Difference between pages "Custom hangars" and "Ikv 103"

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{{Notice
+
{{Specs-Card|code=sw_ikv_103}}
|Custom hangars are not working on clients installed in the launcher setting "compatibility mode".
 
|!
 
}}
 
  
With the introduction of update 1.59 “Flaming Arrows”, players are able to change the hangar for a custom one.
+
== Description ==
== How to create a custom hangar ==
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:Hangar Standard groundvehicles v159.jpg|400px|thumb|right| Standard "Hangar" for ground vehicles in version 1.59]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
First you need to create the location. You can [[Creating locations|create it yourself]] or use a custom location created by someone else. The location file has an extension '''.bin'''.
+
{{Break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
  
The appropriate location is situated in the game directory, you need to add it to the game root directory attached to the '''myhangar.blk''' file or create it yourself.
+
== General info ==
[[File:Hangar PortNovorossiysk groundvehicles v159.jpg|400px|thumb|Right| An example of a user based hangar on the port location hangar "Port of Novorossiysk" ]]
+
=== Survivability and armour ===
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The armour of the Ikv 103 is between 18.5 mm to 5 mm of thickness. This armour shouldn't be considered as survivable since every round you face will most likely penetrate and destroy most of what's left inside the tank. The thin side-armour has the occasional ability to result in overpenetration, but any frontal attack usually has enough force to activate most shell fuses. The tank is also incredibly weak against chemical rounds and aerial attacks due to the hull break featured on the vehicle. It is heavily recommended to avoid any form of damage since even artillery fire has the possibility of guaranteed destruction. Due to this low survivability, taking the maximum amount of ammunition isn't something to frown upon. Thanks to the short length of the round, as well as compact storage, ammunition explosions are quite rare.
  
The main parameters that are responsible for the location of the equipment in the hangar are:
+
=== Mobility ===
  level:t = "levels/*location_file_name*.bin" - path to the location designated as the hangar in the game directory.
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  modelRotation:r = 60 - direction of the player vehicles in the location.
 
  modelPos:p3 = 2154, 17.7, -684.4 - vehicle placement in the location.
 
  
For different types of vehicles you are able to add a different place in the hangar.
+
{{tankMobility|abMinHp=190|rbMinHp=133}}
 
=== Tanks ===
 
  
unitPos {
+
The Ikv 103 sports a good engine with a fairly high RPM giving it a lot of torque for climbing a lot of obstacles and average terrain. Although the top speed never exceeds 50 km/h, the Ikv 103 cruises comfortably around 40-45 km/h on a straight line and 25-35 km/h on uneven terrain, depending on the driving level and modules unlocked, no matter the surface below it. The vehicle finds no issue traversing snowy and sandy terrain thanks to the low weight and good track surface, but struggles in deep waters due to the low chassis it sports. The reverse rate of the Ikv 103 is also quite good at 11 km/h. Even if this speed can't hold a candle to the regular speed the 103 has, the reverse rate is still enough to safely peek over hills and reverse back into cover before getting fired upon.
  hangarPlace:t = "tank"
 
  modelPos:p3 = 1806.49, 58.9, -1099.33
 
  modelRotation:r = 75.8
 
  unitOffset:p3 = 0, 1, 0
 
}
 
  
=== Planes ===
+
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|kan Ikv (105 mm)}}
  
unitPos{
+
The Ikv 103 is outfitted with a 105 mm cannon firing heavy shells with a reload of 10-13 seconds depending on crew qualifications. This cannon is unusually short for its calibre, firing heavy shells with low-velocity. Although the early psgr m/49 lacks significant penetration and post-penetration damage, the later slpsgr m/65 HEAT-FS round packs up to 400 mm of penetration, easily penetrating anything it sees with devastating results. This later shell features a higher velocity than the previous round, as well as more explosive filler making the post-penetration much deadlier than before. The gun is aimed manually without the help of electrical equipment, resulting in a slow traverse rate. At maximum, the gun traverses at 8° per second, resulting in many deaths at closer ranges. This makes the gun most effective at medium ranges, where the traverse is ideal, and the shell velocity isn't crucial. It should be noted that the incredible gun depression allows the Ikv 103 to fire from extreme angles allowing it to safely engage targets without the risk of overexposing the tank, something which becomes incredibly useful to increase the vehicles survivability.
  hangarPlace:t = "aircraft"
 
