Difference between pages "F-80A-5" and "Ikv 103"

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{{Specs-Card
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{{Specs-Card|code=sw_ikv_103}}
|code=f-80a
 
|cockpit=380018/1304875
 
}}
 
{{About
 
|about=aircraft '''{{PAGENAME}}'''
 
|usage=the other version
 
|link=F-80C-10
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.39]]. The plane was redesignated from the P-80A-5 to the F-80A-5 in [[Update 1.79 "Project X"]].
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
  
The main purpose of the F-80 is to teach a pilot how to fly jets in general. If a pilot is doing well (read: has even or close to even k/d) in the F-80, he's ready to move to higher tiered jets. Never give up your speed: it is the plane's insurance. Only trade it for the altitude in zoom climbs!
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== General info ==
 +
=== Survivability and armour ===
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The armour of the Ikv 103 is between 18.5 mm to 5 mm of thickness. This armour shouldn't be considered as survivable since every round you face will most likely penetrate and destroy most of what's left inside the tank. The thin side-armour has the occasional ability to result in overpenetration, but any frontal attack usually has enough force to activate most shell fuses. The tank is also incredibly weak against chemical rounds and aerial attacks due to the hull break featured on the vehicle. It is heavily recommended to avoid any form of damage since even artillery fire has the possibility of guaranteed destruction. Due to this low survivability, taking the maximum amount of ammunition isn't something to frown upon. Thanks to the short length of the round, as well as compact storage, ammunition explosions are quite rare.
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
Be careful that the jet is up-tiered quite a lot. When this happens, strictly adhere to the rules set forth in this article or you will be at a great disadvantage.
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{{tankMobility|abMinHp=190|rbMinHp=133}}
  
One thing to take note of is the M2 Brownings. Sadly, they are insufficient for high-speed combat due to the low rate of fire and subsequently limited damage output. This issue is later on fixed with the [[Browning M3 (12.7 mm)|M3 Browning]] on the successor [[F-80C-10|F-80C ''Shooting star'']], but the ammunition load still remains low, like on the [[P-51D-5|P-51D]]. As for piston planes: they are capable of setting enemy piston planes on fire in a short burst. All of the guns are mounted in the nose, making them deadly accurate when performing head-ons, especially once the "new 12 mm MGs" modification is installed. For ground attack, there is the usual complement of an ordinance for the USAF: HVAR rockets and standard 1000 lb bombs.
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The Ikv 103 sports a good engine with a fairly high RPM giving it a lot of torque for climbing a lot of obstacles and average terrain. Although the top speed never exceeds 50 km/h, the Ikv 103 cruises comfortably around 40-45 km/h on a straight line and 25-35 km/h on uneven terrain, depending on the driving level and modules unlocked, no matter the surface below it. The vehicle finds no issue traversing snowy and sandy terrain thanks to the low weight and good track surface, but struggles in deep waters due to the low chassis it sports. The reverse rate of the Ikv 103 is also quite good at 11 km/h. Even if this speed can't hold a candle to the regular speed the 103 has, the reverse rate is still enough to safely peek over hills and reverse back into cover before getting fired upon.
  
== General info ==
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== Armaments ==
=== Flight Performance ===
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=== Main armament ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
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{{main|kan Ikv (105 mm)}}
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 +
The Ikv 103 is outfitted with a 105 mm cannon firing heavy shells with a reload of 10-13 seconds depending on crew qualifications. This cannon is unusually short for its calibre, firing heavy shells with low-velocity. Although the early psgr m/49 lacks significant penetration and post-penetration damage, the later slpsgr m/65 HEAT-FS round packs up to 400 mm of penetration, easily penetrating anything it sees with devastating results. This later shell features a higher velocity than the previous round, as well as more explosive filler making the post-penetration much deadlier than before. The gun is aimed manually without the help of electrical equipment, resulting in a slow traverse rate. At maximum, the gun traverses at 8° per second, resulting in many deaths at closer ranges. This makes the gun most effective at medium ranges, where the traverse is ideal, and the shell velocity isn't crucial. It should be noted that the incredible gun depression allows the Ikv 103 to fire from extreme angles allowing it to safely engage targets without the risk of overexposing the tank, something which becomes incredibly useful to increase the vehicles survivability.
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[kan Ikv (105 mm)|105 mm kan Ikv]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="8" | Characteristics
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! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="8" | ''Stock''
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! ''Arcade''
 +
| rowspan="2" | 24 || rowspan="2" | -16°/+20° || rowspan="2" | ±10° || rowspan="2" | N/A || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
! ''Realistic''
! rowspan="2" | Max altitude<br>(meters)
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| __.__ || __.__ || __.__ || __.__ || __.__
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
|}
! RB
+
 
