B-17E Flying Fortress

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

B-17E Flying Fortress in the Garage.

The B-17E Flying Fortress is a Rank III American heavy bomber with a battle rating of 5.3 (AB/RB) and 5.7 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The B-17E Flying Fortress is intended to be used as a high-altitude level bomber in order to target airfields, bases, and land fortifications. Despite its large bomb load, it's not recommended to target moving ground units, such as tanks or armored cars, especially when they are travelling in tight columns due to the inaccuracy of your bombs at high altitudes and the ability for the AI on the ground to perform evasive maneuvers when bombs are falling onto their position. When using the B-17E, it is best to fly with another friendly bomber or fighter (if possible) to ensure maximum protection. If you are flying alone, design a secure flight path towards your objective in hopes of not being detected by enemy fighters.

The B-17E is designed specifically to withstand the harshest punishment during combat. The bomber itself provides plenty of armor along the fuselage and tail except for the nose, which is the only area that's not protected by any form of protection. Armor ranges from 6.35 mm sheets to a single 38 mm glass plate protecting the tail gunner. Speaking of armor protection, in order to ensure the greatest chance of survival during an interception, you must not move. The B-17E is not designed to execute sharp defensive maneuvers (turns, dives, and rolls), but rather designed to use its defensive armament provided (consisting of 12.7 mm and 7.62 mm turrets) to fight back against harassing enemy fighters. Some great advice for novice bombardiers is to included incendiary ammunition in your turret belts almost ALWAYS! This crucial precaution will guarantee more lethal firepower coming from your defensive armament, since not only are you penetrating armor, but you are also setting components ablaze.

In conclusion, the B-17E is a great introduction for players using the American bomber line. If used well, the B-17E is a force be reckoned with.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Large bomb load.
  • Heavy defensive armament.
  • Multiple engines (preserves speed when damaged).
  • Very sturdy fuselage able to soak up heavy damage.
  • Calibers below 12.7 mm are ineffective against it.
  • Good speed.
  • Defensive armaments provide all around coverage.
  • Performs well at high altitudes.

Cons:

  • Cumbersome target.
  • Poor climb rate.
  • Nose is extremely vulnerable.
  • Cannons are very effective against it.
  • Multiple engines mean multiple fires.
  • Sluggish controls and very difficult to maneuver.
  • Wings are large and vulnerable.
  • Low speed.
  • Weak against 20 mm cannons.

Specifications

Armaments

Defensive armaments

Payloads

  • 8 x 500 lb AN-M64A1 bombs
  • 12 x 500 lb AN-M64A1 bombs
  • 6 x 1000 lb AN-M65A1 bombs
  • 2 x 2000 lb AN-M66A2 bombs

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Armour

  • 6.35 mm Steel plate behind nose gunner
  • 6.35 mm Steel plates behind pilots
  • 6.35 mm Steel plates behind dorsal gunners
  • 6.35 mm Steel plates in front of beam gunners
  • 6.35 mm Steel plates in front of tail gunner
  • 38 mm Bulletproof glass in front of tail gunner

Engine & mobility

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Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright R-1820-65 9-cylinder radial x4
  • Cooling type: Air
  • Takeoff power: 1144 hp (Stock), 1261 hp (Upgraded)
  • Mass: 593 kg
Name: Wright R-1820-65 9-cylinder radial x4
  • Cooling type: Air
  • Takeoff power: 1133 hp (Stock), 1200 hp (Upgraded)
  • Mass: 593 kg
Name: Wright R-1820-65 9-cylinder radial x4
  • Cooling type: Air
  • Takeoff power: 1133 hp (Stock), 1200 hp (Upgraded)
  • Mass: 593 kg

Stat card

Stock
  • Max speed: 497 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 36.9 s
  • Rate of Climb: 5.8 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: 525 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 33.7 s
  • Rate of Climb: 10.6 m/s
  • Takeoff run: 600 m
Stock
  • Max speed: 483 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 37.9 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: 512 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 33.8 s
  • Rate of Climb: 8.6 m/s
  • Takeoff run: 600 m
Stock
  • Max speed: 483 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 37.9 s
  • Rate of Climb: 5.6 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: 512 km/h
    • at height: 7,680 m
  • Max altitude: 11,156 m
  • Turn Time: 33.8 s
  • Rate of Climb: 8.6 m/s
  • Takeoff run: 600 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.96
1.92
2.88
3.84
4.8
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

As a slow and lumbering heavy bomber the Flying Fortress relies entirely on its turrets for defense. Without it the plane is a pinata. Thus Protective vests should be the first unlock. Further survivability upgrades will make fending of attacks easier, but do not think to stand successfully against enemy fighters. So upgrading the bomb load should be second priority. Performance modules can be considered least necessary, it will not go anywhere quick anyway.

History of creation and combat usage

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the B-17E from live.warthunder

Additional information (links)

References


Horsepower graphLateLate/Horsepower graph
Late/SidebarSidebar

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b-17e.png

Icon-country-usa.png B-17E Flying Fortress
Nation USA
Type Heavy Strategic Bomber
Fighting style Bombing

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~15202 kg
Empty Weight + fuel ~19706 kg
Takeoff Weight ~24041 kg
Wing Area ~119 m²
# Flap Positions 3
Number of Engines 4
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
top speed ~511.99 kph at 7680 m
Climb Rate ~7.20 m/s
Optimal climb velocity ~220.32 kph
Turn Time ~22.05 s
Wing loading (Empty) ~128.00 kg/m²
Characteristics
Empty Weight ~33514 lb
Empty Weight + fuel ~43445 lb
Takeoff Weight ~53001 lb
Wing Area ~1277 ft²
# Flap Positions 3
Number of Engines 4
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine 1000 hp
WEP Duration infinite
Top speed ~318.14 mph at 25197 m
Climb Rate 23.62 ft/s
Optimal climb velocity ~136.90 mph
Turn Time 22.05 s
Wing loading (Empty) ~26.22 lb/ft²
Main Weapons
2 x Browning 500 RPG
2 x M2 Browning 400 RPG
7 x M2 Browning 500 RPG
Payload Option 1
8 x 💣 500 lbs Bomb
Payload Option 2
12 x 💣 500 lbs Bomb
Payload Option 3
6 x 💣 1000 lbs AN-M65A1 Bomb
Payload Option 4
2 x 💣 2000 lbs Bomb
Limits
Max Speed limit 516 kph
Gear lmit 300 kph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <360 kph
Rudder <300 kph
Elevators <323 kph
Radiator >210 kph
Limits
Max Speed limit 321 mph
Gear lmit 186 mph
Max static +G's ~1
Max static -G's ~1
Optimal Velocities
Ailerons <224 mph
Rudder <186 mph
Elevators <201 mph
Radiator >130 mph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
6180 m
20277 ft
100% Enginepower 4000 hp
WEP Enginepower 4708 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)