Difference between pages "Centurion Mk.5 AVRE" and "Object 120"

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{{Specs-Card
 
{{Specs-Card
|code = uk_centurion_mk_5_avre_era
+
|code = ussr_object_120
|store = 6225
+
|store = 5731
}}
 
{{About
 
|about= British medium tank '''{{PAGENAME}}'''
 
|usage=other variants
 
|link=Centurion (Family)
 
 
}}
 
}}
  
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''', or simply the '''{{Specs|pseudonym}}''', is a premium gift rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
+
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced late in [[Update 1.71 "New E.R.A."]], made available on 29 September 2017.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
'''Armour type:'''
  
Overall, the armour on the AVRE is similar to that on the [[Centurion Mk 3|Centurion Mk 3]] gun tank with three major differences: ROMOR-A ERA, composite side skirts and a dozer blade. The ERA provides additional protection (300mm HEAT, 30mm KE) on key areas of the tank, namely the turret face and upper glacis plate, but this has little impact against most opponents due to the majority of shells at this rank being of the kinetic energy (KE) variety. It also changes the visible profile of the turret, obscuring the weak points beneath the standard Centurion turret. The composite side skirts provide a significant increase in protection against small calibre HEAT and auto-cannon fire, increasing it to the point where rounds can no longer penetrate the side armour. They do not change the effect of MBT rounds however as the additional protection simply isn't enough to stop them. The dozer blade may seem unimportant at first glance as it consists of 70mm of structural steel, not RHA, but this is not the case. The blade acts as spaced armour against most rounds aimed at the hull, adding around 60mm against KE and 200mm against HEAT. This can also be added to by the ERA on the front plate, overall providing greater than 400mm of protection against HEAT rounds.
+
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Turret)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 30 mm (31-86°) ''Front glacis'' <br> 30 mm (17-50°) ''Lower glacis'' || 15 mm || 10 mm (15-80°) ''Top'' <br> 10 mm (5°) ''Bottom'' || 30 mm (86°) ''Front'' <br> 10 mm ''Rear''
 +
|-
 +
| Turret || 30 mm (1-68°) ''Turret front'' <br> 30 mm (0-58°) ''Gun mantlet'' || 15-30 mm (0-51°) || 15 mm (14-21°) || 30 mm ''Front'' <br> 10 mm ''Rear''
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 15 mm || 15 mm
 +
|}
 +
'''Notes:'''
 +
 
 +
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.
 +
* Belly armour is 10 mm thick.
 +
* Barrel ring around the gun is 100 mm thick.
 +
* Structural steel boxes on hull sides provide 4 mm of protection.
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1,007|rbMinHp=575}}
+
{{tankMobility|abMinHp= 682|rbMinHp= 425|<!--AoAweight=(optional) -->}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
{{main|ORD BL 6.5in L9A1 (165 mm)}}
+
{{main|M-69 (152 mm)}}
  
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[M-69 (152 mm)|152 mm M-69]]
 +
|-
 +
! colspan="3" | Capacity
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
! Stabilizer
 +
|-
 +
| colspan="3" | 22 || -5°/+15° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! Mode
 +
! Stock
 +
! Upgraded
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 
|-
 
|-
! colspan="5" | [[ORD BL 6.5in L9A1 (165 mm)|165 mm ORD BL 6.5in L9A1]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
| ''Arcade'' || 15.85 || ??.? || ??.? || ??.? || 31.34
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
| ''Realistic'' || 10.71 || 12.60 || 14.8 || 15.3 || 18.00
! Stock !! Upgraded !! Full !! Expert !! Aced
 
! Stock !! Full !! Expert !! Aced
 
 
|-
 
|-
! ''Arcade''
+
! colspan="4" | Reloading rate (seconds)
| rowspan="2" | 53 || rowspan="2" | -10°/+18° || rowspan="2" | ±180° || rowspan="2" | N/A || 17.1 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 27.7 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
 
|-
 
|-
! ''Realistic''
+
! Stock
| 10.7 || __.__ || __.__ || __.__ || __.__
+
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| 10.00 || 10.00 || 10.00 || 10.00
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
Line 57: Line 92:
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
| L33A1 || HESH || 203 || 203 || 203 || 203 || 203 || 203
+
| 152 mm HEAT-FS || HEATFS || 480 || 480 || 480 || 480 || 480 || 480
 +
|-
 +
| 152 mm HE || HE || 49 || 49 || 49 || 49 || 49 || 49
 +
|-
 +
| 152 mm APDS-FS || APFSDS || 405 || 400 || 385 || 370 || 355 || 340
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center" width="100%"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Shell details
 
