Difference between pages "Pz.III N" and "H-5"

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{{Specs-Card|code=germ_pzkpfw_III_ausf_N}}
+
{{Specs-Card|code=il_28_china}}
 
+
{{About
 +
| about = Chinese jet bomber '''{{PAGENAME}}'''
 +
| usage = the Russian variant
 +
| link = IL-28
 +
}}
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_Pz.IIIN.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet bomber {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight Performance ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 4,500 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 860 || 834 || rowspan="2" | {{Specs|ceiling}} || 49.4|| 50.3 || 16.4 || 15.5 || rowspan="2" | 1,480
 +
|-
 +
! Upgraded
 +
| 947 || 933 || 46.7 || 48.0 || 24.0 || 20.0
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 +
|-
 +
| ✓ || ✓ || ✓ || X || X || X    <!-- ✓ -->
 +
|-
 +
|}
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 600 || 600 || 400 || ~7 || ~4
 +
|-
 +
|}
  
=== Mobility ===
+
{| class="wikitable" style="text-align:center"
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < 500 || < 600 || < 600 || N/A
 +
|-
 +
|}
  
{| class="wikitable" style="text-align:center" width="70%"
+
==== Engine performance ====
! rowspan="2" | Game Mode
+
{| class="wikitable" style="text-align:center"
! colspan="3" | Mobility characteristics
 
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
 
|-
 
|-
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
+
! colspan="3" | Engine
! {{Annotation|Weight|Vehicle Weight (tons)}}
+
! colspan="6" | Aircraft mass
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
+
|-
! Stock
+
! colspan="2" | Engine name || Number
! Upgraded
+
! colspan="3" | Empty mass || colspan="3" | Wing loading (full fuel, no boosters)
! Stock
+
|-
! Upgraded
+
| colspan="2" | Klimov VK-1 || 2
 +
| colspan="3" | 13,170 kg || colspan="3" | 326 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="5" | Mass with fuel (no weapons load, no boosters) || rowspan="2" | Max Takeoff<br/>Weight
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 23m fuel || 30m fuel || 45m fuel || 60m fuel || 77m fuel
 +
|-
 +
| 892 kg || colspan="2" | Centrifugal-flow turbojet
 +
| 15,172 kg || 15,772 kg || 17,058 kg || 18,344 kg || 19,801 kg || 23,200 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="6" | Thrust to weight ratio @ 0 m (100%, no boosters)
 +
|-
 +
! Condition || 100% || WEP
 +
! 23m fuel || 30m fuel || 45m fuel || 60m fuel || 77m fuel || MTOW
 +
|-
 +
| ''Stationary'' || 2,678 kgf || N/A
 +
| 0.35 || 0.34 || 0.31 || 0.29 || 0.27 || 0.23
 +
|-
 +
| ''Optimal'' || 2,678 kgf<br/>(0 km/h) || N/A
 +
| 0.35 || 0.34 || 0.31 || 0.29 || 0.27 || 0.23
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | Booster (Solid fuel rocket)
 +
! colspan="5" | Aircraft mass
 +
|-
 +
! rowspan="2" | Number || rowspan="2" | Booster<br/>weight (each) ||rowspan="2" | Fuel<br/>weight (each) ||rowspan="2" | Burn<br/>Time ||rowspan="2" | Can be<br/>shutdown||rowspan="2" | Jettisoned<br/>after use
 +
! colspan="5" | Mass with full booster fuel (no weapons load)
 +
|-
 +
! 23m fuel || 30m fuel || 45m fuel || 60m fuel || 77m fuel
 +
|-
 +
| 2 || 50 kg || 190 kg || 13s || No || Yes
 +
| 15,652 kg || 16,202 kg || 17,538 kg || 18,824 kg || 20,281 kg
 +
|-
 +
! colspan="2" rowspan="2" | Condition
 +
! colspan="2" rowspan="2" | {{Annotation|Maximum booster<br/>thrust @ 0 m (RB / SB)|The maximum thrust produced by each booster, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}  
 +
! colspan="2" rowspan="2"| {{Annotation|Combined engine<br/>& booster thrust @ 0 m|The total thrust produced by all engines and boosters. NOTE: Thrust varies significantly depending on speed & altitude.}}  
 +
! colspan="5" | Thrust to weight ratio @ 0 m (100% with booster)
 +
|-
 +
! 23m fuel || 30m fuel || 45m fuel || 60m fuel || 77m fuel
 +
|-
 +
| colspan="2" | ''Stationary'' || colspan="2" | 1,682 kgf || colspan="2" | 8,720 kgf
 +
| 0.56 || 0.54 || 0.50 || 0.46 || 0.43
 
|-
 
|-
! Arcade
+
| colspan="2" | ''Optimal'' || colspan="2" | 1,682 kgf<br />(any speed) || colspan="2" | 8,720 kgf<br />(0kph)
| 59 || rowspan="2" | 23.0 || rowspan="2" | N/A || 465 || 572 || 20.22 || 24.87
+
| 0.56 || 0.54 || 0.50 || 0.46 || 0.43
 
|-
 
|-
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 53 || 265 || 300 || 11.52 || 13.04
 
 
|}
 
|}
 +
 +
=== Survivability and armour ===
 +
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
  
 
== Armaments ==
 
== Armaments ==
=== Main armament ===
+
=== Offensive armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 +
 
 +
=== Suspended armament ===
 +
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
  
=== Machine guns ===
+
=== Defensive armament ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
'''Pros:'''  
+
'''Pros:'''
  
