Difference between pages "Update 1.95 "Northern Wind"" and "Yak-3 (VK-107)"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
m
 
m (Added stock flight performance values)
 
Line 1: Line 1:
{{DISPLAYTITLE:Update 1.95 "Northern Wind"}}
+
{{Specs-Card|code=yak-3_vk107}}
[[File:Wallpaper Update1.95.jpg|x300px|border|right]]
+
{{About
 +
| about = Soviet premium fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Yak-3 (Family)
 +
}}
  
[[wt:en/news/6526-news-meet-update-1-95-northern-wind-en|Update 1.95 "Northern Wind"]] ([[wt:en/game/changelog/current/1053|changelog]]) was introduced on 17 December 2019. This update is notable for the introduction of the [[:Category:Sweden aircraft|Swedish aircraft tree]], the first Swedish ground vehicles, and the introduction of Ray Traced Global Illumination and HDR support.
+
== Description ==
 +
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
[[File:GarageImage_Yak-3_VK-107.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Russian fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.51 "Cold Steel"]].
  
= New vehicles =
+
== General info ==
== Aircraft ==
+
=== Flight Performance ===
=== Sweden ===
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
* [[J8A]] - Is now available to be used in battles.
 
* Jacobi J8A
 
* J6B
 
* J11
 
* J22-A
 
* J20
 
* J22-B
 
* J21A-1
 
* J21A-2
 
* J26
 
* J21RA
 
* J29A
 
* J29F
 
* B3C
 
* B17B
 
* B17A
 
* A21A-3
 
* A21RB
 
* J28B
 
* J/A29B
 
* B18A
 
* B18B
 
* T18B-1
 
* T18B-2
 
* J32B - a similar dimensioned prototype cockpit is used temporarily.
 
* A32A - a similar dimensioned prototype cockpit is used temporarily.
 
  
=== Germany ===
+
{| class="wikitable" style="text-align:center"
* MiG-21MF - A temporary cockpit that uses some elements from the MiG-21 F-13 cockpit is used.
+
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
|739||719||10400||18.8||18.9||28.1||23.6||360
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 +
|-
 +
|}
  
=== USSR ===
+
====Details====
* MiG-21SMT - A temporary cockpit that uses some elements from the MiG-21 F-13 cockpit is used.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| X || X || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
  
=== France ===
+
{| class="wikitable" style="text-align:center"
* Étendard IVM
+
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || ??? || ~?? || ~?
 +
|-
 +
|}
  
== Ground vehicles ==
+
{| class="wikitable" style="text-align:center"
=== USA ===
+
|-
* M60A3 TTS
+
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < ??? || < ??? || < ??? || > ???
 +
|-
 +
|}
  
=== Germany ===
+
{| class="wikitable" style="text-align:center"
* le KPz M41
+
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ??? hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
=== Great Britain ===
+
=== Survivability and armour ===
* Rooikat Mk.1D
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
=== Japan ===
+
== Armaments ==
* Type 90 B
+
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|B-20M (20 mm)|B-20S (20 mm)}}
  
=== China ===
+
The '''''{{PAGENAME}}''''' is armed with:
* WZ305
 
* M42 Duster
 
  
=== France ===
+
* 1 x 20 mm B-20M cannon, nose-mounted (120 rpg)
* AML-90
+
* 1 x 20 mm B-20S cannon, nose-mounted (120 rpg)
  
=== Sweden ===
+
== Usage in battles ==
* SAV 20.12.48
+
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
* Strv 103-0
 
  
== Naval fleet ==
+
===Manual Engine Control===
=== USA ===
+
{| class="wikitable" style="text-align:center"
* Porter (DD-356)
+
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 +
|-
 +
|}
  
=== Germany ===
+
===Modules===
* Prinz Eugen (premium)
+
{| class="wikitable"
* Admiral Graf Spee
+
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="1" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| Offensive 20 mm
 +
|-
 +
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
| 100 octane fuel usage
 +
| Engine injection
 +
| Cover
 +
| New 20 mm cannons
 +
|-
 +
! colspan="5" |This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
=== Great Britain ===
+
=== Pros and cons ===
* Hunt - HMS Calpe(L71)
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
* Hunt - HMS Brissenden(L79)
 
* Battle - HMS Tobruk(D37)
 
* K-Class - HMS Kelvin(F37)
 
  
=== Japan ===
+
'''Pros:'''
* Isuzu
 
* IJN Suzuya
 
* IJN Sendai
 
  
= New locations and missions =
+
* Excellent rate of climb
* Naval location "New Zealand cape".
+
* Excellent turn rate
* Naval location "South Kvarken": Domination (boats); Domination; Encounter; Conquest.
+
* Excellent acceleration when below 4000 m, it's even faster than some early period jets
* We have added distant targets at about 9km In a ship's test drive for heavy fleet.
+
* Excellent roll rate
  
= Location and mission updates =
+
'''Cons:'''
* Japan - the location of the airfield and helipad for the Southern team has been changed.
 
* Visibility in naval battles on the high seas has been improved.
 
  
= Enduring Confrontation =
+
* Low top speed in a dive, the plane rips at 720 km/h
* New Enduring Confrontation mission - "Malta".
+
* Control stiffening when flying above 500 km/h, the roll rate is significantly lower
* Naval bombers now have their own aircraft preset (if possible naval bombers have been used but where they are lacking normal variants are used).
+
* Bad acceleration when above 5000 m
* Naval bombers will attempt to use torpedoes against ships (if there is a torpedo preset for the aircraft at this rank).
+
* Low ammo count, only 120 rounds per gun, often runs out after getting 2-3 kills
* AI aircraft in the scenarios "bombers", "attackers" and "airfield defenders" have been added as support for rank VI battles.
 
* Thanks to new script functionality it has become possible to fix the situation when the opponent's respawn points could overlap the allied spawn points with an active convoy.
 
  
= Ground Vehicle model, damage model, characteristic and weaponry changes =
+
== History ==
* Viewing angles (FOV) for default ground sights have been increased.
+
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
* Vignette effect has been added to the gunner's sight of some top tier vehicles.
 
* '''Т-72А, ZTZ96, Challenger 2, Breda 501''' - Camera position for the commander in SB has been fixed.
 
* '''BMP-3''' - Modification of the "Sodema" thermal imaging sight has been added. Modification of the armour-piercing belt has been moved to available by default.
 
* '''Challenger 2''' - Modification of the additional outboard Dorchester 2F armour has been added.
 
* '''M42 Duster''' - All - The mass has been changed from 22,600 to 22,450 kg. Source: FM 44-2 - Air Defense Artillery Employment (Automatic Weapons), June 1966
 
* The scope module description now contains the FOV (viewing angle) values.
 
* '''M3 Bradley, ADATS''' - The hull armour has been adjusted. The hull armour material has been fixed and the aluminum armour durability has been corrected.
 
* '''M163, SIDAM 25, SIDAM 25 Mistral, M113A1 TOW, M901''' - Type armour used on the hull raft has been changed from 7039 to 5083.
 
* Low calibre (20-35 mm) APDS shells now have a chance to break apart when passing through spaced armour.
 
