AD-4 Skyraider

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The AD-4 in the garage.

The AD-4 is a Rank IV American attacker with a battle rating of 5.7 (AB/RB) and 6.0 (SB). It was introduced in Update 1.75 "La Résistance".

The main purpose, usage and tactics recommendations

General play style

The AD-4 is a thorough-bred ground attacker. It can be armed with a slew of deadly anti-ground weaponry ranging from several high payload bombs and HVAR rockets to a massive 56 Hydra rockets, with pinpoint precision and deadly effect. Though lacking in flight performance, the AD-4's armament allows the pilot to annihilate anything that ends up in front of his guns; destroying enemy planes in very few hits and being able to destroy even light Pillboxes and light Tanks with the right ammunition. If there are ground targets to be destroyed, the american tree can offer no better.

Vehicle characteristics

The AD-4 is generally a sluggish aircraft, which should come to no surprise considering the engine output and weight of the aircraft. In sustained horizontal turn fights and all energy fights, the AD-4 will be out-manuevered quickly. Whilst it has speed, the AD-4 has a surprisingly high turn rate, though the high weight causes energy retention to be perhaps one of the worst of any aircraft in War Thunder.

Tactics

In an air match, you need to know where the most important targets are and immediately make a beeline for them. Using your weight and airspawn, you can reach a relatively high speed for your airframe of between 500 to 600 km/h in an extended shallow dive. Once at the objective area, your mission is to destroy as many vehicles that contribute to your team's victory as possible before enemy interceptors reach you. If possible, use your Hydra rocket loadout, as they are incredibly accurate and are able to destroy light pillboxes and all ground vehicles in one direct hit. You can also use your AN/M3 cannons' API-T rounds to penetrate and destroy light pillboxes and light tanks. If this is your goal, use the universal ammo belt if unlocked, as it means every other round is API-T. Ground targets uses two API-T, then a HE-T and a P round, so it is not as effective versus aircraft while being no more effective against ground targets than universal.

Specific enemies worth noting

ALL fighter aircraft have a massive advantage they can exploit against you to easily defeat you. Jets, especially the Me.262, have speed, energy retention and heavy armament that make it hard for you to win in a head-on or get your guns on target outside of one. If you're fighting versus one, you don't have much a chance other than to try and snipe them in a head-on before they get their rounds down range. Remember than the Me.262's guns have a notably low muzzle velocity. For propeller fighters, your tactic is the same and has a higher chance of succeeding thanks to your opponents generally lower armaments and speed

Counter-tactics

The AD-4 has a great burst horizontal turn rate, and can even compete with some of the poorer turning fighters when not laden with armament, though bleeds energy incredibly fast. When attempting to engage an AD-4, use the vertical to your advantage, the AD-4's incredibly high weight makes it almost impossible for the attacker to fire on anyone above them as they will almost immediately lose all momentum.

The most important piece of information to keep in mine versus an AD-4; do NOT go into a head-on versus the plane. The AD-4's inability to get guns on target easily is mitigated if they can commit to a head-on, and with four AN/M3 cannons alongside a relatively tanky structure the AD-4 will have a high chance of critically damaging you and escaping to repair.

Pros and cons

Pros:

  • Incredibly large and powerful anti-ground armament selection.
  • Strong cannons for both air-to-ground and air-to-air.
  • Relatively strong structure and armor.
  • Faster than its predecessor, the AD-2.
  • High burst turn rate for its size.

Cons:

  • Slower than nearly all planes it would meet.
  • Matchmaker allows it to face jets.
  • Extremely poor energy retention.
  • Low sustained turn rate.
  • Terrible stock aircraft (inaccurate cannons, slow, bad loadouts).

Specifications

Armaments

Offensive armaments

  • 4 x 20 mm AN/M3 cannon, wing-mounted (200 rpg = 800 total)

Payloads

  • 12 x HVAR rockets
  • 12 x HVAR rockets + 1 x 2,216 lb Mk.13/44 torpedo
  • 2 x Tiny Tim rockets + 12 x HVAR rockets
  • 12 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs
  • 12 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs
  • 2 x Tiny Tim rockets + 12 x HVAR rockets + 2,000 lb AN-M66A2 bombs
  • 12 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb AN-M66A2 bomb
  • 12 x HVAR rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs
  • 56 x Hydra-70 rockets

Armour

  • 40 mm Bulletproof glass in front of pilot.
  • 9.5 mm Steel plates under the engine.
  • 9.5 mm Steel plate behind pilot.

