B-17E Flying Fortress/Late

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

A late model B-17E Flying Fortress in the Garage.

The B-17E Flying Fortress /Late is a Rank III American heavy bomber with a battle rating of 5.3 (AB) and 5.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The B-17 Flying Fortress has the sole purpose of being a high-altitude bomber targeting land fortifications, airfields and bases. Despite its impressive bomb capacity, it is not recommended to target moving ground units, such as tanks or armoured cars, especially when they are travelling in tight columns due to the inaccuracy of your bombs at high altitudes and the ability for the AI on the ground to perform evasive maneuvers when bombs are falling onto their position. When you first spawn in a game using the B-17, it is best if you find a formation of friendly bombers to maximize your chances of survival.

Vehicle characteristics

Unlike the preceding variant of the B-17, the B-17E/Late sports the Sperry Ball turret on the belly of the aircraft, thus ensuring complete protection of the belly of the aircraft. However, it is important to note that you still have the main drawback as the preceding B-17E - the lack of nose defenses. While you do have .30 Caliber guns on the nose, it is relatively inadequate at Battle Rating 5.7, and nearly worthless at Battle Rating 6.7. On the contrary, you are a later model B-17E, which grants you more armour than your predecessor.

Tactics

When using the B-17E/Late Flying Fortress, it is important to note that you are not invincible, but the B-17 is notorious for being able to take one serious punch and still get you home. However, at your Battle Rating of 5.7, you aren't going to have too much room for error. Nonetheless, as mentioned earlier, you have minimal nose defenses which leaves the pilot and co-pilot dangerously exposed.

If you have the payload capability to destroy multiple bases, the first part to enhance your survival is one word: "climb. You already start at the "Long Range Bombers" spawn, which is roughly at 4,500 meters (14,763 feet). A sustained climb can put you at nearly 5,500 meters (18,044 feet) in a matter of around a minute and a half. From there, maintain speed and a sustained climb to help put you out of reach of interceptors to buy you some time.

Do not try and bomb small targets such as pillboxes and moving armour. It is 1) Largely inaccurate due to the time it takes to reach the target from high altitude, and 2) not worth it as a whole, as moving armour columns can disperse after a bomb drop has been detected.

If you are under attack from enemy fighters / interceptors, Do not attempt to use evasive maneuvers - you are mainly unmaneuverable to begin with and trying to pull evasive maneuvers will kill your speed, throw off your gunner's aim and possibly increase your chances of losing a vital control component.

Another method of reaching your targets is to side-climb / plotting a course that is furthest away from the action.

Specific enemies worth noting

At your Battle Rating of 5.7, it is very possible that you will be up-tiered to Battle Rating 6.7 matches, which almost any plane will tear you to shreds.

German Aircraft When facing the Germans, especially at Battle Rating 6.7, you will be vulnerable to the "Minengeschoß" rounds, which will punch through your armour, and explode inside the aircraft. The most dangerous opponents are going to be the Fw-190 D and any of the Focke-Wulf Ta-152s, mainly due to their heavy-hitting weaponry. In addition, you also are confronted by the Bf 109 K-4, which has a 30 mm cannon through the propeller hub, which can make short work of you with a number of well-placed hits.

Russian Aircraft When facing the Russians, you have to pay close attention to any plane bearing the prefix "Yak," for rather obvious reasons at 5.7 and 6.7 battles. You especially need to pay attention to the Yak-9P and the Yak-9UT, which have a mix of 20 mm cannons and a combination of either a 37 mm cannon or a 45 mm cannon. The shear size of the cannons they wield can obliterate the B-17 with just one or two well-placed hits. Another aircraft to pay attention to is the La-11, which has three 23 mm cannons that can land serious damage if the hits are placed well.

British Aircraft While it is mainly uncommon to see one at high altitude, a Wyvern S4 has the capability to intercept you thanks to its extremely powerful engine. In addition, a Wvyern will cut you to shreds as a result of the four 20 mm Mk.V Hispano cannons. In addition, the Hornet will also have the capability to intercept you. Perhaps the biggest threats lie with the Griffon Spitfires, especially the Mk. 22 and Mk. 24 variants. Also keep your eyes peeled for the Tempest fighters.

Japanese Aircraft The Ki-87 is probably the single greatest threat to you at mid-tier battles due to the hard-hitting weaponry and its turboprop engine. In addition, (unlikely as it could be), the J7W will obliterate your plane due to the four 30 mm cannons in the nose. If not taken care of quickly, later models of the A7M "Reppu" can dispatch you if they have a good enough aim.


