B-17G-60-VE Flying Fortress

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The B-17G Flying Fortress in the Garage.

The B-17G-60-VE Flying Fortress is a Rank IV American bomber with a battle rating of 6.0 (AB/RB) and 6.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The B-17G Flying Fortress, as the name suggests, is intended to be used as a high-altitude level bomber, designed to target enemy airfields and military bases. Despite its large bomb-load, it is not recommended to target moving ground targets, such as tank formations. This due to the inaccuracy of bombs being released at high altitude. When using the B-17G, it is always best to group up with others in a wedge-like formation for optimal defense. The higher you climb the harder of a target you will become. A few fighter escorts, such as a squadron of P-51 Mustangs would ensure the survival of friendly bombers. Survival is an utmost importance to be remembered when using this plane. While you may miss one target, you can always make another pass once you reload and repair.

Vehicle characteristics

Tactics

When facing fighters and interceptors in Realistic Battles, it is best to use Omni-purpose or Armour-piercing/Ground Target ammunition belts for the 12.7 mm M2 Browning machine guns. These ammunition belts are effective at tearing through the engine block and hopefully resulting in an internal engine fire. You maybe also able to score a pilot kill on your opponent.

When climbing to fight the B-17, you will most likely have a lower energy level depending on the plane you use. The F8F-1B, for example, as an extremely good acceleration with WEP, and can climb ridiculously quickly as well. If in a plane such as an F8F-1B, attempt to head on the B-17 as this is the weakest point. If the B-17 turns away, climb and chase the Flying Fortress at a higher altitude and then dive on it from an angle. ALWAYS AVOID TAILING A B-17, regardless of model. This just warrants a pilot kill or fire.

Specific enemies worth noting

B-17s are notoriously hard to kill when compared to similar Soviet and German bombers. However, with the B-17 the best defense is to evade your opponent altogether. Your worst enemies will be almost all fighters due to the high BR (FW-190 D, Ta-152, BF-109 G-10/K-4, F8F-1B, Tempest, etc.). Most fighters will have 2-4 cannons which can still make short work of the B-17.

NOTE: The weakest area of approach with the B-17G is the front. Only 1-2 MGs can be focused directly forward if a fighter head-ons you. The crew is also focused at the nose. If there is a fighter at your level , try to turn and expose the tail "barb". Diving may work as well. However, diving can put you into more danger as more fighters may swarm you.

Counter-tactics

Pros and cons

Pros:

Cons:

  • Big target
  • Fairly Slow
  • Nose is extremely vulnerable for the pilot and crew
  • Vulnerable to German "Minengeschoße" and >20mm gunfire
  • Engine fires are common
  • Wings are big and thus commonly torn off by gunfire
  • Aggressive turns may snap wings
  • All fuel tanks are located in the wings, and are prone to catching fire and damaging/destroying wings.

Specifications

Armaments

Defensive armaments

M2_Turret

M2_Turret

M2 Browning Turret

Pros

Cons


Payloads

100 lbs = 50kg for ingame purposes

  • 8 x 500 lbs bombs
  • 12 x 500 lbs bombs
  • 6 x 1000 lbs bombs
  • 8 x 1000 lbs bombs
  • 2 x 2000 lbs bombs
  • 4 x 2000 lbs bombs

bombs

bombs

Bombs

nation Mass name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Germany ✙ 1000kg sc1000 450 33 360.4 30m 250mm 94.4 150m 15mm
Germany ✙ 250kg sc250 285 16.9 6.3 10m 100mm 111 80m 12mm
Germany ✙ 50kg sc50 152 4.3 0 3m 35mm 51.3 40m 10mm
Germany ✙ 500kg sc500 392 23.7 100 25m 160mm 100 120m 15mm
Germany ✙ 10kg sd10a 152 0.8 0.3 5m 8mm 0 15m 5mm
Germany ✙ 10kg sd 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Japan ❁ 250kg mod25mark2 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 500kg mod50mark2 392 23.7 100 25m 160mm 100 120m 15mm
Japan ❁ 800kg mod80mark1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Japan ❁ 250kg type92mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 500kg type92mod50 392 23.7 100 25m 160mm 100 120m 15mm
Japan ❁ 100kg type94mod10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
Japan ❁ 50kg type94mod5 152 4.3 0 3m 35mm 51.3 40m 10mm
Japan ❁ 60kg type97mod6 152 4.3 0 3m 35mm 51.3 40m 10mm
Japan ❁ 250kg type98mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 800kg type99mod25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Japan ❁ 800kg type99mod80 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USSR ✭ 100kg fab100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
USSR ✭ 1000kg fab1000 450 33 360.4 30m 250mm 94.4 150m 15mm
USSR ✭ 250kg fab250 285 16.9 6.3 10m 100mm 111 80m 12mm
USSR ✭ 50kg fab50 152 4.3 0 3m 35mm 51.3 40m 10mm
USSR ✭ 500kg fab500 392 23.7 100 25m 160mm 100 120m 15mm
USSR ✭ 1500kg fab 1500m 46 450 33 2452.7 70m 450mm 94.4 150m 15mm
USSR ✭ 3000kg fab 3000m 46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Britain ♚ 453kg 1000lbs gp 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 453kg 1000lbs gp mk1 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 453kg 1000lbs mc mk1 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 113.4kg 250lbs 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 113.4kg 250lbs 43 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 113.4kg 250lbs late 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm
Britain ♚ 226.8kg 500lbs 43 285 16.9 15.7 16m 100mm 111 80m 12mm
Britain ♚ 1815kg mk2 cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
USA ✪ 453.6kg 1000lb anm65 cone 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 453.6kg 1000lb anm65a1 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 453.6kg 1000lbs 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 45.4kg 100lb anm30 152 4.3 1 8m 50mm 51.3 40m 10mm
USA ✪ 45.4kg 100lbs 152 4.3 1 8m 50mm 51.3 40m 10mm
USA ✪ 907.2kg 2000lbs 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USA ✪ 907.2kg 2000lbs anm66 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USA ✪ 113.4kg 250lb anm57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
USA ✪ 226.8kg 500lb anm64a1 285 16.9 15.7 16m 100mm 111 80m 12mm
USA ✪ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm

Armour

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: ___
  • Cooling type: ____
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: ___ kg
Name: ___
  • Cooling type: ____
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: ___ kg
Name: ___
  • Cooling type: ____
  • Max power: ____ hp (Stock), ____ hp (Upgraded)
  • Takeoff power: ____ hp (Stock), ____ hp (Upgraded)
  • Mass: ___ kg

Stats

Stock
  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m

Upgraded

  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m
Stock
  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m

Upgraded

  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m
Stock
  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m

Upgraded

  • Max speed: ___ km/h
    • at height: ____ m
  • Max altitude: ____ m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: ___ m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.96
1.92
2.88
3.84
4.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

This slow and lumbering heavy bomber relies entirely on its turrets for defense. Without it the plane is target practice. Thus "Protective vests" should be the first unlock. Further survivability upgrades will make the fight easier, but do not think it will successfully face-off against enemy fighters. So upgrading the bomb payloads should be second priority. Performance modules can be considered least necessary.

History of creation and combat usage

Due to direct experience from U.S. Bomber crews in 1943, the B-17F revealed inadequate protection from head on attacks by enemy fighters. The primary change introduced with the B-17G was the remote controlled chin turret armed with two 12.7 mm M2 Browning machine guns. This new addition proved to be more practical then manual operated guns fitted to the nose. The B-17G began delivery in September of 1943 and included various upgrades throughout its production. A total of 8,680 aircraft were built from three manufacturers until April of 1945. The B-17G could be considered the corner stone of U.S. bombing efforts in the European theater between 1944 and 1945.

Ingame description

The Boeing B-17G Flying Fortress was the first American all-metal heavy bomber. The plane was designed in 1934 in response to a design competition for a coastal anti-ship bomber. A year later the Boeing-299 prototype was built, equipped with four 750-HP Pratt & Whitney engines. It was first flown on June 28 of that year. Subsequent variants used the 1,200 HP Wright Cyclone engines. Boeing factories began mass producing B-17 Flying Fortresses for the US Army Air Corps exactly 12 months later. Throughout the production run, Boeing produced 6,981 B-17s of various variants and an additional 5,745 were built by Lockheed and Douglas giving a total of 12,726 aircraft.


The B-17 quickly became legendary due to its ability to withstand battle damage and to bring hole-ridden aircraft home safely. Nine, and later twelve, Browning .50-cal machine guns offered formidable defensive fire coverage. Nevertheless, the aircraft was not without its faults. For example, the tendency to catch fire was never overcome. Another weakness was the lack of protection against head-on attacks; out of 27 pieces of armor, none protected the crew from the front. Firing a cannon or even a machine gun at the cockpit would find the crew completely unprotected. Another famous part of the B-17 was its highly advanced Norden bombsight, which allowed for effective bomb aiming even at high altitudes.

Screenshots and fan art

Skins and camouflages for the B-17G Flying Fortress from live.warthunder

Additional information (links)

References


Horsepower graphSidebar

[expand] [collapse] USA Aircraft [collapse] [expand]

USAAF / USAF Fighters
US Navy Fighters
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
USAAF / USAF / USN Attackers & Dive bombers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
USAAF / USAF / USN Bombers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
  • B-17G
   Rank 5   
Premium & Gift aircraft
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑


b-17g.png

B-17G
Nation USA
Type Heavy Strategic Bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~15202 kg
Empty Weight + fuel ~19706 kg
Takeoff Weight ~24041 kg
Wing Area ~119 m²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
top speed ~462.00 kph at 7680 m
Climb Rate ~4.56 m/s
Optimal climb velocity ~220.32 kph
Turn Time ~40.54 s
Wing loading (Empty) ~128.00 kg/m²
Characteristics
Empty Weight ~33514 lb
Empty Weight + fuel ~43445 lb
Takeoff Weight ~53001 lb
Wing Area ~1277 ft²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
Top speed ~287.07 mph at 25197 m
Climb Rate 14.96 ft/s
Optimal climb velocity ~136.90 mph
Turn Time 40.54 s
Wing loading (Empty) ~26.22 lb/ft²
Main Weapons
2 x M2 Browning 300 RPG
2 x M2 Browning 400 RPG
5 x M2 Browning 500 RPG
2 x M2 Browning 575 RPG
2 x M2 Browning 600 RPG
Payload Option 1
8 x 💣 500 lbs Bomb
Payload Option 2
12 x 💣 500 lbs Bomb
Payload Option 3
6 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 4
2 x 💣 2000 lbs Bomb
Payload Option 5
8 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 6
4 x 💣 2000 lbs Bomb
Limits
Max Speed limit 516 kph
Gear lmit 300 kph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <360 kph
Rudder <300 kph
Elevators <323 kph
Radiator >210 kph
Limits
Max Speed limit 321 mph
Gear lmit 186 mph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <224 mph
Rudder <186 mph
Elevators <201 mph
Radiator >130 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
6180 m
20277 ft
100% Enginepower 4000 hp
WEP Enginepower 4708 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)