Difference between pages "Javelin F.(A.W.) Mk.9" and "MiG-21SMT"

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m (Removed duplicate table)
 
m (MiG-21 is a suprisingly good glider)
 
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{{Specs-Card|code=javelin_fmk9}}
+
{{Specs-Card|code=mig-21_smt}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.95 "Northern Wind"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
 
 +
As an evolution of the previous [[MiG-21F-13|MiG-21 F-13]], the {{PAGENAME}} inherits some flight characteristics of its older sibling.
 +
 
 +
Both of them can pull high angle-of-attack (AoA) which enables its pilot to easily get guns on target at the cost of extreme speed loss. Both of them are light aircraft which enables them to climb with ease. And both of them have high wing loading, which can hinder manoeuvrability, particularly at high altitudes where the atmosphere is thinner. However, that's where the similarities end, as the {{PAGENAME}} comes with upgrades, most notably removed armour which shaved 500 kg off its scale and an uprated engine, the R-13F-300, which outputs 5722 kgf, 700 more than R-11F-300 on MiG-21 F-13. In practice, this means that the {{PAGENAME}} is best in class when it comes to acceleration and climbing performance.
 +
 
 +
Maneuverability wise, SMT is extremely nimble at lower altitudes, where its high AoA can outweigh its high wing load, and high acceleration can mitigate speed loss, allowing it to pull hard turns, provided the pilot monitors the speed. At high altitudes, the story is different, as it proves to be very unresponsive, leaving the user vulnerable to attacks, particularly to missiles. One more characteristic any prospecting user should note is that the aircraft tends to break its wings beyond 11 G, and considering the {{PAGENAME}} will merrily pull over 12 G at high speed turns if the boosters modification is equipped, unequipping it may help if the pilot has trouble with wings ripping.
 +
 
 +
When it comes to raw straight-line speed, the {{PAGENAME}} can get to its top speed much faster than its contemporary fighters at any altitude. In fact, speed should always be monitored, as it can easily reach its relatively high wing speed limit of ~1300 kph indicated airspeed (IAS), even at level flight. High acceleration and high top speed mean that the {{PAGENAME}} is more than able to intercept almost any target, the only exception being [[F-4C Phantom II|F-4C]] which is already sitting at its top speed. One more notable feature is that due to its low weight and high thrust, energy management is a breeze and the aircraft will quickly both lose and gain speed, which may prove useful when trying to stay on the target's back.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 10,667 m)
+
! colspan="2" | Max Speed<br>(km/h at 13,000 m)
! rowspan="2" | Max altitude<br>(metres)
+
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
 
! Stock
 
! Stock
| 974 || 964 || rowspan="2" | {{Specs|ceiling}} || 25.3 || 26.2 || 42.4 || 37.2 || rowspan="2" | 325
+
| 2180 || 2152 || rowspan="2" | {{Specs|ceiling}} || 36.7 || 37.6 || 136.4 || 126.9 || rowspan="2" | 750
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 1,009 || 991 || 22.9 || 24.0 || 68.9 || 55.0
+
| 2318 || 2240 || 35.4 || 36.0 || 196.3 || 165.0
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 36: Line 44:
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| ✓ || ✓ || ✓ || ✓ || X || X     <!-- ✓ -->
+
| ✓ || ✓ || ✓ || ✓ || X ||     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
Line 51: Line 59:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 540 || 540 || 370|| ~8 || ~4.5
+
| 1300 || ~450 || 550 || ___ || 450 || ~11 || ~6
 
|-
 
|-
 
|}
 
|}
Line 61: Line 69:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 720 || < 600 || < 620 || N/A
+
| < 650 || < 600 || < 780 || N/A
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Engine
+
! colspan="8" | Wing Performance (Clean Configuration)
! colspan="3" | Aircraft mass
 
 
|-
 
|-
! colspan="3" | Engine name || Number
+
! colspan="4" |Maximum Climb (Use Mach Number until IAS lowers to the appropriate value)
! colspan="1" | Empty mass || colspan="2" | Wing loading (full fuel)
+
! colspan="4" |Critical Lift
 
|-
 
|-
| colspan="3" | Armstrong Siddeley Sapphire Mk.209 ||  1
+
! Mach Number !! IAS (km/h)
| colspan="1" | 14,200 kg || colspan="2" | 203 kg/m<sup>2</sup>
+
(max-zero fuel)
 +
! Nose Angle (Sea Level, Degrees)
 +
(max-zero fuel)
 +
!Climb Rate (m/s)
 +
(max-zero fuel)
 +
!Best Glide (kph)
 +
(max-zero fuel)
 +
!Best Glide
 +
Angle, Ratio
 +
 
 +
(Degrees, ratio)
 +
!Zero-Thrust 1G Stall (kph)
 +
(max-zero fuel)
 +
!Corner Speed (kph)
 
|-
 
|-
! colspan="4" | Engine characteristics
+
| 0.90 || ~950-680 || 44-65
! colspan="2" | Mass with fuel (no weapons load)
+
|280-195
! rowspan="2" | Max Takeoff<br/>Weight
+
|~900-640
 +
|~4.1, ~14:1
 +
|265-216
 +
|850<!-- Two Tests: 11.3 Gs, 1118 kph, max fuel load (equates to 890 kph) 10.3Gs, 1063 kph, max fuel load (equates to 850 kph). Used lower value. Note that actual corner speed boundry has to be lower than the calculated number because G-load limit is a probability zone that increases chance of rip above G tolerance. Used my spreadsheet to approximate minimum fuel load G tolerance https://mega.nz/#!EOImSC7I!lTXxA3yHnr9V6BSZb3RUQSY2JWFrHcOv11T1oWG7xWs -->
 
|-
 
|-
! Weight (each) || colspan="3" | Type
+
|}
! 5m fuel || 19m fuel
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| 1,400 kg || colspan="3" | Afterburning Axial-flow turbojet
+
! colspan="3" | Compressor (RB/SB)
| 15,063 kg || 17,415 kg || 18,415 kg
 
 
|-
 
|-
! colspan="4" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! colspan="3" | Setting 1
! colspan="3" | Thrust to weight ratio @ 0 m (WEP%)
 
 
|-
 
|-
! colspan="2" | Condition || 100% || WEP
+
! Optimal altitude
! 5m fuel || 19m fuel || MTOW
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| colspan="2" | ''Stationary'' || 4,800 kgf || 5,664 kgf
+
| 0 m || 3,840 kgf || 5,722 kgf
| 0.75 || 0.65 || 0.62
 
|-
 
| colspan="2" | ''Optimal'' || 4,800 kgf<br/>(0 km/h) || 5,664 kgf<br/>(0 km/h)
 
| 0.75 || 0.65 || 0.62
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
 +
 
 +
The {{PAGENAME}} is a light fighter and its survivability reflects that. It lacks armour and the airframe is fragile. On top of it all, MiG-21, in general, has a very unstable airframe, which means that any changes to its aerodynamic properties may make it difficult to control. Exercise caution when flying it.
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
{{main|ADEN (30 mm)}}
+
{{main|GSh-23L (23 mm)}}
  
The '''''{{PAGENAME}}''''' is armed with:
+
The '''''{{PAGENAME}}''''' is outfitted with the following offensive weapons:
  
* 4 х 30 mm ADEN cannons, wing-mounted (100 rpg = 400 total)
+
* 1 x 23 mm GSh-23L autocannon (200 RPG, 3396 rounds per minute, 3.53s firing time)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
{{main|Firestreak}}
+
{{main|S-5K|S-24|R-3S|R-60}}
 +
{{main|OFAB-250-270 (250 kg)|FAB-500M-54 (500 kg)}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following suspended ordnance:
  
 
* Without load
 
* Without load
* 4 х Firestreak air-to-air missiles
+
* 64 x S-5K unguided rockets
 +
* 96 x S-5K unguided rockets
 +
* 4 x S-24 unguided rockets
 +
* 4 x R-3S air-to-air missiles
 +
* 4 x R-60 air-to-air missiles
 +
* 2 x R-35 air-to-air missiles + 64 x S-5K unguided rockets
 +
* 2 x R-60 air-to-air missiles + 64 x S-5K unguided rockets
 +
* 2 x R-35 air-to-air missiles + 2 x S-24 unguided rockets
 +
* 2 x R-60 air-to-air missiles + 2 x S-24 unguided rockets
 +
* 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)
 +
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
 +
* 2 x R-3S air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs
 +
* 2 x R-60 air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs
  
== Usage in battles ==
+
The {{PAGENAME}} can be armed with both anti-air missiles and ground strike ordinance on its four hard-point pylons under the wing. While most of the weapons can be seen on other aircraft, the unique weapon that this aircraft can carry is R-60 IR air-to-air missile. Compared to R-3S which can be found on most Russian aircraft capable of launching missiles, R-60 has a much more sophisticated IR tracking system, allowing it to track targets up to 5 km away, and keep them on its sights at a much faster pace, which results in a reliable lock that not many targets can shake off. R-60 can also be fired in a wider range of situations, as the missile can track targets while on the pylon. This is critical to how the missile works which means that the missile has a much higher launch load factor and is able to intercept targets immediately after being launched. This is much different than the R-3S which tracks targets only half a second after launch and needs the platform to stay still in order to track the target, leaving the aircraft vulnerable to attacks. R-60 is a much smaller missile than R-3S, weighing at 44 kg instead of 77 kg that an R-3S weighs. Missile's explosive payload is also significantly smaller, weighing at 3.5 kg. Rocket motors on R-60 are much smaller than on R-3S and this means that R-60 is much slower than R-3S, and even though it can lock on targets at 5 km, it has a lower range than R-3S. In practice, R-60 is a reliable and potent anti-aircraft weapon that excels at taking out even nimble targets in dogfights at ranges from 300 m to 2 km but is unable to reach targets beyond 3 km due to its less powerful rocket motors. R-3S, however, can only be used reliably at targets which are not paying attention or are unable to react quickly to a missile launch, but they can also be used to intercept targets at much further ranges than R-60.
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 
  
<!--=== Manual Engine Control ===
+
When it comes to dumb-fire rockets, {{PAGENAME}} can carry S-5K 55 mm rockets and S-24 240 mm rockets. S-5K have a small warhead that is able to penetrate 150 mm of armour at 0°. However, due to their small warhead, they need a direct hit on the target in order to do any damage and even if they do connect, the damage is minimal to any armoured target. S-24, though, is a 235 kg behemoth, capable of taking out most targets with a single hit.
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}-->As an aircraft the Javelin has many flaws and has picked up a fairly poor reputation, but once you get used to its quirks you can work around them and the Javelin can become an effective aircraft, which you can do well int. The Javelin's key advantage is its dual after-burning engines which give it good acceleration and very good climb rate, it will (at lower altitudes) accelerate past 600 kph in a 20° climb, without issue. As the Javelin has a fairly poor top speed (at least compared to some of the vehicles you can face), you will want to make use of the powerful engines and climb to a reasonable attitude quickly at the start of the match. In terms of climb profile your options are to either throw the Javelin in to a 10 - 20° climb straight off the runway, or build you speed (up to about 700 kph or so), then enter the same sort of angle climb; the first option will get you to altitude in less distance, but you likely will not have much speed when you get there, on maps with room for it building speed first will give you more options. Your target altitude will vary depending on the situation, but typically you will want to be at at least about 4,000 m, maybe closer to 6,000 m on larger maps. Ultimately if an enemy fighter is above you in the Javelin and decides to dive on you, you're in for a bad time, you will likely not have the speed to out run them in this scenario, and the Javelin's large size and somewhat lacking flight characteristics can make evasion tricky (and lead to you loosing lots of energy); by climbing to a suitable altitude (depending on that the other team are doing) you can minimise the risk of this situation occurring.
 
  
Once at altitude you have two main options; you can either take up the role of bomber hunter, or set yourself up in a position to start diving down on enemy aircraft below you. The Javelin fits the role of bomber hunter fairly well, the search and tracking radars can be useful for finding bombers (although they suffer heavily from ground clutter) and the armament of four 30 mm cannons is more than capable of bringing down anything you face with one or two well aimed bursts. The Firestreak missiles also work well against bombers, which often do not have the manoeuvrability to evade them.A benefit of the radar, when coupled with missiles, is that if a target is locked then the locking cone for the missile will automatically follow the target, meaning you do not have to worry about pointing your plane straight at the target to get a missile lock. The Firestreaks can also be used against fighters, however they are not very manoeuvrable missiles so they can often be evaded by fighters fairly easily; they are best used a fairly short range, or if a target is flying in a straight line trying to outrun you.
+
== Usage in battles ==
 
+
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
The main drawbacks of the Javelin are the previously mentioned, low top speed as well as it having terrible energy retention. The idea of turn fighting in the Javelin can be completely forgotten about in most circumstances; the turning circle is not great and attempting it will rapidly kill any speed / energy advantage you once had. Due to its poor energy retention sudden movements in the Javelin should be avoided, where possible make large sweeping turns and gentle control inputs, in some situations even a brief hard rudder input can cost you a not insignificant chunk of speed.
 
 
 
Although the Javelin cannot generally out run enemy on pure speed alone there are cases where you can escape faster aircraft by exploiting the Javelin's excellent climb performance. While many aircraft have a higher top speed than the Javelin, not many can hold speed in a climb quite as well as a Javelin. This works best a low altitude and ideally needs to be done before the enemy can get within firing range. While travelling near your top speed open up the throttles to max and enter a climb; the Javelin will hold its top speed in a 10° climb all day, depending on what is chasing you this may be enough to stop them catching you, if not a 20° climb can be held for some time and even a 30° or more climb can be used for short periods of time if needed. This tactic will not work against all aircraft but many will bleed speed much quicker than the Javelin in a climb (particularly ones approaching 20 degrees) and often start falling behind you leading the the enemy player giving up and finding someone else to engage.
 
 
 
Another annoyance with the Javelin is the gun placement: quite far apart in the wings. The means that you have to take convergence into account and gives you less flexibility in terms of engagement range than nose mounted guns, it also makes head on attacks a very risky proposition.
 
  
One more thing to be aware of with the javelin (particularly at higher altitudes) is that once you reach your tops speed you often do not need to use afterburner of even full throttle to maintain it in level flight.Depending on altitude you can maintain a speed near your top speed with 90% throttle or less, this can be useful for saving fuel or cooling the engines (not the latter is necessary most of the time), if you don't want maxed out speed even a throttle setting as low as 75% can maintain a decent cruising speed).
+
Combining its ability to pull high angle-of-attack on demand, excellent acceleration, high top speed and powerful dogfighting weaponry, {{PAGENAME}} is a potent air superiority dogfighter/interceptor. It allows the pilot to intercept any target, quickly get on its back and stay there, while also giving the user a safety net in the shape of its acceleration that enables it to break from any engagement with ease. If the pilot is feeling less adventurous, a slow and methodical boom and zoom attrition on the enemy air targets is also a possibility. However, it should be noted that at high altitudes, the aircraft is not responsive due to its high wing load and may pose an easy target to more nimble foes. While MiG-21 SMT can handle air targets with ease, ground targets may pose more of a problem, due to its lacklustre ground attack weaponry, fragile airframe and its low turn rate which may spell doom for its user trying to pull from a dive. Not all is lost, as it still has access to S-24 rockets, which can easily crack even the most hardened ground target. 
 
 
===Radars===
 
{{main|AN/APS-21|AN/APG-26}}
 
The Javelin F.(A.W.) Mk.9 is equipped with an [[AN/APS-21]] search radar, as well as an [[AN/APG-26]] target tracking radar. Both radars are located in the nose of the aircraft.
 
{| class="wikitable" style="text-align:center"
 
! colspan="4" | [[AN/APS-21]] - Target Detection Radar
 
|-
 
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 
! {{Annotation|Guaranteed<br/>Detection<br/>Range|The range, below which, detection of a target is practically guaranteed}}
 
! {{Annotation|Max Azimuth<br/>Scan Angle|How far to each side the radar can scan (widest search mode)}}
 
! {{Annotation|Max Elevation<br/>Scan Angle|How far up and down the radar can scan (widest search mode)}}
 
|-
 
| 45,000 m || 28,000 m || ±85° || ±16°
 
|-
 
! colspan="4" | [[AN/APG-26]] - Target Tracking Radar
 
|-
 
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 
|-
 
| 4,000 m || 150 m || ±60° || ±60°
 
|-
 
|}
 
 
 
===Modules===
 
You are going to want to focus on getting flight performance modifications first to make the Javelin more bearable to fly. The stock belts and ADEN cannons are very good so these upgrades can be left until last, the stock roll rate is also good so new boosters are not a necessity and you may wish to go for higher rank engine upgrades first. The Firestreaks come down to personal preference; if you like missile game-play then they can be effective, but they are far from the best missiles available in game. If you have never played with air to air missiles before or can't stand the stock offensive capabilities then you may with to unlock them, but do not expect to be shooting down fighters in the middle of a dog fight with them. Learning when / where to use them, and in what circumstances they are likely to hit will take time.
 
{| class="wikitable"
 
! colspan="1" | Tier
 
! colspan="2" | Flight performance
 
! colspan="1" | Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
|
 
|
 
| Offensive 30 mm
 
|
 
|-
 
| II
 
| New boosters
 
| Compressor
 
| Airframe
 
|
 
| Firestreak
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
| New 30 mm cannons
 
|
 
|-
 
| IV
 
| G-Suit
 
| Cover
 
|
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* More manoeuvrable than some other jets and has very good roll rate
+
* High thrust-to-weight ratio
* Effective air to air missiles
+
* Excellent acceleration from 1,000 - 1,200 kph
* Good acceleration
+
* R-60 missile is second highest G loading missile in-game (can lock on in some side aspect scenarios)
* Is equipped with the [[AN/APS-21]] target detection radar, with the best range of any airborne radar in the game; as well having an [[AN/APG-26]] tracking radar.
+
* Maintains speed in turns better than [[MiG-21 F-13]]
* Can use afterburner (WEP) for very long periods of time without overheating engines
+
* Much higher rate of fire than earlier cannon-armed Soviet jets
 +
* One of the only aircraft in game to feature a radar warning receiver
  
 
'''Cons:'''
 
'''Cons:'''
  
* Relatively low top speed
+
* Belly-mounted cannon can cause shots to go lower than expected
* Big target
+
* Less agile than other MiG-21 variants
* Pulling negative G cuts out engines due to fuel starvation
+
* Extra care on takeoff and landing must be taken to prevent the ventral fin from hitting the runway
* Convergence is important (guns are far apart)
+
* Using afterburner on the deck can overspeed the aircraft even in a slight climb
* Extremely poor energy retention
+
** The SMT variant has a significantly increased change of breakup above the redline compared to the F-13 (Do not linger above redline at all if possible)
* Anything more than slight damage to wings causes massive loss in speed and lift
+
* [[R-60]] has less explosive mass than [[R-3S]]
* Can push past its wing break speed at sea level while at 100% throttle
+
* Radar is of shorter range than most competitors
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
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== External links ==
 
== External links ==
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* ''other literature.''
 
 
* [https://forum.warthunder.com/index.php?/topic/440050-development-javelin-faw-mk-9-delta-defender/ [Development<nowiki>]</nowiki> Javelin F.A.W Mk 9 - Delta Defender (Forum)]
 
  
{{AirManufacturer Gloster}}
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{{AirManufacturer MiG}}
{{Britain jet aircraft}}
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{{USSR jet aircraft}}

Revision as of 20:49, 18 January 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
mig-21_smt.png
MiG-21SMT
AB RB SB
10.0 10.3 10.7
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

GarageImage MiG-21SMT.jpg


The MiG-21SMT is a rank VII Soviet jet fighter with a battle rating of 10.0 (AB), 10.3 (RB), and 10.7 (SB). It was introduced in Update 1.95 "Northern Wind".

General info

Flight performance

As an evolution of the previous MiG-21 F-13, the MiG-21SMT inherits some flight characteristics of its older sibling.

Both of them can pull high angle-of-attack (AoA) which enables its pilot to easily get guns on target at the cost of extreme speed loss. Both of them are light aircraft which enables them to climb with ease. And both of them have high wing loading, which can hinder manoeuvrability, particularly at high altitudes where the atmosphere is thinner. However, that's where the similarities end, as the MiG-21SMT comes with upgrades, most notably removed armour which shaved 500 kg off its scale and an uprated engine, the R-13F-300, which outputs 5722 kgf, 700 more than R-11F-300 on MiG-21 F-13. In practice, this means that the MiG-21SMT is best in class when it comes to acceleration and climbing performance.