! colspan="10" | Shell details
 
|-
 
|-
Line 74: Line 113:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| L33A1 || HESH || 259 || 30.6 || 0.4 || 2.0 || 20,310 || 73° || 77° || 80°
+
| 152 mm HEAT-FS || HEATFS || 1,000 || 35.0 || 0.0 || 0.1 || 5,850 || 65° || 72° || 75°
 +
|-
 +
| 152 mm HE || HE || 960 || 43.5 || 0.1 || 0.5 || 5,900 || 79° || 80° || 81°
 +
|-
 +
| 152 mm APDS-FS || APFSDS || 1,710 || 8.0 || N/A || N/A || N/A || 76° || 78° || 80°
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
+
==== Ammo racks ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
[[File:Ammoracks_Object 120.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the Object 120.]]
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! class="wikitable unsortable" |Full<br /> ammo
! 1st<br>rack empty
+
! class="wikitable unsortable" |Ammo<br />Part
! 2nd<br>rack empty
+
! class="wikitable unsortable" |1st<br /> rack empty
! 3rd<br>rack empty
+
! class="wikitable unsortable" |2nd<br /> rack empty
! 4th<br>rack empty
+
! class="wikitable unsortable" |3rd<br /> rack empty
! 5th<br>rack empty
+
! class="wikitable unsortable" |Visual<br /> discrepancy
! 6th<br>rack empty
 
! 7th<br>rack empty
 
! 8th<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''53''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
+
|| '''22''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 1&nbsp;''(+21)''<br />19&nbsp;''(+3)'' || &nbsp;<br />4&nbsp;''(+18)'' || &nbsp;<br />1&nbsp;''(+21)'' || style="text-align:left" | No
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
<!---==== [[Optics]] ====
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
{| class="wikitable" style="text-align:center"
{{main|L3A1 (7.62 mm)}}
+
! colspan="3" | {{PAGENAME}} Optics
 
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
! colspan="5" | [[L3A1 (7.62 mm)|7.62 mm L3A1]]
 
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
| Pintle || 1,250 (250) || 500 || -10°/+80° || ±180°
+
! Main Gun optics
 +
| X3.5 || X7.0
 
|-
 
|-
| Coaxial || 3,250 (250) || 500 || N/A || N/A
+
! Comparable optics
 +
| colspan="2" | ???
 
|-
 
|-
 
|}
 
|}
 +
--->
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
  
The Centurion Mk.5 AVRE, despite the additional armour, is still essentially a Centurion in terms of survivability and mobility. The tank must be driven carefully to take full advantage of the environment and avoid being shot until it is able to close in to the enemy and take full advantage of its 165 mm gun. Its relatively low speed for a medium tank is not ideal with flanking, so simply getting into a safe position and ambushing unaware enemy tanks often leads to success. Your long reload speeds and lack of stabilizer limits your ability to advance and fire at the same time, and so coupled with your relatively weak armour means you should only advance when the area is clear, so that you can move to a new ambush position. A Mk.5 AVRE that ambushes a lone enemy will almost always win, assuming your first shot connects.
+
The Object 120 performs best in all game modes as a sniper/support. This means finding a good spot overlooking the battle with some cover, and taking out enemies from long range. The Object 120's 152 mm gun and its shells are well suited for this purpose.
  
