Difference between pages "Crew skills" and "Flegel's Bf 109 A"

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<center>[[File:Crew skills.jpg|class=dynamic_image]]</center>
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{{Specs-Card|code=bf-109a_1}}
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{{About
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| about = premium German fighter '''{{PAGENAME}}'''
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| usage = other uses
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| link = Bf 109 (Family)
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}}
  
'''Crew Skills''' are the added attributes to the crew performance and effectiveness, being for the pilots, gunners of multi-crew aircraft, tanks, ships, and airfield/hangar/port mechanics.
+
== Description ==
 +
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
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[[File:GarageImage_Bf109AFlegel.jpg ‎|420px|thumb|left]]
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{{break}}
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'''{{specs|name}}''' is a premium rank {{specs|rank}} German fighter {{battle-rating}} It was introduced in [[Update 1.69 "Regia Aeronautica"]]. The plane is painted after the camouflage scheme of Luftwaffe pilot Norbert Flegel in the Condor Legion of the Spanish Civil War.
  
==Basics==
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Though capable in engagements against similar BR'd aircraft, Flegel's Bf 109 A finds itself lacking in power, handling, and armament. As with later 109s, energy preservation is a must, and this aircraft should be used as a Boom and Zoom fighter against larger targets.
Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time, such as how quickly aircraft are repaired by ground crew, how fast the tank's loader can fit shells into the gun breech, how accurate bombers' gunners' fire is, or the amount of g-force that can be sustained before a pilot begins blacking out.
 
  
Crew experience is gained in the form of "Crew XP Points", earned by participating in battles. The number of points accrued for crew experience depends on the research points {{rp}} obtained in a battle, as well as the game mode of the battle. In Realistic and Simulator battles, for every 100 {{rp}} the player will receive 1 crew XP point which would be distributed to the crew of the vehicle used. In Arcade battles, every 100 {{rp}} will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple crews. Another way to obtain crew XP point is by purchasing them with Golden Eagles {{ge}} via the "Accelerated Training" tab on the top right corner of the Crew Training window.
+
This early Bf 109 is a definite collectors vehicle. With a 2 bladed wooden prop and a distinctive camouflage, this plane really only has its looks going for it. With a meagre armament of 2 x 7.92 mm  MG 17 guns, it finds itself struggling to bring down heavy aircraft.
  
During lulls in between matches in the hangar, pay attention to the bottom left corner of the crew slots, which have a numerical value representing the crew level. The colour of this text indicates crew XP point accumulation: a regular silver font showing regular crew XP point amount, and a glowing gold font showing a large amount of unused crew XP points.
+
== General info ==
 
+
=== Flight Performance ===
Crew XP points can be used by either clicking the "Crew Training" button on the Crew tab of the infocard on the left-side of the Hangar UI, or by selecting the desired crew and clicking the "Crew" button. Both methods will open a window where crew XP points can be spent by pressing the "+" button next to desired skills. The more points invested, the more skilled the crew is, and the more points will be needed to upgrade to the next level.
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
+
{| class="wikitable" style="text-align:center"
==Shared crew skills==
 
===Logistical services===
 
These two skills do not affect in-game combat, but rather allow you to repair your vehicles for free over time, if you uncheck "automatic repair" on the right of your line-up bar. This function is mostly used by players who play many nations at once and don't mind a small wait in order to save some precious Silver Lions {{sl}}.
 
 
 
These skills are shared between crew types, which means that points in these skills will affect a crewed vehicle no matter what type of vehicle it is.
 
 
 
* '''Repair Speed''' - Affects the speed at which vehicles are repaired. Repair time can be shortened up to three times when fully researched. For example, the base repair time of the Bf 109 F-4/trop in AB is 7 hours 50 minutes, while with repair speed it is reduced to 2 hours 36 minutes. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle.
 
