
    • at height: at sea level
  • Max altitude: 13,716 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 850 m
Stock
  • Max speed: 903 km/h
    • at height: at sea level
  • Max altitude: 13,716 m
  • Turn Time: 59.9 s
  • Rate of Climb: 23.1 m/s
  • Takeoff run: 850 m

Upgraded

  • Max speed: ___ km/h
    • at height: at sea level
  • Max altitude: 13,716 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 850 m
Stock
  • Max speed: 903 km/h
    • at height: at sea level
  • Max altitude: 13,716 m
  • Turn Time: 59.9 s
  • Rate of Climb: 23.1 m/s
  • Takeoff run: 850 m

Upgraded

  • Max speed: ___ km/h
    • at height: at sea level
  • Max altitude: 13,716 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 850 m

Performance

Horsepower graph

Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
1.74
3.48
5.22
6.96
8.7
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Thrust graph
1110
1330
1540
1760
1970
2190
2400
2620
2830
3050
3270
0
1.2
2.4
3.7
4.9
6.1
7.3
8.5
9.8
11
12.2
0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
Speed in 100kph
Altitude in 1000km


Modules and improvements

History of creation and combat usage

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the Canberra series from live.warthunder.com. The B-57A and Canberra B Mk.II can use the same skins.

Additional information (links)

References


Horsepower graphSidebarThrust

[expand] [collapse] USA Aircraft [collapse] [expand]

USAAF / USAF Fighters
US Navy Fighters
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
USAAF / USAF / USN Attackers & Dive bombers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
USAAF / USAF / USN Bombers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
  • B-57A
Premium & Gift aircraft
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

b-57.png

Icon-country-usa.png B-57A Canberra
Nation USA
Type Medium Tactical Bomber
Jet Bombers

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~11200 kg
Empty Weight + fuel ~17816 kg
Takeoff Weight ~24947 kg
Wing Area ~89 m²
# Flap Positions 3
Number of Engines 2
Air Breaks yes
Arrestor Gear no
Statistics
Thrust per Engine 3265 kN
WEP Duration infinite
Climb Rate ~32.00 m/s
Turn Time ~58.00 s
Wing loading (Empty) ~126.00 kg/m²
Characteristics
Empty Weight ~24692 lb
Empty Weight + fuel ~39278 lb
Takeoff Weight ~54999 lb
Wing Area ~956 ft²
# Flap Positions 3
Number of Engines 2
Air Breaks yes
Arrestor Gear no
Statistics
Thrust per Engine 3265 kN
WEP Duration infinite
Climb Rate 104.99 ft/s
Turn Time 58.00 s
Wing loading (Empty) ~25.81 lb/ft²
Main Weapons
Payload Option 1
9 x 💣 500 lbs Bomb
Payload Option 2
6 x 💣 1000 lbs AN-M65 Bomb
Limits
Max Speed limit 990 kph
Gear lmit 450 kph
Max static +G's ~3
Max static -G's ~2
Optimal Velocities
Ailerons <561 kph
Rudder <523 kph
Elevators <570 kph
Radiator >250 kph
Limits
Max Speed limit 615 mph
Gear lmit 280 mph
Max static +G's ~3
Max static -G's ~2
Optimal Velocities
Ailerons <348 mph
Rudder <325 mph
Elevators <354 mph
Radiator >155 mph
Manual Control
Mixer is not controllable
Pitch is not controllable
no automatic pitch
Radiator is not controllable
Supercharger is not controllable
Turbocharger is not controllable
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.55)