* The durability of the following armour aluminium rafts has been revised:
 
** '''7039''': Old 0.47, New 0.5
 
** '''5083''': Old 0.7, New 0.32
 
** '''ABT-101''': Old 0.53, New 0.375
 
** '''ABT-102''': Old 0.53, New 0.42
 
** '''AA7017''': Old 0.8, New 0.5
 
* '''M15/42, M42 Contraaereo, 75/34 M42, 75/34 M43, 75/46 M43, 105/25 M43, 105/25 M43 Leoncello''' - Smoke grenades modification has been added.
 
* '''SU-76M''' - Maximum speed has been changed from 40 to 30 km/h. Elevation angles has been changed from -3/+25 to -5/+15. Source: Общее описание самоходной установки СУ-76.
 
* '''Т-60''' - The nomenclature and characteristics of ammunition which is used have been corrected. Armour-piercing incendiary tracer shell has been changed to armour-piercing incendiary (without tracer), speed has been changed from 800 to 796 m/sec. Composite shell has been replaced by a shell with an increased initial speed of 892 m/sec. Source: ЦАМО РФ, фонд 38, опись 11355, дело №338, л.23 // 20-мм танковая пушка ТНШ (ШВАК), Руководство службы
 
* '''SOMUA S35, SAu 40, B1 bis, B1 ter''' - The abilty to shift into neutral gear has been added.
 
* '''T-64B, Т-80B, Т-80U''' - The restriction on the number of ATGM's being carried has been removed.
 
* '''ADATS''' - "Laser Rangefinder" modification has been added.
 
* '''AB43, AS42''' - Engine power has been increased to 110 horsepower. Source: Gli Autoveicoli da Combattimento dell'Esercito Italiano Vol.2" Nicola Pingato and Filippo Cappellano
 
* '''M4A4, M4A4 (1st PTG)''' - The maximum speed has been changed from 38 to 40 km/h. Source: Tank Data, US Army, US Army Ordnance School, Aberdeen Proving Ground, Maryland July 1958 // TM 9-754 Technical Manual Medium Tank M4A4 War Department Jan 21 1943
 
* '''AUBL/74, AUBL/74 HVG''' - "NVD" modification has been added.
 
* '''Vickers Mk.7''' - A bug with the explosion of inert ammunition located above the turret ring level has been corrected.
 
* '''120 mm OFL G1, 120mm OFL F1''' - The characteristics of shells have been revised and clarified. Errors in the penetration values in the penetration calculation have been corrected. You can see the changes [https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vQILjFoS6xOYBKnIJ-YvQgPZAvmfmpDZymH53NM_PygZUTaLMZj9GI7u6TJqgxLg1PYeQIsH6dVUohP/pubhtml in this sheet]
 
* '''90mm M82 shell (T25, M36, M26, M26 T99, Super Hellcat)''' - Initial speed has been changed from 807 to 813 m/sec. Source: Handbook of Ballistic and Engineering Data for Ammunition, Volume II, dated July 1950, 90-mm Gun M3 Mounted in Combat Vehicles, dated September 11, 1944.
 
* '''12.8 cm Pzgr.43 (Jagdtiger, E100, Maus)''' - Initial speed has been changed from 930 to 940 m/sec. Source: RH/8v 2848, Bundesarchiv Freiburg / Abteilung Militärarchiv.
 
* A bug where some HE shells would lose penetration over distances has been fixed.
 
* Slightly more precise guidance available for surface-to-air missiles on targets with high tangential speed.
 
  
= Aircraft model, damage model, characteristic and weaponry changes =
+
The idea to produce a new fighter for the Red Army Air Force went as far back as 1941. It was then that the Yakovlev Design Bureau presented the I-30 prototype, intended an alternative to the earlier Yak-1 design. However, the German invasion of the USSR, as well as aluminium shortages, meant that the project had to be put on hold. Yakovlev resumed the development in 1943 while working on an upgraded version of the Yak-1 fighter. This time, it was decided that a new aircraft should be produced to completely replace the Yak-1 and Yak-7 models.  
* '''Do 217 J-1, Do 217 J-2, Do 217 N-1, Do 217 N-2''' - The type of the aircraft has been changed to "Fighter".
 
* '''A2D, AM-1, Yak-2 KABB''' - Type of the aircraft has been changed to "Attacker".
 
* '''F-86K (Italy), Pyorremyrsky, T2''' - Pilot model has been changed.
 
* '''Yak-4''' - Bomb sight has been added.
 
* '''S.O.8000 Narval''' - Respawn possibility on an aircraft carrier in battle has been removed.
 
* '''AH-1Z''' - The effect of screen exhaust systems on the guidance of the infrared air-to-air missile heads has been clarified.
 
* '''F-86 (all modifications), MiG-15 (all modifications), Me 262 (all modifications)''' - Aileron damage after breaking off damaged tail upon impact with the ground has been fixed.
 
* '''Bf 110 (all modifications)''' - Indication of the retract/extend of the chassis mechanization in case of damage to the main and tail struts of the chassis has been fixed.
 
* '''B-17 (all modifications)''' - The armour of the lower ball defensive turret has been fixed.
 
* '''MiG-15 bis ISH''' - Displaying of the bomb pylons in the version without suspended weaponry has been fixed.
 
* '''EC-665 Tiger UHT, EC-665 Tiger HAD, EC-665 Tiger HAP''' - In some variants of suspended weaponry the display of the presence of the Mistral missiles in the launch containers after launching a missile has been fixed.
 
* '''F7F-3 , A2D, J-29D''' - G-Suit has been added.
 
* '''G5N1 / G8N1''' - Number of the crew members displayed in the vehicle card has been fixed.
 
* '''BB-1, Su-2 (all modifications), A-20G, A-26B-10''' - The variant of the weaponry preset without the suspended weapons has been added.
 
* '''AH-1Z''' - The displaying of the aero pylons for the versions without AIM-9L missiles has been fixed.
 
* '''F-4C Phantom II, Phantom FGR.2, Mitsubishi T-2''' - The parameters of the ammunition used for the main armament have been clarified. Source: TM 43-0001-27 Army Ammunition Data Sheets, Small Caliber Ammunition, FSC 1305). Tracers have been added where it was necessary and tapes for hidden attack have been added as well.
 
* '''F-4C Phantom II, Phantom FGR.2''' - radar sensitivity to ground clutter has been specified.
 
* '''Phantom FGR.2''' - Displaying of the central pylon when using a cannon pod has been fixed.
 
* '''Spitfire F. 22 / 24''' - Canon modification has been changed to the modification from the 43 year version.
 
* '''Meteor F Mk.8 Reaper''' - Wrong modification of the use of the HVAR missiles has been removed.
 
* '''P-51A''' - Machine gun ammunition belts have been replaced with wartime belts.
 
* '''PV-2D''' - The need to purchase a standard armament preset has been fixed.
 
* '''Hs 123 (all modifications), BTD-1, Fw 189, Yak-4''' - The preset without suspended weaponry has been deleted.
 
* '''Hunter F-6''' - The need to research a modification of using of the SRAAM missiles for the usage of weaponry preset with SNEB missiles has been fixed.
 
* '''H-34''' - Selection of the belts for the M3 cannons has been added.
 
* '''SB-2 (all modifications)''' - Correlation between the research of the modification and weaponry presets has been fixed.
 
* '''G-Lynx, Lynx Mk.I''' - Selection of the belts for the Oerlikon Kad B canon has been added.
 
* '''Мi-28Н''' - The possibility of penetration of the cockpit with 12.7 mm armour-piercing ammunition for frontal glas and 7.62 mm for side glasses has been fixed.
 