* '''Repair Rank''' - Determines the maximum aircraft rank to which the "Repair Speed" skill is applied. Has a total of five stages corresponding with the number of vehicle ranks in the game. For instance, the Bf 109 F-4/trop requires repair rank 3. If the repair rank is lower, the repair time will remain at 7 hours 50 minutes no matter how high the repair speed skill is. This skill is one of the few not affected by crew qualification levels.
 
 
 
==Air vehicles crew skills ==
 
===General===
 
 
 
* '''G-Tolerance''' - Influences the tolerance of the pilot to acceleration in manoeuvres (g-forces), increasing the critical amount of "G's" that the pilot can sustain without the player's vision being darkened/reddened and losing control of the plane after a certain period of time, representing the pilot's loss of consciousness (also known as G-LOC). In "Mouse Aim" mode, this skill also affects the control accuracy of the aircraft.
 
* '''Stamina''' - Allows the crew to resist fatigue for a longer period of time. Accuracy and g-tolerance gradually decrease, depending on the time spent in the session and the amount of g-forces sustained. In addition, the skill has an effect on aiming accuracy in mouse aiming mode.
 
* '''Vitality''' - Reduces the likelihood of the pilot receiving a mortal wound. For the novice pilot the second .303 bullet hit (from [[MG 15 (7.92 mm)|MG 15]] or similar) or comparable shrapnel impact is usually fatal, while a pilot with their vitality maxed out can, with a measure of luck, survive one hit from a .50 (12.7 mm) [[Browning M2 (12.7 mm)|M2 Browning]] machine gun.
 
 
 
===Pilot===
 
 
 
* '''Keen Vision''' - Enhances the detection range when spotting enemies, i.e. the maximum distance at which the target indicator may appear. This ranges between 4 km (untrained) to 8 km (maxed) (3-5 km in RB/SB). Detection is only made within a cone in the direction of view of the player. Maximum detection distance is also dependent on the size of the target, lighting conditions and other factors.
 
* '''Awareness''' - Enhances the detection range of enemy targets between 400 m (untrained) to 800 m (maxed) (300-500 m in RB/SB). Detection is carried out in all directions around the aircraft, regardless of the direction that the player is observing.
 
 
 
=== Defensive armament ===
 
 
 
* '''Number of Experienced Gunners''' - All skills with gunners are reduced proportionally to the difference between the amount of gunners on the selected aircraft and the number of experienced gunners in the crew. For example, an [[He 111 H-6]] bomber has 5 gunner positions. If there is a crew of only two experienced gunners all their skills will be reduced by 60%, with four - 20%, with all five positions filled, their skills will be fully effective.
 
* '''Fire Accuracy''' - This skill only applies when the gunner is controlled by AI. Increases the traverse speed of a turret, increases the maximum burst length by up to 3 times, increases the distance at which gunners can start firing at a target by up to 275% (55% in RB/SB), increases the distance at which the targets direction can be anticipated, increases the chance of simultaneous fire and "leading" the target, removes miscalculation in "leading" the target (decreased by 7 times for RB/SB when researched completely).
 
* '''Fire Precision''' - This skill only applies when the gunner is controlled by AI. Reduces scatter of the gun by 2.5 times (2 times in RB/SB), increases the burst length by up to a third when fully researched, increases the distance at which the gunners open fire in arcade battles by a marginal amount (up to 8%), increases the chance of simultaneous fire and "leading" the target just like fire accuracy.
 
 
 
=== Logistical services ===
 
 
 
* '''Reload Speed''' - Increases the rate at which the weapons are reloaded in the air and on the airfield. Reduces the rearming time by three times for cannons & machine guns, two times for bombs, rockets and torpedoes and four times for turrets when fully researched. For example, fully leveling La-5FN crew's reloading skill will cause the rearmament time of cannons to go down from 40 seconds to 13.3; bombs will be reloaded in 20 seconds instead of 40.
 