! AB
+
==== Ammunition ====
! RB
+
{| class="wikitable sortable" style="text-align:center" width="100%"
! AB
+
! colspan="8" | Penetration statistics
! RB
 
 
|-
 
|-
| 854 || 829 || 12,500 || 24.3 || 24.8 || 19.1 || 18.0 || 950
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! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
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| psgr m/49 || HEAT || 240 || 240 || 240 || 240 || 240 || 240
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
| sgr m/34 LT || HE || 23 || 23 || 23 || 23 || 23 || 23
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 899 || 882 || 12,500 || 21.9 || 23.0 || 28.5 || 23.6 || 950
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| slpsgr m/65 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|-
 
|}
 
|}
 
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{| class="wikitable sortable" style="text-align:center" width="100%"
====Details====
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! colspan="10" | Shell details
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="5" | Features
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! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
! Combat flap
+
! 0% !! 50% !! 100%
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || || || || X    <!-- ✓ -->
+
| psgr m/49 || HEAT || 418 || 10.25 || N/A || 0.1 || 1,610 || 62° || 69° || 73°
 
|-
 
|-
|}
+
| sgr m/34 LT || HE || 400 || 11.67 || 0.1 || 0.1 || 1,820 || 79° || 80° || 81°
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="5" | Limits
 
|-
 
! rowspan="2" | Wing-break speed<br>(km/h)
 
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! +
+
| slpsgr m/65 || HEATFS || 530 || 10.50 || N/A || 0.1 || 1,270 || 65° || 72° || 77°
! -
 
|-
 
| 990 || 380 || 560 || ~16 || ~8
 
 
|-
 
|-
 
|}
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
! colspan="4" | Optimal velocities
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! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
! Ailerons<br>(km/h)
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| rökgr m/49 || 359 || 14.7 || 20 || 5 || 25 || 50
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
|-
 
| < 482 || < 600 || < 640 || > 250
 
 
|-
 
|-
 
|}
 
|}
  
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! colspan="3" | Setting 1
+
| '''24''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
! Optimal altitude
 
! 96% Engine power
 
! 100% Engine power
 
|-
 
| 0 m || 1666 kgf || 1,720 kgf
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
 
 
* 10 mm Steel - Fore cockpit armour
 
* 12.7 mm Steel - Behind pilot's seat
 
* 38 mm Bulletproof glass
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Browning M2 (12.7 mm)}}
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 6 × 12.7 mm Browning M2 machine guns, nose-mounted (300 rpg = 1800 total)
 
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|AN-M65A1 (1,000 lb)|HVAR}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
 
* Without load
 
* 8 × 127 mm HVAR rockets
 
* 2 × 1000 lb (454 kg) AN-M65A1 bombs (2,000 lb total)
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This plane must be flown strictly as Boom and Zoom, or Boom and Run. Anything else does not work due to the aircraft's awful acceleration.
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The Ikv 103 is a nimble vehicle with a small silhouette compared to its peers. The lightweight and powerful gun set it apart from other vehicles at the battle rating. The general playstyle can be compared to the Jpz 4-5 found in the German tech tree. This playstyle is a more aggressive spin on tank destroying than usual, where the vehicle has to make use of positioning rather than frontal survivability. The Ikv 103 can't use common sniping locations very effectively since any form of enemy retaliation will destroy the vehicle completely. Instead, the 103 needs to drive full speed to various locations where enemies are unlikely to expect danger. Although this playstyle requires a lot of map knowledge, the reward is quite high for a successful flank, thanks to the devastating cannon the Ikv 103 carries. Thanks to the light vehicle weight and strong engine, the Ikv 103 is also able to climb a lot of obstacles, something that helps a lot when fighting on bad terrain. However, maps that lack terrain entirely cripple the 103's performance quite significantly, since the tank cannot hide, resulting in a lot of face-to-face engagements, which the Ikv 103 almost always lose.
For ground strike, the F-80 is a very good aircraft because of the M2 Brownings mounted in the nose, making it even easier to destroy AAA, light pillboxes and such.
 
 
 
At the beginning of the match, the P-80 needs to climb away from the potential combat zone.
 
 
 
An altitude of around 3500 m (about 11,500 ft) is sufficient. Then it might head into the battle after it gained its top speed of around 800 TAS / 700 IAS, both kph, or around 500 TAS / 435 IAS if you use miles.
 
