Difference between pages "LKk/42 (12.7 mm)" and "I-16 type 18"

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{{DISPLAYTITLE:12.7 mm LKk/42 machine gun}}
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{{Specs-Card|code=i-16_type18}}
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{{About
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| about = Russian fighter '''{{PAGENAME}}'''
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| usage = other versions
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| link = I-16 (Family)
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}}
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== Description ==
 
== Description ==
<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The 12.7 mm LKk/42 was a Finnish copy of the [[Akan m/39 (13.2 mm)|13.2 mm FN Browning aircraft machine gun]] from WWII. LKk/42 is an abbreviation for LentoKoneKivääri (air machine gun) m/42.
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
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 +
== General info ==
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=== Flight performance ===
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<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
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The I-16 type 18 has an outstanding turn time. It can outmanoeuvre anything in the sky at its BR including the [[Spitfire Mk Ia|Spitfire]]. This can be even better when deploying flaps. It has a small engine, and because of that has a low maximum speed. It doesn't like to climb, the engine overheats quickly. For maximum efficiency stay below 2,000 m (6,500 ft).
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 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 4,400 m)
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! rowspan="2" | Max altitude<br>(metres)
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! colspan="2" | Turn time<br>(seconds)
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! colspan="2" | Rate of climb<br>(metres/second)
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! rowspan="2" | Take-off run<br>(metres)
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|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 440 || 421 || rowspan="2" | {{Specs|ceiling}} || 17.4 || 18.0 || 14.3 || 14.3 || rowspan="2" | 210
 +
|-
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! Upgraded
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| ___ || ___ || __._ || __._ || __._ || __._
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|-
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|}
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 +
==== Details ====
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="5" | Features
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|-
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
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|-
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| X || X || ✓ || X || X    <!-- ✓ -->
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|-
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|}
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{| class="wikitable" style="text-align:center" width="50%"
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|-
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! colspan="7" | Limits
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|-
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! rowspan="2" | Wings (km/h)
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! rowspan="2" | Gear (km/h)
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! colspan="3" | Flaps (km/h)
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! colspan="2" | Max Static G
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|-
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! Combat !! Take-off !! Landing !! + !! -
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|-
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| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~14 || ~7
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|-
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|}
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="4" | Optimal velocities (km/h)
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|-
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! Ailerons !! Rudder !! Elevators !! Radiator
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|-
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| < 300 || < 240 || < 280 || > 190
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|-
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|}
  
The Finnish managed to get the plans for the gun via Sweden as war aid in the early '40s. The calibre was changed to 12.7 mm Browning and the weapon was used to upgrade old fighter aircraft such as Brewster Buffalos and Curtiss Hawk 75's in Finnish service during the later stages of the war.
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{| class="wikitable" style="text-align:center"
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|-
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! colspan="3" | Compressor (RB/SB)
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|-
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! colspan="3" | Setting 1
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|-
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! Optimal altitude
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! 100% Engine power
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! WEP Engine power
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|-
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| 1,530 m || 850 hp || 1,020 hp
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|-
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! colspan="3" | Setting 2
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|-
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! Optimal altitude
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! 100% Engine power
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! WEP Engine power
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|-
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| 4,200 m || 800 hp || 960 hp
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|-
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|}
  
The weapon can currently only be found on the Finnish indigenous plane [[Pyörremyrsky]]. The weapon has different belts and bullets compared to other guns firing the 12.7 mm Browning cartridge which are unique to Finland.
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=== Survivability and armour ===
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
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The I 16 type 18 has, like [[I-16 (Family)|all I-16]] a weak structure. The only armour is 6 mm (0.23 inch) steel in the pilot's seat. It has a small engine, but it's easily hit. The engine can't withstand much damage and gives way quickly. The structure can't take many hits, but it's easy to avoid being hit because of your manoeuvrability.
  