* Spaced armour covering lots of the tank
+
*
* Fast-firing main gun
 
* Fast automotive characteristics, including acceleration and track traverse
 
* Tracks cover much of the sides, meaning a little better staying power under artillery barrage
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Armour is almost never enough under sustained fire
+
*
* M4s, M22s, and M5s love to bounce your shots if not carefully aimed
 
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
=== In-game description ===
 
The Pz.Kpfw. III Ausf. N variant was an assault tank. Ausf. L and Ausf. M chassis were used to produce this variant. This variant was produced to meet the need for a stronger tank, one that could more effectively handle the Soviet T-34 and KV-1. A 75 mm long-barreled gun could not be installed in the turret due to the turret box's limited size. The designers decided to use the short-barreled 7.5cm KwK37 L/24 gun along with hollow-charge shells. This explosive projectile packed more punch than the 5 cm KwK39 L/60 gun. To accommodate this change, the gun's mantlet was redesigned. The gun's recoil mechanisms were improved, the single-hinged hatch for the command turret was replaced with a two-hinged hatch, and the thickness of the commander's cupola walls was increased to 100 mm. This variant's operational weight was 23,000 kilograms. Most of the tanks received a 5 mm Schutzen side skirts to protect the tank's hull and turret.
 
 
 
Production of Pz.Kpfw. III Ausf. N tanks began in June 1942 and lasted until August 1943. A total of 700 of these tanks were built. 3 were built from Pz.Kpfw. III Ausf. J tanks, 447 from Pz.Kpfw. III Ausf. L tanks, 213 from Pz.Kpfw. III Ausf. M tanks, and 37 from other variants after they had returned from the front.
 
 
 
This tank variant earned a good reputation with the troops and, by the beginning of the battle at the Kursk Bulge, the Wehrmacht and Waffen-SS owned 155 vehicles of this type.
 
 
 
Some of the tanks was transferred to Romania, Slovakia, and Croatia. Tanks of this variant were used until the end of the war and were transferred to Allied forces after Germany's surrender.
 
  
 
== Media ==
 
== Media ==
Line 80: Line 168:
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the vehicles;''
+
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
Line 87: Line 175:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Germany medium tanks}}
+
{{AirManufacturer Harbin}}
{{Germany premium ground vehicles}}
+
{{China jet aircraft}}

Revision as of 20:27, 13 February 2020

RANK 6 BRITAIN
Rooikat 105 PACK
H-5
il_28_china.png
H-5
AB RB SB
8.0 8.0 8.0
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game
This page is about the Chinese jet bomber H-5. For the Russian variant, see IL-28.

Description

GarageImage H-5.jpg


The H-5 is a rank V Chinese jet bomber with a battle rating of 8.0 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight Performance

Characteristics Max Speed
(km/h at 4,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 860 834 11500 49.4 50.3 16.4 15.5 1,480
Upgraded 947 933 46.7 48.0 24.0 20.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 400 600 600 400 ~7 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 500 < 600 < 600 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel, no boosters)
Klimov VK-1 2 13,170 kg 326 kg/m2
Engine characteristics Mass with fuel (no weapons load, no boosters) Max Takeoff
Weight
Weight (each) Type 23m fuel 30m fuel 45m fuel 60m fuel 77m fuel
892 kg Centrifugal-flow turbojet 15,172 kg 15,772 kg 17,058 kg 18,344 kg 19,801 kg 23,200 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%, no boosters)
Condition 100% WEP 23m fuel 30m fuel 45m fuel 60m fuel 77m fuel MTOW
Stationary 2,678 kgf N/A 0.35 0.34 0.31 0.29 0.27 0.23
Optimal 2,678 kgf
(0 km/h)
N/A 0.35 0.34 0.31 0.29 0.27 0.23
Booster (Solid fuel rocket) Aircraft mass
Number Booster
weight (each)
Fuel
weight (each)
Burn
Time
Can be
shutdown
Jettisoned
after use
Mass with full booster fuel (no weapons load)
23m fuel 30m fuel 45m fuel 60m fuel 77m fuel
2 50 kg 190 kg 13s No Yes 15,652 kg 16,202 kg 17,538 kg 18,824 kg 20,281 kg
Condition Maximum booster
thrust @ 0 m (RB / SB)
Combined engine
& booster thrust @ 0 m
Thrust to weight ratio @ 0 m (100% with booster)
23m fuel 30m fuel 45m fuel 60m fuel 77m fuel
Stationary 1,682 kgf 8,720 kgf 0.56 0.54 0.50 0.46 0.43
Optimal 1,682 kgf
(any speed)
8,720 kgf
(0kph)
0.56 0.54 0.50 0.46 0.43

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Defensive armament

Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Harbin Aircraft Manufacturing Corporation (哈尔滨飞机工业(集团)有限责任公司 )
Jet Bombers  H-5*
Helicopters 
Z-9  Z-9W · Z-9WA
Z-19  Z-19 · Z-19E
  *Unlicensed and modified copy of the IL-28.

China jet aircraft
Fighters  J-2 · J-4 · Shenyang F-5 · J-6A · J-7II · J-7D · J-7E · J-8B · J-8F · J-11
Strike aircraft  Q-5 early · Q-5A · Q-5L · A-5C · JH-7A
Bombers  H-5
American  ␗F-84G-21-RE · ␗F-84G-31-RE · ␗F-86F-30 · ␗F-86F-40 · ␗F-100A · ␗F-100F · ␗F-104A · ␗F-104G · ␗F-5A · ␗F-5E · ␗F-16A MLU
Soviet  ␗MiG-9 · ␗MiG-9 (l)