Counter-tactics

Repeat after me and take the time to memorize the following text: "Do not tail a B-17," even if you are flying something as heavily armed as a Messerschmitt 410 or a later Focke-Wulf 190 model. This just warrants either an engine fire, your aircraft being critically damaged, or even your pilot being killed. If you have the altitude advantage over a B-17, try to hit it from an angle, which can increase your chances of survival. The weakest point on a B-17E from a defensive standpoint is from the nose of the aircraft. This is due to only a .30 Caliber machine gun defending the pilot and the co-pilot. If you do not have the capability to engage the B-17E from the nose, and you find yourself tailing a B-17E, aim for the wings of the bomber. This may allow you to set some of the fuel tanks on fire or even better yet shear one off.

For German planes, your Minengeschoß rounds give you a slight advantage, given your shells' ability to explode inside the bomber causing more extensive damage to the control surfaces. If a B-17E is present in a Battle Rating 6.7 match, they pose a lesser threat than something like the B-17G, which has only .50 Cals, but try not to tail a B-17E, as they still can punch through you if the .50 Cals have the "Armored Target" rounds.

Pros and cons

Pros:

  • Large bomb-load
  • Powerful air defence capabilities
  • Multiple engines, can fly on one if necessary (But with a great loss in altitude and speed)
  • Rugged design allows for soaking up damage
  • Mostly unaffected by light machine gun fire, and to an extent, heavy machine guns
  • Good speed for a bomber of its peers
  • Multiple turrets covering almost all angles
  • Can quite often return to base with extensive damage
  • Pilot and co-pilot, if one of them is knocked out, you can still fly on
  • The original pivoting belly gun turret has been replaced with a Sperry Ball turret, ensuring complete coverage of the underside of the aircraft

Cons:

  • Big target
  • Fairly Slow when compared to fighters, and will always be outrun by them in level flight.
  • Nose is extremely vulnerable, the only armour on the front is the front bulkhead, covering only the pilot and copilot's torso
  • The front of the aircraft is only covered by 2 7.62mm browning machine guns, which have different coverage areas
  • Vulnerable to German "Minengeschoß" and >20mm gunfire
  • Engine fires are common
  • Very unmanuverable and effectively a sitting duck as all fighters at equivalent BR will be able to catch up to it with ease
  • Wings are big and thus commonly torn off by gunfire, in addition to being loaded with all of the planes fuel, making fires extremely common as soon as the shooting begins.
  • Nose protection is extremely limited, try to avoid frontal attacks as much as possible

Specifications

Armaments

Defensive armaments

M2_Turret

M2_Turret

M2 Browning Turret

Pros

Cons


Payloads

  • 8 x 500 lb AN-M64A1 bombs
  • 12 x 500 lb AN-M64A1 bombs
  • 6 x 1000 lb AN-M65A1 bombs
  • 2 x 2000 lb AN-M66A2 bombs

bombs

bombs

Bombs

nation Mass name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Germany ✙ 1000kg sc1000 450 33 360.4 30m 250mm 94.4 150m 15mm
Germany ✙ 250kg sc250 285 16.9 6.3 10m 100mm 111 80m 12mm
Germany ✙ 50kg sc50 152 4.3 0 3m 35mm 51.3 40m 10mm
Germany ✙ 500kg sc500 392 23.7 100 25m 160mm 100 120m 15mm
Germany ✙ 10kg sd10a 152 0.8 0.3 5m 8mm 0 15m 5mm
Germany ✙ 10kg sd 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Japan ❁ 250kg mod25mark2 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 500kg mod50mark2 392 23.7 100 25m 160mm 100 120m 15mm
Japan ❁ 800kg mod80mark1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Japan ❁ 250kg type92mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 500kg type92mod50 392 23.7 100 25m 160mm 100 120m 15mm
Japan ❁ 100kg type94mod10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
Japan ❁ 50kg type94mod5 152 4.3 0 3m 35mm 51.3 40m 10mm
Japan ❁ 60kg type97mod6 152 4.3 0 3m 35mm 51.3 40m 10mm
Japan ❁ 250kg type98mod25 285 16.9 6.3 10m 100mm 111 80m 12mm
Japan ❁ 800kg type99mod25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Japan ❁ 800kg type99mod80 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USSR ✭ 100kg fab100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
USSR ✭ 1000kg fab1000 450 33 360.4 30m 250mm 94.4 150m 15mm
USSR ✭ 250kg fab250 285 16.9 6.3 10m 100mm 111 80m 12mm
USSR ✭ 50kg fab50 152 4.3 0 3m 35mm 51.3 40m 10mm
USSR ✭ 500kg fab500 392 23.7 100 25m 160mm 100 120m 15mm
USSR ✭ 1500kg fab 1500m 46 450 33 2452.7 70m 450mm 94.4 150m 15mm
USSR ✭ 3000kg fab 3000m 46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Britain ♚ 453kg 1000lbs gp 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 453kg 1000lbs gp mk1 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 453kg 1000lbs mc mk1 392 37 100 25m 160mm 100 120m 15mm
Britain ♚ 113.4kg 250lbs 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 113.4kg 250lbs 43 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 113.4kg 250lbs late 267 0 5.4 13m 78mm 100.6 48m 12mm
Britain ♚ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm
Britain ♚ 226.8kg 500lbs 43 285 16.9 15.7 16m 100mm 111 80m 12mm
Britain ♚ 1815kg mk2 cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
USA ✪ 453.6kg 1000lb anm65 cone 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 453.6kg 1000lb anm65a1 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 453.6kg 1000lbs 392 37 100 25m 160mm 100 120m 15mm
USA ✪ 45.4kg 100lb anm30 152 4.3 1 8m 50mm 51.3 40m 10mm
USA ✪ 45.4kg 100lbs 152 4.3 1 8m 50mm 51.3 40m 10mm
USA ✪ 907.2kg 2000lbs 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USA ✪ 907.2kg 2000lbs anm66 450 49.6 640.9 40m 250mm 94.4 150m 15mm
USA ✪ 113.4kg 250lb anm57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
USA ✪ 226.8kg 500lb anm64a1 285 16.9 15.7 16m 100mm 111 80m 12mm
USA ✪ 226.8kg 500lbs 285 16.9 15.7 16m 100mm 111 80m 12mm