  modelPos:p3 = 2154.0, 17.7, -684.4
 
  modelRotation:r = 60.0
 
  unitOffset:p3 = 0.0, 0.0, 0.0
 
}
 
  
=== Ships / Hydroplane ===
+
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[kan Ikv (105 mm)|105 mm kan Ikv]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 24 || rowspan="2" | -16°/+20° || rowspan="2" | ±10° || rowspan="2" | N/A || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 +
|-
 +
! ''Realistic''
 +
| __.__ || __.__ || __.__ || __.__ || __.__
 +
|-
 +
|}
  
unitPos{
+
==== Ammunition ====
  hangarPlace:t = "ship"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
  hangarPlace:t = "hydroplane"
+
! colspan="8" | Penetration statistics
  modelPos:p3 = 120.0, 2.0, 2250.0
+
|-
  modelRotation:r = 0.0
+
! rowspan="2" data-sort-type="text" | Ammunition
  unitOffset:p3 = 0.0, 0.0, 0.0
+
! rowspan="2" | Type of<br>warhead
  unitOnWater:b= yes
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
  cameraEllipsoidWeights:p4= 0.1, 0.0, 0.0, 0.6
+
|-
  cameraMinDistanceToModel:r = 10.0
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
}
+
|-
 +
| psgr m/49 || HEAT || 240 || 240 || 240 || 240 || 240 || 240
 +
|-
 +
| sgr m/34 LT || HE || 23 || 23 || 23 || 23 || 23 || 23
 +
|-
 +
| slpsgr m/65 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| psgr m/49 || HEAT || 418 || 10.25 || N/A || 0.1 || 1,610 || 62° || 69° || 73°
 +
|-
 +
| sgr m/34 LT || HE || 400 || 11.67 || 0.1 || 0.1 || 1,820 || 79° || 80° || 81°
 +
|-
 +
| slpsgr m/65 || HEATFS || 530 || 10.50 || N/A || 0.1 || 1,270 || 65° || 72° || 77°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| rökgr m/49 || 359 || 14.7 || 20 || 5 || 25 || 50
 +
|-
 +
|}
  
The above parameters are responsible for the position of units in the hangar. If different types of vehicles are given different locations, switching between them in the hangar will initiate a smooth change of camera view.
+
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''24''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 +
|-
 +
|}
  
Final step - in the file '''config.blk''' you must add a parameter pointing to the name of the configuration file for your new hangar:
+
== Usage in battles ==
  hangarBlk:t="myhangar.blk"
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Ikv 103 is a nimble vehicle with a small silhouette compared to its peers. The lightweight and powerful gun set it apart from other vehicles at the battle rating. The general playstyle can be compared to the Jpz 4-5 found in the German tech tree. This playstyle is a more aggressive spin on tank destroying than usual, where the vehicle has to make use of positioning rather than frontal survivability. The Ikv 103 can't use common sniping locations very effectively since any form of enemy retaliation will destroy the vehicle completely. Instead, the 103 needs to drive full speed to various locations where enemies are unlikely to expect danger. Although this playstyle requires a lot of map knowledge, the reward is quite high for a successful flank, thanks to the devastating cannon the Ikv 103 carries. Thanks to the light vehicle weight and strong engine, the Ikv 103 is also able to climb a lot of obstacles, something that helps a lot when fighting on bad terrain. However, maps that lack terrain entirely cripple the 103's performance quite significantly, since the tank cannot hide, resulting in a lot of face-to-face engagements, which the Ikv 103 almost always lose.
  
We already have variants of the hangar in our client:
+
=== Modules ===
  hangarBlk:t="config/hangar.blk" - default
+
{| class="wikitable"
  hangarBlk:t="config/hangar_military_base.blk" - hangar with a military base on the island
+
! Tier
  hangarBlk:t="config/hangar_airfield.blk" - hangar on airfield (before update 1.59)
+
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
|
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| rökgr m/49
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
| slpsgr m/65
 +
|
 +
|-
 +
|}
  
Have you completed your hangar? Don’t forget to share your creation with other players on [http://Live.warthunder.com Live.warthunder.com] in the section “Locations”.
+
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
== More options ==
+
'''Pros:'''
  