While the rangefinder can be used in conjunction with gun-sight range adjustment, the tank will struggle in medium to long distant combat, as the HESH shells lack any semblance of accuracy past around 400 meters, with shells arcing such that shell placement becomes quite difficult along with shell travel time becoming increasingly high. However, against a completely static target and with good rangefinding crew skill, it is not impossible to land a direct hit up to 800 meters. However, if you miss, your long reload speed means you may completely miss your chance at destroying your target, which can easily manoeuvre away without threat of damage, or simply return fire freely.
+
The Object is armed with two main types of shells. The first is APDS-FS, a round that does less damage than the HEAT-FS, but is capable of going through almost all the armour of most vehicles it can face. The APDS-FS also has an extremely low shell drop, giving similar ballistics to top ranking main battle tanks that makes it one of the best kinetic rounds at its battle-rating. The second round is the HEAT-FS shell, which has a more standard shell drop on par with other tanks of the battle-rating. However, the HEAT-FS has a high penetration and holds a huge amount of explosives, almost equal to the HE shell (which almost make the HE shell worthless to bring to battle). The HEAT-FS can then play a role as a high-penetrating chemical round and an effective device to induce hull-breaks on lightly-armoured vehicles. With these characteristics, both of these rounds have their pros and cons at long range, but both are very suitable.
  
The tank is best played as a support tank in conjunction with the rest of your team. Becoming isolated while playing the Mk.5 AVRE is extremely dangerous, as your long reload speed, low speed, and weak armour means that you cannot withstand an attack by anything more than a single tank. If you fire at an enemy tank and are then caught by another tank, you are most likely done for. Additionally, failing to instantly destroy a target with your first shot is also extremely dangerous, whether you missed or have damaged an enemy. In that situation, you will want an allied tank to cripple the enemy or finish them off until you are able to either reload or retreat with your two smoke grenade barrages. The extra crew member over the other Centurion models may allow you to survive an extra shot, but an isolated Mk.5 AVRE is a dead Mk.5 AVRE. At the same time, the Mk. 5 AVRE's ability to help teammates repair increases its usefulness as a support tank.
+
The Object 120 can be used at a close-range battle, but it will not be able to perform as effectively due to its relatively long 10 second reload time and a lack of gun stabilizer. These two lacking features mean that the Object 120 cannot react to new threats quickly, especially when it tries to take the battle offensively. It is thus better to fight at range, where the Object's advantages can be used to the fullest.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Mobility
+
! colspan="2" |Mobility
 
! Protection
 
! Protection
! colspan="2" | Firepower
+
! colspan="2" |Firepower
 
|-
 
|-
 
| I
 
| I
 
| Tracks
 
| Tracks
|  
+
|
 
| Parts
 
| Parts
 
| Horizontal Drive
 
| Horizontal Drive
|
+
| 152 mm APDS-FS
 
|-
 
|-
 
| II
 
| II
Line 140: Line 180:
 
| Brake System
 
| Brake System
 
| FPE
 
| FPE
| Adjustment of fire
+
| Adjustment of Fire
 
|
 
|
 
|-
 
|-
 
| III
 
| III
 
| Filters
 
| Filters
|  
+
|
 
| Crew Replenishment
 
| Crew Replenishment
 
| Elevation Mechanism
 
| Elevation Mechanism
| Smoke Grenade
+
|
 
|-
 
|-
 
| IV
 
| IV
 
| Transmission
 
| Transmission
 
| Engine
 
| Engine
|  
+
|
| Artillery Support
+
| NVD
 
|
 
|
 
|-
 
|-
Line 166: Line 206:
 
'''Pros:'''
 
'''Pros:'''
  
* Has a powerful 165 mm gun that fires shells with the explosive mass of 15.87 kg, equal to 20.31k g TNT, one hit can always deal serious damage to the enemy vehicles
+
* Very high velocity APFSDS round means "point and shoot" at typical War Thunder combat ranges - no need to account for projectile drop at range
* ROMOR-A ERA equivalent protection against 30 mm kinetic energy munitions and 300 mm chemical energy munitions
+
* Outstanding armour penetration by HEAT-FS and APFSDS rounds
* The dozer blade in front it can provide additional protection, especially protect the lower glacis
+
* Very good spalling effect from the kinetic energy spread and explosive mass from HEAT-FS round
* Low muzzle velocity can allow the trajectory to hit some enemies hide behind the slope, especially in AB
+
* Good mobility for the size of gun
* Composite side skirts
+
* Only Soviet tank destroyer with a turret
* Acceptable reload time
 