=== Vehicles equipped with this weapon ===
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== Armaments ==
<!-- ''List out vehicles that are equipped with the weapon.'' -->
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=== Offensive armament ===
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<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
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{{main|ShKAS (7.62 mm)}}
  
* {{Specs-Link|pyorremyrsky}}
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The '''''{{PAGENAME}}''''' is armed with:
  
== General info ==
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* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''
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* 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)
  
=== Available ammunition ===
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=== Suspended armament ===
<!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' -->
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<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
Since the LKk/42 is a variant of the American Browning M2 machine gun, it shares the same ammunition belts one would see on the regular Browning M2 machine gun.
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{{main|FAB-50 (50 kg)|FAB-100 (100 kg)|RBS-82|RS-82}}
  
Belts: Default, Universal, Ground Targets, Tracers and Stealth.
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
=== Comparison with analogues ===
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* Without load
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''
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* 2 x 100 kg FAB-100 bombs (200 kg total)
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* 2 x 50 kg FAB-50 bombs (100 kg total)
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* 6 x RS-82 rockets
 +
* 6 x RBS-82 rockets
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a "guide" - do not impose a single point of view, but give the reader food for thought.''
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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
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The I-16 type 18 is a classical turn fighter. It can carry rockets which are effective against bombers near the ground, and ground targets. However its main role is getting the enemy in to a turn fight. Then it's easy work: get in to the enemy tail and shoot. Its main opponents are: the [[Spitfire (Family)|Spitfires]], any biplane, [[Bf 109 (Family)|Bf 109s]], and [[Hurricane (Family)|Hurricanes]]. It's easier to shoot down less manoeuvrable planes like the [[Hurricane Mk I/L|Hurricane]] than the [[Spitfire Mk Ia|Spitfire]]. You should '''''NEVER''''' go head on in this plane unless you have rockets and fire them from at least 2 km (1.24 mi) away. Watch out for boom and zoom aircraft because they can come quick and surprise you.
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 +
'''Simulator:'''
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The I-16 can be used in turnfighting, bomber intercepting and ground pounding. However in this mode, its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when maneuvering it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.
  
=== Pros and cons ===
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It is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
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Unlike realistic, sim requires long-range flying so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.
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As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it the propeller will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground.
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 +
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do little work, as your MGs lack damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good maneuverbility, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.
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If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.
  
'''Pros:'''
+
Although ground pounding ability is limited, there are still bombs and rockets to choose from. The 2 bombs can effectively destroy pillboxes or tanks while the rockets, with accurate aiming, can destroy 3 targets. Once the suspended armaments are gone, the 4 MG are good for soft targets like trucks, artillery and AA cars.
*
 
  
'''Cons:'''
+
'''Enemies worth noting:'''  
*
 
  
== History ==
+
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;
<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
 
=== Origin ===
 
Like most modern nations prior to WWII, the Finnish wanted to adopt a heavy airborne weapon which could deal with the armoured full metal fighters and bombers entering service at the end of the 1930s. There were several weapons on the market designed for this specific purpose and one of those was the [[Akan m/39 (13.2 mm)|13.2 mm FN Browning aircraft machine gun]] by FN Herstal. The weapon had a high fire rate of ca 1100 rounds per minute and could fire high explosive projectiles. This was the weapon Finland wanted to buy.
 
  
Unfortunately, Finland was not alone in wanting to buy the gun and several countries stood in line to buy it. Things only got worse as the Winter War started in September 1939 which meant that a suitable replacement had to be found quickly. In the end, the Finnish had to adopt the [[M2 Browning (12.7 mm)|M2 Browning]] (export name Colt MG 53-2) as they ordered the Brewster Buffalo in December 1939.
+
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.
  
=== Predecessor ===
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[[He 111 H-6]]:
The Finnish were never happy with the 12.7 mm Colt MG 53-2 as it was heavy and had an unimpressive fire rate of ca 750 rounds per minute even when not synchronized through a propeller. They also did not have a license to build the Colt MG 53-2 which meant that they would have to find a successor quickly as their entire air force was becoming outdated quickly. Because of this, when the winter war ended in March 1940, the Finnish were hoping to be able to buy the 13.2 mm FN Browning machine gun yet again. But to their dismay, Belgium was invaded by Nazi Germany just 2 months after the winter war had ended which meant that FN Herstal could not export weapons.
 
  
=== Source ===
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This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.
Fortunately for Finland though, their neighbour and close friend Sweden had been first in line to buy the 13.2 mm FN Browning from FN Herstal and had acquired several guns and a license to produce them just as the invasion of Belgium started. This prompted Finland to ask Sweden in 1941 if they could get access to its plans as war aid. As FN Herstal was under occupation Sweden did not see any reason against giving Finland unauthorized access to the license plans and Sweden agreed to send over the plans they had. But to the horror of the Fins, the plans were incomplete, although this was not the fault of the Swedes as they had the same problem. Because of this, the Finnish asked the Swedish if they could send over an original gun to use as reference to complete the plans. The Swedish agreed and sent over a copy.
 
  
=== Design ===
+
[[Sunderland Mk IIIa|Sunderland]]:
Now came the problem of calibre. The original gun was in calibre 13.2x99 Hotchkiss, a calibre the Finnish did not use nor produce. Fortunately for them, FN Herstal had prior to the war offered the 13.2 mm FN Browning in not only 13.2 mm Hotchkiss but also 12.7 mm Browning, a cartridge the Finnish had in production due to the 12.7 mm Colt MG 53-2. Because of this, the Finnish decided to convert the gun to 12.7 mm Browning. The task of converting the construction to 12.7 mm, and making it capable of being produced in Finland was given to the Finnish state weapon factory VKT. VKT had to make a couple of hundred design changes to the weapon for it to be produced in Finland. One of these changes was to make it fit the same mounts as the MG 53-2.
 
  
=== Service ===
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This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the engines, avoid shooting the fuselage. 
==== Initial use ====
 
The weapon was designated 12.70 mm LKk/42 and production started in 1942 with the first weapons being sent out to FAF wings in 1943. The 12.7 mm LKk/42 was mainly sent to wings using the Brewster Buffalo (designated BW in Finland) as they already had installations for them but the 12.7 mm LKk/42 also ended up in a few [[P-36 (Family)|Curtiss Hawk 75]]'s (designated CU in Finland) and [[M.S.406C1|Morane-Saulnier MS.406]]'s (designated MS in Finland) as they were also in need of better weaponry.
 
  
==== Main use ====
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=== Manual Engine Control ===
Besides upgrading old planes the Finnish also planned to use the 12.7 mm LKk/42 on several future aircraft. One of these was the VL Myrsky, a single-engine monoplane fighter with a mixed construction airframe and 1100 hp Twin Wasp engine. The Finnish had been working on the Myrsky since 1939, but because of the war they had not been able to acquire any engine for the aircraft. By 1943 the Finnish had finally been able to acquire enough engines to start production of the Myrsky. As the Myrsky was severely outdated as a fighter by 1943 it was decided to give it extremely heavy hitting armament so it could at least take down slow attack aircraft such as the [[IL-2 (Family)|IL-2 Sturmovik]]. The Myrsky ended up receiving four 12.7 mm LKk/42 machine guns in the nose, all shooting synchronized through the propeller. While this lowered the rate of fire of the 12.7 mm LKk/42 from ca 1100 rounds per minute to around 750 rounds per minute it was still heavy-hitting as all 4 machine guns sat next to each other and fired within a 1-metre span. This concentrated the fire and turned anything it hit into Swiss cheese within seconds. In the end however, the Myrsky only ever destroyed 2 aircraft (damaged 2 fighters which crashed on landing) and it was almost immediately relegated to reconnaissance and ground attack missions. This only got worse with time as its mixed construction did not fare well in the Finnish climate.
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{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
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! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 +
|-
 +
|}
  
==== Planned use ====
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=== Modules ===
Besides the Myrsky the 12.7 mm LKk/42 was also planned to be used on several future aircraft being developed in Finland. One of these was the VL Humu, a Brewster Buffalo clone using Soviet M-63 radial engines captured from I-16's. The Humu was to mount three synchronized 12.7 mm Lkk/42 guns in the upper cowling. The Humu was however underpowered and never passed its initial trials in 1944.
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{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 +
| DZ-40
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
| RO-82
 +
|-
 +
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| New 7 mm MGs
 +
|
 +
|-
 +
| IV
 +
| 95 octane fuel usage
 +
| Engine injection
 +
| Cover
 +
|
 +
|
 +
|-
 +
|}
  
On the other end, we have the more famous VL [[Pyörremyrsky]] fighter. The Pyörremyrsky was effectively an improved Bf 109G-6 as it used the same engine and cowling as the Bf 109 G-6 yet was able to outperform it in both climb rate and manoeuvrability. The Finnish tried also tried to improve its armament. One of the limitations of the Bf 109 G-6 was its 13 mm MG 131 machine guns. The 13 mm MG 131, while firing fairly effective projectiles, had extremely lousy muzzle velocity. The 12.7 mm LKk/42 did not. The Finnish therefor planned to use 12.7 mm LKk/42 machine guns on the Pyörremyrsky instead of 13 mm MG 131's. This was however never realized as the continuation war ended in 1944 which nailed the coffin for the Pyörremyrsky.
+
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
==== Anti air use ====
+
'''Pros:'''
After the war, most aircraft using the 12.7 mm LKk/42 reached the end of their service life quickly and by 1950 most 12.7 mm LKk/42's were in storage waiting for better days. As a lot of the guns were effectively brand new, not to mention indigenous, the Finnish military tried to figure ways to re-purpose them.
 
  
One of these ideas was to turn them into anti-air machine guns. The 12.7 mm LKk/42 was promptly put into service as an anti-air gun during the early 1950s. As an anti-air gun, the 12.7 mm LKk/42 was re-designated to 12.7 mm TorKk/42 VKT, TorKk being an abbreviation for TorjuntaKonekivääri (anti-air machine gun), although it was sometimes called 12.7 mm VKT-42.
+
* Excellent turning ability- with combat flaps deployed it can out-turn any Bf 109, Fw 190 A and even turn-fighters like the [[Spitfire (Family)|Spitfire]]
 +
* Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rates aren't as good
 +
* 4 x ShKAS machine guns have plenty of ammo (3,100 rounds total), allowing longer fights
 +
* Is a very short and small plane, offering the enemy a harder target to hit
  
The 12.7 mm TorKk/42 was fitted in single, double and quadruple mounts. In the end however, it failed as an anti-air gun. Because of its high rate of fire and thin barrel, it could not be used to full effect on the ground and was thus never successful in the anti-air role. A few seconds of fire could crack the barrels and make the gun unsafe for use. It was withdrawn from anti-air service after a short period in use during the early 1950s.
+
'''Cons:'''
  
==== Exercise use ====
+
* Extremely poor level speed, climb rate, dive acceleration and energy retention. Will get outran, out-climbed and out-dived easily by Bf 109 E / F, Fw 190 A or [[A6M2]]
So the 12.7 mm LKk/42 was not viable as an anti-air gun. This forced the Finnish military to rethink what to do with the guns. For inspiration, they looked to their neighbour Sweden who originally gave them the design. Since Sweden also produced the base gun during the war they most likely were in a similar boat to Finland, which was true.
+
* Engine tends to overheat when diving at more than 500 km/h
 +
* Control surfaces are unresponsive over 450 km/h
 +
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds
 +
* No manual trim controls in Simulator which makes it hard to handle
  
Sweden's solution to the problem however was to use the surplus weapons as exercise weaponry on all their 20 mm cannon equipped aircraft. This was done by replacing the 20 mm cannons with the surplus machine guns and therefore save money by using cheaper ammunition. Finland, who had just acquired six de Havilland Vampire fighters, liked the idea and decided to copy it. This proved to be a great idea in the long run and Finland continued to use the 12.7 mm LKk/42 for exercise use into the 1990s.
+
== History ==
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 +
 
 +
=== In-game description ===
 +
The I-16 was a Soviet single-engine monoplane fighter designed in the 1930s by the Polikarpov Design Bureau. As early as 1939, few remained unconvinced that the era of the I-16 was ending. Even the installation of the more powerful M-62 and M-63 engines did not allow serial examples to exceed 500 km/h. For some time, it was believed that better performance could be achieved with the use of the M-64 engine, rated at 1,200 to 1,300 HP. Designers expected the M-64 (there was also an M-65) to be ready by 1941; however, this nine-cylinder radial engine was never adequately completed. Nikolai Polikarpov, the lead designer, attempted to improve the I-16's aerodynamics by replacing its canvas outer skin with plywood. In the summer of 1939, a prototype with upper wing surfaces covered with 2.5mm thick plywood was tested; at the same time, an I-16 Type 28 with plywood surfaces was submitted for state trials. The latter achieved 489 km/h, which was slightly better than other variants. However, the achievement was chalked up to the new M-63 engine.
 +
 
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While the plywood surface was recommended for production, it was in fact never used on serial production aircraft. Further flight testing of the I-16 in 1939 proved that subsequent modifications were not cost-effective. One of the proposed modifications was to address the tuck-under phenomenon in high speed dives which took place when deflecting the elevator to a positive angle of attack. Several fatal crashes led to further research into the issue. As it turned out, the I-16 was highly sensitive to angle of attack changes of the elevator.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the article about the variant of the cannon/machine gun;''
+
 
* ''references to approximate analogues by other nations and research trees.''
+
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the weapon;''
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* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Aircraft machine guns}}
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{{AirManufacturer Polikarpov}}
 
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{{USSR fighters}}
[[Category:Aircraft machine guns]]
 

Revision as of 02:28, 28 June 2020

i-16_type18.png
I-16 type 18
AB RB SB
2.3 2.3 2.3
Class:
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game
This page is about the Russian fighter I-16 type 18. For other versions, see I-16 (Family).

Description

GarageImage I-16 type 18.jpg


The I-16 type 18 Ishak is a rank I Soviet fighter with a battle rating of 2.3 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

The I-16 type 18 has an outstanding turn time. It can outmanoeuvre anything in the sky at its BR including the Spitfire. This can be even better when deploying flaps. It has a small engine, and because of that has a low maximum speed. It doesn't like to climb, the engine overheats quickly. For maximum efficiency stay below 2,000 m (6,500 ft).

Characteristics Max Speed
(km/h at 4,400 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 440 421 9300 17.4 18.0 14.3 14.3 210
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 260 N/A N/A 260 ~14 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 300 < 240 < 280 > 190
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,530 m 850 hp 1,020 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,200 m 800 hp 960 hp

Survivability and armour

The I 16 type 18 has, like all I-16 a weak structure. The only armour is 6 mm (0.23 inch) steel in the pilot's seat. It has a small engine, but it's easily hit. The engine can't withstand much damage and gives way quickly. The structure can't take many hits, but it's easy to avoid being hit because of your manoeuvrability.

Armaments

Offensive armament

Main article: ShKAS (7.62 mm)

The I-16 type 18 is armed with:

  • 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)
  • 2 x 7.62 mm ShKAS machine guns, wing-mounted (900 rpg = 1,800 total)

Suspended armament

The I-16 type 18 can be outfitted with the following ordnance:

  • Without load
  • 2 x 100 kg FAB-100 bombs (200 kg total)
  • 2 x 50 kg FAB-50 bombs (100 kg total)
  • 6 x RS-82 rockets
  • 6 x RBS-82 rockets

Usage in battles

The I-16 type 18 is a classical turn fighter. It can carry rockets which are effective against bombers near the ground, and ground targets. However its main role is getting the enemy in to a turn fight. Then it's easy work: get in to the enemy tail and shoot. Its main opponents are: the Spitfires, any biplane, Bf 109s, and Hurricanes. It's easier to shoot down less manoeuvrable planes like the Hurricane than the Spitfire. You should NEVER go head on in this plane unless you have rockets and fire them from at least 2 km (1.24 mi) away. Watch out for boom and zoom aircraft because they can come quick and surprise you.

Simulator:

The I-16 can be used in turnfighting, bomber intercepting and ground pounding. However in this mode, its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when maneuvering it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.

It is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.

Unlike realistic, sim requires long-range flying so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.

As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it the propeller will eventually strike the ground, causing a failed takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground.

Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like Ju 88 or Ki-45, or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them tend to do little work, as your MGs lack damage. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good maneuverbility, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as aforementioned the I-16 tend to enter spins easily.

If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.

Although ground pounding ability is limited, there are still bombs and rockets to choose from. The 2 bombs can effectively destroy pillboxes or tanks while the rockets, with accurate aiming, can destroy 3 targets. Once the suspended armaments are gone, the 4 MG are good for soft targets like trucks, artillery and AA cars.

Enemies worth noting:

Ki-27N1K1He 51Gladiator, etc;

Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.

He 111 H-6:

This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2x 7.92mm MG facing its tail, and their rapid firerate and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.

Sunderland:

This flying boat is like a low-tier Be-6. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the engines, avoid shooting the fuselage. 

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm DZ-40
II Compressor Airframe RO-82
III Wings repair Engine New 7 mm MGs
IV 95 octane fuel usage Engine injection Cover

Pros and cons

Pros:

  • Excellent turning ability- with combat flaps deployed it can out-turn any Bf 109, Fw 190 A and even turn-fighters like the Spitfire
  • Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over Bf 109 and Spitfire as their roll rates aren't as good
  • 4 x ShKAS machine guns have plenty of ammo (3,100 rounds total), allowing longer fights
  • Is a very short and small plane, offering the enemy a harder target to hit

Cons:

  • Extremely poor level speed, climb rate, dive acceleration and energy retention. Will get outran, out-climbed and out-dived easily by Bf 109 E / F, Fw 190 A or A6M2
  • Engine tends to overheat when diving at more than 500 km/h
  • Control surfaces are unresponsive over 450 km/h
  • Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds
  • No manual trim controls in Simulator which makes it hard to handle

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The I-16 was a Soviet single-engine monoplane fighter designed in the 1930s by the Polikarpov Design Bureau. As early as 1939, few remained unconvinced that the era of the I-16 was ending. Even the installation of the more powerful M-62 and M-63 engines did not allow serial examples to exceed 500 km/h. For some time, it was believed that better performance could be achieved with the use of the M-64 engine, rated at 1,200 to 1,300 HP. Designers expected the M-64 (there was also an M-65) to be ready by 1941; however, this nine-cylinder radial engine was never adequately completed. Nikolai Polikarpov, the lead designer, attempted to improve the I-16's aerodynamics by replacing its canvas outer skin with plywood. In the summer of 1939, a prototype with upper wing surfaces covered with 2.5mm thick plywood was tested; at the same time, an I-16 Type 28 with plywood surfaces was submitted for state trials. The latter achieved 489 km/h, which was slightly better than other variants. However, the achievement was chalked up to the new M-63 engine.

While the plywood surface was recommended for production, it was in fact never used on serial production aircraft. Further flight testing of the I-16 in 1939 proved that subsequent modifications were not cost-effective. One of the proposed modifications was to address the tuck-under phenomenon in high speed dives which took place when deflecting the elevator to a positive angle of attack. Several fatal crashes led to further research into the issue. As it turned out, the I-16 was highly sensitive to angle of attack changes of the elevator.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Polikarpov Design Bureau (Опытное конструкторское бюро Поликарпова)
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
I-153  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28
I-180  I-180S · I-185 (M-71) · I-185 (M-82)
ITP  ITP (M-1)
Twin-engine fighters  TIS MA
Bombers  Po-2 · Po-2M
Export  ␗I-15bis · ␗I-153 M-62 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗I-16 Chung 28

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5