=== Hangar parameters ===
+
* Excellent HEAT round for its rank, able to penetrate the upper glacis plate of the Tiger II
 +
* Above average mobility, able to secure crucial positions or even flank the enemy
 +
* Neutral steering
 +
* Able to hull-break light vehicles
 +
* Small silhouette
 +
* Incredible gun depression
  
Explanation of some parameters that are located at the top of file.
+
'''Cons:'''
<br/>
 
:*objectSphereDefaultScreenAspectRatio Can be used to increase or reduce the spheric effect
 
:*objectSphereAirplaneYFactor Can be used to increase or reduce the spheric effect
 
:*objectSphereTankYFactor - Can be used to increase or reduce the spheric effect
 
:*minCamAlt - Sets the minimum height of camera
 
:*vertRange - Sets the height of camera
 
:*additionalHangarCameraBias - Changes the view distance, can add the blur effect
 
:*timeToIdle - Changes how long it takes to enable the iddle camera movement (seconds)
 
:*mouseZoomSpeed - Changes the zoom speed by using a mouse scroll wheel
 
:*mouseDecalRotSpeed - Changes the decal rotation speed
 
:*mouseDecalSizeSpeed:r = Changes the decal resizing speed
 
:*weather - Sets the specific weather settings
 
:*hqWeather - Sets the specific weather settings
 
:*env - Used to set the default time in hangar
 
:*fmGearsSpringsCoeffMul - Sets how much the plane will bounce
 
:If set to too high values it can affect some planes like the Me 163 (flipping issue)
 
  
=== Adjusting time settings ===
+
* Poor armour, sides able to be penetrated by heavy machine guns, and even rifle-calibre bullets behind the tracks
 +
* Has hull-break
 +
* No MG to destroy light fences that can fuse your HEAT shells
 +
* Slow gun traverse, makes aiming in CQB or moving target harder
 +
* Vehicle reverses slightly when firing, forcing you to reacquire range of target after every shot
  
It is possible to set the time to specific hour and then set its chance of appearance.
+
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
env{
+
The [[Ikv 72|Infanterikanonvagn 72]] was a project started in 1949 by Sweden for an assault gun. The intended role of this vehicle was to support the infantry in the attack, replacing towed artillery guns. The design was to be small, and of light weight, around 6 tons. This was to reduce costs so a larger amount could be produced. The first prototype from Landsverk, completed in 1950, was armed only with three machine guns. This was insufficient, and it was re-armed with a 75 mm cannon, the same gun from the [[Strv m/42 EH|Strv m/42]]. It was a small, lightly armoured vehicle, with a casemate superstructure housing the 75 mm gun. It had a crew of 4, and it was open topped. Starting in 1956, the Ikv 72 was upgraded to the Ikv 102 standard. This upgrade added an armoured roof for the crew compartment and a 105 mm gun replaced the 75 mm gun. The Ikv 102, in turn, was upgraded to the Ikv 103 standard. The Ikv 103 featured an improved engine, the Volvo B42 engine. The air intake was moved to grills on the rear of the vehicle, instead of through the crew compartment.
  env:t = "13"
 
  weight:r = 90.0
 
}
 
  
:*env - Sets the time, can be set in range from 0 to 24
+
=== [[wt:en/news/6600-development-ikv-103-heat-mortar-en|Devblog]] ===
:*weight - Sets how often the game will choose this setting, the higher the number, the more often it will appear
+
In 1949, the procurement division of the Swedish army placed an order for the development of a light assault self-propelled gun to substitute the [[Sav m/43 (1946)|Sav m/43]] SPG. Three companies took on the work: AB Landsverk took on the development of the platform, Volvo was responsible for the powertrain, and Bofors for the armament. In fact, three versions of the vehicle for different purposes were planned at first: one with a 75 mm cannon, a machine-gun-equipped modification, and also a special one that was intended for the deployment of specific weaponry, such as flamethrowers and rocket launchers. Thus, a light (merely eight tonnes in all), tracked infantry-support vehicle was produced, with an open cabin and bulletproof armour.
  
=== Adding units in the background ===
+
In 1952, a cannon-equipped version, under the designation the Ikv 72 (short for "infanterikanonvagn", meaning "cannon-equipped infantry-support vehicle" in Swedish), was put into service. A little later, the SPG's were re-equipped with 105 mm howitzers and the cabin was retrofitted with a roof, which could protect the crew from bullets and shrapnel. This modification received the designation Ikv 102. Meanwhile, the Swedish army ordered another series of the vehicle with an upgraded chassis to allow installation of a new air-cooled engine, while the gun and the armour remained the same as the Ikv 102's. This new version was designated Ikv 103. The Ikv 102 and 103 SPGs remained in use by the Swedish army until the mid-1970s, when they were replaced with the [[Ikv 91]] SPG.
  
