Difference between pages "M18 "Black Cat"" and "Phòng không T-34"

From War Thunder Wiki
(Difference between pages)
Jump to: navigation, search
(Edits)
 
(Main armament: Edits)
 
Line 1: Line 1:
{{Specs-Card
+
{{Specs-Card|code=cn_type_65_aa}}
|code = us_m18_hellcat_black_cat
 
}}
 
 
{{About
 
{{About
| about = American tank destroyer '''{{PAGENAME}}'''
+
| about = Chinese SPAA '''{{PAGENAME}}'''
| usage = the regular version
+
| other
| link = M18 GMC
+
| usage-1 = gift vehicle in the Russian tree
 +
| link-1 = Phòng không T-34 (USSR)
 +
| usage-2 = other vehicles using the T-34 chassis
 +
| link-2 = T-34 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_M18BlackCat.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]]. The M18 "Black Cat" is a gift version of the [[M18 GMC|M18 Hellcat]], with little difference in performance. As of [[Update 1.89 "Imperial Navy"|Update 1.89]], it is currently not available for sale on the [https://store.gaijin.net/storefront.php?category=WarThunder Gaijin Store].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
The M18 "Black Cat" compensates the lack of anti-tank capability on U.S vehicles by having access to a 76 mm gun with APCR ammunition. This makes the M18 able to fight off many of the common vehicles it could face like the [[Panther D]], [[Tiger H1]], [[KV-1_(ZiS-5)|KV-1]], [[KV-85]], and [[IS-1]].
+
The {{PAGENAME}} is a Chinese and North Vietnamese SPAAG created during the mid-'60s and used in the Vietnam war. It is based on a T-34-85 hull from the Soviet Union, with an open-top box turret that mounts dual 37 mm [[Type 65 (37 mm)|Type 65]] cannons from the Chinese.
  
Unlike the other tank destroyers known in the game, the M18 "Black Cat" has access to a 360° traversable turret, allowing players to have a greater arc of fire than a typical casemate tank destroyer like the [[StuG III G|StuG III]], but at the expense of a slightly higher profile. Americans tank destroyers also have very high manoeuvrability compared to other nation's tank destroyers, allowing it to flank the enemy.
+
It's likely that the NVA improvised this build during the Vietnam War, since North Vietnam invested heavily in anti-air weaponry to combat the US air support.
  
The main weak point of M18 is its very thin armour, a feature that actually allows the M18 to reach its high speed. The thin armour makes it possible for any enemy tanks to penetrate the vehicle. A single hit would destroy many critical components in the M18 or cripple the crew. The only saving grace with this extremely thin ammunition is that standard AP rounds may over-penetrate the armour, doing minimal damage to the internals. Thus, when facing the M18, it's best to use AP rounds with explosive fillers or HE and HEAT rounds while avoiding usage of pure AP rounds and APCR.
+
In-game it's easily recognized because of the box-shaped and open turret on a T-34-85 hull and lacking the single 85 mm main armament, it also has a higher profile than a regular T-34-85.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
+
The armour of {{PAGENAME}} turret is an easy target to penetrate with it consisting of only 15mm all-around armour it makes it easy to disable with most type of shells that it might face and machine guns are a danger for it too with the 12.7 mm calibre able to penetrate that thin armour even smaller machine guns can disable the turret. Mainly because the front of the turret got gaps for the gunner and commander where the bullets can easily find its way in and damage the crew. With is being an open-top SPAA makes it as many other open SPAA making it a tasty snack for aircraft machineguns and cannons. One of the drawbacks with the {{PAGENAME}} is that 80% of its crew sits in the turret, 2 of them looking up from the turret making them extremely vulnerable to machinegun fire.
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
'''Armour type:'''
 
 
 
* Rolled homogeneous armour
 
* Cast homogeneous armour (Gun mantlet)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 12.7 mm (39-64°) ''Front glacis'' <br> 12.7 mm (23-52°) ''Lower glacis'' || 12.7 mm (23-26°) ''Top'' <br> 12.7 mm ''Bottom'' || 12.7 mm (12°) ''Top'' <br> 12.7 mm (36°) ''Bottom'' || 8 mm
 
|-
 
| Turret || 25.4 mm (15-26°) ''Turret front'' <br> 19 mm + 25.4 mm (0-55°) ''Gun mantlet''|| 12.7 mm (1-21°) || 12.7 mm (7°) || N/A ''Open-top'' <br> 8 mm ''Bustle and Front''
 
|-
 
|}
 
'''Notes:'''
 
  
* Suspension wheels and tracks are 15 mm thick.
+
The hull is better armoured like a T-34-85 and its strongest armour is the front hull armour, It's missing the hull-mounted machine gun that there is on the T-34-85 making it have an exposed hole on the front left hull when facing it, it's a trap shot location so it would be best to try angle the tank to remove the open machinegun port for easy access for enemy Shells.
* Belly armour is 5 mm thick.
 
* The hull underside right above the tracks are only 8 mm thick.
 