* '''AH-1Z, Mi-28Н, EC-665 Tiger UHT, EC-665 Tiger HAD, EC-665 Tiger HAP''' - Missile launcher indicator has been added, as well as automatic firing of the heat traps (flares) when missile or rocket approach is detected.
 
* '''Pyorremyrsky''' - The possibility of using 50 kg bombs - 50 kg Model 1938 and 100 kg bomb 100 kg Model 1938 has been added.
 
* '''МiG-15''' - Armour has been fixed. Additional armour plate has been added, armoured seat has been removed.
 
* '''Potez 633''' - Armoured heading has been added.
 
* '''Lincoln B Mk II''' - Ammunition boxes in the X-Ray view have been fixed.
 
* '''PBY-5 (all modifications)''' - Armour has been fixed.
 
* '''MiG-19PT''' - R-13M missiles have been removed from weapon setups, researched modification will be compensated.
 
* '''M3 cannon''' - The colour of the tracer for the shells has been changed.
 
* '''M-4, M-10 cannon''' - The duration of the self-destruction delay of the М54 HE shell has been changed to 8 seconds.
 
* '''Н-37 cannon''' - Penetration value for AP and HE shells has been clarified.
 
* '''Mk-108 cannon''' - Initial speed of the shells has been fixed.
 
* '''M/49A, M/51, M/49 rockets''' - The main parameters have been clarified.
 
* '''GSh-23-2''' - The display of the number of cannons in the suspended UPK-23-250 containers in the weaponry presets has been fixed.
 
* The accuracy of the helicopter ATGMs guidance on moving targets has been significantly improved. Now in automatic target tracking mode it will be easier to hit moving targets with semi-automatic line-of-sight (SACLOS) ATGMs than with manual target tracking.
 
* '''R-3S, AIM-9B air-to-air missiles''' - overload boundary has been specified to real prototypes and summed up to 10G instead 6G.
 
* Active afterburner on jet engines significantly increases heat signature of a target, heat seeker missiles have consequently increased lock distance. Lock distance may significantly surpass the launch distances at low and medium altitudes.
 
  
= Flight Model changes =
+
By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armour and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: "''Yak-1M possessed excellent horizontal, and especially vertical, manoeuvrability. Top speed greatly improved compared to earlier serial-production Yaks. Despite the improved performance, the aircraft remains easy to fly and does not require extensive pilot training''."
* '''All helicopters''' - set course now remains precise whilst in hover mode.
 
* '''All helicopters''' - the autopilot, which operates when player turns on the gun sight, now can be adjusted to hold angular speed rather than angular position. I.e. you are now able to adjust roll and pitch with short key strokes. To do so, use the new option "Helicopter autopilot in the gun sight".
 
* '''Ki-43-3 otsu''' - the Nakajima Ha-112 engine has been changed to the Nakajima Ha-115II. You may learn the full flight characteristics from the datasheet.
 
* '''I-225''' - a bug has been fixed with insufficient engine power in WEP mode.
 
* '''I-16 series''' - aircraft balancing has been adjusted in accordance to speeds (the controls have become clearer on the fill control mode). Inertia moments have been clarified. Extended gear creates a greater dive moment than before (landing and take off has become easier).
 
* '''I-301''' - unused wing fuel tanks have been removed from the model.
 
* '''Fury Mk.1/2, Nimrod Mk1/2, Ki-10 1/2''' - the weight of all parts has been clarified, pitch stability has been improved. Steering reaction at low speed has been improved. Propeller spin of the airflow has been adjusted, the same with propeller group inertia. Inverted flight time has been improved. Brakes now operate more efficiently.
 
* '''I-180''' - the FM has been adjusted in accordance to the extended flight tests results of the third unit. Minor changes in speed and climb rate have been added to the datasheet. Aileron reaction has been improved for high speeds, worsened at low speed. The combat position of flaps has been removed, pneumatic flaps have been added. Max dive speed increased. Cable wires to ailerons and the elevator have been changed to tubular, the damping moment of controls has been reduced. Reduced pressure on the stick at high speeds. TsAGI R2 profile has been updated in accordance to wind tunnel tests, which allow higher angles of attack. Speed drop in gliding has been reduced. The weight of all parts on the aircraft made in accordance to test figures. Inertia of the propeller group has been reduced significantly. Airflow affect on take-off is now more accurate. Empty aircraft weight with oil has been increased in accordance to the weighting before testing.
 
* '''P-51a, Mustang Mk.IA''' - flight model has been completely reworked. See details in aircraft's datasheet.
 
  
= Naval weaponry =
+
The new machine was dubbed as the Yak-3 and entered service with the Red Army Air Force in 1944. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war.
* Armour-piercing values for all armour-piercing, semi-piercing and HE shells with a base fuze has now been converted using the Jacob De Marra formula.
 
* Search radars, escort radars and artillery fire directors have been added for the first group of naval vessels, including:
 
** '''SKR Project 159''' (search radar + tracking radar)
 
** '''SKR Project 35''' (search radar + tracking radar)
 
** '''Pr.206''' (search radar + tracking radar)
 
** '''Pr.206М''' (search radar + tracking radar)
 
** '''TS-Boot Proj. 206''' (search radar + tracking radar)
 
** '''Ashville''' (Search Radar + Fire Director)
 
** '''Chikugo''' (search radar + radar tracking)
 
** '''PG02''' (search radar + tracking radar)
 
** '''Isuzu''' (search radar + fire director)
 
** '''Albatros-Klasse (143)''' (search radar + tracking radar)
 
* Search radars and radar trackers operate similar to ground force radars. Search radars have a detection radius of more than 50km. Tracking radars give target designation at a distance of up to 30km.
 
* Fire directors give target designation at a distance of up to 5 km and can capture a target only spotted with binoculars.
 
* You can setup radar controls in the control menu, ground vehicles weapons section.
 
* '''Please note that this is a test application of radars in naval battles'''. Based on statistics and experience with this application, radar parameters may change in the future.
 
* Types of available shells for the American 127-mm/38 Mk.12 cannon has been fixed, a new shell has been added. Now the cannon has following shells:
 
** Mk.34 AAC (HE);
 
** Mk.32 common (SAP - semi-armour piercing);
 
** Mk.46 Special Common (semi-armour piercing with ballistic cap);
 
** Mk.31 AA-VT (HE variable time fuze).
 
* The cannon is used on following ships:
 
** '''Farragut (DD-355)'''
 
** '''Fletcher (DD445)'''
 
** '''Cowell (DD-547)'''
 
** '''Bennion (DD-662)'''
 
** '''Sumner (DD-692)'''
 
** '''Somers (DD-381)'''
 
** '''USS Helena (CL-50)'''
 
** '''USS Atlanta (CL-51)'''
 
* Mk.16 Special common semi-armour piercing shell of the American 102-mm/50 Mk.9 cannon has been fixed. Mk.15 HE shell with base fuze has been added. The cannon is used on following ships: Clemson (DD-336) and Clemson (DD-213).
 
* '''1934а and 1936b destroyers''' - torpedoes have been changed from model G7e to G7a
 
* 37mm HE round for AN M4 gun - initial speed has been corrected.
 
* Bofors 40mm cannon - clip capacity has been changed to 4 rounds, rate of fire remains unchanged.
 
* 455mm Мк.XII torpedo minimal speed has been changed to 27 knots.
 
