B-24D-25CO Liberator

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The B-24D Liberator in the Garage.

The B-24D-25-CO Liberator is a Rank IV American bomber with a battle rating of 5.7 (AB) and 6.0 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

When a fellow pilot gets his/her hands on this heavy bomber, they must first take note that this plane is NOT invincible, neither is it the easiest the use. Players should not be deceived by the numerous turrets protecting this plane as there are many players out there who believe that they can fight their way out of a scrap without being shot down. The initial phase to begin when flying the B-24D is to create a secure flight path that will ensure minimal contact with the enemy. Once this task is complete, be ready for a long flight to your objective and remain vigilant during your entire flight, especially during cloudy weather. A major flaw that this bomber features is the lack of protection for the cockpit, leaving the pilots completely vulnerable to incoming fire. Due to this, many players experience moments of swift and instant deaths. The only way to counteract this flaw is to remain on guard and practice your gunnery skills, this will increase your chances of survival by at least 40% if done correctly. The main foes that bomber pilots will face when flying this plane are fighters that are capable of high-altitude combat such as the Ta 152 H-1 and the Yak-3. During combat with such fighters, it is highly discouraged to perform evasive maneuvers against your attackers since the B-24D is not designed to execute such moves. Instead, the pilot must remain calm and take advantage of the devastating armament the bomber features as well as keeping the bomber at level flight. No movement means you are giving your AI gunners and yourself a better aim and an increased chance to critically damage or possibly eliminate your attacker. The B-24D can somewhat perform low-level bombing runs with mediocre performance, but it is not recommended. If still alive, proceed with your objective and return back to your friendly airfield. Also, take note that you won't always survive a game with the B-24D as there will be someone who will manage to bring you down.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

When going up against the B-24D, it is very important that the attacker must never underestimate the sheer defensive power this bomber holds. If not careful, your plane will either become critically damaged or a ball of fire from only a few hits from the 12.7mm M2 Browning MGs. The number one rule when fighting a bomber is to NEVER engage it in front or the back; this applies heavily when engaging the B-24D since you will have 6 machine guns facing you. The best way to attack this bomber is from above or the sides. Attacking from below is highly discouraged since you will be forced to pull up in order to engage and end up above the bomber where 4 machine guns will be facing you automatically. BnZ tactics are highly recommended since it allows you to evade machine gun fire and be on the constant move at high speeds. When engaging the B-24D, you must always keep your momentum and never stall or bleed your speed. Losing speed means you are an easier target to hit, which means you are an easier target to shoot down. Aiming at the engines will also stress your opponent as it will cause the bomber to lose speed rapidly or even better, catch fire. If you wish for an easy kill without wasting precious time, it is recommended to aim for the bomber's wings. Damaging the wings of the plane will cause it to tilt to one side or snap. The last thing a player should take note is the plane they plane they are flying. As bad as it sounds, a Japanese plane is more likely to be brought down than a German plane due to the difference in armor, it is better to bring an aircraft with some form of protection rather than a plane with no protection, this will determine your chances of survival by a great amount.

Pros and cons

Pros:

  • Heavy defensive armament
  • Tough and resilient to incoming fire
  • Decent payload
  • Overall better flight performance than the B-17

Cons:

  • Slow speed
  • Big target for fighters and AI AAA defenses
  • Lower viability chance compared to other heavy bombers
  • Ball turret (Belly gunner) is non retractable in-game, risk of crew death upon take off

Specifications

A Liberator flies away from a destroyed aircraft carrier at low altitude.

Armaments

Defensive armaments

  • 2 x 12.7 mm M2 Browning machine gun, dorsal turret (200 rpg = 400 total)
  • 2 x 12.7 mm M2 Browning machine gun, ventral turret (275 rpg = 550 total)
  • 2 x 12.7 mm M2 Browning machine gun, tail turret (400 rpg = 800 total)
  • 1 x 12.7 mm M2 Browning machine gun, 2 x beam turret (250 rpg = 500 total)
  • 3 x 12.7 mm M2 Browning machine gun, nose turret (300 rpg = 900 total)