* Tracks are attached the the turret rear, granting some 15 mm in thickness.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 653|rbMinHp= 407|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp= 710|rbMinHp= 442}}
 +
 
 +
Mobility of the {{PAGENAME}} is good at its battle rating, easy to manoeuvre at off-road and on-road. It got similar mobility characteristic as the Russian T-34-85 with an engine that creates 500 hp at 1800 RPM giving it a top speed of 55 km/h (34 mph).
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|M1 (76 mm)}}
+
{{main|Type 65 (37 mm)}}
76 mm M1 is an extremely capable gun with a high damage potential and a very good gun handling. It can be found on tanks used up to battle rating 6.0, making it one of the most widely used guns throughout the battle ratings and with M18 being the first tanks to use it - it gives it a very high staying power throughout battle ratings. Once upgraded, the turret has very fair guidance in both: horizontal and vertical axis allowing to quickly catch pot-shots, though given exceptional mobility of the platform even it struggles to catch up with the near-instant hull rotation.
+
 
 +
The {{PAGENAME}} has a pair of decent 37 mm autocannons. The full AP belt is great at both anti-tank and anti-air roles. For AT duty, it is capable of penetrating almost all light tanks and SPAAs frontally, such as the [[M24|M24 Chaffee]], [[M41A1]], etc, most medium tanks from the side like the [[M4A1]]/[[M4A2|2]], [[Panther A]]/[[Panther D|D]], [[Comet]], and some TDs from the side like the [[Panzer IV/70(V)]]. Upon penetration, the shells create quite a bit of shrapnel which makes wiping out crew very easy. It also works great against planes, especially when shooting those attacking you from head-on. The AP shell can easily go through the engine or armour plates and knock out the pilot. One shell is also enough to instantly snap off the wing spar, destroying the plane. Of course, the full HE belt is recommended for dedicated AA duty. Its large calibre plus the 34 g TNT makes the {{PAGENAME}} a lethal threat to almost all planes. Even if the shell hits an unimportant part (eg. wingtip), it can still blow off parts of the plane while the AP will over-penetrate without doing much damage.
 +
 
 +
The HVAP belt can become handy when you are facing targets whose armour thickness is right between 71-102 mm, for example the Comet, the sides of the [[Tiger H1]], and the [[M4A3E2]]. However there are only 2 HVAP in a 5-shell clip thus careful aiming must be applied when firing the first and the fourth shell (they are the HVAP).
 +
 
 +
Note, when shooting distant targets (tanks 300 m away, or planes around 750 m away) you want to slow down the fire, as the {{PAGENAME}} shakes violently in a continuous spray, therefore greatly reducing its accuracy. However the accuracy is very good when firing single shells and waiting for the guns to stabilise before the next shot.
 +
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[M1 (76 mm)|76mm M1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[Type 65 (37 mm)|37 mm Type 65]] (x2) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 45 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 21.13 || 29.25 || 35.50 || 39.30 || 41.79 || rowspan="2" | 7.93 || rowspan="2" | 7.02 || rowspan="2" | 6.47 || rowspan="2" | 6.10
+
| rowspan="2" | 390 (5) || rowspan="2" | 160 || rowspan="2" | -/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 52.8 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 1.3 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 14.28 || 16.80 || 20.40 || 22.60 || 24.00
+
| 35.7 || __.__ || __.__ || __.__ || __.__
 
|-
 
|-
 
|}
 
|}
===== Ammunition =====
+
 
{| class="wikitable sortable" style="text-align:center" width="100%"
+
==== Ammunition ====
 +
{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | '''Penetration @ 90° (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! 10m
+
| BR-167 || AP-T || 71 || 68 || 57 || 46 || 37 || 30
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| M62 Shell || APCBC || 127 || 125 || 116 || 106 || 97 || 89
+
| BR-167P || HVAP-T || 102 || 95 || 80 || 59 || 35 || 28
 
|-
 
|-
| M42A1 Shell || HE || 7 || 7 || 7 || 7 || 7 || 7
+
| UO-167 || HEFI-T || 3 || 3 || 3 || 3 || 3 || 3
|-  
 
| M79 Shot || AP || 155 || 154 || 131 || 107 || 88 || 72
 
|-  
 
| M93 Shot || APCR || 221 || 215 || 203 || 181 || 154 || 124
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable sortable" width="100%" style="text-align:center"
 
! colspan="11" | Shell details
 
! colspan="11" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! rowspan="2" | Normalisation at 30°<br>from horizontal
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| M62 Shell || APCBC || 792 || 7 || 1.2 || 20 || 63.7 || +4° || 48° || 63° || 71°
+
| BR-167 || AP-T || 880 || 0.76 || N/A || N/A || N/A || -1.0° || 47° || 60° || 65°
 
|-
 
|-
| M42A1 Shell || HE || 800 || 5.8 || 0.1 || 0.5 || 390 || +0° || 79° || 80° || 81°
+
| BR-167P || HVAP-T || 960 || 0.62 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
|-
 
| M79 Shot || AP || 792 || 6.8 || N/A || N/A || N/A || -|| 47° || 60° || 65°
 
|-  
 
| M93 Shot || APCR || 1036 || 4.3 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 
 
|-
 
|-
|}
+
| UO-167 || HEFI-T || 866 || 0.735 || 0.2 || 0.1 || 34 || +0.0° || 79° || 80° || 81°
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke characteristic
 
|-
 
! Ammunition
 
! Velocity <br /> in m/s
 
! Projectile<br />Mass in kg
 
! ''Screen radius <br /> in m''
 
! ''Screen time <br /> in s''
 
! ''Screen hold time <br /> in s:''
 
! ''Explosive Mass in g<br /> (TNT equivalent):''
 
|-
 
| M88 || 274 || 3.4 || 13 || 5 || 20 || 50
 
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_M18GMC.png|right|thumbnail|300px|Ammo racks of the {{PAGENAME}}.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 146: Line 110:
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
 
! 5th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''45''' || 37 ''(+8)'' || 27 ''(+18)'' || 17 ''(+28)'' || 9 ''(+36)'' || 1 ''(+44)'' || No
+
| '''390''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
 
|-
 
|-
 
|}
 
|}
  
Turret empty: 37 ''(+8)''
+
==== [[Optics]] ====
 
 
When fighting in downtiers it's best to take only 17 shells, which allows the turret and sides of the tank to be empty of shells, notably increasing survivability. Otherwise, it doesn't matter how many rounds are loaded, as most hits against the tank will prove deadly regardless.
 