* '''Weapon Maintenance''' - Increases the efficiency of vehicle's weaponry. Reduces the overheating speed of primary weapons, as well as spread of bombs and rockets for aircraft, reduces the chance of weapon jamming due to overheating by up to 3 times, reduces the angular velocity of bombs, rockets and torpedoes by up to 3 times, thereby significantly improving their accuracy.
 
 
 
==Ground vehicles crew skills ==
 
===General===
 
 
 
* '''Keen Vision''' - Determines at what distance the player can see an enemy ground vehicle, as well as ability to see ones that are under cover. The game server only sends information of a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563 m if your crew is looking directly at them, with crew that's not levelled up. The distance of direct vision spotting is tripled when player uses binoculars or sniper scope, but vision becomes very narrow. You can also use your third person camera to spot enemies within 235 m of your hull's front and in 97m around your vehicle. Leveling up keen vision to the max on all of the crew members adds bonus vision up to 63% of base, "ace" the vehicle for another 63%, to get about 222% vision effectiveness in total. Scout vehicles have modification "improved optics", that '''multiplies''' the skill's base power by 30%, helping them to [[Scouting|scout]] and notice danger earlier than anyone else (at best, 1621 m without binoculars). '''In Arcade mode''' it also affects the distance at which you can see markers on the enemy (through non-solid obstacles), affects how much it tells you about enemy (if enemy is too far it simply says class of enemy's vehicle without displaying the full vehicle name), how much of an enemy vehicle must be exposed to notice and mark them, and maxed out even allows the player to see enemies through walls, although at '''very''' close range, and only when looking at them. Note that in Arcade "absolute detection" doesn't mark everything in 360 degrees around you, only line-of-sight and line-of-movement spots work, so keep turning camera around when driving in towns and mountains.
 
* '''Field repair'''  - Increases the basic rate at which damaged parts are repaired (by up to 50%). It most strongly affects track repair. The average level of this skill of all crew members is taken into account when calculating the total multiplier.
 
* '''Agility'''  - Determines the speed with which a crew member can replace another fallen one. The average value of agility in the crew is what counts - spending all of the points on one disposable crew member won't benefit the player any more than distributing the points would.
 
* '''Vitality''' - Reduces the likelihood of receiving a mortal wound.
 
 
 
===Driver===
 
 
 
* '''Tank Driving'''  - Affects the rate at which the driver '''automatically''' switches gears and applies the brake, thus improving the acceleration and responsiveness when turning. Default gear switching time of driver is 1 second, the skill itself can reduce pause by 0.36 sec, and together with other factors it can be reduced to 0.1 sec. Braking time reaction is 0.14 sec, reduced by skill to 0.11 sec, and together with other factors it can go down to 0.07 sec.
 
 
 
===Gunner===
 
 
 
* '''Targeting''' - Influences the speed and precision of the gun's traverse and elevation. An experienced gunner aims horizontally and vertically at the same time. An inexperienced gunner does this one at a time. An experienced gunner can also improve turret traverse speed. In the case of ATGM carriers, the skill may affect the responsiveness of missiles.
 
* '''Rangefinding''' - Affects how accurate and precise the gunner's estimate of distance is upon using the "Rangefinder" function.
 
 
 
===Tank Commander===
 
 
 
* '''Leadership''' - Improves all crew member's skills by up to 10%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.
 
 
 
===Loader===
 
 
 
* '''Weapon Reloading''' - Decrease the time required for loading the weapon by up to 23%. Full skill level shortens reloading time by roughly 11% on it's own. This skill has no effect on tanks with autoloader systems.
 
 
 
[[File:CrewSkills Tank reloading 0skill.jpg|right|thumb|Demonstrating the way the "reloading" skill affects the selected crew - with skill level 0]]
 
[[File:CrewSkills Tank reloading upgradedskill.jpg|thumb|right|Demonstrating the way the "reloading" skill affects the selected crew - with upgraded skill]]
 
 
 
===Radio Operator Gunner===
 
 
 
* '''Artillery Strike Calling Time''' - Decreases the time between calling the strike and the shells being fired (from a base level of 13 seconds to a minimum of 10 seconds).
 