* '''Elco 80 ft PT-556''' - one of .50 Brownings on the bow dual MG station has been fixed. Previously it fired only one round.
 
* '''Jaguar Klasse (140)''' - a bug has been fixed with disappearing 40mm Bofors shells when switching shell type.
 
* '''Moskva leader''' - traverse angles on the stern main calibre turret have been increased to +/-140.
 
* The 20mm C/30 cannons have been replaced with the C/38 cannons on the following ships:
 
** '''Type 1936B'''
 
** '''Type 1936A (Mob)'''
 
** '''Type 1939 (T22)'''
 
* '''Type K-8 (1944)''' - Aiming point of the aft 13.2 mm Type 93 twin machine gun has been fixed.
 
* '''Krasny Krym''' - the name of the rear 37 mm 70-K cannon has been corrected.
 
* '''Pr.206M''' - 57mm armour-piercing BR281U shell has been added for research.
 
* '''88mm/76 SK C/32 (Koln, Nurnberg) shells''' - Initial speed has been changed from 820 to 1060 m/sec.
 
* '''Tribal (F75), Haida (G63), Battle (D14), Class N (G25), Тype 1924 Leopard''' - The sectors in which the main calibre turrets can rotate and fire have been specified.
 
* '''IJN Mogami''' - Elevation and traverse guidance angles for secondary 127 mm guns have been specified.
 
* '''Ha-Go, Type 4 Model 2''' - The type and the number of the depth charges have been changed.
 
* A bug where the destroyed rotating torpedo launchers continued to rotate has been fixed.
 
  
= Naval modifications and crew skills =
+
The new fighter quickly became very popular with Soviet pilots. They highly praised its solid armament of two Berezin UBS 12.7 mm machine guns and one ShVAK 20 mm cannon as well as ease of piloting and superb low-altitude performance. Marcel Albert, the top scoring French ace of World War II, cited the Yak-3 as one of the best fighters of the war, along with the P-51 Mustang and the Supermarine Spitfire. After the war, the Yak-3 was also used by the Air Forces of Socialist Yugoslavia and Poland.<ref name="forum">[https://warthunder.com/en/news/2693--en <nowiki>[Aircraft Profile] Yak-3</nowiki>]</ref>
'''Clemson (DD-336), Clemson (DD-213)''' - new 4 inch shells have been added:
 
* HE Mk.15 with base fuse;
 
* AP Mk.16 special common
 
  
= Naval characteristics, physics and damage model =
+
The Yak-3P was produced from April 1945 until mid-1946, armed with 3 × 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 RPG for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.
* Hullbreak parameters have been changed for boats. Depending on boat size and simultaneous damage caused by HE shells starting from a calibre of 100mm or higher in general will be fatal.
 
* '''Admiral Hipper''' - main calibre turret armour has been fixed, armour plates added to the "Vierling" 20mm quad AA guns, number and size of the fuel tanks have been fixed, anti-torpedo bulkhead extended to armoured traverses. Conning towers have been added. The armour of the control-distance posts has been fixed.
 
* '''MBK 161 (1943), Type 1936B, Type 1934A (1944)''' - aiming limits and dead zones of the main calibre turrets have been fixed.
 
* '''Pr. 30 Ognevoy''' - Bridge and radio room damage models have been fixed.
 
* '''Type 1936B, Type 1934А (1940), Z20 Karl Galster, Type 1936, Type 1936B, Type 1934А (1944)''' - The missing ammo elevators for the main calibre turrets have been added.
 
* '''IJN Ayanami, IJN Mogami, IJN Kiyoshimo''' - The number and position of the fuel tanks on the destroyers have been changed according to historical data.
 
* '''T-51b''' - Engines (920 SHP engine (No.71 mod.6/ 71号6型)) and their numbers have been changed.
 
* '''Clemson (L45)''' - Armour on the paired 12.7 mm turrets has been fixed.
 
* '''LCS (L)''' - Roll whilst in fully repaired and functional condition has been fixed.
 
  
= Naval Visual models and visual parts =
+
=== In-game description ===
* '''IJN Mogami''' - The auxiliary calibre turret has been changed from Model A1 Twin to Model A1 Kai 1 Twin.
+
"The Yak-3 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war. In February 1943, a new Yak-1M variant was completed. It was a further development of the Yak-1, differing from it mainly in lower weight and smaller wing span.  
* '''Type 4 Model 4''' - Height of the platform and pedestal under the paired 20 mm gun has been increased.
 
* '''Nürnberg''' - Shields for paired 20 mm machine guns have been added.
 
* '''Krasny Kavkaz''' - A bug with incorrect displaying of the ship's hull at long distance has been fixed.
 
* '''Type 1934А (1944)''' - Position of the torpedoes in the torpedo launchers has been fixed.
 
  
= Naval - Interface =
+
By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armor and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: ""Yak-1M possessed excellent horizontal, and especially vertical, maneuverability. Top speed greatly improved compared to earlier serial-production Yaks. Despite improved performance, the aircraft remains easy to fly and does not require extensive pilot training."" Therefore, the new modification went into production, receiving a new designation, Yak-3.
* 40mm Japanese auto cannon designation changed from 40mm/62 "HI" Type 91 AA gun to 40-mm/62 Vickers autocannon
 
  
= Naval - Other =
+
One of the most memorable air battles for the Yak-3 took place on 16th July 1944, when the plane showed it could confidently engage superior enemy forces. On that day, 10 Yak-3s met 8 Bf-109s and 4 FW-190s, with the battle eventually growing to 18 Soviet and 24 German planes. In the end, 15 German planes were shot down, for the loss of a single Yak-3."
* Sumner (DD-692) - The position in the research tree has been changed. New destroyer added ahead of it.
 
  
= Economy and research =
+
== Media ==
* '''Be-6''' - BR in SB game mode has been changed from 5.0 to 5.3
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
* '''CL-13 Mk.4''' - BR has been changed: in AB from 8.3 to 8.0; in RB from 9.3 to 8.7.
 
* '''P-47D-28 (China)''' - BR in SB has been changed from 5.0 to 5.3.
 
* '''Pyorremyrsky''' - Has been moved to rank III.
 
* '''XM-1 GM''' - BR in all game modes has been changed from 9.0 to 9.3.
 
* '''Char 25t''' - The position in the research tree has been changed. Now it is placed before the Lorraine 40t.
 
* '''AML-90''' - Position in the research tree has been changed. Now it is on the place of Char 25t, before AMX-13-90.
 
  
= Customization =
+
== See also ==
* Special task "Meteor Shower" now does not count helicopters.
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* New player icons have been added for ground forces, also for French, Italian, and Chinese air forces. Player icons unlock for completing tasks
 
* New challenges have been added for Swedish air forces.
 
  
= Awards =
+
* ''reference to the series of the aircraft;''
* New orders and medals for China have been added.
+
* ''links to approximate analogues of other nations and research trees.''
* New titles for receiving Chinese awards (orders and medals) have been added.
 
  
= Interface =
+
== External links ==
* Night vision modification icon has been changed for helicopters with thermal imagers.
+
''Paste links to sources and external resources, such as:''
* It is now possible to lock on a target or on a point of interest from 3rd person view when using mouse pointer (mouse aiming mode) or on the helicopter course (in other control modes) on modern helicopters. It means that it is no longer necessary to switch to the sight view to lock on close targets. In 3rd person view the "Sight stabilization" button now captures the target or point and a new command "Disable sight stabilization" has been added which has been implemented to unlock.
 
