Difference between pages "Rooikat 105" and "Yak-3 (VK-107)"

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{{Specs-Card
+
{{Specs-Card|code=yak-3_vk107}}
|code=uk_rooikat_105_td
+
{{About
|store=8262
+
| about = Soviet premium fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Yak-3 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
[[File:GarageImage_Yak-3_VK-107.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 "Viking Fury"]].
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Russian fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.51 "Cold Steel"]].
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
Survivability is extremely poor.
 
  
The armour thickness ranges from 15 mm on the sides of the lower front plate to 30 mm near the gun breech of rolled homogenous armour. This will protect the crew from small arms fire only, most 20 mm guns and above can penetrate the armour with relative ease. HEAT shells will almost always hull-break the vehicle.
+
{| class="wikitable" style="text-align:center"
 
+
|-
Wheels and suspension arms are made from 10 mm of structural steel.
+
! colspan="8" | Characteristics
 
+
|-
The internal modules are relatively far apart and create a rather big empty space in the center of the vehicle. This gives it a small chance to survive APDS shells from the side when the turret is turned 90 degrees to either side, when the turret is pointed forward or backward, it fills this space with the ready ammo rack. Ammunition is also stored in the upper sides of the hull, as well as the rear of the turret.
+
! colspan="8" | ''Stock''
 
+
|-
The driver sits alone in the front of the vehicle while the commander, gunner and loader are placed rather high in the vehicle. This gives the turret crew a decent chance to survive side hits to the hull. A hit on the lower plate's left side (viewed from the front) will most likely kill the gunner, commander and driver and therefore destroy the vehicle.
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
+
! rowspan="2" | Max altitude<br>(meters)
It is possible to block some APDS shells with the gun breech or the engine and transmission, but most higher calibre shells will hull-break the vehicle instead.
+
! colspan="2" | Turn time<br>(seconds)
 
+
! colspan="2" | Rate of climb<br>(meters/second)
=== Mobility ===
+
! rowspan="2" | Take-off run<br>(meters)
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
+
|-
 
+
! AB
{{tankMobility|abMinHp=805|rbMinHp=501}}
+
! RB
 
+
! AB
Mobility is extremely good. The engine will propel the vehicle to 131 km/h (AB) / 120 km/h (RB/SB) maximum on roads, though the average speed is around 40 to 65 km/h in light terrain, but acceleration is relatively poor. The wheeled chassis will allow to turn the vehicle without losing too much speed, though turning on the spot is not possible. When crossing deep snow or sand the driver sometimes can't decide which gear to use and the vehicle will be stuck at the speed of that specific gear change even if it potentially has the power to go faster.
+
! RB
 
+
! AB
== Armaments ==
+
! RB
=== Main armament ===
+
|-
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
|739||719||10400||18.8||18.9||28.1||23.6||360
{{main|GT-7 (105 mm)}}
 
 
 
The vehicle is armed with the South African GT-7 105 mm rifled cannon, which is almost identical to the L7A3 used on the German Leopard and Leopard A1A1. It gets the same ammunition choices of DM12 HEATFS, DM502 HESH and DM23 APDSFS as well as the same reload speed.
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[GT-7 (105 mm)|105 mm GT-7]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! rowspan="2" | Max altitude<br>(meters)
! Stock !! Full !! Expert !! Aced
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! ''Arcade''
+
! AB
| rowspan="2" | 32 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! ''Realistic''
+
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
| __.__ || __.__ || __.__ || __.__ || __.__
 
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
====Details====
The HEATFS and APFSDS can easily deal with most enemies presented at its battle-rating, the exception being some late heavy tanks like the [[Object 279]] or uparmoured tanks like the [[T-55AM-1]]. The HESH is very situational, but might be good for light-skinned vehicles or helicopters. It is usually best to mostly take APFSDS shells, since it can easily handle every vehicle type, but unlike HEATFS doesn't detonate on bushes or fences and isn't stopped by ERA.
+
{| class="wikitable" style="text-align:center"
 