Armour

  • 6.35 mm Steel plate behind nose gunner.
  • 6.35 mm Steel plates behind pilots.
  • 6.35 mm Steel plates behind dorsal gunners.
  • 6.35 mm Steel plates in front of beam gunners.
  • 6.35 mm Steel plates in front of tail gunner.
  • 38 mm Bulletproof glass in front of tail gunner.
  • 38 mm Bulletproof glass behind the ventral gunner.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright R-1820-65 9-cylinder radial x4
  • Cooling type: Air
  • Takeoff power: 1144 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg
Name: Wright R-1820-65 9-cylinder radial x4
  • Cooling type: Air
  • Takeoff power: 1133 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg
Name: Wright R-1820-65 9-cylinder radial x4
  • Cooling type: Air
  • Takeoff power: 1133 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg

Stats

Stock
  • Max speed: 496 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 36.9 s
  • Rate of Climb: 5.7 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 600 m
Stock
  • Max speed: 484 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 37.9 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 600 m
Stock
  • Max speed: 484 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 37.9 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 600 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.96
1.92
2.88
3.84
4.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

Ingame description

The legendary B-17 American heavy bombers were rightly called Flying Fortresses. This four-engined heavy bomber was an all-metal hero, an extremely durable aircraft that could return to the airfield with just one engine, riddled with bullets.


But the early models of the B-17 had a significant blind spot in the rear, so fighter support was required. To solve this problem, the B-17E was produced, and a turret with two 12.7mm machine guns was installed in the tail section of the aircraft. To do this, the fuselage size had to be increased. In addition, to improve control of the plane, the tail was broadened and a larger vertical fin was installed.

Although it lost some speed when compared to the B-17D, the new model fared favorably with its new protection and thus became the first truly mass-produced B-17. From September 5, 1941 to May 1942, 512 aircraft were made on the production line, before the development of the B-17F.

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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b-17e_late.png

B-17E/Late
Nation USA
Type Heavy Strategic Bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~15202 kg
Empty Weight + fuel ~19706 kg
Takeoff Weight ~24041 kg
Wing Area ~119 m²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
top speed ~511.99 kph at 7680 m
Climb Rate ~7.16 m/s
Optimal climb velocity ~220.32 kph
Turn Time ~22.05 s
Wing loading (Empty) ~128.00 kg/m²
Characteristics
Empty Weight ~33514 lb
Empty Weight + fuel ~43445 lb
Takeoff Weight ~53001 lb
Wing Area ~1277 ft²
# Flap Positions 3
Number of Engines 4
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
Top speed ~318.14 mph at 25197 m
Climb Rate 23.49 ft/s
Optimal climb velocity ~136.90 mph
Turn Time 22.05 s
Wing loading (Empty) ~26.22 lb/ft²
Main Weapons
2 x .30-06 Browning USAAF 500 RPG
2 x M2 Browning 400 RPG
7 x M2 Browning 500 RPG
Payload Option 1
8 x 💣 500 lbs Bomb
Payload Option 2
12 x 💣 500 lbs Bomb
Payload Option 3
6 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 4
2 x 💣 2000 lbs Bomb
Limits
Max Speed limit 516 kph
Gear lmit 300 kph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <360 kph
Rudder <300 kph
Elevators <323 kph
Radiator >210 kph
Limits
Max Speed limit 321 mph
Gear lmit 186 mph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <224 mph
Rudder <186 mph
Elevators <201 mph
Radiator >130 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
6180 m
20277 ft
100% Enginepower 4000 hp
WEP Enginepower 4708 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)