* When a helicopter locks on a target or point of interest from any view mode (3rd person view, cabin view, sight view) the corresponding indication is now visible in 3rd person view. Capture will be canceled if the target is outside the working corners of the optical sighting system.
 
* For modern helicopters with automatic optical tracking the aiming point correction mode has been added with the auto tracking mode. To do this you need to press "Sight stabilization" button again and move the reticle to any place relative to the target being tracked. This function allows you to aim at individual parts of the target or to take a pre-emptive position.
 
* When the radar tracks position of the locked target in optical sight mode, the locked target will now be the target selected by the player and not the one closest to centre. To do this, the selected target must be in the field of view of the optical sight.
 
  
= Game mechanics =
+
* ''topic on the official game forum;''
* Aiming mechanics for AI controlled AA guns of medium calibres has been changed for air battles in order to prevent direct hits to player controlled aircraft.
+
* ''encyclopedia page on the aircraft;''
* New option "Fix gun direction in mouse view" has been added. This option allows you to block turrets and guns rotation for ground vehicles and naval vessels while in mouse view (Controls - General - Camera Control).
+
* ''other literature.''
* In RB and SB modes ATGM now follow the crosshair, not the cursor position.
 
* In SB mode, vehicles with laser rangefinders and gun stabilizers automatically adapt their sights to the measured range.
 
* For ATGMs with a semi-automatic guidance system (2nd generation), as well as for SAMs with a command guidance system (2С6, ADATS, Roland, Stormer HVM) a visibility line check between the launcher and the missile has been added. To keep the missile on its intended trajectory, the launcher must maintain visibility of the missile. In cases where visibility of the missile is lost, control commands will no longer be transmitted to the missile and it will continue to fly at the velocity vector it had when visibility was lost. If a missile which has lost control returns to the launcher's visibility line, missile control will be restored. Obstacles for the visibility line can include any landscape objects, or objects on the map like trees, including obstacles on the aircraft part of the map.
 
* Requirements for some combat tasks have been adjusted:
 
** "Set to Work": AB: 4 → 2 (light), 10 → 7 (medium), 25 → 15 (special); RB: 8 → 6 (medium), 20 → 12 (special);
 
** "Scout": AB: 5 → 3 (light), 12 → 8 (medium), 30 → 20 (special); RB: 4 → 2 (light), 10 → 7 (medium), 25 → 15 (special);
 
** "One Step Ahead": AB: 6 → 3 (light), 14 → 8 (medium), 40 → 20 (special); RB: 5 → 2 (light), 12 → 7 (medium), 30 → 15 (special).
 
  
= Examples of bugs corrected by player reports =
+
{{AirManufacturer Yakovlev}}
{{Notice|We want to thank you for correctly created bug reports! Below you will find some of the bug fixes that were possible with your help. You as usual, continue to assist us to make War Thunder better!}}
+
{{USSR fighters}}
* A bug with the explosion of inert ammunition (when not containing explosive mass) has been corrected.
+
{{USSR premium aircraft}}
* LCS (L) Mark.3 roll whilst in fully repaired and functional condition has been fixed.
+
<references />
* Missing armour plates on the Ho-Ni 1 and Type 60 SPRG have been added.
 
* Possibility of main calibre 360 degree rotation on the Type 1924 Leopard cannon has been added.
 
* Incorrect 80 ft Nasty ammunition in the weapon preset without 20 mm mortar has been fixed.
 
* Mismatches in the characteristics of the 130 mm OF-46 shell in different vehicles with B-13 (Su-100Y, Pr. 7U Stroyny and others).
 
* Protection of the upper fuel tank of the Spitfire LF Mk IXc (USSR, USA) has been removed in line with similar models in the British research tree.
 
* Many possibilities to leave the game zone on the location "Advance to the Rhine" where a player could get an advantage for one of the teams have been corrected.
 
* The incorrect display of a shell's flight in naval battle replays has been fixed (hits were calculated correctly in reality).
 
* A slight shift of the ground vehicle sight which occurred when exiting the "aimed in zoom" mode has been fixed.
 
 
 
= Graphical =
 
* Technologies added:
 
** Scalable Global Illumination (GI).
 
** HDR.
 
* The effects of sparks from hits, explosions, fires, and gunshots have been given a physical model for more accurate visualization.
 
 
 
= Sound =
 
* The game's sound system has been drastically reworked. CPU load has been reduced due to:
 
** sound processing block optimization;
 
** new RAM compression methods for a part of sound assets;
 
** composition changing of a large number of sound events in order to reduce the number of simultaneously playing sound assets.
 
 
 
= Smaller updates that came afterwards =
 
== [[wt:en/game/changelog/current/1054|17.12.2019]] (Server update) ==
 
* Prinz Eugen - Possibility of obtaining Baltic Stripe Type camouflage for completing tasks has been added.
 
* A bug where some destroyed buildings might increase in size has been fixed.
 
* SAV 20.12.48 - BR in all game modes has been changed from 3.7 to 3.3.
 
 
 
== [[wt:en/game/changelog/current/1055|18.12.2019]] (1.95.0.34) ==
 
* Mi-28N  — A bug where there was no tail gear/wheel on the model has been fixed.
 
* MiG-21SMT, MiG-21MF — A bug where the mirror texture of the rear-view mirror would remain in the air despite the cockpit being opened has been fixed.
 
* F4F-4, F4F-3, Martlet  — A bug causing the landing gear on the aircraft model to be in the wrong position has been fixed.
 
* M15/42, M42 Contraereo — A bug relating to the smoke grenade launcher modification has been fixed.
 
* A bug has been fixed where a ships radar station continues to operate even after the destruction of the radar module.
 
* Scalable global illumination and HDR has been added for Xbox consoles.
 
 
 
== 19.12.2019 ==
 
=== [[wt:en/game/changelog/current/1056|First update]] (1.95.0.36) ===
 
* The possibility to select "liked maps" has been added. The feature is available in the game mode selection menu under the "⚙" icon and allows the highlighting of:
 
** "disliked maps" — reduce the chance of getting into game session with these maps;
 
** "banned maps" — completely exclude the chance of getting into game sessions on these maps.
 
** Selecting liked maps will also assist the developers by identifying your opinion about particular maps in the game.
 
* A bug which would cause the incorrect destruction of buildings on some tank locations has been fixed.
 
 
 
;Flight Model changes
 
* BTD-1, Lancaster Mk.1/2, Lincoln B.Mk.II — The weight of the aircraft parts have been specified. Pitch stability has been increased. Rudder response at low speeds has been improved. Propeller spin resulting from incoming airstreams has been adjusted. Inertia of the propeller group has been adjusted.
 
 
 
=== [[wt:en/game/changelog/current/1057|Second update]] (Server update) ===
 
;Fleet
 
* IJN Sendai - Torpedoes in the weaponry preset with mortar has been changed from 533 mm to 610 mm.
 
* The following shells have been corrected for the 25 mm 2M3 autocannon (Pr.183, Pr.206M):
 
** OZR-85 - The mass and type of the explosive mass has been changed to 0.02 kg of А-IX-2.
 
** BR-85 - The shell has been changed to armour-piercing tracer.
 
 
 
;Sound
 
* Sounds of interactions between Swedish aircraft and ground vehicle crews has been added.
 