 
 
As of 1.73, the F-80 is frequently up-tiered to face off against superior Axis jets in 7.7 and 8.0. Since most of these jets can outrun, out-climb and out-accelerate the F-80, the only way to succeed is to keep your altitude extremely high and to maintain energy discipline. This means no hard turns and not letting the jet slow down too much. The Axis jets can potentially outrun the F-80 even with a 2000 m altitude disadvantage.
 
  
===Modules===
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=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
! colspan="2" | Flight performance
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! colspan="2" | Mobility
! colspan="1" | Survivability
+
! Protection
! colspan="2" | Weaponry
+
! colspan="2" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Tracks
| Compressor
+
|
|  
+
| Parts
| Offensive 12 mm
+
| Horizontal Drive
|  
+
|
 
|-
 
|-
 
| II
 
| II
| New Boosters
+
| Suspension
|  
+
| Brake System
| Airframe
+
| FPE
|  
+
| Adjustment of Fire
| FRC mk.2
+
|
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Filters
| Engine
+
|
|  
+
| Crew Replenishment
| New 12 mm MGs
+
| Elevation Mechanism
|  
+
| rökgr m/49
 
|-
 
|-
 
| IV
 
| IV
| G-Suit
+
| Transmission
|  
+
| Engine
| Cover
+
|
|  
+
| slpsgr m/65
| FLBC mk.1
+
|
 
|-
 
|-
 
|}
 
|}
 
As with most M2 armed aircraft, the default belts are sub-par, so ''Offensive 12 mm'' should be focused on first. Due to early jet's bad acceleration, unlocking ''Compressor'' and ''Engine'' afterwards are crucial. To help F-80's not the best manoeuvrability, ''New boosters'' and then ''Wings repair'' are recommended to fix this problem. Afterwards, the ''G-Suit'' upgrade will come in handy. ''Fuselage repair'' and ''Cover'' are not really useful and can be ignored until the very end.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Good energy retention compared to piston planes
+
* Excellent HEAT round for its rank, able to penetrate the upper glacis plate of the Tiger II
* Great zoom climb compared to piston planes
+
* Above average mobility, able to secure crucial positions or even flank the enemy
* Faster than any piston plane
+
* Neutral steering
* High dive top speed
+
* Able to hull-break light vehicles
* All weapons in the nose
+
* Small silhouette
* Due to M2's lower rate of fire, the pilot can spray longer and have less trigger discipline
+
* Incredible gun depression
  
 
'''Cons:'''
 
'''Cons:'''
  
* M2 Brownings are insufficient for high-speed combat due to a low rate of fire and limited damage output
+
* Poor armour, sides able to be penetrated by heavy machine guns, and even rifle-calibre bullets behind the tracks
* Poor acceleration performance
+
* Has hull-break
* Loses a lot of speed in turns
+
* No MG to destroy light fences that can fuse your HEAT shells
* Small rate of climb
+
* Slow gun traverse, makes aiming in CQB or moving target harder
* No WEP in realistic battle
+
* Vehicle reverses slightly when firing, forcing you to reacquire range of target after every shot
* Only a 105% Increase in throttle in an arcade battle
 
* Frequently up-tiered to battle vastly superior Axis jets like the G.91
 
* Four large fuel tanks on each wing.
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== In-game description ===
+
The [[Ikv 72|Infanterikanonvagn 72]] was a project started in 1949 by Sweden for an assault gun. The intended role of this vehicle was to support the infantry in the attack, replacing towed artillery guns. The design was to be small, and of light weight, around 6 tons. This was to reduce costs so a larger amount could be produced. The first prototype from Landsverk, completed in 1950, was armed only with three machine guns. This was insufficient, and it was re-armed with a 75 mm cannon, the same gun from the [[Strv m/42 EH|Strv m/42]]. It was a small, lightly armoured vehicle, with a casemate superstructure housing the 75 mm gun. It had a crew of 4, and it was open topped. Starting in 1956, the Ikv 72 was upgraded to the Ikv 102 standard. This upgrade added an armoured roof for the crew compartment and a 105 mm gun replaced the 75 mm gun. The Ikv 102, in turn, was upgraded to the Ikv 103 standard. The Ikv 103 featured an improved engine, the Volvo B42 engine. The air intake was moved to grills on the rear of the vehicle, instead of through the crew compartment.
"An all-metal, single-seat fighter-bomber with one turbojet engine. The aircraft was created by a group of Lockheed engineers (headed by Clarence ""Kelly"" Johnson) in only 143 days.
 