Maneuverability wise, SMT is extremely nimble at lower altitudes, where its high AoA can outweigh its high wing load, and high acceleration can mitigate speed loss, allowing it to pull hard turns, provided the pilot monitors the speed. At high altitudes, the story is different, as it proves to be very unresponsive, leaving the user vulnerable to attacks, particularly to missiles. One more characteristic any prospecting user should note is that the aircraft tends to break its wings beyond 11 G, and considering the MiG-21SMT will merrily pull over 12 G at high speed turns if the boosters modification is equipped, unequipping it may help if the pilot has trouble with wings ripping.

When it comes to raw straight-line speed, the MiG-21SMT can get to its top speed much faster than its contemporary fighters at any altitude. In fact, speed should always be monitored, as it can easily reach its relatively high wing speed limit of ~1300 kph indicated airspeed (IAS), even at level flight. High acceleration and high top speed mean that the MiG-21SMT is more than able to intercept almost any target, the only exception being F-4C which is already sitting at its top speed. One more notable feature is that due to its low weight and high thrust, energy management is a breeze and the aircraft will quickly both lose and gain speed, which may prove useful when trying to stay on the target's back.

Characteristics Max Speed
(km/h at 13,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock 2180 2152 16000 36.7 37.6 136.4 126.9 750
Upgraded 2318 2240 35.4 36.0 196.3 165.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1300 ~450 550 ___ 450 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 650 < 600 < 780 N/A
Wing Performance (Clean Configuration)
Maximum Climb (Use Mach Number until IAS lowers to the appropriate value) Critical Lift
Mach Number IAS (km/h)

(max-zero fuel)

Nose Angle (Sea Level, Degrees)

(max-zero fuel)

Climb Rate (m/s)

(max-zero fuel)

Best Glide (kph)

(max-zero fuel)

Best Glide

Angle, Ratio

(Degrees, ratio)

Zero-Thrust 1G Stall (kph)

(max-zero fuel)

Corner Speed (kph)
0.90 ~950-680 44-65 280-195 ~900-640 ~4.1, ~14:1 265-216 850
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 3,840 kgf 5,722 kgf

Survivability and armour

The MiG-21SMT is a light fighter and its survivability reflects that. It lacks armour and the airframe is fragile. On top of it all, MiG-21, in general, has a very unstable airframe, which means that any changes to its aerodynamic properties may make it difficult to control. Exercise caution when flying it.

Armaments

Offensive armament

Main article: GSh-23L (23 mm)

The MiG-21SMT is outfitted with the following offensive weapons:

  • 1 x 23 mm GSh-23L autocannon (200 RPG, 3396 rounds per minute, 3.53s firing time)

Suspended armament

Main articles: S-5K, S-24, R-3S, R-60

The MiG-21SMT can be outfitted with the following suspended ordnance:

  • Without load
  • 64 x S-5K unguided rockets
  • 96 x S-5K unguided rockets
  • 4 x S-24 unguided rockets
  • 4 x R-3S air-to-air missiles
  • 4 x R-60 air-to-air missiles
  • 2 x R-35 air-to-air missiles + 64 x S-5K unguided rockets
  • 2 x R-60 air-to-air missiles + 64 x S-5K unguided rockets
  • 2 x R-35 air-to-air missiles + 2 x S-24 unguided rockets
  • 2 x R-60 air-to-air missiles + 2 x S-24 unguided rockets
  • 4 x 250 kg OFAB-250-270 bombs (1,000 kg total)
  • 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)
  • 2 x R-3S air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs
  • 2 x R-60 air-to-air missiles + 2 x 250 kg OFAB-250-270 bombs

