Automitrailleuse de Reconnaissance AMR 35 ZT3

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The AMR.35 ZT3 in the garage.

The Automitrailleuse de Reconnaissance AMR 35 ZT3 (Recon Machinegun-car AMR 35 ZT3) is a Rank I French tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". Featuring a quick firing "stabilized" 25 mm gun, good mobility and bulletproof armour, it differs greatly from other rank 1 French tanks while offering similar gameplay to the Russian ASU-57. It is arguably the best first French tank to research.

The main purpose, usage and tactics recommendations

General play style

This is a good introduction to a typical tank destroyer's gameplay: a good gun on a fragile chassis and even more. With its low silhouette, the AMR can completely hide itself behind a wide variety of terrain features: wrecked tanks hulls, shallow hills, rocks, brick walls... Staying away from the fight and sniping for unsuspecting enemies. When spotted, choosing to reverse back into cover is a good decision.

Vehicle characteristics

Armour:

With only 13 mm all-around, this is not a frontline tank and it should fear artillery barrages. Bombs should be feared as well. Distance is your main defense since most rank 1 guns are inaccurate, often missing such a small target. Any penetrating shot from another tank can easily one-shot this tank.

Mobility:

This light chassis can be carried wherever it is needed in no time. It is quite fast and manœuvrable but looses a good amount of speed when going off-road due to narrow tracks.

Firepower:

The 25 mm SA 34 L/72 cannon is a breath of fresh air among its likes: it has decent penetration values and a 3.9 s reload time. Its good ballistic properties (flat trajectory) makes it easy to aim at usual combat ranges (~500 m). This gun comes with an enjoyable feature: it has a LOCK, which is a primitive form of stabilizer. It enables this tank to reliably shoot on the move in middle to far range (100 to 500 m). Or else, one can stop and shoot faster than other rank 1 tanks. The MAC 31 is a decent coaxial MG.

The main downside this gun platform has is its limited gun traverse, which makes close-range engagements very hard.

Tactics

Classical TD:

Hiding behind terrain and obstacles, using its good gun depression while staying at some distance from the target is the best way to use this TD in most situations. Applies well on any non-urban terrain.

Ninja:

This is a very situational way to play the AMR, mostly efficient in RB and SB games but still applicable to AB matches. This tactics relies on this tank's low silhouette: it can easily hide behind almost anything. Use this tactic to sneak onto an enemy's back or to lure the enemy team into a trap (needs a complying ally). Being a ninja AMR applies well to urban combat.

Specific enemies worth noting

Even with decent firepower, there is some foes one may fear while driving the AMR. Most early french tanks have thick armour, even from the sides, it is not recommended to engage them. Here is a list of some hard targets this tank could encounter at this BR to take caution of:

Nation-us-flag.png
USA
Nation-de-flag.png
Germany
Nation-su-flag.png
USSR
Nation-gb-flag.png
Britain
Nation-jp-flag.png
Japan
Nation-it-flag.png
Italy
Nation-fr-flag.png
France
M2
M8 Scott
Pz.38(t) F
Pz.IV E
T-35 (rare)
T-70
T-80
A1E1 Independent (rare)
Ro-Go (rare)
Ho-Ro
N/A AMC.34 YR
AMC.35 (ACG.1)
AMR.35 ZT3
P4T AA

Counter-tactics

Don't be surprised to find an AMR rushing for a good spot in early stages of a game. Spray it with autocannon fire, it will go down easily, even at distance. Whenever an enemy makes clever use of this light TD, feel free to dislodge him with a well-placed artillery barrage or some bombs.