 
 
;Other
 
* Traverse and elevation speed on anti-aircraft guns located at airfields has been increased. This should lead to their more effective operation on high-speed targets.
 
* The type of anti-aircraft guns located on the southern airfield in the location "White Rock Fortress" which didn’t allow them to work properly on air targets has been fixed
 
 
 
== [[wt:en/game/changelog/current/1058|20.12.2019]] (Server update) ==
 
* The Christmas-themed hangar has been activated.
 
* Sounds for interactions between Swedish aircraft and ground vehicle crews has been added (for consoles).
 
* J21A-1 — An additional camouflage has been added which may be unlocked by completing tasks or via purchase with GE.
 
* The name/designation of Swedish vehicles, cannons and shells (ground vehicles) have been fixed.
 
* Challenger 2 — A bug where, in the Damage Model, it lacked parts of the vehicle’s side armour, and also where the base model would have explosive reactive armour when without modifications, has been fixed.
 
* Strv 103-0 — The reverse speed has been changed to 44 km/h. The initial speed values have been changed for the following shells:
 
** slsgr m/61A — 680 m/sec.
 
** slpprj m/61 — 1500 m/sec.
 
** slpprj m/62 — 1450 m/sec.
 
** Source: Strv 103 Instruktionsbok // 10.5 cm kanon strv 103 Skjuttabeller.
 
 
 
== [[wt:en/game/changelog/current/1059|24.12.2019]] (1.95.0.49) ==
 
* A bug on the MacOS that led to just a quarter of the interface being displayed  has been fixed ([https://forum.warthunder.com/index.php?/topic/472171-launcher-only-displays-lower-left-corner-cannot-start-game/ source]).
 
* Aircraft model, damage model, characteristic and weaponry changes
 
** Rb24 and PL-2 air-to-air missiles - lateral G capability was increased from 6G to 10G. This parameter was increased for original versions of these missiles AIM-9B and R-3S earlier.
 
** Saab J32 - cannon lead indicator was removed for tracking radar.
 
** MiG-21MF and MiG-21SMT - stability of radar target tracking was increased.
 
** F-4C - IFF interrogator was added for radar.
 
** AIM-9D air-to-air missile - lateral G capability was increased from 10G to 16G, the missile can start tracking before launch.
 
** R-60 air-to-air missile - maximal launch load factor is now 7G.
 
 
 
== [[wt:/en/game/changelog/current/1060|25.12.2019]] (1.95.0.56) ==
 
* '''F9F-8, Br.693AB2''' - A bug where the aircraft missed the visual model of the landing gear has been fixed
 
 
 
'''Naval fleet model, damage model, characteristic and weaponry changes:'''
 
* Weaponry
 
** Armour piercing, normalization and ricochet parameters of semi armour-piercing shells for all nations (SAP, SAPBC, Common, Special Common, CPC, CPBC) have been fixed by taking into account available historical data.
 
** Penetration of the OF-73 shell with a base fuze for the 45 mm 21-KM canon has been fixed.
 
 
 
== [[wt:en/game/changelog/current/1061|26.12.2019]] (Server update) ==
 
* PS4 and XBox One players are now able to exchange items from the "Northern Wind" trophy in the workshop.
 
 
 
== [[wt:en/game/changelog/current/1062|27.12.2019]] (Server update) ==
 
* All users with access to the Market will now able to see all camos available on the Market in the customization tab (available camos are marked with Gaijin Coin symbol).
 
 
 
== [[wt:en/game/changelog/current/1063|30.12.2019]] (1.95.0.68) ==
 
* A bug where the IS-2 didn’t have armour on the commander hatch has been fixed.
 
* The description of the explosive reactive armour and external composite armour have been added to the Challenger 2.
 
* Hull rotation traverse at low speeds and whilst stationary has been improved for following tanks: T-54 (all modifications), T-55A, T-55AM-1, T-62, T-62M-1 and IS and SPG ISU tank series.
 
* The protection of the driver area in the upper frontal part of the Т-80U and Т-80B has been improved. Previously, the area of the weakened part was larger than the actual area size.
 
* When installing the explosive reactive armour modification for the T-80B, the tow rope on the upper frontal armour will now be hidden.
 
 
 
== [[wt:en/game/changelog/current/1064|13.01.2020]] (1.95.0.70) ==
 
* A bug when using the manual propeller set-up where overly high RPM would damage the engine too slowly, has been fixed. The engine will now become damaged at a faster pace.
 
 
 
== [[wt:en/game/changelog/current/1065|15.01.2020]] (Server update) ==
 
* Festive hangar has been disabled.
 
 
 
== [[wt:en/game/changelog/current/1066|20.01.2020]] (1.95.0.77) ==
 
* Support for custom made sound modifications has been added ([[Sound modifications|how to create and setup instructions]]).
 
* A bug where aircraft with a damaged landing gear would ‘jump’ or ‘hop’ on the ground after landing has been fixed.
 
* A bug on ships with a radar station, where after the targeting an aircraft, shooting at enemy ships would result in the rounds going above the target when in 3rd person view, has been fixed.
 
 
 
== [[wt:en/game/changelog/current/1068|22.01.2020]] (Server update) ==
 
* Additional HDR settings have been added: "Paper White Nits" and "Max Brightness", which are available when the "High dynamic range (HDR)" is enabled in the game settings.
 
 
 
== [[wt:en/game/changelog/current/1069|27.01.2020]] (1.95.0.95) ==
 
'''Navy'''
 
* '''Isuzu and Type 5 escorts''' - flooding parameters have been fixed to avoid flooding where sufficient buoyancy exists.
 
 
 
== [[wt:en/game/changelog/current/1070|30.01.2020]] (Server update) ==
 
'''World War'''
 
* A bug where, in some cases, players would have unlimited respawns in battles has been fixed.
 
* A bug has occurred which caused the average scores to not be displayed on the squadron leaderboard. For the correct displaying of this field, you need to play at least one battle in the World War mode for your squadron.
 
* A bug where the battles of ground armies against coastal artillery would only start when the centre of the armies would cross, and not by contact of the armies, has been fixed.
 
* A rare bug which would cause the world war mode to crash and the operation to be removed from the list when naval armies collided in sectors A6/A7 has been fixed.
 
* Changes in the operation "Battle of Luzon":
 
** Sectors C7 and E7 are now located at the rear sectors of US troops.
 
** US tank group has been renamed"Light tanks".
 
** The arrival time for the first reinforcement of the first US boat squadron has been changed from 15 to 10 minutes.
 
** The initial US infantry army has been moved from sector H5 to sector H6.
 
** I-Go Ko has been removed from the Japanese "Medium tank" group, and the base vehicle unit is now Chi-Ha.
 
 
 
== [[wt:en/game/changelog/current/1071|31.01.2020]] (Server update) ==
 
* Planned economy changes have been implemented ([https://docs.google.com/spreadsheets/d/e/2PACX-1vRvjgYTh4zwsIOXLaD9ja-4KlOwYV5VF45tsfo5xvc1xyl87xRDYcaKLeWErLa_dbGrzg85aeMq62gg/pubhtml LINK]).
 
* Planned BR changes for ground vehicles have been implemented ([https://docs.google.com/spreadsheets/d/e/2PACX-1vRRdKd7S6JVHrkbkEj4oOLYBiAO910aFZCLQVsT5K4J40jtqRv10UikfW6_JkZvsSyiTxk9KIWVHm7E/pubhtml LINK]). Other BR changes will be implemented in one of the following updates.
 