Adding units to the custom hangar can be achieved by using this code:
+
== Media ==
 +
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|YdRN17QiW1M|"400mm PEN HEAT" - "PhlyDaily"}}
  
backgroundModel{
+
== See also ==
  fmName:t = "b-17e"
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  pos:p3 = 2068.4, 18.6, -766.8
+
* ''reference to the series of the vehicles;''
  rotation:r = 44.3
+
* ''links to approximate analogues of other nations and research trees.''
  tag:t = "country_usa"
 
  forUnitType:t = "aircraft"
 
}
 
  
:*fmName - Sets the unit type
+
== External links ==
:Only flying units are allowed, you can find their names [https://wiki.warthunder.com/CDK_Reference here]
+
<!-- ''Paste links to sources and external resources, such as:''
:*pos - Sets the unit's position in the hangar
+
* ''topic on the official game forum;''
:It is the best to load the location in the mission editor, put the unit in the place you want and then copy its coordinates
+
* ''encyclopedia page on the tank;''
:*rotation - Sets the unit's direction
+
* ''other literature.'' -->
:*tag - Makes it so only specific units are appearing for different nations
 
::Available tags:
 
::*country_usa
 
::*country_germany
 
::*country_italy
 
::*country_ussr
 
::*country_britain
 
::*country_australia
 
::*country_japan
 
::*country_france
 
::*country_sweden
 
::*country_china
 
:*forUnitType - Sets for which unit type will it show background models
 
  
=== Adding objects in the background ===
+
* [[wt:en/news/6600-development-ikv-103-heat-mortar-en|[Devblog] Ikv 103: HEAT mortar]]
  
It is possible to add many different objects and effects like pumpkins, lights and other similar.
+
=== Bibliography ===
  
backgroundObject{
+
** GlobalSecurity.org. (n.d.). Infanterikanonvagn 72 / 102 / 103. GlobalSecurity.org. https://www.globalsecurity.org/military/world/europe/ikv-72.htm
  res:t="red_balloon_a_dynmodel"
+
** Infanterikanonvagn 72. (2020, May 14). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Infanterikanonvagn_72&oldid=956568359
  tm:m=[[-0.20992, 0.0, 0.586354] [0.0, 0.622798, 0.0] [-0.586354, 0.0, -0.20992] [1785.91, 58.87, -1075.34]]
 
}
 
  
:*res - Name of the object
+
{{Sweden tank destroyers}}
:Only simple models are allowed
 
:*tm - Sets the object coordinates
 
:To get them you need to add place the object in the mission editor, save the mission and copy its coordinates from the blk file
 
 
 
backgroundModel{
 
  effectName:t="light_indoor_10_yellow"
 
  pos:p3=1786.68, 63.5254, -1075.87
 
}
 
 
 
:*Name of the effect
 
:*Sets the effect coordinates
 
 
 
=== Adjusting the iddle camera movement ===
 
 
 
Iddle camera movement can be adjusted by using this code:
 
 
 
procCamera{
 
  fov:r=80.0
 
  zNear:r=0.05
 
  time:r=8.0
 
 
  from{
 
 
    start{
 
      nodeName:t="wing_l_dm"
 
      offset:p3=0.0, 1.0, 0.5
 
    }
 
 
    end{
 
      nodeName:t="wing_l_dm"
 
      offset:p3=1.0, 1.0, 0.7
 
    }
 
  }
 
 
  to{
 
 
    start{
 
      nodeName:t="pilot_dm"
 
      offset:p3=0.0, 1.0, 0.0
 
    }
 
 
    end{
 
      nodeName:t="pilot_dm"
 
      offset:p3=0.0, 1.0, 1.0
 
    }
 
  }
 
}
 
 
 
:*fov - Sets the zoom
 
:*time - Sets for how long will it last
 
:*nodeName - Part of the unit which will be followed by the camera
 
: Can be found in the Asset Viewer in '''_skeleton''' models
 
 
 
== How to setup custom hangar ==
 
 
 
If you are the author of your own hangar, your installation will be completed already when referring to the "how to create a custom hangar" instructions. When downloading a custom location from “[http://Live.warthunder.com Live.warthunder.com]” for example, you need to correctly add the location of the hangar and set the path to the appropriate files.
 