  
The first flight of the XP-80 prototype was performed in January 1944. The first production version, designated the P-80A Shooting Star, entered service in 1946. The P-80 became the first combat-capable jet aircraft to enter service with the USAAF.
+
=== [[wt:en/news/6600-development-ikv-103-heat-mortar-en|Devblog]] ===
 +
In 1949, the procurement division of the Swedish army placed an order for the development of a light assault self-propelled gun to substitute the [[Sav m/43 (1946)|Sav m/43]] SPG. Three companies took on the work: AB Landsverk took on the development of the platform, Volvo was responsible for the powertrain, and Bofors for the armament. In fact, three versions of the vehicle for different purposes were planned at first: one with a 75 mm cannon, a machine-gun-equipped modification, and also a special one that was intended for the deployment of specific weaponry, such as flamethrowers and rocket launchers. Thus, a light (merely eight tonnes in all), tracked infantry-support vehicle was produced, with an open cabin and bulletproof armour.
  
1947 saw the appearance of the next production version of the aircraft, the P-80B. The ninth production P-80A-1 was converted to a new prototype, designated the XP-80B. It had an Allison J33-A-17 turbojet engine producing 1,816 kg of thrust, equipped with a methanol-water injection system. The airfoil was thinner, but the skin's thickness was increased. To install a water mixture tank, the plane's fuel quantity had to be sacrificed by reducing it from 1,781 to 1,610 liters The aircraft also received a Lockheed-designed ejection seat and a cockpit air-conditioning system.
+
In 1952, a cannon-equipped version, under the designation the Ikv 72 (short for "infanterikanonvagn", meaning "cannon-equipped infantry-support vehicle" in Swedish), was put into service. A little later, the SPG's were re-equipped with 105 mm howitzers and the cabin was retrofitted with a roof, which could protect the crew from bullets and shrapnel. This modification received the designation Ikv 102. Meanwhile, the Swedish army ordered another series of the vehicle with an upgraded chassis to allow installation of a new air-cooled engine, while the gun and the armour remained the same as the Ikv 102's. This new version was designated Ikv 103. The Ikv 102 and 103 SPGs remained in use by the Swedish army until the mid-1970s, when they were replaced with the [[Ikv 91]] SPG.
 
 
The plane's armament consisted of six 12.7 mm Colt-Browning M3 machine guns with 300 rounds each in the forward fuselage. One 1,000 lb (454 kg) bomb or ten 5-inch (127 mm) unguided HVAR missiles could be suspended under each wing panel.
 
 
 
A total of 240 P-80B fighter-bombers were built from March 1947 to March 1948, including P-80B-1s and 31 P-80B-5s. The В-5 variant was intended to be operated in Arctic conditions; its heated canopy prevented icing. In addition, special types of oil and special rubber were used to operate the aircraft in low temperature conditions.
 
 
 
At least five P-80Bs were equipped with a guidance system for Bell GAM-63 RASCAL air-to-surface missiles. Externally, these aircraft differed in the shape of the forward fuselage and the wing-mounted tanks. Also, they were fitted with extra spoilers on the upper and lower wing surfaces.
 
 
 
In June 1948, when the US military aircraft designation system was changed, the P-80B was renamed to the F-80B.
 
 
 
When the Korean War started, F-80Bs were stationed in the USA and in Europe, being used by the USAAF mainly for training purposes. Later, 117 F-80Bs were brought up to the F-80C's standards and re-designated ""F-80C-12."" The remaining F-80Bs were withdrawn from service by the end of 1951."
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
;Videos
+
{{Youtube-gallery|YdRN17QiW1M|"400mm PEN HEAT" - "PhlyDaily"}}
{{Youtube-gallery|lyVSK_mI9T8|'''F-80A-5 Shooting Star (The Wishing Well!)''' - ''Jengar''|1PkB1QZDZT8|'''War Thunder F-80A-5 - Wingbreaker''' - ''Adam514''|yZsd7JhoRWk|'''RB Gameplay - P-80A-5 - Early Jet Tutorial!''' - ''theOrangeDoom''}}
 
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.''
;Related development
+
 
* [[F-80C-10]]
+
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
  
;Aircraft of comparable role, configuration and era
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* [[wt:en/news/6600-development-ikv-103-heat-mortar-en|[Devblog] Ikv 103: HEAT mortar]]
* Bell [[P-59A|P-59]] Airacomet
 