+
|-
{| class="wikitable sortable" style="text-align:center" width="100%"
+
! colspan="5" | Features
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! Combat flaps
! rowspan="2" | Type of<br>warhead
+
! Take-off flaps
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
| X || X || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127
+
! colspan="5" | Limits
 
|-
 
|-
| DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
|}
+
! +
{| class="wikitable sortable" style="text-align:center" width="100%"
+
! -
! colspan="10" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ??? || ~?? || ~?
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| DM12 || HEATFS || 1,173 || 10.50 || N/A || 0.1 || 1,270 || 65° || 72° || 77°
+
! colspan="4" | Optimal velocities
 
|-
 
|-
| DM502 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || 73° || 77° || 80°
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°
+
| < ??? || < ??? || < ??? || > ???
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
 
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! colspan="3" | Compressor (RB/SB)
! 1st<br>rack empty
+
|-
! 2nd<br>rack empty
+
! colspan="3" | Setting 1
! 3rd<br>rack empty
+
|-
! 4th<br>rack empty
+
! Optimal altitude
! 5th<br>rack empty
+
! 100% Engine power
! 6th<br>rack empty
+
! WEP Engine power
! Visual<br>discrepancy
+
|-
 +
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
|-
| '''32''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
<!--! colspan="3" | Setting 2
 
|-
 
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
=== Machine guns ===
+
=== Survivability and armour ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
{{main|Browning MG4 (7.62 mm)}}
+
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|B-20M (20 mm)|B-20S (20 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 1 x 20 mm B-20M cannon, nose-mounted (120 rpg)
 +
* 1 x 20 mm B-20S cannon, nose-mounted (120 rpg)
 +
 
 +
== Usage in battles ==
 +
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
{| class="wikitable" style="text-align:center" width="50%"
+
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 
|-
 
|-
! colspan="5" | [[Browning MG4 (7.62 mm)|7.62 mm Browning MG4]]
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! Oil
 +
! Water
 +
! Type
 
|-
 
|-
| Coaxial || 2,800 (250) || 500 || N/A || N/A
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
  
== Usage in battles ==
+
===Modules===
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
 
=== Modules ===
 
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
! colspan="2" | Mobility
+
! colspan="2" | Flight performance
! Protection
+
! colspan="1" | Survivability
! colspan="3" | Firepower
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Tires
+
| Fuselage repair
 +
| Radiator
 
|
 
|
| Parts
 
| Horizontal Drive
 
| ESS
 
 
|
 
|
 
|-
 
|-
 
| II
 
| II
| Suspension
+
|
| Brake System
+
| Compressor
| FPE
+
| Airframe
| Adjustment of Fire
+
| Offensive 20 mm
| Airstrike
 
| DM502
 
 
|-
 
|-
 
| III
 
| III
| Filters
+
| Wings repair
 +
| Engine
 +
|
 
|
 
|
| Crew Replenishment
 
| Elevation Mechanism
 
| Improved optics
 
| NVD
 
 
|-
 
|-
 
| IV
 
| IV
| Transmission
+
| 100 octane fuel usage
| Engine
+
| Engine injection
| Smoke grenade
+
| Cover
| Artillery Support
+
| New 20 mm cannons
| Laser rangefinder
 
| DM23
 
 
|-
 
|-
! colspan="7" | This is a premium vehicle: all modifications are unlocked on purchase
+
! colspan="5" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Excellent rate of climb
 +
* Excellent turn rate
 +
* Excellent acceleration when below 4000 m, it's even faster than some early period jets
 +
* Excellent roll rate
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Low top speed in a dive, the plane rips at 720 km/h
 +
* Control stiffening when flying above 500 km/h, the roll rate is significantly lower
 +
* Bad acceleration when above 5000 m
 +
* Low ammo count, only 120 rounds per gun, often runs out after getting 2-3 kills
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
An upgrade and redesign program for the Rooikat was launched by Reumech OMC in 1990 for use internationally. This led to the development of the Rooikat 105 prototype with the GT-7 105 mm rifled cannon. The Rooikat 105 was made for high mobility operations taking place in both day and night. It was equipped with night vision and thermal imagery equipment for operations taking place in the dark of night. The gun used in the Rooikat 105 is the GT-7 105 mm rifled anti-tank gun. It fires a range of {{Annotation|NATO|North Atlantic Treaty Organization}} tank shells including HEATFS, HESH and APFSDS. This gun can fire up to 6 rounds a minute (about 10 second reload). On the real version, there are two 7.62 mm machine guns for anti-infantry and anti-air, one in the turret and one in the commander's position. In-game there is only one in the turret. There are 4 smoke grenades on each side of the turret in a smoke screen configuration and the ability to use an exhaust generator. Automatic data input includes the laser rangefinder that can calculate the range of a target as well as the speed, direction of travel, wind speed, wind direction and weapon tilt. Manual data input only includes the ammunition type and the environment of its surroundings. The weapon system allows the Rooikat 105 to attack targets while on the move on rough terrain. The most complex systems of the Rooikat 105 are the gun stabiliser, the gunner's stabilised sight, the gunner's sight with night vision and the commander's individual panoramic sight.
+
 