 
 
*Download the new hangar location file. The file must have an extension of .bin.
 
*Add the file to a created folder in the game directory.
 
*In the root directory place the configuration file '''myhangar.blk''' and set it up with a direct parameter to the location file '''.bin''' with vehicles. Follow the instructions "how to create a custom hangar".
 
*In the '''config.blk''', add the parameter:
 
hangarBlk:t="myhangar.blk".
 
 
 
The next time you run the game, you will log in to the new hangar.
 
 
 
Remember! Custom hangars are used entirely at your own risk '''- they may function incorrectly, or cause errors in the game client.'''
 
 
 
=== Custom Hangar Examples ===
 
*[http://live.warthunder.com/post/449117/ru/ Alternative hangar by White_W0lf]
 
 
 
=== References ===
 
*[http://static.warthunder.com/upload/myhangar.blk Download a sample configuration file of my hangar.blk]
 
*Portal [http://live.warthunder.com/feed/ live.warthunder.com]
 
 
 
[[Category:War Thunder CDK]]
 
[[Category:Custom locations]]
 

Revision as of 09:58, 29 July 2020

sw_ikv_103.png
Ikv 103
AB RB SB
4.0 4.0 4.0
Research:17 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Ikv 103.jpg


The Infanterikanonvagn 103 is a rank III Swedish tank destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

The armour of the Ikv 103 is between 18.5 mm to 5 mm of thickness. This armour shouldn't be considered as survivable since every round you face will most likely penetrate and destroy most of what's left inside the tank. The thin side-armour has the occasional ability to result in overpenetration, but any frontal attack usually has enough force to activate most shell fuses. The tank is also incredibly weak against chemical rounds and aerial attacks due to the hull break featured on the vehicle. It is heavily recommended to avoid any form of damage since even artillery fire has the possibility of guaranteed destruction. Due to this low survivability, taking the maximum amount of ammunition isn't something to frown upon. Thanks to the short length of the round, as well as compact storage, ammunition explosions are quite rare.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 58 12 8.8 190 286 21.59 32.5
Realistic 53 12 133 150 15.11 17.05

The Ikv 103 sports a good engine with a fairly high RPM giving it a lot of torque for climbing a lot of obstacles and average terrain. Although the top speed never exceeds 50 km/h, the Ikv 103 cruises comfortably around 40-45 km/h on a straight line and 25-35 km/h on uneven terrain, depending on the driving level and modules unlocked, no matter the surface below it. The vehicle finds no issue traversing snowy and sandy terrain thanks to the low weight and good track surface, but struggles in deep waters due to the low chassis it sports. The reverse rate of the Ikv 103 is also quite good at 11 km/h. Even if this speed can't hold a candle to the regular speed the 103 has, the reverse rate is still enough to safely peek over hills and reverse back into cover before getting fired upon.

Armaments

Main armament

Main article: kan Ikv (105 mm)

The Ikv 103 is outfitted with a 105 mm cannon firing heavy shells with a reload of 10-13 seconds depending on crew qualifications. This cannon is unusually short for its calibre, firing heavy shells with low-velocity. Although the early psgr m/49 lacks significant penetration and post-penetration damage, the later slpsgr m/65 HEAT-FS round packs up to 400 mm of penetration, easily penetrating anything it sees with devastating results. This later shell features a higher velocity than the previous round, as well as more explosive filler making the post-penetration much deadlier than before. The gun is aimed manually without the help of electrical equipment, resulting in a slow traverse rate. At maximum, the gun traverses at 8° per second, resulting in many deaths at closer ranges. This makes the gun most effective at medium ranges, where the traverse is ideal, and the shell velocity isn't crucial. It should be noted that the incredible gun depression allows the Ikv 103 to fire from extreme angles allowing it to safely engage targets without the risk of overexposing the tank, something which becomes incredibly useful to increase the vehicles survivability.