* de Havilland [[Vampire FB 5|Vampire]]
 
* Gloster [[Meteor (Family)|Meteor]]
 
* Messerschmitt [[Me 262 (Family)|Me 262]]
 
* Mikoyan-Gurevich [[MiG-9]]
 
* Yakovlev [[Yak-23]]
 
  
== External links ==
+
=== Bibliography ===
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
** GlobalSecurity.org. (n.d.). Infanterikanonvagn 72 / 102 / 103. GlobalSecurity.org. https://www.globalsecurity.org/military/world/europe/ikv-72.htm
* ''encyclopedia page on the aircraft;''
+
** Infanterikanonvagn 72. (2020, May 14). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Infanterikanonvagn_72&oldid=956568359
* ''other literature.''
 
  
{{USA jet aircrafts}}
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{{Sweden tank destroyers}}

Revision as of 09:58, 29 July 2020

RANK 4 FRANCE
Somua SM PACK
sw_ikv_103.png
Ikv 103
AB RB SB
4.0 4.0 4.0
Research:17 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Ikv 103.jpg


The Infanterikanonvagn 103 is a rank III Swedish tank destroyer with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

The armour of the Ikv 103 is between 18.5 mm to 5 mm of thickness. This armour shouldn't be considered as survivable since every round you face will most likely penetrate and destroy most of what's left inside the tank. The thin side-armour has the occasional ability to result in overpenetration, but any frontal attack usually has enough force to activate most shell fuses. The tank is also incredibly weak against chemical rounds and aerial attacks due to the hull break featured on the vehicle. It is heavily recommended to avoid any form of damage since even artillery fire has the possibility of guaranteed destruction. Due to this low survivability, taking the maximum amount of ammunition isn't something to frown upon. Thanks to the short length of the round, as well as compact storage, ammunition explosions are quite rare.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 58 12 8.8 190 286 21.59 32.5
Realistic 53 12 133 150 15.11 17.05

The Ikv 103 sports a good engine with a fairly high RPM giving it a lot of torque for climbing a lot of obstacles and average terrain. Although the top speed never exceeds 50 km/h, the Ikv 103 cruises comfortably around 40-45 km/h on a straight line and 25-35 km/h on uneven terrain, depending on the driving level and modules unlocked, no matter the surface below it. The vehicle finds no issue traversing snowy and sandy terrain thanks to the low weight and good track surface, but struggles in deep waters due to the low chassis it sports. The reverse rate of the Ikv 103 is also quite good at 11 km/h. Even if this speed can't hold a candle to the regular speed the 103 has, the reverse rate is still enough to safely peek over hills and reverse back into cover before getting fired upon.

Armaments

Main armament

Main article: kan Ikv (105 mm)

The Ikv 103 is outfitted with a 105 mm cannon firing heavy shells with a reload of 10-13 seconds depending on crew qualifications. This cannon is unusually short for its calibre, firing heavy shells with low-velocity. Although the early psgr m/49 lacks significant penetration and post-penetration damage, the later slpsgr m/65 HEAT-FS round packs up to 400 mm of penetration, easily penetrating anything it sees with devastating results. This later shell features a higher velocity than the previous round, as well as more explosive filler making the post-penetration much deadlier than before. The gun is aimed manually without the help of electrical equipment, resulting in a slow traverse rate. At maximum, the gun traverses at 8° per second, resulting in many deaths at closer ranges. This makes the gun most effective at medium ranges, where the traverse is ideal, and the shell velocity isn't crucial. It should be noted that the incredible gun depression allows the Ikv 103 to fire from extreme angles allowing it to safely engage targets without the risk of overexposing the tank, something which becomes incredibly useful to increase the vehicles survivability.