 +
The idea to produce a new fighter for the Red Army Air Force went as far back as 1941. It was then that the Yakovlev Design Bureau presented the I-30 prototype, intended an alternative to the earlier Yak-1 design. However, the German invasion of the USSR, as well as aluminium shortages, meant that the project had to be put on hold. Yakovlev resumed the development in 1943 while working on an upgraded version of the Yak-1 fighter. This time, it was decided that a new aircraft should be produced to completely replace the Yak-1 and Yak-7 models.
 +
 
 +
By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armour and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: "''Yak-1M possessed excellent horizontal, and especially vertical, manoeuvrability. Top speed greatly improved compared to earlier serial-production Yaks. Despite the improved performance, the aircraft remains easy to fly and does not require extensive pilot training''."
 +
 
 +
The new machine was dubbed as the Yak-3 and entered service with the Red Army Air Force in 1944. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war.
 +
 
 +
The new fighter quickly became very popular with Soviet pilots. They highly praised its solid armament of two Berezin UBS 12.7 mm machine guns and one ShVAK 20 mm cannon as well as ease of piloting and superb low-altitude performance. Marcel Albert, the top scoring French ace of World War II, cited the Yak-3 as one of the best fighters of the war, along with the P-51 Mustang and the Supermarine Spitfire. After the war, the Yak-3 was also used by the Air Forces of Socialist Yugoslavia and Poland.<ref name="forum">[https://warthunder.com/en/news/2693--en <nowiki>[Aircraft Profile] Yak-3</nowiki>]</ref>
 +
 
 +
The Yak-3P was produced from April 1945 until mid-1946, armed with 3 × 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 RPG for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.
 +
 
 +
=== In-game description ===
 +
"The Yak-3 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war. In February 1943, a new Yak-1M variant was completed. It was a further development of the Yak-1, differing from it mainly in lower weight and smaller wing span.
 +
 
 +
By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armor and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: ""Yak-1M possessed excellent horizontal, and especially vertical, maneuverability. Top speed greatly improved compared to earlier serial-production Yaks. Despite improved performance, the aircraft remains easy to fly and does not require extensive pilot training."" Therefore, the new modification went into production, receiving a new designation, Yak-3.  
 +
 
 +
One of the most memorable air battles for the Yak-3 took place on 16th July 1944, when the plane showed it could confidently engage superior enemy forces. On that day, 10 Yak-3s met 8 Bf-109s and 4 FW-190s, with the battle eventually growing to 18 Soviet and 24 German planes. In the end, 15 German planes were shot down, for the loss of a single Yak-3."
  
 
== Media ==
 
== Media ==
Line 191: Line 242:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
 
 +
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!-- ''Paste links to sources and external resources, such as:''
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
* ''other literature.'' -->
+
* ''other literature.''
 
 
* [[wt:en/news/6602-development-rooikat-105-the-cat-with-bigger-claws-en|[Devblog] Rooikat 105: The Cat With Bigger Claws]]
 
  
{{Britain tank destroyers}}
+
{{AirManufacturer Yakovlev}}
{{Britain premium ground vehicles}}
+
{{USSR fighters}}
 +
{{USSR premium aircraft}}
 +
<references />

Revision as of 17:31, 14 July 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Yak-3 (VK-107)
yak-3_vk107.png
Yak-3 (VK-107)
AB RB SB
5.7 5.7 6.3
Purchase:6 090 Specs-Card-Eagle.png
Show in game
This page is about the Soviet premium fighter Yak-3 (VK-107). For other uses, see Yak-3 (Family).

Description

GarageImage Yak-3 (VK-107).jpg


The Yak-3 (VK-107) is a premium rank IV Russian fighter with a battle rating of 5.7 (AB/RB) and 6.3 (SB). This aircraft was introduced in Update 1.51 "Cold Steel".