 
 
=== Machine guns ===
 
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|Browning M2 (12.7 mm)}}
 
 
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
|-
! colspan="7" | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]
+
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
! colspan="7" | ''Pintle mount''
+
! Main Gun optics
 +
| X3.8 || X4.0
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Comparable optics
! rowspan="1" | Fire rate <br> (shots/minute)
+
| colspan="2" | ???
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 800 (200) || 576 || -10°/+70° || ±60°
 
 
|-
 
|-
 
|}
 
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Before all, avoid colourful or bright decals. Camouflage is the main part of the M18's defence. Chances for good performance in battle are: be "invisible", fast and effective.
+
 
The M18's speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross an open field, that will leave it open to enemy fire, speed is not a substitute for armour.
+
The {{PAGENAME}} is an excellent self-propelled anti-air tank, but its slow dual 37 mm guns make it hard to hit fast low flying targets if you are not a good shot with SPAA. Its mobility and speed combined with the fast turret rotation make it a deadly opponent for the enemy if ambushed or flanked.
 +
 
 +
The {{PAGENAME}} is an excellent self-propelled anti-air tank, but also a great tank for ambushes on the enemy side and rear armour. Be aware that all the tanks and aircraft it will oppose are deadly opponents to it, the exposed crew makes it an easy target from both air and ground.
  
'''''Relocate''''': This movement will have to be done again and again. Choose a good spot wisely, remove the foliage if necessary to get a clear field of fire. When in the fire spot, use the gun depression and stay in a hull down position until a target is located. Once a target is locked on, aim at critical components. Try to immobilize the enemy by firing at the engine or transmission, or remove their firepower by shooting the gun or breech, or for instant destruction with an aim at the ammo storage. The last option can work very well or not, as skilled players only carry a few rounds of ammo.
+
One way to tactically use the {{PAGENAME}} is to stay behind the main force and cover them from possible air threats or light flanking tanks. Its dual 37 mm will make quick work of the air and lighter tanks that you will face. Another way is when enemy players are distracted by your teams player you can use your speed and manoeuvrability to flank around and hit them from the side or rear with AP-T or HVAP-T rounds.They will deal with most side armour. Flanking might not work as well in Arcade Battle as in Realistic or Simulator Battle.
  
If positive that the enemy hasn´t discovered the firing spot, go for another shot. Stay attentive that none of the enemy's teammates has also located the firing spot. If detected, hide immediately and relocate.
+
Some players might find this tank hard to hit aerial targets, since the {{PAGENAME}} 's guns have rather slow fire rate and velocity. A good tactic is to find a place that is not too far away from the frontline (planes usually go for the crowded frontline) but also not too close to it (easier to get shot by tanks), so you can fully concentrate on planes and not worry about tanks. The place should have a hard cover that is wide and tall enough to hide from strafing aircraft. Then just wait til the enemy begins to spawn in planes. You want to hold fire and let them close in to around 1 km from you. If their target appears to be a teammate near you, then utilise your head-on techniques as this is a slanted head-on. Even if you did not hit you will still get their attention. Most ground pounders in ground RB will do loops / high yoyos a lot (dive at a target, pull up vertically, dive again). If you see a plane pulling up, climbing to its peak, aim carefully but hold fire. When it reaches the peak and begins to slowly fall down, spray shells at it, because that is when the plane has the slowest speed, making it an easier target. If you lured a plane into diving on you, aim slightly above it (usually aim near the cockpit) and fire continuously, there is a good chance of hitting and crippling it. Head-on is the most effective yet most risky way to get kills. Overall, for the {{PAGENAME}}, do not fire until the target is around 1 km or closer.  
  
'''''Flanking''''': Flanking is the most dangerous manoeuvre of all because the vehicle will have to be exposed as it moves to the enemy's rear, but it is very effective when it's coordinated with other vehicles. A distraction is needed to gain the enemy's attention while the M18 makes its move. Isolated enemy units are very vulnerable to this tactic. Using the M18 speed to get to the rear and as the enemy heads toward the objective, the firing perspective should give a very clear view of the enemy's side armour. A good shot with the M62 APCBC shell could knock out the enemy rather quickly, but if using solid AP shots like the M79, aim at critical components on mobility and firepower before knocking out the crew or ammo stowage.  
+
'''Enemies worth noting:'''
 +
 
 +
* [[Wirbelwind]]: This SPAA is equipped with four fast-firing 20 mm autocannons, allowing it to fire a dense barrage of shells in a matter of seconds. This means that the [[Wirbelwind]] can quickly knock out all 4 crew in the {{PAGENAME}}'s turret, making it defenseless. Plus the [[Wirbelwind]] has a more stable chassis that wobbles less in a brake, meaning that in a sudden encounter the [[Wirbelwind]] is more likely to stabilise its guns and fire first. Therefore, if you know a [[Wirbelwind]] is somewhere near, be very alert and try to spot it before it spots you. Aim at the turret to disable its gunner first. Note: your firing speed depends on the distance, as the {{PAGENAME}} shakes violently when firing. So if you are face to face with the enemy, fire continuously. If it is more than 200 m away, only fire in short bursts or even single shots to avoid missing due to the shake. Wait for the guns to stabilise before firing the next salvo.
  