105 mm kan Ikv Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 24 -16°/+20° ±10° N/A __.__ __.__ __.__ __.__ __.__ _.__ _.__ _.__ _.__
Realistic __.__ __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
psgr m/49 HEAT 240 240 240 240 240 240
sgr m/34 LT HE 23 23 23 23 23 23
slpsgr m/65 HEATFS 400 400 400 400 400 400
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
psgr m/49 HEAT 418 10.25 N/A 0.1 1,610 62° 69° 73°
sgr m/34 LT HE 400 11.67 0.1 0.1 1,820 79° 80° 81°
slpsgr m/65 HEATFS 530 10.50 N/A 0.1 1,270 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
rökgr m/49 359 14.7 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
24 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The Ikv 103 is a nimble vehicle with a small silhouette compared to its peers. The lightweight and powerful gun set it apart from other vehicles at the battle rating. The general playstyle can be compared to the Jpz 4-5 found in the German tech tree. This playstyle is a more aggressive spin on tank destroying than usual, where the vehicle has to make use of positioning rather than frontal survivability. The Ikv 103 can't use common sniping locations very effectively since any form of enemy retaliation will destroy the vehicle completely. Instead, the 103 needs to drive full speed to various locations where enemies are unlikely to expect danger. Although this playstyle requires a lot of map knowledge, the reward is quite high for a successful flank, thanks to the devastating cannon the Ikv 103 carries. Thanks to the light vehicle weight and strong engine, the Ikv 103 is also able to climb a lot of obstacles, something that helps a lot when fighting on bad terrain. However, maps that lack terrain entirely cripple the 103's performance quite significantly, since the tank cannot hide, resulting in a lot of face-to-face engagements, which the Ikv 103 almost always lose.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism rökgr m/49
IV Transmission Engine slpsgr m/65

Pros and cons

Pros:

  • Excellent HEAT round for its rank, able to penetrate the upper glacis plate of the Tiger II
  • Above average mobility, able to secure crucial positions or even flank the enemy
  • Neutral steering
  • Able to hull-break light vehicles
  • Small silhouette
  • Incredible gun depression

Cons:

  • Poor armour, sides able to be penetrated by heavy machine guns, and even rifle-calibre bullets behind the tracks
  • Has hull-break
  • No MG to destroy light fences that can fuse your HEAT shells
  • Slow gun traverse, makes aiming in CQB or moving target harder
  • Vehicle reverses slightly when firing, forcing you to reacquire range of target after every shot

History

The Infanterikanonvagn 72 was a project started in 1949 by Sweden for an assault gun. The intended role of this vehicle was to support the infantry in the attack, replacing towed artillery guns. The design was to be small, and of light weight, around 6 tons. This was to reduce costs so a larger amount could be produced. The first prototype from Landsverk, completed in 1950, was armed only with three machine guns. This was insufficient, and it was re-armed with a 75 mm cannon, the same gun from the Strv m/42. It was a small, lightly armoured vehicle, with a casemate superstructure housing the 75 mm gun. It had a crew of 4, and it was open topped. Starting in 1956, the Ikv 72 was upgraded to the Ikv 102 standard. This upgrade added an armoured roof for the crew compartment and a 105 mm gun replaced the 75 mm gun. The Ikv 102, in turn, was upgraded to the Ikv 103 standard. The Ikv 103 featured an improved engine, the Volvo B42 engine. The air intake was moved to grills on the rear of the vehicle, instead of through the crew compartment.

Devblog

In 1949, the procurement division of the Swedish army placed an order for the development of a light assault self-propelled gun to substitute the Sav m/43 SPG. Three companies took on the work: AB Landsverk took on the development of the platform, Volvo was responsible for the powertrain, and Bofors for the armament. In fact, three versions of the vehicle for different purposes were planned at first: one with a 75 mm cannon, a machine-gun-equipped modification, and also a special one that was intended for the deployment of specific weaponry, such as flamethrowers and rocket launchers. Thus, a light (merely eight tonnes in all), tracked infantry-support vehicle was produced, with an open cabin and bulletproof armour.

In 1952, a cannon-equipped version, under the designation the Ikv 72 (short for "infanterikanonvagn", meaning "cannon-equipped infantry-support vehicle" in Swedish), was put into service. A little later, the SPG's were re-equipped with 105 mm howitzers and the cabin was retrofitted with a roof, which could protect the crew from bullets and shrapnel. This modification received the designation Ikv 102. Meanwhile, the Swedish army ordered another series of the vehicle with an upgraded chassis to allow installation of a new air-cooled engine, while the gun and the armour remained the same as the Ikv 102's. This new version was designated Ikv 103. The Ikv 102 and 103 SPGs remained in use by the Swedish army until the mid-1970s, when they were replaced with the Ikv 91 SPG.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Bibliography


Sweden tank destroyers
Strv m/41 derivatives  Spj fm/43-44 · Sav m/43 (1944) · Sav m/43 (1946) · Pvkv II · Pvkv III
Ikv 72/103  Ikv 72 · Ikv 103
Pvkv m/43  Pvkv m/43 (1946) · Pvkv m/43 (1963)
ATGM  UDES 33 · Pbv 302 (BILL) · Pvrbv 551
Other  SAV 20.12.48 · Bkan 1C
Norway  VIDAR