* '''Artillery Targeting Accuracy''' - Increases the targeting accuracy of artillery by reducing the shells' scattering (from a base level of 57 m to a minimum of 45 m
 
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.
 
 
 
==Naval vehicles crew skills ==
 
===Ship commander===
 
 
 
* '''Leadership''' - Improves all crew member's skills by up to 5%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.
 
* '''Crew interchangeability''' - Lowers the required number of crew for your vessel to remain seaworthy.
 
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.
 
 
 
===Observers===
 
 
 
* '''Air targets detection distance''' - Increases the distance at which aircraft will be rendered and outlined by a marker.
 
* '''Surface targets detection distance''' - Increases the distance at which ground and naval vehicles will be rendered and outlined by a marker. This skill also increases the distance at which the full vehicle name is displayed (otherwise, simply the class of vehicle is displayed instead).
 
* '''Enemy torpedoes detection distance''' - Increases the distance at which torpedoes and their trails are rendered and marked.
 
 
 
===Engine room===
 
 
 
* '''Ship control''' - Reduces the time between sending the command and applying the change in engine speed mode and rudder turn.
 
* '''Fire prevention''' - Reduces the chances of a fire in the engine room, in the engine compartment and in the transmission.
 
 
 
===Gunners===
 
 
 
* '''Main caliber reload speed''' - Reduces the reload time of the main guns.
 
* '''Auxiliary caliber reload speed''' - Reduces the reload time of the auxiliary guns.
 
* '''AAA caliber reload speed''' - Reduces the reload time of the AAA guns.
 
* '''AAA gunner accuracy''' - Improves the accuracy of the AI gunners when firing the AAA guns. This skill has no effect when the AAA guns are being manually aimed.
 
* '''Auxiliary gunner accuracy''' - Improves the accuracy of the AI gunners when firing the auxiliary guns. This skill has no effect when the auxiliary guns are being manually aimed.
 
* '''Distance fuse set accuracy''' - Improves the accuracy of the distance fuse when using an airburst-capable shell.
 
 
 
===Damage control===
 
 
 
* '''Unwatering time''' - Reduces the time required to unwater the vessel.
 
* '''Fire extinguishing''' - Reduces the time taken to extinguish a fire, as well as reducing the received from a fire.
 
* '''Breach repair''' - Reduces the time required to repair the hull of the vessel.
 
* '''Survive leadership''' - Reduces the penalty gained for attempting to unwater, extinguish fires, and repair the vehicle simultaneously.
 
 
 
== Qualification Levels ==
 
Players can level up their crews' skills through two ways - spending the aforementioned crew XP points and investing in '''crew qualification''' through Silver Lions {{sl}}.
 
 
 
Unlike skills, qualification levels (beyond '''"Basic"''' - the training achieved by spending crew points) are acquired only for a named vehicle. Qualification is an exceptional skill of the crew in controlling this particular vehicle. To learn it, a certain crew level needs to be achieved. Crew level is the sum of the levels of all skills learned by the crew.
 
 
 
===Air vehicles===
 
Spending crew points, in aircraft crews, accounts for 50% of the attainable skill levels. There are three levels of qualification altogether before one can reach the full 100% of the crew: "Basic", "Expert" and "Ace".
 
 
 
[[File:CrewSkills Aircraft training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification.]]
 
 
 
The first level of qualification, "Expert," increases all skills by 3 levels, meaning a full 30% increase in efficiency. The second level afterwards, "Ace," increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels.
 
 
 
In order to use these skills at their maximum level, a pilot needs to research them up to level 5 and obtain two qualifications to reach up to level 10. For instance, a pilot who levelled the "Keen Vision" skill up to 5 will detect targets approximately 6 km away; after getting the "Expert" qualification he will then see enemy targets at 7.2 km; finally, reaching "Ace" grade qualification will increase this detection distance to the maximum of 8 km.
 
 
 
===Ground and Naval vehicles===
 
In the case of ground crews, "Current skill level" accounts for 40% of the required qualification to reach the maximum skill level, the "Top" level. The remaining 60% are delegated to the two qualification levels - "Expert", and "Ace", as well as the bonus provided by the Tank/Ship Commander's "Leadership" skill.
 
 
 
[[File:CrewSkills Tank training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification]]
 
 
 
==Crew points to level==
 
The following charts should be used to gauge the amount of crew XP points needed to level up a skill. Every skill with the exception of the "Repair Rank" skill is increased by increments of 0.5 levels.
 
 
 
The maximum achievable crew level for aviation crews is '''75''', for tank crews is '''150''', and for naval crews is '''100'''.
 
 
 
Highlighted colour skills - the unique skills of a crew member
 
 
 
===Air crew===
 
{| class="wikitable" style="text-align:center;" width="80%"
 
! width="165px" | Skill !! colspan="2" | 1 !! colspan="2" | 2 !! colspan="2" | 3 !! colspan="2" | 4 !! colspan="2" | 5 !! Total
 
 
|-
 
|-
! colspan="12" | Logistical services
+
! colspan="8" | Characteristics
 
|-
 
|-
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322
+
! colspan="8" | ''Stock''
 
|-
 
|-
| Repair Rank || colspan="2" | 0 || colspan="2" | 120 || colspan="2" | 240 || colspan="2" | 390 || colspan="2" | 590 || 1340
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 
|-
 
|-
| style="background-color:#DBE0E2;" | Reload Speed || 16 || 60 || 120 || 190 || 285 || 385 || 505 || 640 || 780 || 930 || style="background-color:#DBE0E2;" | 3911
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| style="background-color:#DBE0E2;" | Weapon Maintenance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || style="background-color:#DBE0E2;" | 2571
+
| 422 || 414 || 9,000 || 21.5 || 22.2 || 5.2 || 6.5 || 210
 
|-
 
|-
! colspan="12" | Pilot
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
| style="background-color:#DBE0E2;" | Keen Vision || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style="background-color:#DBE0E2;" | 2620
+
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 
|-
 
|-
| style="background-color:#DBE0E2;" | Awareness || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style="background-color:#DBE0E2;" | 2620
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
| G-Tolerance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571
+
| 462 || 444 || 9,000 || 18.6 || 20.0 || 14.9 || 9.3 || 210
 
|-
 
|-
| Stamina || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571
+
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| Vitality || 27 || 80 || 150 || 225 || 320 || 415 || 520 || 640 || 760 || 890 || 4027
+
! colspan="5" | Features
 
|-
 
|-
! colspan="12" | Defensive armament
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| style="background-color:#DBE0E2;" | Number of Experienced Gunners || 0 || 170 || 230 || 300 || 360 || 430 || 490 || 560 || 630 || 690 || style="background-color:#DBE0E2;" | 3860
+
| || || || X || X    <!-- ✓ -->
 
|-
 
|-
| style="background-color:#DBE0E2;" | Fire Accuracy || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style="background-color:#DBE0E2;" | 1281
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| style="background-color:#DBE0E2;" | Fire Precision || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style="background-color:#DBE0E2;" | 1281
+
! colspan="5" | Limits
 
|-
 
|-
| G-Tolerance || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| Stamina || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302
+
! +
 +
! -
 
|-
 
|-
| Vitality || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302
+
| ??? || ??? || ??? || ~?? || ~?
 
|-
 
|-
| colspan="10" | || '''Total''' || '''33881'''
 
 
|}
 
|}
  
=== Ground crew ===
+
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center;" width="80%"
 
! width="165px" | Skill !! colspan="2" | 1 !! colspan="2" | 2 !! colspan="2" | 3 !! colspan="2" | 4 !! colspan="2" | 5 !! Total
 
 
|-
 
|-
! colspan="12" | Logistical services
+
! colspan="4" | Optimal velocities
 
|-
 
|-
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| Repair Rank || colspan="2" | 0 || colspan="2" | 120 || colspan="2" | 240 || colspan="2" | 390 || colspan="2" | 590 || 1340
+
| < ??? || < ??? || < ??? || > ???
 
|-
 
|-
! colspan="12" | Driver
+
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
+
! colspan="3" | Compressor (RB/SB)
 
|-
 
|-
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
! colspan="3" | Setting 1
 
|-
 
|-
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093
+
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
|-
| style="background-color:#DBE0E2;" | Tank Driving || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style="background-color:#DBE0E2;" | 1020
+
<!--! colspan="3" | Setting 2
 
|-
 
|-
! colspan="12" | Gunner
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
+
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
|-
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
! colspan="3" | Setting 3
 
|-
 
|-
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093
+
| ?,??? m || ?,??? hp || ?,??? hp
|-
+
|- -->
| style="background-color:#DBE0E2;" | Targeting || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style="background-color:#DBE0E2;" | 1020
+
|}
|-
+
 
| style="background-color:#DBE0E2;" | Rangefinding || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style="background-color:#DBE0E2;" | 1020
+
=== Survivability and armour ===
|-
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
! colspan="12" | Tank Commander
+
 
|-
+
* No armour plating
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
+
* No armour glazing
|-
+
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
* More fuel tanks located in wings near fuselage
|-
+
 
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
== Armaments ==
|-
+
=== Offensive armament ===
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
|-
+
{{main|MG 17 (7.92 mm)}}
| style="background-color:#DBE0E2;" | Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || style="background-color:#DBE0E2;" | 4021
+
 
|-
+
The Flegel's Bf 109 A is armed with:
! colspan="12" | Tank Loader
+
 
|-
+
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
+
 
|-
+
The two machine guns are arranged with both mounted in the upper fuselage, just in front of the cockpit. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
<!--=== Suspended armament ===
|-
+
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
 
|-
+
=== Defensive armament ===
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093
+
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
|-
+
-->
| style="background-color:#DBE0E2;" | Weapon Reloading || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || style="background-color:#DBE0E2;" | 3060
+
== Usage in the battles ==
|-
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
! colspan="12" | Radio Operator Gunner
+
As with the other 109s, Flegel's aircraft should be used as a high-energy fighter. Long turning engagements will almost always result in a loss, especially against Japanese and Russian monoplanes and all biplanes. Side climb for the first bit of the match until you attain at least 2000 meters of altitude, and build airspeed before engaging targets.
|-
+
 
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
+
Enemy biplanes will outperform you in turning engagements, and many outgun you. Japanese and Russian monoplanes will also outperform you at low speed, making them dangerous targets to engage.
 +
 
 +
Keep your speed high and altitude higher. Energy is your friend in this aircraft, as the less than heavy armament will often require you to make more than one pass, especially against bombers.
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
! colspan="7" | MEC elements
 
|-
 
|-
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 
|-
 
|-
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093
+
! Oil
 +
! Water
 +
! Type
 
|-
 
|-
| style="background-color:#DBE0E2;" | Artillery Targeting Accuracy || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style="background-color:#DBE0E2;" | 541
+
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|-
| style="background-color:#DBE0E2;" | Artillery Strike Calling Time || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style="background-color:#DBE0E2;" | 541
 
|-
 
| style="background-color:#DBE0E2;" | Radio Communication || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style="background-color:#DBE0E2;" | 1020
 
|-
 
| colspan="10" | || '''Total''' || '''71130'''
 