'''''Avoid flat terrain''''': Flat terrain means that the Hellcat will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Hellcat. Whenever possible, one should try to stay amongst hills.
 
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
Line 197: Line 155:
 
|-
 
|-
 
|I
 
|I
|Tracks||
+
|Tracks
 +
|
 
|Parts
 
|Parts
|Horizontal Drive||
+
|UO-167
 +
|Horizontal Drive
 
|-
 
|-
 
|II
 
|II
|Suspension||Brake System
+
|Suspension
 +
|Brake System
 
|FPE
 
|FPE
|M79 shot||Adjustment of Fire
+
|BR-167
 +
|Adjustment of Fire
 
|-
 
|-
 
|III
 
|III
|Filters||
+
|Filters
 +
|
 
|Crew Replenishment
 
|Crew Replenishment
|M93 shot||Elevation Mechanism
+
|BR-167P
 +
|Elevation Mechanism
 
|-
 
|-
 
|IV
 
|IV
|Transmission||Engine
+
|Transmission
 +
|Engine
 
|
 
|
|M88
+
|Artillery Support
 
|
 
|
|-
 
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 +
'''Pros:'''
 +
 
 +
* Destructive damage upon hitting an aircraft
 +
* Fast turret rotation of more than 40°/sec allows it to deal with agile targets easily
 +
* Powerful engine / weight ratio
 +
* Has a crew of 6, can replace unconscious ones multiple times which increases survivability.
 +
* Good gun elevation of 85°, crucial for an SPAA
 +
* Multiple belt types allows flexible gameplay: full HE belt for anti-air. Full AP belt can penetrate common tanks' side, eg. [[M4]], [[Panther A]]/D, [[Chi-Ri II|Chi-Ri]]. HVAP belt (mixed with HE) for side of heavy targets up close, like [[Tiger H1]]/E, [[Ho-Ri Production|Ho-Ri]], [[Ferdinand]].
  
* Overall mobility is superb, with very responsive manoeuvring that allows the Hellcat to excel in flanking manoeuvres
 
* Fast reload speed and turret traverse
 
* Stock APCBC round has great penetration and lots of explosive fillers, rarely requiring more than one penetrating shot to kill common tanks like M4, Cromwell, [[Tiger H1]] or [[Panzer V Panther (Family)|Panther]]
 
* Low profile, reducing target size and allows it to hide behind small bushes or rocks easily
 
* The nature of its thin armour means AP rounds have a tendency to pass straight through without damaging modules, and an APHE fuze may not even be triggered. For example the Russian 122mm will over-penetrate, dealing little damage.
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Thin armour means rapid-fire autocannons, heavy machine guns, and aerial weapons could easily shred it. Beware of the [[R3 T20 FA-HS]], [[IL-2 (Family)|IL-2]] and [[Wirbelwind]]!
+
* Open turret exposes 4 crew directly to enemy fire. Very vulnerable to top attacks.
* Commander is exposed at the 0.50 calibre machine gun mount, and knocking him out would render the weapon useless
+
* High profile makes it easier to be seen & hit
* Open-top construction means aerial strikes and artillery could rain havoc onto the crew
+
* Below-average gun depression of -5° combined with the high mount makes it useless in hilly terrains
* Gun has poor penetration in an uptier, often can't penetrate anything frontally unless hitting a weak spot. The [[Ho-Ri Production|Ho-Ri]][[Tiger II (H)]] and [[M26 (Family)|M26]] are frontally immune to this 76mm M1.
+
* Guns are super unstable during continuous fire. Can only fire short bursts to maintain accuracy. The [[Wirbelwind]] and [[Ostwind II]] (also twin 37mm), in comparison, are way more stable.
* Doesn't have access to APCR unlike its American counterpart.
+
* Thin turret armour of 15mm is prone to be penetrated by heavy MG/shrapnel. SPAA like [[Wirbelwind]] and [[M16 MGMC|M16]] can easily disable all turret crew
* Rarely reaches 50 km/h in Realistic Battles, even in a straight line, therefore can be outran by the Sd.kfz.234 series or the [[R3 T20 FA-HS]]
 
* A moment of immobility due to a damaged engine or transmission could be a sign of impending doom for the M18
 
* Hull-break mechanics mean any explosions, HEAT or well-aimed AP round could instantly destroy the vehicle
 
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===US Tank Destroyer Doctrine===
+
The ''Type 65 Self Propelled Anti Aircraft Gun'' is a bit of an enigma, as no official documentation exists concerning its design or construction. Even today, almost half a century after the type first became known, little is known about it - so perhaps it is best to first focus on what little is known about this unique T-34-based SPAAG.
The anti-tank doctrine established by the US military called for fast, powerful vehicles able to stop the German blitzkrieg tactics by ambushing the attacking tank forces. Unlike the other armoured fighting vehicles in the theatre, the tank destroyers were made to be placed in reserves to counter any breach in the front lines by taking out the enemy with ambushes. This role led to the desire for a fast vehicle with a powerful gun, the armour was not a concern due to the emphasis in speed. The initial response was the [[M10 GMC|M10 GMC]], made form the [[M4|Medium Tank M4 Sherman]] hull and mounting a 3-inch M1918 gun. While adequate at this role, it was no faster than an ordinary Sherman tank. The '''M18 GMC''' was a response to the problem to provide the tank destroyer force with a very fast tank destroyer.
 