105 mm kan Ikv Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 24 -16°/+20° ±10° N/A __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
psgr m/49 HEAT 240 240 240 240 240 240
sgr m/34 LT HE 23 23 23 23 23 23
slpsgr m/65 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
psgr m/49 HEAT 418 10.25 N/A 0.1 1,610 62° 69° 73°
sgr m/34 LT HE 400 11.67 0.1 0.1 1,820 79° 80° 81°
slpsgr m/65 HEATFS 530 10.50 N/A 0.1 1,270 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
rökgr m/49 359 14.7 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
24 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The Ikv 103 is a nimble vehicle with a small silhouette compared to its peers. The lightweight and powerful gun set it apart from other vehicles at the battle rating. The general playstyle can be compared to the Jpz 4-5 found in the German tech tree. This playstyle is a more aggressive spin on tank destroying than usual, where the vehicle has to make use of positioning rather than frontal survivability. The Ikv 103 can't use common sniping locations very effectively since any form of enemy retaliation will destroy the vehicle completely. Instead, the 103 needs to drive full speed to various locations where enemies are unlikely to expect danger. Although this playstyle requires a lot of map knowledge, the reward is quite high for a successful flank, thanks to the devastating cannon the Ikv 103 carries. Thanks to the light vehicle weight and strong engine, the Ikv 103 is also able to climb a lot of obstacles, something that helps a lot when fighting on bad terrain. However, maps that lack terrain entirely cripple the 103's performance quite significantly, since the tank cannot hide, resulting in a lot of face-to-face engagements, which the Ikv 103 almost always lose.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism rökgr m/49
IV Transmission Engine slpsgr m/65

Pros and cons

Pros:

  • Excellent HEAT round for its rank, able to penetrate the upper glacis plate of the Tiger II
  • Above average mobility, able to secure crucial positions or even flank the enemy
  • Neutral steering
  • Able to hull-break light vehicles
  • Small silhouette
  • Incredible gun depression

Cons:

  • Poor armour, sides able to be penetrated by heavy machine guns, and even rifle-calibre bullets behind the tracks
  • Has hull-break
  • No MG to destroy light fences that can fuse your HEAT shells
  • Slow gun traverse, makes aiming in CQB or moving target harder
  • Vehicle reverses slightly when firing, forcing you to reacquire range of target after every shot

History

The Infanterikanonvagn 72 was a project started in 1949 by Sweden for an assault gun. The intended role of this vehicle was to support the infantry in the attack, replacing towed artillery guns. The design was to be small, and of light weight, around 6 tons. This was to reduce costs so a larger amount could be produced. The first prototype from Landsverk, completed in 1950, was armed only with three machine guns. This was insufficient, and it was re-armed with a 75 mm cannon, the same gun from the Strv m/42. It was a small, lightly armoured vehicle, with a casemate superstructure housing the 75 mm gun. It had a crew of 4, and it was open topped. Starting in 1956, the Ikv 72 was upgraded to the Ikv 102 standard. This upgrade added an armoured roof for the crew compartment and a 105 mm gun replaced the 75 mm gun. The Ikv 102, in turn, was upgraded to the Ikv 103 standard. The Ikv 103 featured an improved engine, the Volvo B42 engine. The air intake was moved to grills on the rear of the vehicle, instead of through the crew compartment.

Devblog

In 1949, the procurement division of the Swedish army placed an order for the development of a light assault self-propelled gun to substitute the Sav m/43 SPG. Three companies took on the work: AB Landsverk took on the development of the platform, Volvo was responsible for the powertrain, and Bofors for the armament. In fact, three versions of the vehicle for different purposes were planned at first: one with a 75 mm cannon, a machine-gun-equipped modification, and also a special one that was intended for the deployment of specific weaponry, such as flamethrowers and rocket launchers. Thus, a light (merely eight tonnes in all), tracked infantry-support vehicle was produced, with an open cabin and bulletproof armour.

In 1952, a cannon-equipped version, under the designation the Ikv 72 (short for "infanterikanonvagn", meaning "cannon-equipped infantry-support vehicle" in Swedish), was put into service. A little later, the SPG's were re-equipped with 105 mm howitzers and the cabin was retrofitted with a roof, which could protect the crew from bullets and shrapnel. This modification received the designation Ikv 102. Meanwhile, the Swedish army ordered another series of the vehicle with an upgraded chassis to allow installation of a new air-cooled engine, while the gun and the armour remained the same as the Ikv 102's. This new version was designated Ikv 103. The Ikv 102 and 103 SPGs remained in use by the Swedish army until the mid-1970s, when they were replaced with the Ikv 91 SPG.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography


Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR