Automitrailleuse de Combat Renault AMC.35 (ACG.1)

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The AMC.35 (ACG.1) in the garage.

The Automitrailleuse de Combat Renault AMC.35 (ACG.1) (Renault's Combat Machinegun-car AMC.35 (ACG.1)) is a Rank II French light tank with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The AMC.35 still feels quite slow to its counterparts/opponents since it has a poor power ratio of only 13.45 HP/ton, but its decent gun and reload time makes it very enjoyable to play, even if it comes to the cost of unreliable armour.

The main purpose, usage and tactics recommendations

General play style

This light tank is quite a funny little thing to play with in terms of play style and tactics to use. First of all, the armour is basically nothing, and its gun isn't the most powerful thing to tote around in (while standing out from other early French tanks for its normal reload time), though its mobility is quite okay. It is also one of the first French tank to hold 3 crew members inside its hull, which affords its owner with increased survivability.

Vehicle characteristics

Mobility:

This is actually what makes a light tank effective. In terms of speed, this tank can be very fast...provided it's used optimally: its low power ratio makes any maneuvre feel quite sluggish (for a light tank). Narrow tracks also makes soft terrain difficult to go through and some hills might just be too much for this poor engine. Planning your moves is the best way to maximise speed in these conditions, experience is your best co-driver. Since this tank's mobility is average, one must avoid tight spots as an emergency retreat is hard to achieve: prefer large flanking maneuvres and spot enemies for the team. Do not fire at heavy targets from a distance as this may get you spotted, scout them and find lighter targets to kill.

Firepower:

Refreshing is the word that comes to mind when first playing the AMC.35 among other French tanks: this gun's reload rate is actually as fast as other tanks of the BR (around 4 seconds reload). Plus, good penetration rates (similar to those of the Russian 20-K canon (while having no HE filler, though). With its average accuracy and post-penetration damage, this is definitely not a good sniper but it can certainly use its properties to surprise enemies by the flank. With -12° of depression, hull-down positions behind hills are the safest way to take down your foes.

Armour:

With 25 mm to the front and 10 to 20 mm anywhere else, this tank can barely survive HMGs from a distance greater than 100 m (provided you're angled), anything bigger than that shall go straight through and hit something since this is a very cramped vehicle. Better run than be gunned shall be your devise while playing the AMC.35.

Tactics

The AMC.35 plays almost as any other light tanks, the only difference being its reduced mobility, which may be an issue when havin to retreat promptly. Tactics are terrain specific.

Urban maps:

Urban combat presents great opportunity for light tanks to shine. Narrow streets and multiple hiding places makes this small vehicle a good ambusher. With so many obstacles on the battlefield, one can easily flank the enemy team without being noticed and make use of its gun against its opponent's sides. Don't go down in long, wide streets as anything that pops out and sees you can easily return you to hangar. Be creative, be improvisible and you may deliver a few good hits to unsuspecting enemies.

"Open" maps:

Being such a small vehicle has its advantages: a simple bush can hide you very well. Engage large flanking maneuvers and only fire if necessary as getting spotted is your greatest fear. Do not engage more than two enemy vehicles at once as your gun is nowhere near a one-shot machine. If many enemies come towards you, hide and scout them while throwing artillery on their head. Wait for allies to come and then, while their turrets are turned away from you, fire at your unsuspecting foes.

Specific enemies worth noting

Everything can be a threat, including planes as they will be your worse enemy. American, British, and even Russian planes with anything bigger than a 7.92 mm can penetrate the tank through the roof.

As for tanks, there are actually a few hard nuts to crack you may encounter at BR 2.0. Some of them are nearly impenetrable from the front while others have such an high crew count that by the time you disable them, you get destroyed. Here is a list of these behemoths.

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USA
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Germany
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USSR
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Britain
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Japan
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Italy
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France
Many crew:
LVT(A)(1)
M3 Lee
Many crew:
Neubaufahrzeug(rare)
Strong armour:
T-50
T-126

Many crew:
T-35 (rare)
T-28,E
Many crew:
A1E1 Independent (rare)

Strong armour:
Matilda II
3 inch Gun Carrier
Valentine Mk I,XI,IX
Cromwell V
Many crew:
Ro-Go(rare)
Strong armour:
P40 "Leoncello" (rare)
Strong armour:
S.35
B1 bis,ter

Counter-tactics

Simply make sure the frontal armour is facing towards the AMC.35 to bounce its shots and then fire a good clean shot through the centre front plate to incapacitate it. HMG to the side can also be effective . With only 10 mm of top armour, even pure HE shells from 75+ mm canons can splash-damage the crew and ammo that fills this tiny tank.

Pros and cons

Pros:

  • Additional loader in turret allows for faster reloads.
  • -12° of gun depression are slightly above average
  • Has the ability to scout, and following that it can use airstrike
  • Has 3 crew members
  • Reverse speed is okay
  • Penetration rates are decent
  • Good amount of spalling from penetrating shots
  • Has LOCK, which makes stop-and-shoot tactics very effective
  • MAC 31 coaxial MG

Cons:

  • The quite bad power ratio of only 13.45 HP/ton makes it perform more like a Medium than light tanks of the same BR
  • The gun performance, armour, and manouverability of the AMC.35 are worse than the American M2A4 reserve tank
  • Narrow tracks makes soft terrain crossing quite difficult
  • Armour can be penetrated by HMG to the side from less than 500 m
  • Turret traverse feels a bit slow
  • Ammo rack on the sides, behind flat plates makes it easy to kill from the side
  • Turret has less armour than its predecesor (AMC.34 YR)

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 47 mm SA35 L/32 cannon (96 rounds)
1 x 7,5 mm MAC 31 machine gun (1,800 rounds)

Main armament

1 x 47 mm SA35 L/32 cannon
  • Ammunition Capacity: 96 Shells
  • Gun Depression: -12°
  • Gun Elevation: 14°
  • Turret Rotation Speed: 9.3°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 47 mm SA35 L/32 cannon
  • Ammunition Capacity: 96 Shells
  • Gun Depression: -12°
  • Gun Elevation: 14°
  • Turret Rotation Speed: 9.3°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 47 mm SA35 L/32 cannon
  • Ammunition Capacity: 96 Shells
  • Gun Depression: -12°
  • Gun Elevation: 14°
  • Turret Rotation Speed: 9.3°/s (Stock), __._°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 3.9s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Mle1935 69 67 57 48 27 24 APC 660 1.6 N/A N/A N/A ° 42° 27° 19°
Ammo racks
Ammo racks of the AMC.35 (ACG.1)
Full
ammo
1st
rack empty
2nd
rack empty
Recommendations Visual
discrepancy
96 32 (+64) (+95) Turret empty:  () no

Secondary armament

1 x 7,5 mm MAC 31 machine gun (Coaxial)

Crew

  • Gunner
  • Loader
  • Driver

Total: 3 Crew members

Armour

Notes:

  • Cast homogeneous armour (Turret)
  • Rolled homogeneous armour (Hull)
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (15-22°) Front plate
10 mm (84°), 25 mm (24°) Front glacis
25 mm (43°) Lower glacis
20 mm 15 mm (15°) Top
15 mm (50°) Bottom
10 mm
5 mm Engine grille
Turret 25 mm (22-24°) Turret front
25-40 + 25 mm (0-70°) Gun mantlet
24 mm (5-80°) Vision port
25 mm (19-24°)
24 mm (5-80°) Vision port
25 mm (25°)
24 mm (5-80°) Vision port
10 mm
Armour Sides Roof
Cupola 25 mm 10 mm

Notes:

  • Suspension wheels, bogies, and tracks are 15 mm thick.
  • Turret ring is 20 mm thick.
  • Turret undersides are 10 mm thick.
  • Hull underside right above tracks is 8 mm thick.

Engine & mobility

Weight: 14.5 ton

Max Speed: 47 km/h
Stock

  • Engine Power: 195 hp @ 1400 rpm
  • Power-to-Weight Ratio: 13.45 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 1400 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 9.7 ton

Max Speed: 42 km/h
Stock

  • Engine Power: 159 hp @ 1400 rpm
  • Power-to-Weight Ratio: 16.39 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 1400 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 9.7 ton

Max Speed: 42 km/h
Stock

  • Engine Power: 159 hp @ 1400 rpm
  • Power-to-Weight Ratio: 16.39 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 1400 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

[News] AMC 35: Steel Cavalryman

References


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fr_amc_35.png

Icon-country-fra.png AMC.35 (ACG.1)
Nation France
Type Light tank
Rank 2
Battle Rating
1.7
1.7
1.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
14,500 kg
31,967 lb
Number of Crew 3
Hull armour thickness
25/20/15/10 mm
0.98/0.79/0.59/0.39 inches
Statistics
Engine power (stock)
195 hp
159 hp
159 hp
Engine power (upgraded)
___ hp
180 hp
180 hp
HP/ton ratio (stock)
13.45
13.66
10.96
11.14
10.96
11.14
HP/ton ratio (Upgraded)
__.__
__.__
12.41
12.61
12.41
12.61
Max speed
47 km/h
29.0 mph
42 km/h
26.1 mph
42 km/h
26.1 mph
Main Weapon
1 x 47 mm SA35 L/32 Cannon
Ammo stowage 96 rounds
Vertical guidance -12°/14°
Secondary Weapon
1 x 7.5 mm MAC 31 Machine gun
Ammo stowage 1,800 rounds
Mount Coaxial
Economy
Required RP 5,900 RP
Vehicle cost 6,300 SL
Crew training cost 1,800 SL
Max repair cost*
330 SL
440 SL
480 SL
Free repair time (Stock)
22m
44m
44m
Free repair time (Upgraded)
7m
14m
14m
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