Armoured Car Mk.II AA

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General info

The Armoured Car Mk.II AA in the Garage.

The Armoured Car Mk.II AA is a Rank II British Self-Propelled Anti-Aircraft Gun with a battle rating of 2.7. It was introduced in Update 1.55 "Royal Armour" along with the rest of the British tree. It is very mobile on roads due to its car platform, yet has a dual-mounted 20 mm auto cannon able to work effectively against aircraft.

The main purpose, usage and tactics recommendations

General play style

The AC Mk.II AA is an Anti-Aircraft Vehicle. It is mainly used as a support vehicle. As it has a lot of torque, allowing it to climb hills very easily (if its mud, sand, etc. it will be harder of course) and allowing it to tow allied vehicles without major problems. It is very effective against aircraft, as it has a high rate of fire, but it lacks ammunition storage. Meaning it will run out of bullets to fire very easily. With its high mobility and a max speed of 69 km/h (43 mp/h) it can relocate to the other side of the map very easily, allowing it to help with the latest situation. There are still some cons though... It has a terrible gun depression, meaning that if you approach from one side of a hill, you would need to expose your whole body before you get enough gun depression to make a shot.

Vehicle characteristics

Tactics

Due to the heavy ammunition consumption as SPAA in AA fights, stay at an allied capture point to get free ammunition reload during battle.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Excellent rate of fire
  • Good damage
  • Fast and mobile
  • Closed top, can't be strafed
  • Good turret armour
  • Fast turret rotation speed
  • Fast acceleration
  • 20 mm cannon velocity gives good anti-air capability.
  • Can decimate lightly armoured tank destroyers like the Nashorn.

Cons:

  • Useless against heavily armoured tanks
  • Low ammo capacity, meaning that you will run out of ammunition very quickly. Land each shot with care
  • Poor hull armour
  • Taller than other vehicles, making it a large target (easier to hit)
  • Has wheels, therefore it can't turn on the spot
  • Terrible at driving off-road and on sand or mud
  • Turret ring is fairly large, therefore it may become jammed often if hit
  • Not enough gun depression (be careful when getting up hills)

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Armaments

2 x 20 mm Oerlikon cannon
  • Ammunition Capacity: 600 Rounds (200 round magazine each gun)
  • Fire Rate: 450 Shots per minute
  • Gun Depression: -5°
  • Gun Elevation: 87°
  • Turret Rotation Speed: 23.8°/s (Stock), 32.9°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
2 x 20 mm Oerlikon cannon
  • Ammunition Capacity: 600 Rounds (200 round magazine each gun)
  • Fire Rate: 450 Shots per minute
  • Gun Depression: -5°
  • Gun Elevation: 87°
  • Turret Rotation Speed: 23.8°/s (Stock), 28.0°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
2 x 20 mm Oerlikon cannon
  • Ammunition Capacity: 600 Rounds (200 round magazine each gun)
  • Fire Rate: 450 Shots per minute
  • Gun Depression: -5°
  • Gun Elevation: 87°
  • Turret Rotation Speed: 23.8°/s (Stock), 28.0°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.8s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)

Ammunition

Ammunition Belt Penetration in mm @ Velocity
in m/s
Projectile
Mass in kg
10m 100m 500m 1000m 1500m 2000m
Default AP-T, HEF-I 40 39 27 18 10 6 N/A N/A
HET HEFI-T, HEF-I 4 4 4 4 4 4 N/A N/A
APT AP-T 40 39 27 18 10 6 830 0.14

Belt types

Belts Shell composition Combat usage
Default AP-T – HEF-I This belt will work until others are unlocked, carrying a equal mixture of OZT and BRT it seem to not be as good as specialized belts against tank or planes since half of round don't do the trick.
HET HEFI-T – HEF-I This belt will do the trick against tanks, but once unlock BZ(APCR) this belt should not be loaded.
APT AP-T This belt can do a number on all tanks that the T-60 is meant to fight. Against heavier tanks, flank shots or point blank is required to go through armour reliably, but this is not a problem due to your speed an maneuverability.

Ammo racks

Ammo rack of Armoured Car Mk.II AA.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Recommendations Visual
discrepancy
10 8 (+2) 6 (+4) 4 (+6) 2 (+8) Keep full Yes

Crew

  • Commander/Gunner
  • Loader 1
  • Loader 2
  • Driver

Total: 4 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Structural steel (Sand skirts)
Armour Front Sides Rear Roof
Hull 17 mm (62-78°) Front glacis
10 mm (42°) Lower glacis
17 mm (49°) + 31 mm Joint plate
25 mm (0-1°) 10 mm (58°) Top
14 mm (13°) Bottom
12 mm
10 mm Rear
Turret 50.8 mm (1-6°) Turret front
50.8 mm (13-60°) Gun mantlet
50.8 mm (7-9°) 50.8 mm (6-38°) 20 mm
  • Wheels are 2 mm thick, structural chassis is 5 mm thick.
  • A 14 mm RHA plate separates the engine from the crew compartment.