  
===Development===
+
During the 1972 Spring-Summer Offensive of the Vietnam War, a single example of a SPAAG was captured by the 4th Infantry Regiment of the Army of the Republic of Vietnam on August 13th 1972. This vehicle was subsequently transferred to the United States military, who eventually shipped it to the Aberdeen Proving Ground for technical evaluation. After testing was concluded, the vehicle was put on display at the Aberdeen Proving Ground, where it stood until the early 2010s when it was transferred along with the rest of the collection to the Air Defence Artillery Museum in Fort Sill, Oklahoma.
The origin of the '''[[M18 GMC|M18 GMC]]''' design came as early as December 1941 with the requirement of a Christie suspension and a 37mm gun. This requirement called for a radical new tank design rather than a derivative of the M4 Sherman. These requirements changed as the war progressed, the first change was to the new and innovative Torsion bar suspension from Buick Motor Division from General Motors and another change was to mount the British QF 6-pounder gun then in use on their Churchill Mark III tanks, the developed prototype vehicle was called the '''T49 GMC'''. Then the army wanted the heavier 75mm gun used on the Shermans on it, this prototype was designated the '''T67 GMC'''. Finally, the army decided to mount the 76mm gun also in development for the Sherman onto the prototype, now known as '''T70 GMC'''. Changes to hull shape and turret took place to accommodate all these new requirements and armament, but it eventually was approved for service and finally renamed as the '''M18 GMC''' and started production in mid-1943, which went on until ending in October 1944 with 2,507 units produced. A variant called the '''M39 Armored Utility Vehicle''' was also produced, its turret was removed for space for cargo, 8 personnel, or to tow guns.
 
  
===Combat usage===
+
Evaluation of this single example showed that it consisted of a T-34-85 chassis which was made at UTZ 183 (Uralsky Tankovij Zavod) in the USSR sometime between 1944 and 1947, featuring a number of modifications. The most important one concerned the removal of the turret, with a solid reinforced steel slab being bolted onto the turret aperture on top of which a twin AA gun was mounted. Other modifications included the removal of the hull-mounted 7.62 mm machine gun, and the removal of part of the engine top deck to allow the gun turret to freely rotate.
These vehicles saw combat debut in the summer of 1944, where they are given the unofficial nickname '''"Hellcat"''' by the crews using them. Unlike the M10 tank destroyer that was built before it, the M18 GMC was purely made for emphasis on speed. Armour was restricted down to a maximum of 1-inch (25mm) on the turret front while the rest of the body plating is a measly .50-inches thick (12.7mm). The turret was also an open-top design similar to the M10 tank destroyer, meaning the crew are left exposed to the elements and enemy fire and shrapnel. These faults were mitigated by the fact that as its role as a tank destroyer, it was to have minimum contact with infantry and ambush enemy tanks in concealed position rather than face them in an offensive operation. Nevertheless, the M18 GMC were well liked by the crew for its 76mm cannon, which allows it to destroy the newer German [[Tiger H1|Tiger Is]] and [[Panther D|Panthers]] tanks from the front with HVAP ammo (though the Panther at close range only) when unable to flank around to the side or rear of these tanks. The speed was also astounding, reaching 55 miles per hour maximum, this makes the M18 GMC the fastest armoured fighting vehicle in World War II and was not succeeded until the third-generation main battle tank M1 Abrams. The name '''"Black Cat"''' came from the 805th Tank Destroyer Battalion, Company B where the naming practice for the battalion was the first letter of the company, then "Cats". Thus, a crew in Company B named their hellcat the "Black Cats".
 
  
While use in the Pacific theatre was limited due to the inadequate armour of Japanese tanks, it saw most of its service in the European theatre against Nazi Germany. Due to the lack in armour and emphasis on speed, the M18 crews utilize the "shoot and scoot" tactic in attacking the enemy from one position and quickly move to another before the enemy could find their initial firing position, this tactic confuses the German tanks, and could even lead them to believe there are more armoured enemy than what it appears. The M18 GMCs were present during the Battle of Arracourt in France as the 704th Tank Destroyer Battalion. Lt. Edwin Leiper led an M18 platoon of C Company and in the battle knocked a total of 15 German tanks for the loss of three M18; six of these German tank kills, most of which were Panthers, were credited to one M18 led by Sgt Henry R. Hartman. The M18 also played a crucial part in the Battle of the Bulge, where its top speed of 55 mph was finally put to good use in bypassing the enemy forces. Four M18 tank destroyers of the 705th Tank Destroyer Battalion assisted the 506th Parachute Infantry Regiment in attacking the 2nd Panzer Divison and their support to kill the fuel lines to the German tanks. The overall attack had the M18 GMCs credited with at least 24 tank kills of the 30 total inflicted in the attack.
+
The most common designations applied to this vehicle refer to the gun used: a Chinese-built copy of the Soviet M1939 (61-K). NORINCO of China copied this design, originally building it as the Type 55 (most likely after the year it was first constructed); later on a twin mount was designed around the same gun, which was put into production as the Type 65. As mounted on the tank, the Type 65 gun mount was surrounded by a box-like open-topped structure composed of 16-mm thick armour plates, large enough to house both the gun and a crew of five. Similar in concept to the US-built [[M42|M42 Duster]], the vehicle lacked any advanced aiming system or power-assisted gun traverse or elevation, making it less efficient in use against low-flying high-speed jets, but still deadly to slower attackers and helicopters.
  
