B-17E Flying Fortress/Late

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

A late model B-17E Flying Fortress in the Garage.

The B-17E Flying Fortress /Late is a Rank III American heavy bomber with a battle rating of 5.3 (AB) and 5.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The B-17 Flying Fortress has the sole purpose of being a high-altitude bomber targeting land fortifications, airfields and bases. Despite its impressive bomb capacity, it is not recommended to target moving ground units, such as tanks or armoured cars, especially when they are travelling in tight columns due to the inaccuracy of your bombs at high altitudes and the ability for the AI on the ground to perform evasive maneuvers when bombs are falling onto their position. When you first spawn in a game using the B-17, it is best if you find a formation of friendly bombers to maximize your chances of survival.

Vehicle characteristics

Unlike the preceding variant of the B-17, the B-17E/Late sports the Sperry Ball turret on the belly of the aircraft, thus ensuring complete protection of the belly of the aircraft. However, it is important to note that you still have the main drawback as the preceding B-17E - the lack of nose defenses. While you do have .30 Caliber guns on the nose, it is relatively inadequate at Battle Rating 5.7, and nearly worthless at Battle Rating 6.7. On the contrary, you are a later model B-17E, which grants you more armour than your predecessor.

Tactics

When using the B-17E/Late Flying Fortress, it is important to note that you are not invincible, but the B-17 is notorious for being able to take one serious punch and still get you home. However, at your Battle Rating of 5.7, you aren't going to have too much room for error. Nonetheless, as mentioned earlier, you have minimal nose defenses which leaves the pilot and co-pilot dangerously exposed.

If you have the payload capability to destroy multiple bases, the first part to enhance your survival is one word: "climb. You already start at the "Long Range Bombers" spawn, which is roughly at 4,500 meters (14,763 feet). A sustained climb can put you at nearly 5,500 meters (18,044 feet) in a matter of around a minute and a half. From there, maintain speed and a sustained climb to help put you out of reach of interceptors to buy you some time.

Do not try and bomb small targets such as pillboxes and moving armour. It is 1) Largely inaccurate due to the time it takes to reach the target from high altitude, and 2) not worth it as a whole, as moving armour columns can disperse after a bomb drop has been detected.

If you are under attack from enemy fighters / interceptors, Do not attempt to use evasive maneuvers - you are mainly unmaneuverable to begin with and trying to pull evasive maneuvers will kill your speed, throw off your gunner's aim and possibly increase your chances of losing a vital control component.

Another method of reaching your targets is to side-climb / plotting a course that is furthest away from the action.

Specific enemies worth noting

At your Battle Rating of 5.7, it is very possible that you will be up-tiered to Battle Rating 6.7 matches, which almost any plane will tear you to shreds.

German Aircraft When facing the Germans, especially at Battle Rating 6.7, you will be vulnerable to the "Minengeschoß" rounds, which will punch through your armour, and explode inside the aircraft. The most dangerous opponents are going to be the Fw-190 D and any of the Focke-Wulf Ta-152s, mainly due to their heavy-hitting weaponry. In addition, you also are confronted by the Bf 109 K-4, which has a 30 mm cannon through the propeller hub, which can make short work of you with a number of well-placed hits.

Russian Aircraft When facing the Russians, you have to pay close attention to any plane bearing the prefix "Yak," for rather obvious reasons at 5.7 and 6.7 battles. You especially need to pay attention to the Yak-9P and the Yak-9UT, which have a mix of 20 mm cannons and a combination of either a 37 mm cannon or a 45 mm cannon. The shear size of the cannons they wield can obliterate the B-17 with just one or two well-placed hits. Another aircraft to pay attention to is the La-11, which has three 23 mm cannons that can land serious damage if the hits are placed well.

British Aircraft While it is mainly uncommon to see one at high altitude, a Wyvern S4 has the capability to intercept you thanks to its extremely powerful engine. In addition, a Wvyern will cut you to shreds as a result of the four 20 mm Mk.V Hispano cannons. In addition, the Hornet will also have the capability to intercept you. Perhaps the biggest threats lie with the Griffon Spitfires, especially the Mk. 22 and Mk. 24 variants. Also keep your eyes peeled for the Tempest fighters.

Japanese Aircraft The Ki-87 is probably the single greatest threat to you at mid-tier battles due to the hard-hitting weaponry and its turboprop engine. In addition, (unlikely as it could be), the J7W will obliterate your plane due to the four 30 mm cannons in the nose. If not taken care of quickly, later models of the A7M "Reppu" can dispatch you if they have a good enough aim.

Counter-tactics

Repeat after me and take the time to memorize the following text: "Do not tail a B-17," even if you are flying something as heavily armed as a Messerschmitt 410 or a later Focke-Wulf 190 model. This just warrants either an engine fire, your aircraft being critically damaged, or even your pilot being killed. If you have the altitude advantage over a B-17, try to hit it from an angle, which can increase your chances of survival. The weakest point on a B-17E from a defensive standpoint is from the nose of the aircraft. This is due to only a .30 Caliber machine gun defending the pilot and the co-pilot. If you do not have the capability to engage the B-17E from the nose, and you find yourself tailing a B-17E, aim for the wings of the bomber. This may allow you to set some of the fuel tanks on fire or even better yet shear one off.