Engine & mobility

Weight: 12.7 ton

Max Speed: 72 km/h
Stock

  • Engine Power: 224 hp @ 2200 rpm
  • Power-to-Weight Ratio: 17.64 hp/ton
  • Maximum Inclination: 19°

Upgraded

  • Engine Power: 276 hp @ 2200 rpm
  • Power-to-Weight Ratio: 21.73 hp/ton
  • Maximum Inclination: 24°
Weight: 12.7 ton

Max Speed: 66 km/h
Stock

  • Engine Power: 140 hp @ 2200 rpm
  • Power-to-Weight Ratio: 11.02 hp/ton
  • Maximum Inclination: 21°

Upgraded

  • Engine Power: 158 hp @ 2200 rpm
  • Power-to-Weight Ratio: 12.44 hp/ton
  • Maximum Inclination: 24°
Weight: 12.7 ton

Max Speed: 66 km/h
Stock

  • Engine Power: 140 hp @ 2200 rpm
  • Power-to-Weight Ratio: 11.02 hp/ton
  • Maximum Inclination: 21°

Upgraded

  • Engine Power: 158 hp @ 2200 rpm
  • Power-to-Weight Ratio: 12.44 hp/ton
  • Maximum Inclination: 24°

Modules and improvements

Like every other vehicle, the "Parts" and "FPE" modifications should be prioritised so you won't lose your vehicle due to being disabled. After that, prioritise ammunition, aiming for "APT". Everything else is still essential to upgrading the vehicle.

History of creation and combat usage

Development

The basis of the armoured car comes from Associated Equipment Company (AEC) of Southall, Middlesex. AEC was a manufacturer of truck and bus chassis and the Matador artillery tractor. The armoured car was privately developed in 1941 and was based off the Matador. The design was shown to British officials in the same year during the Horse Guards Parade and was received favourably by many, including Winston Churchill. Orders started filing in for the armoured car, and AEC tried to give it comparable firepower to current tanks at the time. Thus, the first version, Mk.I, came with a turret adapted from the Valentine tank equipped with the 2-pounder. The next version, Mk.II, had this upgraded with a heavier turret and a 6-pounder gun, then with the QF 75 mm gun on the Mk.III. An anti-aircraft version using the same turret from the Crusader AA Mk.II and the twin Oerlikon guns was also developed onto the armoured car. During its production life from 1942 to 1943, 629 Armoured cars in total were built.

Combat usage

The Armoured cars equipped with the tank guns were used in North Africa in late 1942. Some on-field modifications include changing out the Valentine turret for a Crusader turret with the 6-pounder. The armoured cars continued to see fighting in various parts of Europe in combination with other armoured cars and remained in service until replaced by the Alvis Saladin in 1958.

Though the anti-aircraft version was made, it never entered production due to the growing Allied air superiority over the Axis forces, making the anti-aircraft version unnecessary to guard the advancing Allied units from air attacks.

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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uk_armored_car_mk_2_aa.png

Icon-country-gbr.png Armored Car Mk II AA
Nation Britain
Type SPAA
Rank 2
Battle Rating
2.7
2.7
2.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
12,700 kg
27,999 lb
Number of Crew 4
Hull armour thickness
31/25/14/10 mm
1.22/0.98/0.55/0.39 inches
Statistics
Engine power (stock)
224 hp
140 hp
140 hp
Engine power (upgraded)
276 hp
158 hp
158 hp
HP/ton ratio (stock)
17.64
17.92
11.02
11.20
11.02
11.20
HP/ton ratio (Upgraded)
21.73
22.08
12.44
12.64
12.44
12.64
Max speed
72 km/h
45 mph
66 km/h
41 mph
66 km/h
41 mph
Main Weapon
2 x 20 mm Oerlikon Mk.II Autocannon
Ammo stowage 600 rounds
Vertical guidance -5°/87°
Economy
Required RP 9,200 RP
Vehicle cost 22,000 SL
Crew training cost 6,300 SL
Max repair cost*
680 SL
490 SL
900 SL
Free repair time (Stock)
1h 36m
1h 59m
2h 43m
Free repair time (Upgraded)
32m
39m
54m
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.77.2.165.