===Legacy===
+
The lack of any official documentation, combined with the use of a Chinese-built AA gun, soon led to speculation in the US Military that this vehicle was a Chinese-built dedicated SPAAG. As such, the vehicle commonly became known as the ''Type 63 SPAAG'', this name first appearing in the 1987 publication ''A Compendium of Armaments and Military Hardware'' by Christopher Chant, after the assumption that the ''Type 63'' was a variant of the ''Type 65'' specifically built for use on this SPAAG. However, more recently the vehicle has become known as the Type 65 - or Type 63/65 - after the NORINCO-built gun.
Overall, the M18 GMC proved itself by having the highest kill to lose ratio to any other tanks and tank destroyer in American service, making it the most effective tank destroyer in American service. However, like its other tank destroyer brethren, it soon found itself obsolete along with the entire tank destroyer doctrine. Mainly due to increasing prevalence of well-armoured tanks that could do its job more efficiently such as the M26 Pershing, but also the lack of German AFVs at the time of the war and a study on ammo usage indicates that the tank destroyers spent more time supporting infantry with high-explosive shells than killing tanks with armour-piercing, rendering the anti-tank section an unnecessary component in the modernizing armoured forces.
 
  
Today, some countries in the world such as Yugoslavia still have the M18 Hellcats in reserves.
+
With the lifting of the US embargo on North Vietnam in 1994, new information about the Vietnam War from (formerly North) Vietnamese sources finally became available, and visitors to the Vietnam People's Air Force Museum in Hanoi noticed a photograph on display which gives an entirely different turn to the Type 65's story. This singular photograph, ''three SPAAG's moving to the front'', shows three tank-mounted anti-aircraft guns, one mounted on a T-34-85, the two others on the chassis of an SU-76. The nature of their construction seems to indicate that they - and the captured Type 65 - were in fact locally-built improvised vehicles, combining the hulls of discarded or damaged tanks with AA guns to increase the number of available anti-aircraft guns for use against US forces, the Hanoi-displayed picture showing a T-34-85 hull with a 57mm S-60 AA gun rather than the Type 65 used on the captured vehicle.
  
=== In-game description ===
+
As such, it can be concluded that the Type 65 was in fact an improvised locally-built SPAAG, possibly an attempt at creating a cheap alternative to the more advanced [[ZSU-57-2|Soviet ZSU-57-2]], using the hulls of T-34-85s that had been delivered to North Vietnam in 1965.
The 805th’s M18 antitank vehicle was one of the most flamboyant. Its tactical designation was drawn in white against a black background. On the sides of the turret and body were white areas with two vertical black stripes and one horizontal one. On the sides of the body next to the mechanic’s station was a roundel of a cat biting through the body of the tank. It was the custom in the division to give their vehicles names, but the first letter of the “name” had to be the same as the company’s letter. So the first vehicle in company B was called “Black Cat”.
 
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
[[File:M18 GMC BC Insignia Garage.jpg|x250px|thumbnail|none|M18 "Black Cat" unit insignia on the hull side.]]
 
  
 
== See also ==
 
== See also ==
Line 273: Line 230:
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.''
 
 
* [[wt:en/devblog/current/760/|[Devblog<nowiki>]</nowiki> M18 and M18 'Black Cat']]
 
* [[wt:en/news/2922-article-series-weapons-of-victory-m18-black-cat-en|[Weapons of Victory<nowiki>]</nowiki> M18 "Black Cat"]]
 
  
{{USA tank destroyers}}
+
{{China anti-aircraft vehicles}}
{{USA premium ground vehicles}}
 

Revision as of 09:18, 8 July 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
Phòng không T-34
cn_type_65_aa.png
Phòng không T-34
AB RB SB
5.7 5.0 5.0
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese SPAA Phòng không T-34. For gift vehicle in the Russian tree, see Phòng không T-34 (USSR). For other vehicles using the T-34 chassis, see T-34 (Family).

Description

GarageImage Phòng không T-34.jpg


The Xe tăng phòng không 37 mm is a rank IV Chinese SPAA with a battle rating of 5.7 (AB) and 5.0 (RB/SB). It was introduced in Update 1.91 "Night Vision".

The Phòng không T-34 is a Chinese and North Vietnamese SPAAG created during the mid-'60s and used in the Vietnam war. It is based on a T-34-85 hull from the Soviet Union, with an open-top box turret that mounts dual 37 mm Type 65 cannons from the Chinese.

It's likely that the NVA improvised this build during the Vietnam War, since North Vietnam invested heavily in anti-air weaponry to combat the US air support.

In-game it's easily recognized because of the box-shaped and open turret on a T-34-85 hull and lacking the single 85 mm main armament, it also has a higher profile than a regular T-34-85.

General info

Survivability and armour

The armour of Phòng không T-34 turret is an easy target to penetrate with it consisting of only 15mm all-around armour it makes it easy to disable with most type of shells that it might face and machine guns are a danger for it too with the 12.7 mm calibre able to penetrate that thin armour even smaller machine guns can disable the turret. Mainly because the front of the turret got gaps for the gunner and commander where the bullets can easily find its way in and damage the crew. With is being an open-top SPAA makes it as many other open SPAA making it a tasty snack for aircraft machineguns and cannons. One of the drawbacks with the Phòng không T-34 is that 80% of its crew sits in the turret, 2 of them looking up from the turret making them extremely vulnerable to machinegun fire.

The hull is better armoured like a T-34-85 and its strongest armour is the front hull armour, It's missing the hull-mounted machine gun that there is on the T-34-85 making it have an exposed hole on the front left hull when facing it, it's a trap shot location so it would be best to try angle the tank to remove the open machinegun port for easy access for enemy Shells.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 10 24.9 710 954 28.51 38.31
Realistic 55 9 442 500 17.75 20.08

Mobility of the Phòng không T-34 is good at its battle rating, easy to manoeuvre at off-road and on-road. It got similar mobility characteristic as the Russian T-34-85 with an engine that creates 500 hp at 1800 RPM giving it a top speed of 55 km/h (34 mph).