* A bug which would cause a delayed reward for bombing in SB game mode to be issued immediately rather than after returning to the airfield has been fixed. This bug would occur in a small number of game sessions.
 
 
 
== [[wt:en/game/changelog/current/1072|01.02.2020]] (Server update) ==
 
'''World War'''
 
* The display of vehicles that are presented in the mission currently unavailable to players for respawn has been added.
 
* The algorithm for the automatic creation of vehicle presets in World War has been changed: previously the vehicles with the highest BR were placed in the best vehicle slots (in terms of level and crew skills). Now the first used will be all ace slots, then expert, then base. Thus, the created vehicle preset will use qualified crews more often for players.
 
* Changes in the operation “Nordwind”:
 
** The impact of the ownership in key sectors on the arrival speed of reinforcements has been reduced from 30% to 10%.
 
** US infantry army:
 
*** M4 (75 mm): 15 → 10;
 
*** M4 (76 mm): 10 → 15;
 
** US tank army:
 
*** M4 (75 mm): 40 → 30;
 
*** M4 (76 mm): 30 → 40;
 
** German infantry army:
 
*** Light SPG: 4 → 6;
 
*** Medium SPG: 4 → 6;
 
*** Pz.Kpfw. V Panther: 12 → 8;
 
** German tank army:
 
*** Light SPG: 10 → 15;
 
*** Pz.Kpfw. IV: 25 → 30;
 
*** Pz.Kpfw. V Panther: 25 → 15.
 
 
 
== [[wt:en/game/changelog/current/1074|04.02.2020]] (Server update) ==
 
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vRRdKd7S6JVHrkbkEj4oOLYBiAO910aFZCLQVsT5K4J40jtqRv10UikfW6_JkZvsSyiTxk9KIWVHm7E/pubhtml Planned BR changes have been implemented.]
 
 
 
== [[wt:en/game/changelog/current/1075|05.02.2020]] (Server update) ==
 
[[wt:en/news/6565-event-world-war-season-attack-from-the-sea-en|World War]]
 
* The duration of the automatic battles has been significantly reduced and are now 45 seconds.
 
* A bug where a landing army wouldn’t affect the capture and holding of a landing sector has been fixed.
 
* A bug which allowed a trenched army to be loaded onto and unloaded from landing boats has been fixed. Now by loading the trenched army will automatically lose its “trenched” status.
 
* The possibility of receiving a commander’s rating in cases of technical defeat (inactivity of 20 minutes) according to the operation results has been disabled.
 
* Air assault and bomber armies will now return to the airfield at the end of battles against ground or naval armies to allow the reloading of their suspended weaponry.
 
* Changes in the scenario “Kerch-Eltigen operation”:
 
** German coast artillery has been added to sector C7;
 
** Initial number of Soviet aircraft at the airfield:
 
*** Fighter: 60 → 80.
 
*** Attacker: 60 → 40.
 
*** Bomber: 40 → 30.
 
** Initial number of German aircraft at the airfield:
 
*** Strike fighter: 20 → 0.
 
*** Diving bomber: 40 → 30.
 
** Number of available reinforcements:
 
*** Soviet airborne squadron: 4 → 6.
 
*** Soviet boat squadron: 4 → 3.
 
*** German boat squadron: 5 → 3.
 
** Soviet tank army:
 
*** Light tank: 35 → 30.
 
*** Medium tank: 20 → 25.
 
*** Heavy tank: 10 → 15.
 
*** SPG: 35 → 30.
 
** Soviet boat and landing squadrons:
 
*** Torpedo boat: 20 → 25.
 
*** Artillery boat: 30 → 40.
 
*** The Pr. 123 bis has been added to the “Torpedo boat” group.
 
*** The OD-200 has been added as a base vehicle to the “Artillery boat” group.
 
** German infantry army:
 
*** Light tank: 15 → 20.
 
*** Medium tank: 5 → 10.
 
*** SPG: 15 → 5.
 
** German tank army:
 
*** Light tank: 30 → 35.
 
*** Medium tank: 30 → 40.
 
*** SPG: 40 → 25.
 
** German boat squadron:
 
*** Boat: 30 → 20.
 
*** Artillery barge: 20 → 30.
 
* Changes in the scenario “Battle for Caen”:
 
** Valentine Mk.XI has been removed from the British infantry tank group, and the base vehicle unit is now Valentine Mk.IX.
 
** The airfield capacity in sector E1 has been increased from 140 to 180 aircraft units.
 
** A group of British twin-engine fighters has been moved to the reinforcement fighter group and a group of strike fighters has been placed as a separate, single reinforcement.
 
** The arrival speed of British tank reinforcements has been increased.
 
** British infantry army:
 
*** Cruiser tank: 10 → 5.
 
*** Medium tank: 10 → 15.
 
*** Infantry tank: 10 → 5.
 
*** SPG: 5 → 10.
 
** British tank army:
 
*** Cruiser tank: 20 → 15.
 
*** Medium tank: 30 → 35.
 
*** Infantry tank: 30 → 15.
 
*** SPG: 20 → 35.
 
** German infantry army:
 
*** Pz.Kpfw. V Panther: 2 → 0.
 
*** Medium tank: 19 → 12.
 
*** Light SPG: 6 → 15.
 
** German tank army:
 
*** Pz.Kpfw. V Panther: 6 → 2.
 
*** Pz.Kpfw. VI Tiger: 6 → 4.
 
*** Light SPG: 16 → 36.
 
*** Medium SPG: 34 → 20.
 
 
 
== [[wt:en/game/changelog/current/1076|06.02.2020]] (1.95.0.107) ==
 
* The delay that occurs when switching from a thermal imaging camera to a night vision one has been removed.
 
* A bug which caused some damaged aircraft to move/bounce up and down while being inspected in the hangar has been fixed.
 
* A bug that would lead to movement of the cooling system’s impeller on ground vehicles despite the battery being dead has been fixed.
 
* A bug where a ship’s ‘weapons overheating’ marker remained red after cooling has been fixed.
 
* A bug which could cause vehicles to remain damaged after having free repairs used on them has been fixed.
 
* A bug in RB mode, where the anti-aircraft machine guns on some ground vehicles wouldn’t rise above the barrel elevation angle, has been fixed.
 
* A bug that could cause damage to the internal modules of armoured ships when fired upon with HE shells has been fixed.
 
* A bug relating to the tanks with a controlled suspension, where it wasn’t possible to lean the tank backwards, has been fixed.
 
* Strv 103-0 — Swinging of the hull while the vehicle is turned to the left or right while moving has been fixed. A bug which would occur when stationary on an angled surface, where the hull guidance wouldn’t work, has been fixed.
 
* A bug which would occur when a vehicle's engine was switched off by the player and then subsequently destroyed, where the player’s next vehicle would spawn with the engine also switched off, has been fixed.
 
* Camera jerking while pitching and yawing in a helicopter has been fixed.
 
* A bug which would occur with a ship’s cannon while firing a trial ‘targeting’ shot, where it could ignore dead zones, has been fixed.
 
* A bug which wouldn’t allow the resupply of ships in allied ports in Enduring Confrontation missions has been fixed.
 
* A bug that could cause the armour penetration indicator (arcade cross) to give incorrect penetration values has been fixed.
 
