ARL-44 (ACL-1)

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The ARL-44 (ACL-1) in the garage.

The ARL-44 (ACL-1) is a Rank III French heavy tank with a battle rating of 4.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The ARL-44 (ACL-1) is the second heavy tank in the French tree. It is a well-rounded foe more suited for a medium tank role than an heavy one due to lacking armour (which is still very good). It distinguishes from previous French heavy tanks for having a potent gun. The ARL-44 (ACL-1) is a prototype design that would be finalized as the ARL-44.

The main purpose, usage and tactics recommendations

General play style

The ARL-44 (ACL-1) should be played as a medium tank. Combining a good penetrating gun, decent mobility and average but sloped armour, the tank is more suited to this role as most tanks (e.g. PzIV F2, G, H, J, KV-85, T-34-85(D-5T)) and tank destroyers (e.g. Marder III, Achilles, M10, ASU 57) it meets at its BR and above will be able to penetrate its upper glacis reliably at standard combat ranges (~500 m). Im the hands of a capable commander, this tank can be quite deadly. The key word with this tank is "do not expect too much".

Vehicle characteristics

The ARL-44 (ACL-1) bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the Panther series or the Tiger II , from which it takes its slope frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation.

Armour:

As said above, armour on this version of the ARL-44 is subpar as it can be penetrated by most foes it encounter from the front: with only 60 mm at 48°, is is weaker than a stock M4A3 Sherman (not even the Jumbo version). With that in mind, this tank should be kept a fair distance from the frontline. In order to put this "land battleship" to good use, it should be angled at about 25° facing towards the enemy. An even better way to maximise its armour is by keeping an hull-down position, using its -10° depression : turret armour is ~100 mm thick, with a bit of distance and angle, most rounds will not penetrate.

Mobility:

At 47 tons, this is not a light tank, even more so that its tracks have bad ground traction. What saves this vehicles from feeling too slow is its 954 HP engine, capable of maintaining its top speed even when climbing slight hills. Do not expect too much from this tank, especially in highly inclined and soft terrains. Don't forget its reverse speed of only -4 km/h won't get you out quick of the situations: don't overextend.

Firepower:

"Decent" might be a word that comes to mind while firing this tank's main gun. When compared to other tanks at the BR, it has about the same characteristics as other medium tank's gun, the only thing being its lack of HE filler. In order to get out of a fight alive, seek some allied fire as this tank as bad reload rate. Do not bring more than 24 shells in order to avoid filling that obvious turret ammo rack.

Tactics

Utilize the ARL-44 (ACL-1) as a medium tank. If possible, flank. Otherwise forward engagements are also an option, however, do not trust your armour. Always take out turret rings/gunners first, or, go for ammo racks. When the BR average is 3.0, you can also play this tank as a heavy, as most enemies will not be able to penetrate your armour.

Specific enemies worth noting

Most medium tanks will be able to reliably penetrate your upper glacis at combat ranges, and so will tank destroyers. Meanwhile, there is some heavies/SPGs that may be impervious to your shots, while you are not from theirs, these are foes to watch out for:


Nation-us-flag.png
USA
Nation-de-flag.png
Germany
Nation-su-flag.png
USSR
Nation-gb-flag.png
Britain
Nation-jp-flag.png
Japan
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Italy
Nation-fr-flag.png
France
M4A3E2 Jumbo
M4A3E2 Cobra King
M6A1
T20
Jagdpanzer 38(t)
Jagdpanzer IV
Panzer IV/70(V)
Brummbär
Panther D
KV-1 ZiS-5
KV-2
KV-85
IS-1
SU-85M
A34 Comet I
Churchill Mk III
Churchill Mk VII
No Japanese heavy tank at this BR. P 26/40 "Leoncello" (rare) M4A3E2 Jumbo
ARL 44 (ACL-1)

Counter-tactics

The ARL-44 (ACL-1) has little frontal armour, and so can be taken out by most 4.0 tanks and above frontally. As always, surprise is an advantage, however the turn rate of the turret is not too bad, so caution is advised. Be advised that this tank has 3 main ammo racks: between driver and machinegunner, in the turret's back and in the plain middle of the right track, shooting them down can be an easy kill. Another thing to consider is this tank's large elevation mechanism, a penetrating shot to the tank's center of mass may damage/disable it, making it very hard for this foe to return fire.

Pros and cons

Pros:

  • Good gun
  • Ok mobility for a heavy tank
  • Hull turning is fast due to wide hull
  • Powerful engine
  • 5 crew members
  • Thick side armour enables strong angling
  • MAC 31 coaxial MG
  • Complex side armour negates HEAT rounds
  • -10° of gun depression

Cons:

  • Large profile
  • Many tanks at its BR can reliably penetrate its frontal armour.
  • No explosives in APC shots
  • Large elevation mechanism, often get damaged
  • Bad ammo storage layout makes ammo rack shots frequent
  • Track traction is subpar (pre-war track pattern)
  • Thin roof armour
  • Many shot traps
  • Long reload time
  • Only 2 shell choices
  • Weak 20 mm plate in turret back protects one of the main ammo racks.
  • Subpar reverse speed

Specifications

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Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 75 mm SA46 cannon (37 rounds)
1 x 7.5 mm MAC 31 machine gun (5,000 rounds)

Main armament

1 x 75 mm SA46 cannon
  • Ammunition Capacity: 37 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.5s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 75 mm SA46 cannon
  • Ammunition Capacity: 37 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.5s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 75 mm SA46 cannon
  • Ammunition Capacity: 37 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 7.5s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
75 mm Obus de rupture 124 120 103 81 70 60 APC 700 6.5 N/A N/A N/A ° 42° 27° 19°
75 mm Obus de explosif 10 10 10 10 10 10 HE 700 6.2 0.4 0.1 675 +0° 11° 10°
Ammo racks
Ammo racks of the ARL-44 (ACL-1).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Recommendations Visual
discrepancy
37 25 (+12) 13 (+24) (+36) Turret empty: 25 (+12) no

Secondary armament

1 x 7.5 mm MAC 31 machine gun (Coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Machine gunner

Total: 5 Crew members

Armour

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 60 mm (48°) Front glacis
60 mm (63°) Lower glacis
100 mm (1-80°) Machine gun port
50 + (25-50) + 50 mm 20 mm (72°) Top
35 mm (32°) Bottom
20 mm
Turret 100 mm (0-44°) Turret front
80 (0-79°) + 30 mm Gun mantlet
60 mm (3-44°) 30 mm (0-51°)
38 mm (0-21°) Rear hatch
10 mm
Armour Sides Roof
Cupola 60 mm 10 mm

Notes:

  • Suspension wheel are 15 mm thick while tracks are 20 mm thick.
  • 25 mm RHA plate separate the engine from the crew compartment.
  • Turret ring is 55 mm thick, with an additional 20 mm armour behind it.

Engine & mobility

Weight: 47.0 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 775 hp @ 2500 rpm
  • Power-to-Weight Ratio: 16.49 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2500 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 47.0 ton

Max Speed: 37 km/h
Stock

  • Engine Power: 531 hp @ 2500 rpm
  • Power-to-Weight Ratio: 11.30 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2500 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 47.0 ton

Max Speed: 37 km/h
Stock

  • Engine Power: 531 hp @ 2500 rpm
  • Power-to-Weight Ratio: 11.30 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2500 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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fr_arl_44_acl1.png

Icon-country-fra.png ARL-44 (ACL-1)
Nation France
Type Heavy tank
Rank 3
Battle Rating
4.0
4.0
4.0

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
47,000 kg
103,617 lb
Number of Crew 5
Hull armour thickness
60/50/35/20 mm
2.36/1.97/1.38/0.79 inches
Statistics
Engine power (stock)
775 hp
531 hp
531 hp
Engine power (upgraded)
___ hp
600 hp
600 hp
HP/ton ratio (stock)
16.49
16.75
11.30
11.48
11.30
11.48
HP/ton ratio (Upgraded)
__.__
__.__
12.77
12.97
12.77
12.97
Max speed
40 km/h
24.6 mph
37 km/h
23.2 mph
37 km/h
23.2 mph
Main Weapon
1 x 75 mm SA44 Cannon
Ammo stowage 37 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x 7.5 mm MAC 31 Machine gun
Ammo stowage 5,000 rounds
Mount Coaxial
Economy
Required RP 18,000 RP
Vehicle cost 77,000 SL
Crew training cost 160,000 SL
Max repair cost*
1,390 SL
1,730 SL
1,730 SL
Free repair time (Stock)
8h 22m
13h 20m
12h 01m
Free repair time (Upgraded)
_h __m
_h __m
_h __m
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.77.2.170.