 
|}
 
|}
  
=== Naval crew ===
+
===Modules===
{| class="wikitable" style="text-align:center;" width="80%"
+
{| class="wikitable"
! width="165px" | Skill !! colspan="2" | 1 !! colspan="2" | 2 !! colspan="2" | 3 !! colspan="2" | 4 !! colspan="2" | 5 !! Total
+
! Tier
|-
+
! Flight performance
! colspan="12" | Logistical services
+
! Survivability
|-
+
! Weaponry
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322
 
 
|-
 
|-
| Repair Rank || colspan="2" | 0 || colspan="2" | 120 || colspan="2" | 240 || colspan="2" | 390 || colspan="2" | 590 || 1340
+
| I
 +
| Fuselage Repair, Radiator
 +
|  
 +
| Offensive 7 mm
 
|-
 
|-
! colspan="12" | Ship commander
+
| II
 +
| Compressor
 +
| Airframe
 +
|
 
|-
 
|-
| Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021
+
| III
 +
| Wing Repair, Engine
 +
|  
 +
| New 7 mm MGs
 
|-
 
|-
| Crew interchangeability || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
+
| IV
 +
| Engine Injection
 +
| Cover
 +
|  
 
|-
 
|-
| Radio Communication || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || 1281
 
|-
 
! colspan="12" | Observers
 
|-
 
| Air targets detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
 
|-
 
| Surface targets detection distance || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021
 
|-
 
| Enemy torpedoes detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
 
|-
 
! colspan="12" | Engine room
 
|-
 
| Ship control || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
 
|-
 
| Fire prevention || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
 
|-
 
! colspan="12" | Gunners
 
|-
 
| Main caliber reload speed || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021
 
|-
 
| Auxiliary caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
 
|-
 
| AAA caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
 
|-
 
| AAA gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
 
|-
 
| Auxiliary gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
 
|-
 
| Distance fuse set accuracy || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || 1020
 
|-
 
! colspan="12" | Damage control
 
|-
 
| Unwatering time || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
 
|-
 
| Fire extinguishing || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060
 
|-
 
| Breach repair || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021
 
|-
 
| Survive leadership || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032
 
|-
 
| colspan="10" | || '''Total''' || '''50571'''
 
 
|}
 
|}
  
[[Category:Game mechanics]]
+
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
 
 +
'''Pros:'''
 +
 
 +
* Good energy retention
 +
* Performance at altitude remains decent compared to its contemporaries
 +
 
 +
'''Cons:'''
 +
 
 +
* Two bladed wooden prop limits acceleration
 +
* Offensive armament is underwhelming, especially against heavily defended targets
 +
 
 +
== History ==
 +
The bf 109 a had a great participation during the '''S'''panish '''C'''ivil '''W'''ar ('''SCW''') and was under the command of the "Legion Condor", the plane was more advanced for the time since it had characteristics that made it very special that differentiated it from the enemy aircraft, these characteristics were: totally metallic monocoque construction, closed cockpit and retractable landing gear. Despite being a good plane he was opcacado because of the plane of the Republican side Polikarpov I-16. During the Spanish civil war, several variants were created, each with different engines or models, after showing the good role played by the '''BF''' 109 ('''B'''ayerische '''F'''lugzeugwerke) the German air ministry decided to keep the plane, develop variants and use them until the last Days of war for Germany.
 +
 
 +
== Media ==
 +
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 +
 
 +
== Read also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 +
 
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''
 +
<!--''ETC.''-->
 +
 
 +
===Obtainable events===
 +
 
 +
* Flegel's Bf 109A was available to be earned during the [https://warthunder.com/en/news/4994-special-german-unity-day-en German Unity Day] in October 2017. If already unlocked, the player could also receive [[Pz.II С (DAK)|Panzer II DAK]], and 250 GE if a player also has that tank as well.
 +
 
 +
== Sources ==
 +
''Paste links to sources and external resources, such as:''
 +
 
 +
* ''topic on the official game forum;''
 +
* ''page on aircraft encyclopedia;''
 +
* ''other literature.''
 +
 
 +
{{Germany fighters}}

Revision as of 15:31, 18 October 2019

Flegel's Bf 109 A
bf-109a_1.png
Flegel's Bf 109 A
AB RB SB
1.3 1.3 1.3
Purchase:250 Specs-Card-Eagle.png
Show in game
This page is about the premium German fighter Flegel's Bf 109 A. For other uses, see Bf 109 (Family).