 
 
== [[wt:en/game/changelog/current/1077|18.02.2020]] (1.95.0.125) ==
 
* [[H8K2]], [[H8K3]] — The incorrect display of flaps has been fixed.
 
 
 
== [[wt:en/game/changelog/current/1078|03.03.2020]] (1.95.0.138) ==
 
* A bug where in "windowed" mode mouse clicks didn’t work in the Steam overlay has been fixed.
 
 
 
{{Updates}}
 
 
 
[[Category:Updates]]
 

Revision as of 17:31, 14 July 2020

Yak-3 (VK-107)
yak-3_vk107.png
Yak-3 (VK-107)
AB RB SB
5.7 5.7 6.3
Purchase:6 090 Specs-Card-Eagle.png
Show in game
This page is about the Soviet premium fighter Yak-3 (VK-107). For other uses, see Yak-3 (Family).

Description

GarageImage Yak-3 (VK-107).jpg


The Yak-3 (VK-107) is a premium rank IV Russian fighter with a battle rating of 5.7 (AB/RB) and 6.3 (SB). This aircraft was introduced in Update 1.51 "Cold Steel".

General info

Flight Performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
739 719 10400 18.8 18.9 28.1 23.6 360
Upgraded
Max Speed
(km/h at ?,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 10400  ??.?  ??.?  ??.?  ??.?  ???

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

The Yak-3 (VK-107) is armed with:

  • 1 x 20 mm B-20M cannon, nose-mounted (120 rpg)
  • 1 x 20 mm B-20S cannon, nose-mounted (120 rpg)

Usage in battles

Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator
II Compressor Airframe Offensive 20 mm
III Wings repair Engine
IV 100 octane fuel usage Engine injection Cover New 20 mm cannons
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Excellent rate of climb
  • Excellent turn rate
  • Excellent acceleration when below 4000 m, it's even faster than some early period jets
  • Excellent roll rate

Cons:

  • Low top speed in a dive, the plane rips at 720 km/h
  • Control stiffening when flying above 500 km/h, the roll rate is significantly lower
  • Bad acceleration when above 5000 m
  • Low ammo count, only 120 rounds per gun, often runs out after getting 2-3 kills

History

The idea to produce a new fighter for the Red Army Air Force went as far back as 1941. It was then that the Yakovlev Design Bureau presented the I-30 prototype, intended an alternative to the earlier Yak-1 design. However, the German invasion of the USSR, as well as aluminium shortages, meant that the project had to be put on hold. Yakovlev resumed the development in 1943 while working on an upgraded version of the Yak-1 fighter. This time, it was decided that a new aircraft should be produced to completely replace the Yak-1 and Yak-7 models.

By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armour and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: "Yak-1M possessed excellent horizontal, and especially vertical, manoeuvrability. Top speed greatly improved compared to earlier serial-production Yaks. Despite the improved performance, the aircraft remains easy to fly and does not require extensive pilot training."

The new machine was dubbed as the Yak-3 and entered service with the Red Army Air Force in 1944. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war.

The new fighter quickly became very popular with Soviet pilots. They highly praised its solid armament of two Berezin UBS 12.7 mm machine guns and one ShVAK 20 mm cannon as well as ease of piloting and superb low-altitude performance. Marcel Albert, the top scoring French ace of World War II, cited the Yak-3 as one of the best fighters of the war, along with the P-51 Mustang and the Supermarine Spitfire. After the war, the Yak-3 was also used by the Air Forces of Socialist Yugoslavia and Poland.[1]

The Yak-3P was produced from April 1945 until mid-1946, armed with 3 × 20 mm Berezin B-20 cannon with 120 rounds for the middle cannon and 130 RPG for the side weapons. The three-cannon armament with full ammunition load was actually 11 kg (24 lb) lighter than that of a standard Yak-3, and the one-second burst mass of 3.52 kg (7.74 lb) was greater than that of most contemporary fighters. Starting in August 1945, all Yak-3 were produced in the Yak-3P configuration with a total of 596 built.

In-game description

"The Yak-3 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The Yak-3 was a further modification of the Yak-1, produced in 1944 and 1945, with a total of 4,848 built, and considered one of the best fighters of the war. In February 1943, a new Yak-1M variant was completed. It was a further development of the Yak-1, differing from it mainly in lower weight and smaller wing span.

By September 1943, yet another improved variant was ready, designated Yak-1M Dubler, on which the canvas skin on the tail section was replaced with 2mm plywood, and oil and water radiators were improved. The Dubler also had a new mastless antenna, a ring sight instead of a reflector sight, improved armor and a new propeller. Test pilots were impressed by the new prototype. Their report stated in part: ""Yak-1M possessed excellent horizontal, and especially vertical, maneuverability. Top speed greatly improved compared to earlier serial-production Yaks. Despite improved performance, the aircraft remains easy to fly and does not require extensive pilot training."" Therefore, the new modification went into production, receiving a new designation, Yak-3.

One of the most memorable air battles for the Yak-3 took place on 16th July 1944, when the plane showed it could confidently engage superior enemy forces. On that day, 10 Yak-3s met 8 Bf-109s and 4 FW-190s, with the battle eventually growing to 18 Soviet and 24 German planes. In the end, 15 German planes were shot down, for the loss of a single Yak-3."

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


A.S. Yakovlev Design Bureau (Яковлев Опытное конструкторское бюро)
Fighters 
Yak-1  Yak-1 · Yak-1B
Yak-3  Yak-3 · Yak-3 (VK-107) · Yak-3P · Yak-3T · Yak-3U
Yak-7  Yak-7B
Yak-9  Yak-9 · Yak-9B · Yak-9K · Golovachev's Yak-9M · Yak-9P · Yak-9T · Yak-9U · Yak-9UT
Twin-engine fighters  I-29
Jet fighters 
Yak-15  Yak-15P · Yak-15
Yak-17  Yak-17
Yak-23  Yak-23
Yak-30  Yak-30D
Yak-141  Yak-141
Strike aircraft 
Yak-2  Yak-2 KABB
Yak-38  Yak-38 · Yak-38M
Bombers  Yak-4
Jet bombers  Yak-28B
Foreign use  ▄Yak-3 · Challe's ▄Yak-9T · ◔Yak-9P
Captured  ▀Yak-1B

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5

USSR premium aircraft
Fighters  Krasnolutsky's I-15bis · I-16 type 28 · Zhukovsky's I-153-M62 · I-153P · I-180S · I-301 · ITP (M-1)
  LaGG-3-4 · LaGG-3-23 · LaGG-3-34 · Dolgushin's La-7 · La-11
  Yak-3 (VK-107) · Yak-3T · Golovachev's Yak-9M
  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 · ▂P-40E-1 · ▂P-47D-27 · ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5
  ▂Hurricane Mk IIB · ▂Spitfire Mk IXc · ▂Fw 190 D-9
Twin-engine fighters  I-29
Jet fighters  Su-11 · MiG-15bis ISH · MiG-17AS · MiG-21S (R-13-300) · MiG-23ML
Strike aircraft  IL-2M "Avenger" · IL-2 M-82 · IL-8 (1944) · Su-6 · Tandem MAI · TIS MA · Su-8 · Tu-1
  Yak-38 · Su-7BMK · Su-25K · Su-39
Bombers  Po-2M · Be-6 · MBR-2-M-34 · Pe-2-205 · TB-3M-17-32
  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30