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
739 719 10400 18.8 18.9 28.1 23.6 360
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 10400  ??.?  ??.?  ??.?  ??.?  ???

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The Yak-3 (VK-107) is armed with:

  • 1 x 20 mm B-20M cannon, nose-mounted (120 rpg)
  • 1 x 20 mm B-20S cannon, nose-mounted (120 rpg)

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator
II Compressor Airframe Offensive 20 mm
III Wings repair Engine
IV 100 octane fuel usage Engine injection Cover New 20 mm cannons
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Excellent rate of climb
  • Excellent turn rate
  • Excellent acceleration when below 4000 m, it's even faster than some early period jets
  • Excellent roll rate

Cons:

  • Low top speed in a dive, the plane rips at 720 km/h
  • Control stiffening when flying above 500 km/h, the roll rate is significantly lower
  • Bad acceleration when above 5000 m
  • Low ammo count, only 120 rounds per gun, often runs out after getting 2-3 kills

History

The idea to produce a new fighter for the Red Army Air Force went as far back as 1941. It was then that the Yakovlev Design Bureau presented the I-30 prototype, intended an alternative to the earlier Yak-1 design. However, the German invasion of the USSR, as well as aluminium shortages, meant that the project had to be put on hold. Yakovlev resumed the development in 1943 while working on an upgraded version of the Yak-1 fighter. This time, it was decided that a new aircraft should be produced to completely replace the Yak-1 and Yak-7 models.

By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armour and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: "Yak-1M possessed excellent horizontal, and especially vertical, manoeuvrability. Top speed greatly improved compared to earlier serial-production Yaks. Despite the improved performance, the aircraft remains easy to fly and does not require extensive pilot training."

The new machine was dubbed as the Yak-3 and entered service with the Red Army Air Force in 1944. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war.

The new fighter quickly became very popular with Soviet pilots. They highly praised its solid armament of two Berezin UBS 12.7 mm machine guns and one ShVAK 20 mm cannon as well as ease of piloting and superb low-altitude performance. Marcel Albert, the top scoring French ace of World War II, cited the Yak-3 as one of the best fighters of the war, along with the P-51 Mustang and the Supermarine Spitfire. After the war, the Yak-3 was also used by the Air Forces of Socialist Yugoslavia and Poland.[1]

The Yak-3P was produced from April 1945 until mid-1946, armed with 3 × 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 RPG for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.

In-game description

"The Yak-3 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war. In February 1943, a new Yak-1M variant was completed. It was a further development of the Yak-1, differing from it mainly in lower weight and smaller wing span.

By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armor and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: ""Yak-1M possessed excellent horizontal, and especially vertical, maneuverability. Top speed greatly improved compared to earlier serial-production Yaks. Despite improved performance, the aircraft remains easy to fly and does not require extensive pilot training."" Therefore, the new modification went into production, receiving a new designation, Yak-3.

One of the most memorable air battles for the Yak-3 took place on 16th July 1944, when the plane showed it could confidently engage superior enemy forces. On that day, 10 Yak-3s met 8 Bf-109s and 4 FW-190s, with the battle eventually growing to 18 Soviet and 24 German planes. In the end, 15 German planes were shot down, for the loss of a single Yak-3."

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


A.S. Yakovlev Design Bureau (Яковлев Опытное конструкторское бюро)
Fighters 
Yak-1  Yak-1 · Yak-1B
Yak-3  Yak-3 · Yak-3 (VK-107) · Yak-3P · Yak-3T · Yak-3U
Yak-7  Yak-7B
Yak-9  Yak-9 · Yak-9B · Yak-9K · Golovachev's Yak-9M · Yak-9P · Yak-9T · Yak-9U · Yak-9UT
Twin-engine fighters  I-29
Jet fighters 
Yak-15  Yak-15P · Yak-15
Yak-17  Yak-17
Yak-23  Yak-23
Yak-30  Yak-30D
Yak-141  Yak-141
Strike aircraft 
Yak-2  Yak-2 KABB
Yak-38  Yak-38 · Yak-38M
Bombers  Yak-4
Jet bombers  Yak-28B
Foreign use  ▄Yak-3 · Challe's ▄Yak-9T · ◔Yak-9P
Captured  ▀Yak-1B

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISH · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30