Description

GarageImage Flegel's Bf 109 A.jpg


Flegel's Bf 109 A is a premium rank I German fighter with a battle rating of 1.3 (AB/RB/SB) It was introduced in Update 1.69 "Regia Aeronautica". The plane is painted after the camouflage scheme of Luftwaffe pilot Norbert Flegel in the Condor Legion of the Spanish Civil War.

Though capable in engagements against similar BR'd aircraft, Flegel's Bf 109 A finds itself lacking in power, handling, and armament. As with later 109s, energy preservation is a must, and this aircraft should be used as a Boom and Zoom fighter against larger targets.

This early Bf 109 is a definite collectors vehicle. With a 2 bladed wooden prop and a distinctive camouflage, this plane really only has its looks going for it. With a meagre armament of 2 x 7.92 mm MG 17 guns, it finds itself struggling to bring down heavy aircraft.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,000 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
422 414 9,000 21.5 22.2 5.2 6.5 210
Upgraded
Max Speed
(km/h at 4,000 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
462 444 9,000 18.6 20.0 14.9 9.3 210

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
 ???  ???  ??? ~?? ~?
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< ??? < ??? < ??? > ???
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
 ?,??? m  ??? hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

Main article: MG 17 (7.92 mm)

The Flegel's Bf 109 A is armed with:

  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

The two machine guns are arranged with both mounted in the upper fuselage, just in front of the cockpit. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.

Usage in the battles

As with the other 109s, Flegel's aircraft should be used as a high-energy fighter. Long turning engagements will almost always result in a loss, especially against Japanese and Russian monoplanes and all biplanes. Side climb for the first bit of the match until you attain at least 2000 meters of altitude, and build airspeed before engaging targets.

Enemy biplanes will outperform you in turning engagements, and many outgun you. Japanese and Russian monoplanes will also outperform you at low speed, making them dangerous targets to engage.

Keep your speed high and altitude higher. Energy is your friend in this aircraft, as the less than heavy armament will often require you to make more than one pass, especially against bombers.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator Offensive 7 mm
II Compressor Airframe
III Wing Repair, Engine New 7 mm MGs
IV Engine Injection Cover

Pros and cons

Pros:

  • Good energy retention
  • Performance at altitude remains decent compared to its contemporaries

Cons:

  • Two bladed wooden prop limits acceleration
  • Offensive armament is underwhelming, especially against heavily defended targets

History

The bf 109 a had a great participation during the Spanish Civil War (SCW) and was under the command of the "Legion Condor", the plane was more advanced for the time since it had characteristics that made it very special that differentiated it from the enemy aircraft, these characteristics were: totally metallic monocoque construction, closed cockpit and retractable landing gear. Despite being a good plane he was opcacado because of the plane of the Republican side Polikarpov I-16. During the Spanish civil war, several variants were created, each with different engines or models, after showing the good role played by the BF 109 (Bayerische Flugzeugwerke) the German air ministry decided to keep the plane, develop variants and use them until the last Days of war for Germany.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Obtainable events

  • Flegel's Bf 109A was available to be earned during the German Unity Day in October 2017. If already unlocked, the player could also receive Panzer II DAK, and 250 GE if a player also has that tank as well.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Foreign:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy  ▀CR.42 · ▀Marcolin's C.R.42 CN · ▀G.50 serie 2 · ▀G.50 AS serie 7 · ▀C. 200 serie 3 · ▀C. 200 serie 7 · ▀C. 202
Finland  ▀Hawk H-75A-2