M2_Turret

M2_Turret

M2 Browning Turret

Pros

Cons


Payloads

  • 8 x 500 lb AN-M64A1 bombs
  • 20 x 100 lb AN-M30A1 bombs
  • 12 x 500 lb AN-M64A1 bombs
  • 8 x 1000 lb AN-M65A1 bombs

bombs

bombs

Bombs

nation Mass name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Germany ✙ 1000kg sc1000 450 33 360.4 30m 250mm 94.4 150m 15mm
Germany ✙ 250kg sc250 285 16.9 6.3 10m 100mm 111 80m 12mm
Germany ✙ 50kg sc50 152 4.3 0 3m 35mm 51.3 40m 10mm
Germany ✙ 500kg sc500 392 23.7 100 25m 160mm 100 120m 15mm
Germany ✙ 10kg sd10a 152 0.8 0.3 5m 8mm 0 15m 5mm
Germany ✙ 10kg sd 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Japan ❁ 250kg mod25mark2 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 500kg mod50mark2 392 23.7 100 25m 160mm 100 120m 15mm
Japan ❁ 800kg mod80mark1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Japan ❁ 250kg type92mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 500kg type92mod50 392 23.7 100 25m 160mm 100 120m 15mm
Japan ❁ 100kg type94mod10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
Japan ❁ 50kg type94mod5 152 4.3 0 3m 35mm 51.3 40m 10mm
Japan ❁ 60kg type97mod6 152 4.3 0 3m 35mm 51.3 40m 10mm
Japan ❁ 250kg type98mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 800kg type99mod25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Japan ❁ 800kg type99mod80 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USSR ✭ 100kg fab100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
USSR ✭ 1000kg fab1000 450 33 360.4 30m 250mm 94.4 150m 15mm
USSR ✭ 250kg fab250 285 16.9 6.3 10m 100mm 111 80m 12mm
USSR ✭ 50kg fab50 152 4.3 0 3m 35mm 51.3 40m 10mm
USSR ✭ 500kg fab500 392 23.7 100 25m 160mm 100 120m 15mm
USSR ✭ 1500kg fab 1500m 46 450 33 2452.7 70m 450mm 94.4 150m 15mm
USSR ✭ 3000kg fab 3000m 46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Britain ♚ 453kg 1000lbs gp 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 453kg 1000lbs gp mk1 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 453kg 1000lbs mc mk1 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 113.4kg 250lbs 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 113.4kg 250lbs 43 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 113.4kg 250lbs late 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm
Britain ♚ 226.8kg 500lbs 43 285 16.9 15.7 16m 100mm 111 80m 12mm
Britain ♚ 1815kg mk2 cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
USA ✪ 453.6kg 1000lb anm65 cone 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 453.6kg 1000lb anm65a1 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 453.6kg 1000lbs 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 45.4kg 100lb anm30 152 4.3 1 8m 50mm 51.3 40m 10mm
USA ✪ 45.4kg 100lbs 152 4.3 1 8m 50mm 51.3 40m 10mm
USA ✪ 907.2kg 2000lbs 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USA ✪ 907.2kg 2000lbs anm66 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USA ✪ 113.4kg 250lb anm57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
USA ✪ 226.8kg 500lb anm64a1 285 16.9 15.7 16m 100mm 111 80m 12mm
USA ✪ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Pratt & Whitney R1830-65 14-cylinder radial x4
  • Cooling type: Air
  • Max power: 1018 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1107 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg
Name: Pratt & Whitney R1830-65 14-cylinder radial x4
  • Cooling type: Air
  • Max power: 1007 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1097 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg
Name: Pratt & Whitney R1830-65 14-cylinder radial x4
  • Cooling type: Air
  • Max power: 1007 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1097 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg

Stats

Stock
  • Max speed: 472 km/h
    • at height: 7,620 m
  • Max altitude: 9,754 m
  • Turn Time: 39.6 s
  • Rate of Climb: 2.0 m/s
  • Takeoff run: 820 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,620 m
  • Max altitude: 9,754 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 820 m
Stock
  • Max speed: 464 km/h
    • at height: 7,620 m
  • Max altitude: 9,754 m
  • Turn Time: 40.3 s
  • Rate of Climb: 2.9 m/s
  • Takeoff run: 820 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,620 m
  • Max altitude: 9,754 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 820 m
Stock
  • Max speed: 464 km/h
    • at height: 7,620 m
  • Max altitude: 9,754 m
  • Turn Time: 40.3 s
  • Rate of Climb: 2.9 m/s
  • Takeoff run: 820 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,620 m
  • Max altitude: 9,754 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 820 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1.2
2.4
3.6
4.8
6
7.2
8.4
9.6
10.8
12
0
0.96
1.92
2.88
3.84
4.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

The B-24 was produced in several variants to fulfill operational and training needs. More Liberators were eventually built then any other US Warplane during World War II. The first B-24 prototype flew in December of 1943 named "XB-24". The aircraft was designed around the "Davis" wing, a long, thing, large area structure mounted high on the fuselage. The long wing span gave the B-24 excellent high altitude performance and allowed it to extend its range. The twin bomb-bays were called "roller shutter" doors. The doors rolled up into the aircraft. The purpose of this design was to reduce the drag while the bomb bay doors are open. The bomb-load was stored vertically with a catwalk down the middle, this gave crews easy access to the rear of the fuselage. The Liberator was powered by four 1,200 HP Pratt & Whitney R-1830 engines. The aircraft also included a twin tail design and tricycle landing gear.