For German planes, your Minengeschoß rounds give you a slight advantage, given your shells' ability to explode inside the bomber causing more extensive damage to the control surfaces. If a B-17E is present in a Battle Rating 6.7 match, they pose a lesser threat than something like the B-17G, which has only .50 Cals, but try not to tail a B-17E, as they still can punch through you if the .50 Cals have the "Armored Target" rounds.

Pros and cons

Pros:

  • Large bomb-load
  • Powerful air defence capabilities
  • Multiple engines, can fly on one if necessary (But with a great loss in altitude and speed)
  • Rugged design allows for soaking up damage
  • Mostly unaffected by light machine gun fire, and to an extent, heavy machine guns
  • Good speed for a bomber of its peers
  • Multiple turrets covering almost all angles
  • Can quite often return to base with extensive damage
  • Pilot and co-pilot, if one of them is knocked out, you can still fly on
  • The original pivoting belly gun turret has been replaced with a Sperry Ball turret, ensuring complete coverage of the underside of the aircraft

Cons:

  • Big target
  • Fairly Slow when compared to fighters, and will always be outrun by them in level flight.
  • Nose is extremely vulnerable, the only armour on the front is the front bulkhead, covering only the pilot and copilot's torso
  • The front of the aircraft is only covered by 2 7.62mm browning machine guns, which have different coverage areas
  • Vulnerable to German "Minengeschoß" and >20mm gunfire
  • Engine fires are common
  • Very unmanuverable and effectively a sitting duck as all fighters at equivalent BR will be able to catch up to it with ease
  • Wings are big and thus commonly torn off by gunfire, in addition to being loaded with all of the planes fuel, making fires extremely common as soon as the shooting begins.
  • Nose protection is extremely limited, try to avoid frontal attacks as much as possible

Specifications

Armaments

Defensive armaments

  • 2 x 7.62 mm Browning machine gun, nose turret, 500 rpg
  • 2 x 12.7 mm M2 Browning machine gun, tail turret, 575 rpg
  • 2 x 12.7 mm M2 Browning machine gun, front dorsal turret, 500 rpg
  • 1 x 12.7 mm M2 Browning machine gun, rear dorsal turret, 500 rpg
  • 2 x 12.7 mm M2 Browning machine gun, ventral turret, 500 rpg
  • 1 x 12.7 mm M2 Browning machine gun, 2 x beam turret, 400 rpg

Payloads

  • 8 x 500 lb AN-M64A1 bombs
  • 12 x 500 lb AN-M64A1 bombs
  • 6 x 1000 lb AN-M65A1 bombs
  • 2 x 2000 lb AN-M66A2 bombs

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Armour

  • 6.35 mm Steel plate behind nose gunner.
  • 6.35 mm Steel plates behind pilots.
  • 6.35 mm Steel plates behind dorsal gunners.
  • 6.35 mm Steel plates in front of beam gunners.
  • 6.35 mm Steel plates in front of tail gunner.
  • 38 mm Bulletproof glass in front of tail gunner.
  • 38 mm Bulletproof glass behind the ventral gunner.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright R-1820-65 9-cylinder radial x4
  • Cooling type: Air
  • Takeoff power: 1144 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg
Name: Wright R-1820-65 9-cylinder radial x4
  • Cooling type: Air
  • Takeoff power: 1133 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg
Name: Wright R-1820-65 9-cylinder radial x4
  • Cooling type: Air
  • Takeoff power: 1133 hp (Stock), ____ hp (Upgraded)
  • Mass: 593 kg

Stats

Stock
  • Max speed: 496 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 36.9 s
  • Rate of Climb: 5.7 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 600 m
Stock
  • Max speed: 484 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 37.9 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 600 m
Stock
  • Max speed: 484 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 37.9 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: ___ km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 600 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.96
1.92
2.88
3.84
4.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

History of creation and combat usage

Ingame description

{description}

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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b-17e_late.png

Icon-country-usa.png B-17E/Late Flying Fortress
Nation USA
Type Heavy bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~15202 kg
Empty Weight + fuel ~19706 kg
Takeoff Weight ~24041 kg
Wing Area ~119 m²
# Flap Positions 3
Number of Engines 4
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
top speed ~511.99 kph at 7680 m
Climb Rate ~7.16 m/s
Optimal climb velocity ~220.32 kph
Turn Time ~22.05 s
Wing loading (Empty) ~128.00 kg/m²
Characteristics
Empty Weight ~33514 lb
Empty Weight + fuel ~43445 lb
Takeoff Weight ~53001 lb
Wing Area ~1277 ft²
# Flap Positions 3
Number of Engines 4
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
Top speed ~318.14 mph at 25197 m
Climb Rate 23.49 ft/s
Optimal climb velocity ~136.90 mph
Turn Time 22.05 s
Wing loading (Empty) ~26.22 lb/ft²
Main Weapons
2 x Browning 500 rpg
2 x M2 Browning 400 rpg
7 x M2 Browning 500 rpg
Payload Option 1
8 x 💣 500 lbs Bomb
Payload Option 2
12 x 💣 500 lbs Bomb
Payload Option 3
6 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 4
2 x 💣 2000 lbs Bomb
Limits
Max Speed limit 516 kph
Gear lmit 300 kph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <360 kph
Rudder <300 kph
Elevators <323 kph
Radiator >210 kph
Limits
Max Speed limit 321 mph
Gear lmit 186 mph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <224 mph
Rudder <186 mph
Elevators <201 mph
Radiator >130 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
6180 m
20277 ft
100% Enginepower 4000 hp
WEP Enginepower 4708 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)