Armaments

Main armament

Main article: Type 65 (37 mm)

The Phòng không T-34 has a pair of decent 37 mm autocannons. The full AP belt is great at both anti-tank and anti-air roles. For AT duty, it is capable of penetrating almost all light tanks and SPAAs frontally, such as the M24 Chaffee, M41A1, etc, most medium tanks from the side like the M4A1/2, Panther A/D, Comet, and some TDs from the side like the Panzer IV/70(V). Upon penetration, the shells create quite a bit of shrapnel which makes wiping out crew very easy. It also works great against planes, especially when shooting those attacking you from head-on. The AP shell can easily go through the engine or armour plates and knock out the pilot. One shell is also enough to instantly snap off the wing spar, destroying the plane. Of course, the full HE belt is recommended for dedicated AA duty. Its large calibre plus the 34 g TNT makes the Phòng không T-34 a lethal threat to almost all planes. Even if the shell hits an unimportant part (eg. wingtip), it can still blow off parts of the plane while the AP will over-penetrate without doing much damage.

The HVAP belt can become handy when you are facing targets whose armour thickness is right between 71-102 mm, for example the Comet, the sides of the Tiger H1, and the M4A3E2. However there are only 2 HVAP in a 5-shell clip thus careful aiming must be applied when firing the first and the fourth shell (they are the HVAP).

Note, when shooting distant targets (tanks 300 m away, or planes around 750 m away) you want to slow down the fire, as the Phòng không T-34 shakes violently in a continuous spray, therefore greatly reducing its accuracy. However the accuracy is very good when firing single shells and waiting for the guns to stabilise before the next shot.

37 mm Type 65 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 390 (5) 160 -5°/+85° ±180° N/A 52.8 __.__ __.__ __.__ __.__ 1.3 _.__ _.__ _.__
Realistic 35.7 __.__ __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 90° (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-167 AP-T 71 68 57 46 37 30
BR-167P HVAP-T 102 95 80 59 35 28
UO-167 HEFI-T 3 3 3 3 3 3
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
BR-167 AP-T 880 0.76 N/A N/A N/A -1.0° 47° 60° 65°
BR-167P HVAP-T 960 0.62 N/A N/A N/A +1.5° 66° 70° 72°
UO-167 HEFI-T 866 0.735 0.2 0.1 34 +0.0° 79° 80° 81°

Ammo racks

Ammo racks of the Phòng không T-34
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
390  ?? (+??)  ?? (+??)  ?? (+??)  ??

Optics

Phòng không T-34 Optics
Default magnification Maximum magnification
Main Gun optics X3.8 X4.0
Comparable optics  ???

Usage in battles

The Phòng không T-34 is an excellent self-propelled anti-air tank, but its slow dual 37 mm guns make it hard to hit fast low flying targets if you are not a good shot with SPAA. Its mobility and speed combined with the fast turret rotation make it a deadly opponent for the enemy if ambushed or flanked.

The Phòng không T-34 is an excellent self-propelled anti-air tank, but also a great tank for ambushes on the enemy side and rear armour. Be aware that all the tanks and aircraft it will oppose are deadly opponents to it, the exposed crew makes it an easy target from both air and ground.

One way to tactically use the Phòng không T-34 is to stay behind the main force and cover them from possible air threats or light flanking tanks. Its dual 37 mm will make quick work of the air and lighter tanks that you will face. Another way is when enemy players are distracted by your teams player you can use your speed and manoeuvrability to flank around and hit them from the side or rear with AP-T or HVAP-T rounds.They will deal with most side armour. Flanking might not work as well in Arcade Battle as in Realistic or Simulator Battle.

Some players might find this tank hard to hit aerial targets, since the Phòng không T-34 's guns have rather slow fire rate and velocity. A good tactic is to find a place that is not too far away from the frontline (planes usually go for the crowded frontline) but also not too close to it (easier to get shot by tanks), so you can fully concentrate on planes and not worry about tanks. The place should have a hard cover that is wide and tall enough to hide from strafing aircraft. Then just wait til the enemy begins to spawn in planes. You want to hold fire and let them close in to around 1 km from you. If their target appears to be a teammate near you, then utilise your head-on techniques as this is a slanted head-on. Even if you did not hit you will still get their attention. Most ground pounders in ground RB will do loops / high yoyos a lot (dive at a target, pull up vertically, dive again). If you see a plane pulling up, climbing to its peak, aim carefully but hold fire. When it reaches the peak and begins to slowly fall down, spray shells at it, because that is when the plane has the slowest speed, making it an easier target. If you lured a plane into diving on you, aim slightly above it (usually aim near the cockpit) and fire continuously, there is a good chance of hitting and crippling it. Head-on is the most effective yet most risky way to get kills. Overall, for the Phòng không T-34, do not fire until the target is around 1 km or closer.

Enemies worth noting:

  • Wirbelwind: This SPAA is equipped with four fast-firing 20 mm autocannons, allowing it to fire a dense barrage of shells in a matter of seconds. This means that the Wirbelwind can quickly knock out all 4 crew in the Phòng không T-34's turret, making it defenseless. Plus the Wirbelwind has a more stable chassis that wobbles less in a brake, meaning that in a sudden encounter the Wirbelwind is more likely to stabilise its guns and fire first. Therefore, if you know a Wirbelwind is somewhere near, be very alert and try to spot it before it spots you. Aim at the turret to disable its gunner first. Note: your firing speed depends on the distance, as the Phòng không T-34 shakes violently when firing. So if you are face to face with the enemy, fire continuously. If it is more than 200 m away, only fire in short bursts or even single shots to avoid missing due to the shake. Wait for the guns to stabilise before firing the next salvo.