* Can help repair teammates
 
* Very useful in the close range combat, especially in urban warfare
 
* Good reverse speed
 
* Smoke grenade can be released twice
 
* A five-man crew, unlike other Centurion designs
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Terrible muzzle velocity makes this vehicle not very useful in the open area, especially in RB
+
* Weak armour - vulnerable to anything bigger than a heavy machine gun, and even those from some angles at short range
* Low top speed
+
* Poor depression for main armament
* Centurion is a large tank = larger target
+
* Low ammunition load
* Side armour is still very weak
+
* All projectiles carried in rear of turret behind thin armour makes ammunition explosions very likely from turret hits
* Only has HESH as its only ammunition
 
* Based on Centurion Mk 5, which is similar as the Centurion Mk 3, so it has the similar weak spots as the Centurion Mk 3 (like the turret ring)
 
* Top of the engine deck can be easily penetrated by planes
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In the 1960s, the British army felt the need for a modern multi-functional engineering vehicle. They chose the Centurion Mk 5 main battle tank base to replace the outdated engineering tank, which used a Churchill chassis. Since the engineering vehicle's tasks were rather specific, the Centurion chassis was given special equipment: the tank received a bulldozer scoop, a device was mounted above the scoop for laying fascines, the altered rear armour plate was equipped with a tow hitch, and a seat was installed next to the driver's seat for a new, fifth crew member – a navigator. The engineering vehicle, which was called the Centurion AVRE (abbreviated from Armoured Vehicle Royal Engineers) was designed to carry a special engineering gun capable of destroying fortifications, pillboxes and other fortified defensive positions. That gun was the short-barreled L9, a 165 mm caliber cannon with low recoil. The vehicle received an ammunition complement of 53 shots with high-explosive squash head (HESH) shells with huge destructive force – each charge contained almost 16 kilograms of explosives. The Centurion AVRE became the standard engineering vehicle for the British Army and participated in several armed conflicts, including the 1991 Gulf War. In the 80's, Centurion AVRE's were modernized, receiving additional armour including ROMOR reactive armour - this modification was used in operation "Desert Storm". The vehicle was retired in 1993.
+
The Object 120 "Taran" was a tank destroyer developed after the USSR's conclusion that AP rounds from the T-10 and T-55 could not pierce the newest American tank the M60. The Object 120 (also noted as being the SU-152 "Taran") surpassed foreign tank destroyers with firepower and mobility at the time. The name Taran comes from its cannon which became the reason it wasn't adopted. The 125 smoothbore and anti tank missiles are the reason why the Object 120 was not put into production.
 
 
''- From [https://warthunder.com/en/news/5513-development-centurion-avre-engineer-at-war-en Devblog]''
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
  
 
;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=medium_tank&vehicle=uk_centurion_mk_5_avre_era Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=ussr_object_120 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|cDGBk2JKjMY|'''Premium Vehicles: {{PAGENAME}}''' - ''War Thunder Wiki''|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 2:37 - ''War Thunder Official Channel''}}
+
{{Youtube-gallery|7-bdhpFsonU|'''The Shooting Range #62''' - ''Metal Beasts'' section at 00:32 discusses the {{PAGENAME}}.|FO3RK2n4IaQ|'''Premium Vehicles: {{PAGENAME}} "Taran"''' - ''War Thunder Wiki''|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 3:30 - ''War Thunder Official Channel''}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 214: Line 245:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [https://warthunder.com/en/news/5513-development-centurion-avre-engineer-at-war-en [Devblog<nowiki>]</nowiki> Centurion AVRE: Engineer at War]
+
* [[wt:en/news/4986-development-object-120-taran-the-hammer-of-tanks-pre-order-now-en|[Devblog<nowiki>]</nowiki> Object 120 "Taran": The Hammer of Tanks]]
  
{{Britain medium tanks}}
+
{{USSR tank destroyers}}
{{Britain premium ground vehicles}}
+
{{USSR premium ground vehicles}}