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Wright R-3350 18-cylinder radial
  • Cooling type: Air
  • Max power: 2406 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 2908 hp (Stock), ____ hp (Upgraded)
  • Mass: 1212 kg
Name: Wright R-3350 18-cylinder radial
  • Cooling type: Air
  • Max power: 2378 hp (Stock), 2699 hp (Upgraded)
  • Takeoff power: 2880 hp (Stock), 3202 hp (Upgraded)
  • Mass: 1212 kg
Name: Wright R-3350 18-cylinder radial
  • Cooling type: Air
  • Max power: 2378 hp (Stock), 2699 hp (Upgraded)
  • Takeoff power: 2880 hp (Stock), 3202 hp (Upgraded)
  • Mass: 1212 kg

Stats

Stock
  • Max speed: 558 km/h
    • at height: 5,822 m
  • Max altitude: 8,900 m
  • Turn Time: 24.3 s
  • Rate of Climb: 9.3 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: 621 km/h
    • at height: 5,822 m
  • Max altitude: 8,900 m
  • Turn Time: 22.1 s
  • Rate of Climb: 24.7 m/s
  • Takeoff run: 600 m
Stock
  • Max speed: 545 km/h
    • at height: 5,822 m
  • Max altitude: 8,900 m
  • Turn Time: 24.6 s
  • Rate of Climb: 11.5 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: 587 km/h
    • at height: 5,822 m
  • Max altitude: 8,900 m
  • Turn Time: 23.0 s
  • Rate of Climb: 15.5 m/s
  • Takeoff run: 600 m
Stock
  • Max speed: 545 km/h
    • at height: 5,822 m
  • Max altitude: 8,900 m
  • Turn Time: 24.6 s
  • Rate of Climb: 11.5 m/s
  • Takeoff run: 600 m

Upgraded

  • Max speed: 587 km/h
    • at height: 5,822 m
  • Max altitude: 8,900 m
  • Turn Time: 23.0 s
  • Rate of Climb: 15.5 m/s
  • Takeoff run: 600 m

Performance

AD-4/Horsepower graph

Modules and improvements

As an attacker, your priority is on obtaining an effective ground attack armament.
Start off with Offensive 20 mm, to unlock universal belts with a higher composition of API-T shells for ground attack.
Then, research SBC mk.I, to unlock the 12xHVAR/500lb combo.

Your choices here depend on whether or not you're going to use the AD-4 in Air or Ground battles.

Air

Research TC mk.I to unlock the 12xHVAR/Torpedo combo for maps with mainly naval targets, and little ground targets, such as Norway. Then grab LFRC mk.12 to unlock the path to Hydra-70 later. With tier 3 unlocked, research the New 20 mm cannons to fix the AN/M3's terribly accuracy problems, to make ground strike more effective. As we're going to be using exclusively Hydra-70s later, research Engine and Wings repair to unlock tier 4. Finally, with tier 4 open, get Hydra-70 as soon as you can.

56 Hydra-70 rockets can be potentially used to destroy 23 tanks or light pillboxes, no other ordnance can compete. This makes it the obvious and only choice for grinding with the AD-4 in Air.

Ground

Research TC mk.I to open up the path to MBC mk.I.
Then research Compressor for the extra engine power.
With tier 3 open, research MBC mk.I, then Engine and New 20 mm cannons.
Finally, with tier 4 open, research LBC mk.I.

Hydra-70s may be accurate, but their post-penetration damage versus ground forces vehicles is pathetic. The large 2000lb and 1000lb bombs available to the AD-4 are much more reliable at killing in general, and HVARs have far superior killing power when they hit.

History of creation and combat usage

Screenshots and fan art

AD-4 Skyrider, Performing ground attack role.

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


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douglas_ad_4.png

Icon-country-usa.png AD-4 Skyraider
Nation USA
Design Family Douglas Aircraft Company
Type Attacker
Fighting style Ground attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~???? kg
Empty Weight + fuel ~???? kg
Takeoff Weight ~???? kg
Wing Area ~?? m²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration infinite
top speed ~???.?? kph at ?000 m
Climb Rate ~??.?? m/s
Optimal climb velocity ~???.?? kph
Turn Time ~??.00 s
Wing loading (Empty) ~???.00 kg/m²
Characteristics
Empty Weight ~???? lb
Empty Weight + fuel ~???? lb
Takeoff Weight ~???? lb
Wing Area ~??? ft²
# Flap Positions 3
Number of Engines 1
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration infinite
Top speed ~???.?? mph at ????? m
Climb Rate ??.?? ft/s
Optimal climb velocity ~???.?? mph
Turn Time ??.00 s
Wing loading (Empty) ~??.?? lb/ft²
Main Weapons
? x ?? RPG
? x ?00 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
? x ? ? Bomb
Payload Option 3
? x ? ? Bomb
Payload Option 4
? x ? ? rocket
Limits
Max Speed limit ??? kph
Gear lmit ??? kph
Max static +G's ~??
Max static -G's ~21
Optimal Velocities
Ailerons <??? kph
Rudder <??0 kph
Elevators <??0 kph
Radiator >??0 kph
Limits
Max Speed limit ??? mph
Gear lmit ??? mph
Max static +G's ~??
Max static -G's ~??
Optimal Velocities
Ailerons <??? mph
Rudder <??? mph
Elevators <??? mph
Radiator >??? mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
2000 m
6562 ft
100% Enginepower ??00 hp
WEP Enginepower ???? hp
Compressor settings 2
Optimal Altitude
4300 m
14108 ft
100% Enginepower ???? hp
WEP Enginepower ???? hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)