B-17G-60-VE Flying Fortress

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The B-17G Flying Fortress in the Garage.

The B-17G-60-VE Flying Fortress is a Rank IV American bomber with a battle rating of 6.0 (AB/RB) and 6.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The B-17G Flying Fortress, as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Despite its large bomb-load, it is not recommended to target moving ground targets, such as tank formations. This due to the inaccuracy of bombs being released at high altitude. When using the B-17G, it is always best to group up with others in a wedge-like formation for optimal defense. The higher you climb the harder of a target you will become. A few fighter escorts, such as a squadron of P-51 Mustangs would ensure the survival of friendly bombers. Survival is an utmost importance to be remembered when using this plane. While you may miss one target, you can always make another pass once you reload and repair.

Vehicle characteristics

Tactics

When facing fighters and interceptors in Realistic Battles, it is best to use Omni-purpose or Armour-piercing/Ground Target ammunition belts for the 12.7 mm M2 Browning machine guns. These ammunition belts are effective at tearing through the engine block and hopefully resulting in an internal engine fire. You maybe also able to score a pilot kill on your opponent.

Specific enemies worth noting

B-17s are notoriously hard to kill when compared to similar Soviet and German bombers. However, with the B-17 the best defense is to evade your opponent altogether. Your worst enemies will be almost all fighters due to the high BR (FW-190 D, Ta-152, BF-109 G-10/K-4, F8F-1B, Tempest, etc.). Most fighters will have 2-4 cannons which can still make short work of the B-17.

NOTE: The weakest area of approach with the B-17G is the front. Only 1-2 MGs can be focused directly forward if a fighter head-ons you. The crew is also focused at the nose. If there is a fighter at your level , try to turn and expose the tail "barb". Diving may work as well. However, diving can put you into more danger as more fighters may swarm you.

Counter-tactics

When climbing to fight the B-17, you will most likely have a lower energy level depending on the plane you use. The F8F-1B, for example, has an extremely good acceleration with WEP and can climb ridiculously quickly as well. If in a plane such as an F8F-1B, attempt to head on the B-17 as this is the weakest point. If the B-17 turns away, climb and chase the Flying Fortress at a higher altitude and then dive on it from an angle. Always avoid tailing a B-17, regardless of model. This just warrants a knocked-out pilot or fire.

Pros and cons

Pros:

Cons:

  • Big target
  • Fairly Slow
  • Nose is extremely vulnerable for the pilot and crew
  • Vulnerable to German "Minengeschoße" and >20mm gunfire
  • Engine fires are common
  • Wings are big and thus commonly torn off by gunfire
  • Aggressive turns may snap wings
  • All fuel tanks are located in the wings, and are prone to catching fire and damaging/destroying wings.

Specifications

Armaments

Defensive armaments

  • 2 x 12.7 mm M2 Browning machine gun, tail turret, 575 rpg
  • 2 x 12.7 mm M2 Browning machine gun, front dorsal turret, 500 rpg
  • 1 x 12.7 mm M2 Browning machine gun, rear dorsal turret, 500 rpg
  • 2 x 12.7 mm M2 Browning machine gun, ventral turret, 500 rpg
  • 2 x 12.7 mm M2 Browning machine gun, chin turret, 400 rpg
  • 1 x 12.7 mm M2 Browning machine gun, 2 x beam turret, 600 rpg
  • 1 x 12.7 mm M2 Browning machine gun, 2 x cheek turret, 300 rpg

Payloads

100 lbs = 50kg for ingame purposes

  • 8 x 500 lbs bombs
  • 12 x 500 lbs bombs
  • 6 x 1000 lbs bombs
  • 8 x 1000 lbs bombs
  • 2 x 2000 lbs bombs
  • 4 x 2000 lbs bombs

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Armour

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright R-1820-97 9-cylinder radial x4
  • Cooling type: Air
  • Max power: 1084 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1264 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg
Name: Wright R-1820-97 9-cylinder radial x4
  • Cooling type: Air
  • Max power: 1072 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1252 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg
Name: Wright R-1820-97 9-cylinder radial x4
  • Cooling type: Air
  • Max power: 1072 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1252 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg

Stats

Stock
  • Max speed: 491 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 37.5 s
  • Rate of Climb: 2.2 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m
Stock
  • Max speed: 476 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 38.2 s
  • Rate of Climb: 2.2 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m
Stock
  • Max speed: 476 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 38.2 s
  • Rate of Climb: 2.2 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.96
1.92
2.88
3.84
4.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

This slow and lumbering heavy bomber relies entirely on its turrets for defense. Without it the plane is target practice. Thus "Protective vests" should be the first unlock. Further survivability upgrades will make the fight easier, but do not think it will successfully face-off against enemy fighters. So upgrading the bomb payloads should be second priority. Performance modules can be considered least necessary.

History of creation and combat usage

Due to direct experience from U.S. Bomber crews in 1943, the B-17F revealed inadequate protection from head on attacks by enemy fighters. The primary change introduced with the B-17G was the remote controlled chin turret armed with two 12.7 mm M2 Browning machine guns. This new addition proved to be more practical then manual operated guns fitted to the nose. The B-17G began delivery in September of 1943 and included various upgrades throughout its production. A total of 8,680 aircraft were built from three manufacturers until April of 1945. The B-17G could be considered the corner stone of U.S. bombing efforts in the European theater between 1944 and 1945.

Ingame description

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Screenshots and fan art

Skins and camouflages for the B-17G Flying Fortress from live.warthunder

Additional information (links)

References


Horsepower graphSidebar

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b-17g.png

Icon-country-usa.png B-17G
Nation USA
Type Heavy Strategic Bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~15202 kg
Empty Weight + fuel ~19706 kg
Takeoff Weight ~24041 kg
Wing Area ~119 m²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
top speed ~462.00 kph at 7680 m
Climb Rate ~4.56 m/s
Optimal climb velocity ~220.32 kph
Turn Time ~40.54 s
Wing loading (Empty) ~128.00 kg/m²
Characteristics
Empty Weight ~33514 lb
Empty Weight + fuel ~43445 lb
Takeoff Weight ~53001 lb
Wing Area ~1277 ft²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
Top speed ~287.07 mph at 25197 m
Climb Rate 14.96 ft/s
Optimal climb velocity ~136.90 mph
Turn Time 40.54 s
Wing loading (Empty) ~26.22 lb/ft²
Main Weapons
2 x 12.7 mm M2 Browning 300 rpg
2 x 12.7 mm M2 Browning 400 rpg
5 x 12.7 mm M2 Browning 500 rpg
2 x 12.7 mm M2 Browning 575 rpg
2 x 12.7 mm M2 Browning 600 rpg
Payload Option 1
8 x 💣 500 lbs Bomb
Payload Option 2
12 x 💣 500 lbs Bomb
Payload Option 3
6 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 4
2 x 💣 2000 lbs Bomb
Payload Option 5
8 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 6
4 x 💣 2000 lbs Bomb
Limits
Max Speed limit 516 kph
Gear lmit 300 kph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <360 kph
Rudder <300 kph
Elevators <323 kph
Radiator >210 kph
Limits
Max Speed limit 321 mph
Gear lmit 186 mph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <224 mph
Rudder <186 mph
Elevators <201 mph
Radiator >130 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
6180 m
20277 ft
100% Enginepower 4000 hp
WEP Enginepower 4708 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)