ARL-44

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The ARL-44 in the garage.

The ARL-44 is a Rank III French tank destroyer with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". As a rank III turreted tank destroyer, it performs very well in its role. It is the final iteration of the ARL-44. With a very good gun and appreciable armour, this tank is deemed to be a long-range sniper on the battlefield. Its only downside lies with its mobility: it is slower than most tanks at this BR.

The main purpose, usage and tactics recommendations

General play style

As armour on this tank has very large weak spots, it is better to keep as far as possible from the frontline, using its astonishing gun to knock down enemies.

Vehicle characteristics

The ARL-44 bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the Panther series or the Tiger II , from which it takes its sloped frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation. This final iteration of the series is comparable to the famous King Tiger (while being not as good).

Armour:

Distance is your best ally as your armour has many big weak spots. Avoid showing sides and/or back to your enemies and you should be mostly fine.

Firepower:

This is clearly what this tank is all about: taking down anything from a good distance. Keep in mind that your reload rate is rather slow. Every penetrating shot carries a very large amount of shrapnels, hence, one shot kill are frequent even if this tanks only has solid shots.

Mobility:

Moving around is the greatest issue an ARL-44 will face: its track traction is very poor and won't allow to move as quickly as you would wish on most terrain. Since your mobility does not make you neither a good flanker nor brawler, keep behind friendly lines, breaking even the heaviest of your foes.

Tactics

This tank is a dedicated sniper, using it in any other role is a bad idea as its characteristics does not suits it for anything else. Hull-down positions are mostly ineffective as its turret armour is bad. At best, try to hide its LFP behind solid cover. Angling is not very necessary in most cases it is better to face its enemies head-on and concentrate on the firing. If caught in close-quarter combat, make sure to angle its turret ~30 to the left between shots (thus protecting your ammo racks with gun breech).

Specific enemies worth noting

At this BR, you are not the only good sniper on the battlefield, watch out for SPGs as they can take you out from a very good distance. Still, these are not your biggest fear, armoured SPGs and heavy tanks are. These vehicles can actually resist your shots very well while posing a threat:

Nation-us-flag.png
USA
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Germany
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USSR
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Britain
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Japan
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Italy
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France
M26E1
T26E1-1 "Super Pershing"
T34
T95
T29
Tiger II(P)
Tiger II (H)
Panther II
Jagdpanther
Tiger (P) Ferdinand
T-44
T-44-100
T-44-122
IS-2 mod. 1944
IS-6
Churchill Mk VII
A34 Black Prince
FV 221 Caernarvon
Centurion Mk.3
Stridsvagn 81
FV4202
Ho-Ri Prototype
Type 5 Ho-Ri Production
M26 Pershing "Ariete" (rare) AMX M4
AMX-50/100

(Tanks in bold characters can penetrate your UFP if facing them directly)

British medium tanks are especially frightening but quite rare.

Counter-tactics

The closer the better when facing this King Tiger ersatz: its sides are thin and there is many weak spots to target. Any Bofors-equipped SPAA could shred it from some distance. Be advised that this tank has 3 main ammo racks: an ammo wall between driver and machinegunner, in the turret's back and in the plain middle of the right track, shooting them down can be an easy kill. Another thing to consider is this tank's large elevation mechanism, a penetrating shot to the tank's center of mass may damage/disable it, making it very hard for this foe to return fire. Planes can prove very deadly against this foe as its top armour is barely 10 mm. One last thing : anything equipped with HMG can go right through its flat 20 mm turret back plate.

Pros and cons

Pros:

  • What a gun !
  • Very good 90 mm gun with lots of penetration
  • Average reload rate
  • Lots of shrapnels
  • Fast round: easy to aim at distances
  • An armour tailored for a sniper
  • Has 120 mm of sloped armour on the glacis plate.
  • Better overall armour than the ARL-44 (ACL-1)
  • Side armour is complex, negates occasional HEAT shells.
  • Can be played a little like a heavy tank when facing weaker enemies.
  • Mobility is alright as long as you don't push it
  • Good acceleration at low speeds
  • Good hull turning rate

Cons:

  • Does not like getting shot at, especially up close
  • Large silhouette
  • Vulnerable side profile. Big and flat.
  • Wall of ammo behind the upper glacis plate, penetrating it can result in an ammo rack
  • There is a shell staying next to breach that won't go away untill all ammo is spent. Shells penetrating the turret and hitting the breach have high chance of blowing it up.
  • Turret armour is underwhelming at 100mm-110mm of flat armour. German 75mm can penetrate at range.
  • Extremely thin roof armour (10 mm on the turret and 5 mm on the engine deck). Strafing planes are deadly.
  • Weak lower plate is only 50 mm, a major shot trap.
  • Weak gun mantlet is only 60 mm flat armour
  • Turret back is only 20 mm thick, vulnerable to HMG fire.
  • Moving can be unpleasant
  • Tracks have poor ground traction
  • Hill climbing is hard
  • Struggles reaching top speed
  • Others
  • Struggles when uptiered in matches.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 90 mm SA45 cannon (43 rounds)
1 x 7,5 mm MAC 31 machine gun (5,000 rounds)

Main armament

1 x 90 mm SA45 cannon
  • Ammunition Capacity: 43 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 10.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 90 mm SA45 cannon
  • Ammunition Capacity: 43 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 10.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 90 mm SA45 cannon
  • Ammunition Capacity: 43 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 10.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
90 mm Obus de rupture 193 191 180 168 156 145 APC 1000 11 N/A N/A N/A ° 42° 27° 19°
90 mm Obus explosif 13 13 13 13 13 13 HE 700 11 0.1 0.5 945 +0° 11° 10°
Ammo racks
Ammo racks on the ARL-44.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Recommendations Visual
discrepancy
43 31 (+12) 25 (+18) 13 (+30) (+42) Turret empty: 25 (+18) no

Secondary armament

1 x 7.5 mm MAC 31 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Machine gunner

Total: 5 Crew members

Armour

Armour type:

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 120 mm (48°) Front glacis
75 mm (63°) Lower glacis
100 mm (1-80°) Machine gun port
50 + (25-50) + 50 mm 20 mm (72°) Top
35 mm (32°) Bottom
20 mm
Turret 110 mm (0-70°) Turret front
100 mm (0-75°) Gun mantlet
60 mm (13-14°) 30 mm (8°) 10 mm
Armour Sides Roof
Cupola 60 mm 60 mm

Notes:

  • Suspension wheel are 15 mm thick while tracks are 20 mm thick.
  • 25 mm RHA plate separate the engine from the crew compartment.

Engine & mobility

Weight: 50.0 ton

Max Speed: 41 km/h
Stock

  • Engine Power: 852 hp @ 2500 rpm
  • Power-to-Weight Ratio: 17.04 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2500 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 50.0 ton

Max Speed: 37 km/h
Stock

  • Engine Power: 531 hp @ 2500 rpm
  • Power-to-Weight Ratio: 10.62 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2500 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 50.0 ton

Max Speed: 37 km/h
Stock

  • Engine Power: 531 hp @ 2500 rpm
  • Power-to-Weight Ratio: 10.62 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2500 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


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fr_arl_44.png

Icon-country-fra.png ARL-44
Nation France
Type Tank destroyer
Rank 3
Battle Rating 5.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
50,000 kg
110,231 lb
Number of Crew 5
Hull armour thickness
120/50/35/20 mm
4.72/1.97/1.38/0.79 inches
Statistics
Engine power (stock)
852 hp
531 hp
531 hp
Engine power (upgraded)
___ hp
600 hp
600 hp
HP/ton ratio (stock)
17.04
17.31
10.62
10.79
10.62
10.79
HP/ton ratio (Upgraded)
__.__
__.__
12.00
12.19
12.00
12.19
Max speed
41 km/h
25.2 mph
37 km/h
23.2 mph
37 km/h
23.2 mph
Main Weapon
1 x 90 mm SA45 Cannon
Ammo stowage 43 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x MAC 31 Machine gun
Ammo stowage 5,000 rounds
Mount Coaxial
Economy
Required RP 63,000 RP
Vehicle cost 210,000 SL
Crew training cost 61,000 SL
Max repair cost*
1,700 SL
2,300 SL
2,400 SL
Free repair time (Stock)
1d 22h
3d 23h
3d 20h
Free repair time (Upgraded)
_d __h
_d __h
_d __h
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.75.0.124.