The MiG-21SMT can be armed with both anti-air missiles and ground strike ordinance on its four hard-point pylons under the wing. While most of the weapons can be seen on other aircraft, the unique weapon that this aircraft can carry is R-60 IR air-to-air missile. Compared to R-3S which can be found on most Russian aircraft capable of launching missiles, R-60 has a much more sophisticated IR tracking system, allowing it to track targets up to 5 km away, and keep them on its sights at a much faster pace, which results in a reliable lock that not many targets can shake off. R-60 can also be fired in a wider range of situations, as the missile can track targets while on the pylon. This is critical to how the missile works which means that the missile has a much higher launch load factor and is able to intercept targets immediately after being launched. This is much different than the R-3S which tracks targets only half a second after launch and needs the platform to stay still in order to track the target, leaving the aircraft vulnerable to attacks. R-60 is a much smaller missile than R-3S, weighing at 44 kg instead of 77 kg that an R-3S weighs. Missile's explosive payload is also significantly smaller, weighing at 3.5 kg. Rocket motors on R-60 are much smaller than on R-3S and this means that R-60 is much slower than R-3S, and even though it can lock on targets at 5 km, it has a lower range than R-3S. In practice, R-60 is a reliable and potent anti-aircraft weapon that excels at taking out even nimble targets in dogfights at ranges from 300 m to 2 km but is unable to reach targets beyond 3 km due to its less powerful rocket motors. R-3S, however, can only be used reliably at targets which are not paying attention or are unable to react quickly to a missile launch, but they can also be used to intercept targets at much further ranges than R-60.

When it comes to dumb-fire rockets, MiG-21SMT can carry S-5K 55 mm rockets and S-24 240 mm rockets. S-5K have a small warhead that is able to penetrate 150 mm of armour at 0°. However, due to their small warhead, they need a direct hit on the target in order to do any damage and even if they do connect, the damage is minimal to any armoured target. S-24, though, is a 235 kg behemoth, capable of taking out most targets with a single hit.

Usage in battles

Combining its ability to pull high angle-of-attack on demand, excellent acceleration, high top speed and powerful dogfighting weaponry, MiG-21SMT is a potent air superiority dogfighter/interceptor. It allows the pilot to intercept any target, quickly get on its back and stay there, while also giving the user a safety net in the shape of its acceleration that enables it to break from any engagement with ease. If the pilot is feeling less adventurous, a slow and methodical boom and zoom attrition on the enemy air targets is also a possibility. However, it should be noted that at high altitudes, the aircraft is not responsive due to its high wing load and may pose an easy target to more nimble foes. While MiG-21 SMT can handle air targets with ease, ground targets may pose more of a problem, due to its lacklustre ground attack weaponry, fragile airframe and its low turn rate which may spell doom for its user trying to pull from a dive. Not all is lost, as it still has access to S-24 rockets, which can easily crack even the most hardened ground target.

Pros and cons

Pros:

  • High thrust-to-weight ratio
  • Excellent acceleration from 1,000 - 1,200 kph
  • R-60 missile is second highest G loading missile in-game (can lock on in some side aspect scenarios)
  • Maintains speed in turns better than MiG-21 F-13
  • Much higher rate of fire than earlier cannon-armed Soviet jets
  • One of the only aircraft in game to feature a radar warning receiver

Cons:

  • Belly-mounted cannon can cause shots to go lower than expected
  • Less agile than other MiG-21 variants
  • Extra care on takeoff and landing must be taken to prevent the ventral fin from hitting the runway
  • Using afterburner on the deck can overspeed the aircraft even in a slight climb
    • The SMT variant has a significantly increased change of breakup above the redline compared to the F-13 (Do not linger above redline at all if possible)
  • R-60 has less explosive mass than R-3S
  • Radar is of shorter range than most competitors

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Mikoyan-Gurevich Design Bureau (Микоя́н и Гуре́вич Опытное конструкторское бюро)
Fighters  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
  I-225
Jet fighters  MiG-9 · MiG-9 (l)
  MiG-15 · MiG-15bis · MiG-15bis ISH
  MiG-17
  MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD
  MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Export/Licensed  ␗MiG-9 · ␗MiG-9 (l)
  ◊MiG-15bis · ◔MiG-15bis · J-2*
  MiG-17AS · ◔MiG-17PF · J-4* · Shenyang F-5*
  ◊MiG-19S · J-6A*
  ◄MiG-21 SPS-K · ◊MiG-21MF · ◔MiG-21MF · ▄MiG-21bis · ◔MiG-21bis-SAU · ◊MiG-21bis-SAU · ◊MiG-21 "Lazur-M" · J-7II**
  ◊MiG-23BN · ◊MiG-23MF · ◔MiG-23MF · ◊MiG-23MLA
  ◔MiG-29 · ◊MiG-29 · ◄MiG-29G
  *Licensed and domesticated with Chinese designations.
  **Unlicensed, reverse-engineered and domesticated with Chinese designations.
See Also  Shenyang · Chengdu

USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISH · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T