The B-24 made its operational debut in June of 1942. It was tasked with long-range raids on the Germany's Romanian oilfields. The B-24 is commonly remembered for its service with the Eight Air Force but it filled a desperate roll for the navy as a long-range patrol aircraft. After huge losses of allied shipping the Navy was granted access to Liberators. These aircraft were operated under the designation PB4Y. They were equipped with air to surface radar and depth charges. The B-24 also quickly replaced the B-17 in the Pacific theater due to its long range capabilities. The B-24 was used to bring havoc to Japanese land installations and naval vessels. Liberators stayed in service until 1951, they were replaced by the Privateer.

The B-24 is often unfairly compared to the B-17. The B-24 was newer, more efficient, and much more versatile then Boeing's design. The B-24 saw action on all fronts, its most valuable work may have been against U-boats. The aircraft also saw work as a cargo plane, tanker, patrol, and reconnaissance. Even some were armed with additional guns as escorts. The B-24 was not as popular with it's crews as the B-17. The B-24 was known to catch fire in battle easier and at times was known to suffer from hydraulic problems.

Ingame description

The Consolidated B-24D “Liberator” heavy bomber was created as a part of “Project A,” a program launched to enhance the USA’s industrial capacity to meet the needs of the Air Force. The contract for the aircraft, which was to be an improved B-17, was received by Consolidated in March of 1939, with a prototype required by the end of the year. The prototype was finished and made its first flight just two days before the deadline on December 29.


The new aircraft, although more difficult to control, was superior to the B-17 in range, operational ceiling, and maximum speed. In addition, it could carry a significantly larger bomb load (up to 3629 kg), which largely determined its application: the first models delivered to England were mainly used for coastal protection from German submarines.

The first successful modification of the aircraft was the B-24D, which was mass-produced from 1940 to 1942. This model had four 1200 hp engines, and its armament was modified over time, based on pilot feedback. Eventually, it was equipped with eleven 12.7mm machine guns (three in the nose, two remote-controlled guns in the dorsal turret, two in the ventral ball turret, one machine gun in each side window, and two machine guns in the tail turret).

The B-24 was the most mass-produced Allied bomber in World War II - all in all, 18,482 B-24s were produced, 2,696 of which were B-24Ds. These bombers were made in several factories. The factory which produced the most was the Henry Ford plant in Willow Run, which in 1944 released a B-24 every hour, 650 planes per month.

The B-24 was actively used in the Pacific and European theaters of war.

Screenshots and fan art

Skins and camouflages for the B-24D Liberator from live.warthunder.com.

Images

Collings Foundation B-24J "Witchcraft"

Additional information (links)

References


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b_24d.png

B-24D-25-CO
Nation USA
Type Heavy Strategic Bomber
Fighting style Ground Attack
Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~15032 kg
Empty Weight + fuel ~16787 kg
Takeoff Weight ~25401 kg
Wing Area ~97 m²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1100 hp
WEP Duration infinite
top speed ~487.80 kph at 7620 m
Climb Rate ~4.61 m/s
Optimal climb velocity ~218.47 kph
Turn Time ~43.71 s
Wing loading (Empty) ~154.00 kg/m²
Characteristics
Empty Weight ~33139 lb
Empty Weight + fuel ~37009 lb
Takeoff Weight ~56000 lb
Wing Area ~1048 ft²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1100 hp
WEP Duration infinite
Top speed ~303.10 mph at 25000 m
Climb Rate 15.12 ft/s
Optimal climb velocity ~135.75 mph
Turn Time 43.71 s
Wing loading (Empty) ~31.54 lb/ft²
Main Weapons
2 x M2 Browning 200 RPG
2 x M2 Browning 250 RPG
2 x M2 Browning 275 RPG
3 x M2 Browning 300 RPG
2 x M2 Browning 400 RPG
Payload Option 1
8 x 💣 500 lbs Bomb
Payload Option 2
20 x 💣 100 lbs AN-M30 Bomb
Payload Option 3
12 x 💣 500 lbs Bomb
Payload Option 4
8 x 💣 1000 lbs AN-M65A1 Bomb
Limits
Max Speed limit 570 kph
Gear lmit 450 kph
Combat Flaps 520 kph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <280 kph
Rudder <320 kph
Elevators <290 kph
Radiator >200 kph
Limits
Max Speed limit 354 mph
Gear lmit 280 mph
Combat Flaps 323 mph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <174 mph
Rudder <199 mph
Elevators <180 mph
Radiator >124 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
6620 m
21719 ft
100% Enginepower 4400 hp
WEP Enginepower 4752 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)