Modules

Tier Mobility Protection Firepower
I Tracks Parts UO-167 Horizontal Drive
II Suspension Brake System FPE BR-167 Adjustment of Fire
III Filters Crew Replenishment BR-167P Elevation Mechanism
IV Transmission Engine Artillery Support

Pros and cons

Pros:

  • Destructive damage upon hitting an aircraft
  • Fast turret rotation of more than 40°/sec allows it to deal with agile targets easily
  • Powerful engine / weight ratio
  • Has a crew of 6, can replace unconscious ones multiple times which increases survivability.
  • Good gun elevation of 85°, crucial for an SPAA
  • Multiple belt types allows flexible gameplay: full HE belt for anti-air. Full AP belt can penetrate common tanks' side, eg. M4, Panther A/D, Chi-Ri. HVAP belt (mixed with HE) for side of heavy targets up close, like Tiger H1/E, Ho-Ri, Ferdinand.


Cons:

  • Open turret exposes 4 crew directly to enemy fire. Very vulnerable to top attacks.
  • High profile makes it easier to be seen & hit
  • Below-average gun depression of -5° combined with the high mount makes it useless in hilly terrains
  • Guns are super unstable during continuous fire. Can only fire short bursts to maintain accuracy. The Wirbelwind and Ostwind II (also twin 37mm), in comparison, are way more stable.
  • Thin turret armour of 15mm is prone to be penetrated by heavy MG/shrapnel. SPAA like Wirbelwind and M16 can easily disable all turret crew

History

The Type 65 Self Propelled Anti Aircraft Gun is a bit of an enigma, as no official documentation exists concerning its design or construction. Even today, almost half a century after the type first became known, little is known about it - so perhaps it is best to first focus on what little is known about this unique T-34-based SPAAG.

During the 1972 Spring-Summer Offensive of the Vietnam War, a single example of a SPAAG was captured by the 4th Infantry Regiment of the Army of the Republic of Vietnam on August 13th 1972. This vehicle was subsequently transferred to the United States military, who eventually shipped it to the Aberdeen Proving Ground for technical evaluation. After testing was concluded, the vehicle was put on display at the Aberdeen Proving Ground, where it stood until the early 2010s when it was transferred along with the rest of the collection to the Air Defence Artillery Museum in Fort Sill, Oklahoma.

Evaluation of this single example showed that it consisted of a T-34-85 chassis which was made at UTZ 183 (Uralsky Tankovij Zavod) in the USSR sometime between 1944 and 1947, featuring a number of modifications. The most important one concerned the removal of the turret, with a solid reinforced steel slab being bolted onto the turret aperture on top of which a twin AA gun was mounted. Other modifications included the removal of the hull-mounted 7.62 mm machine gun, and the removal of part of the engine top deck to allow the gun turret to freely rotate.

The most common designations applied to this vehicle refer to the gun used: a Chinese-built copy of the Soviet M1939 (61-K). NORINCO of China copied this design, originally building it as the Type 55 (most likely after the year it was first constructed); later on a twin mount was designed around the same gun, which was put into production as the Type 65. As mounted on the tank, the Type 65 gun mount was surrounded by a box-like open-topped structure composed of 16-mm thick armour plates, large enough to house both the gun and a crew of five. Similar in concept to the US-built M42 Duster, the vehicle lacked any advanced aiming system or power-assisted gun traverse or elevation, making it less efficient in use against low-flying high-speed jets, but still deadly to slower attackers and helicopters.

The lack of any official documentation, combined with the use of a Chinese-built AA gun, soon led to speculation in the US Military that this vehicle was a Chinese-built dedicated SPAAG. As such, the vehicle commonly became known as the Type 63 SPAAG, this name first appearing in the 1987 publication A Compendium of Armaments and Military Hardware by Christopher Chant, after the assumption that the Type 63 was a variant of the Type 65 specifically built for use on this SPAAG. However, more recently the vehicle has become known as the Type 65 - or Type 63/65 - after the NORINCO-built gun.

With the lifting of the US embargo on North Vietnam in 1994, new information about the Vietnam War from (formerly North) Vietnamese sources finally became available, and visitors to the Vietnam People's Air Force Museum in Hanoi noticed a photograph on display which gives an entirely different turn to the Type 65's story. This singular photograph, three SPAAG's moving to the front, shows three tank-mounted anti-aircraft guns, one mounted on a T-34-85, the two others on the chassis of an SU-76. The nature of their construction seems to indicate that they - and the captured Type 65 - were in fact locally-built improvised vehicles, combining the hulls of discarded or damaged tanks with AA guns to increase the number of available anti-aircraft guns for use against US forces, the Hanoi-displayed picture showing a T-34-85 hull with a 57mm S-60 AA gun rather than the Type 65 used on the captured vehicle.

As such, it can be concluded that the Type 65 was in fact an improvised locally-built SPAAG, possibly an attempt at creating a cheap alternative to the more advanced Soviet ZSU-57-2, using the hulls of T-34-85s that had been delivered to North Vietnam in 1965.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China anti-aircraft vehicles
Radar SPAAG  PGZ09
Gun and Missile SPAAG  PGZ04A
Other  ZSD63/PG87 · WZ305
Germany  ␗Sd.Kfz.222
North Vietnam  Phòng không T-34
USA  CCKW 353 (M45) · ␗M42
USSR  Tor-M1