Revision as of 21:57, 15 August 2020

Object 120
ussr_object_120.png
Object 120
Show in game
STORE

Description

GarageImage Object 120.jpg


The Object 120 "Taran" is a gift rank V Soviet tank destroyer with a battle rating of 8.0 (AB/RB/SB). It was introduced late in Update 1.71 "New E.R.A.", made available on 29 September 2017.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (31-86°) Front glacis
30 mm (17-50°) Lower glacis
15 mm 10 mm (15-80°) Top
10 mm (5°) Bottom
30 mm (86°) Front
10 mm Rear
Turret 30 mm (1-68°) Turret front
30 mm (0-58°) Gun mantlet
15-30 mm (0-51°) 15 mm (14-21°) 30 mm Front
10 mm Rear
Armour Sides Roof
Cupola 15 mm 15 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.
  • Barrel ring around the gun is 100 mm thick.
  • Structural steel boxes on hull sides provide 4 mm of protection.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 17 26.8 682 916 25.45 34.18
Realistic 64 16 425 480 15.86 17.91

Armaments

Main armament

Main article: M-69 (152 mm)
152 mm M-69
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
22 -5°/+15° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade 15.85  ??.?  ??.?  ??.? 31.34
Realistic 10.71 12.60 14.8 15.3 18.00
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
10.00 10.00 10.00 10.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
152 mm HEAT-FS HEATFS 480 480 480 480 480 480
152 mm HE HE 49 49 49 49 49 49
152 mm APDS-FS APFSDS 405 400 385 370 355 340
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
152 mm HEAT-FS HEATFS 1,000 35.0 0.0 0.1 5,850 65° 72° 75°
152 mm HE HE 960 43.5 0.1 0.5 5,900 79° 80° 81°
152 mm APDS-FS APFSDS 1,710 8.0 N/A N/A N/A 76° 78° 80°

Ammo racks

Ammo racks for the Object 120.
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
22 Projectiles
Propellants
(+21)
19 (+3)
 
(+18)
 
(+21)
No


Usage in battles

The Object 120 performs best in all game modes as a sniper/support. This means finding a good spot overlooking the battle with some cover, and taking out enemies from long range. The Object 120's 152 mm gun and its shells are well suited for this purpose.

The Object is armed with two main types of shells. The first is APDS-FS, a round that does less damage than the HEAT-FS, but is capable of going through almost all the armour of most vehicles it can face. The APDS-FS also has an extremely low shell drop, giving similar ballistics to top ranking main battle tanks that makes it one of the best kinetic rounds at its battle-rating. The second round is the HEAT-FS shell, which has a more standard shell drop on par with other tanks of the battle-rating. However, the HEAT-FS has a high penetration and holds a huge amount of explosives, almost equal to the HE shell (which almost make the HE shell worthless to bring to battle). The HEAT-FS can then play a role as a high-penetrating chemical round and an effective device to induce hull-breaks on lightly-armoured vehicles. With these characteristics, both of these rounds have their pros and cons at long range, but both are very suitable.

The Object 120 can be used at a close-range battle, but it will not be able to perform as effectively due to its relatively long 10 second reload time and a lack of gun stabilizer. These two lacking features mean that the Object 120 cannot react to new threats quickly, especially when it tries to take the battle offensively. It is thus better to fight at range, where the Object's advantages can be used to the fullest.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive 152 mm APDS-FS
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment Elevation Mechanism
IV Transmission Engine NVD
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Very high velocity APFSDS round means "point and shoot" at typical War Thunder combat ranges - no need to account for projectile drop at range
  • Outstanding armour penetration by HEAT-FS and APFSDS rounds
  • Very good spalling effect from the kinetic energy spread and explosive mass from HEAT-FS round
  • Good mobility for the size of gun
  • Only Soviet tank destroyer with a turret

Cons:

  • Weak armour - vulnerable to anything bigger than a heavy machine gun, and even those from some angles at short range
  • Poor depression for main armament
  • Low ammunition load
  • All projectiles carried in rear of turret behind thin armour makes ammunition explosions very likely from turret hits

History

The Object 120 "Taran" was a tank destroyer developed after the USSR's conclusion that AP rounds from the T-10 and T-55 could not pierce the newest American tank the M60. The Object 120 (also noted as being the SU-152 "Taran") surpassed foreign tank destroyers with firepower and mobility at the time. The name Taran comes from its cannon which became the reason it wasn't adopted. The 125 smoothbore and anti tank missiles are the reason why the Object 120 was not put into production.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Object 775 · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54
USA  SU-57

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37