Pros and cons

Pros:

  • The AMR.35 ZT3 is fast for French tanks of its rank.
  • The 25 mm gun, though small, hits hard and the standard round has good post-penetration effects.
  • Gun is quite stable on the move
  • Decent -10° of gun depression.
  • Almost safe from strafing fighter planes.
  • Competitive reload time
  • Low silhouette
  • Crew are not lined-up from the front
  • MAC 31 coaxial MG
  • Asymmetric gun position allow for original gameplay
  • Good gun ballistics

Cons:

  • Two crew means that any hit to the crew compartment could send you back to the hangar.
  • Gun traverse is fairly limited, even by casemate TD standards.
  • Anything bigger than MG fire will shred this TD
  • Narrow tracks offer poor off-road mobility
  • Big cupola makes a good target
  • Only one ammo choice
  • Side armour is actually thicker than frontal armour

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 25 mm SA34 L/72 cannon (78 rounds)
1 x 7.5 mm MAC 31 machine gun (3,200 rounds)

Main armament

1 x 25 mm SA34 L/72 cannon
  • Ammunition Capacity: 78 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 11.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 25 mm SA34 L/72 cannon
  • Ammunition Capacity: 78 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 11.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 25 mm SA34 L/72 cannon
  • Ammunition Capacity: 78 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 11.9°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Mle1934 TP (Ch.F) 50 47 40 30 20 14 APC 950 0.31 N/A N/A N/A ° 42° 27° 19°
Ammo racks
Ammo racks of AMR 35 ZT3.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Recommendations Visual
discrepancy
78 55 (+23) 31 (+47) (+77) Turret empty:  () no

Secondary armament

1 x 7.5 mm MAC 31 machine gun (coaxial)

Crew

  • Commander
  • Driver

Total: 2 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 5-6 mm (75°), 13 mm (18°) Front glacis
13 mm (37°) Lower glacis
13 mm 10 mm (24-33°) Top
10 mm (32°) Bottom
6 mm
5 mm Engine grille
Superstructure 13 + 20 mm Gun mantlet
13 mm (17°) Driver’s hatch
13 mm (0-30°) 10 mm 6 mm
5 mm Engine grille
Armour Sides Roof
Cupola 13 mm 13 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.

Engine & mobility

Weight: 6.5 ton

Max Speed: 65 km/h
Stock

  • Engine Power: 116 hp @ 2200 rpm
  • Power-to-Weight Ratio: 17.85 hp/ton
  • Maximum Inclination: 24°

Upgraded

  • Engine Power: ___ hp @ 2200 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 6.5 ton

Max Speed: 60 km/h
Stock

  • Engine Power: 73 hp @ 2200 rpm
  • Power-to-Weight Ratio: 11.23 hp/ton
  • Maximum Inclination: 26°

Upgraded

  • Engine Power: ___ hp @ 2200 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 6.5 ton

Max Speed: 60 km/h
Stock

  • Engine Power: 73 hp @ 2200 rpm
  • Power-to-Weight Ratio: 11.23 hp/ton
  • Maximum Inclination: 26°

Upgraded

  • Engine Power: ___ hp @ 2200 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


Sidebar

[expand] [collapse] French Tanks [collapse] [expand]

Light Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Medium Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Heavy Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Tank Destroyers
   Rank 1   
  • AMR.35 ZT3
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
SPAAs
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
Premium & Gift Vehicles
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

fr_amr_35_zt3.png

Icon-country-fra.png AMR.35 ZT3
Nation France
Type Tank destroyer
Rank 1
Battle Rating
1.0
1.0
1.0

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
6,500 kg
14,330 lb
Number of Crew 2
Hull armour thickness
13/13/10/6 mm
0.51/0.51/0.39/0.24 inches
Statistics
Engine power (stock)
116 hp
73 hp
73 hp
Engine power (upgraded)
____ hp
82 hp
82 hp
HP/ton ratio (stock)
17.85
18.13
11.23
11.41
11.23
11.41
HP/ton ratio (Upgraded)
__.__
__.__
12.61
12.82
12.61
12.82
Max speed
65 km/h
40 mph
60 km/h
37 mph
60 km/h
37 mph
Main Weapon
1 x 25 mm SA34 L/72 Cannon
Ammo stowage 78 rounds
Vertical guidance -10°/13°
Horizontal guidance -5°/5°
Secondary Weapon
1 x 7.5 mm MAC 31 Machine gun
Ammo stowage 3,200 rounds
Mount Coaxial
Economy
Required RP 2,900 RP
Vehicle cost 700 SL
Crew training cost 200 SL
Max repair cost*
80 SL
120 SL
100 SL
Free repair time (Stock)
11m
22m
22m
Free repair time (Upgraded)
3m
7m
7m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.170.