Difference between pages "M41A1 (Japan)" and "F2A-1"

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{{Specs-Card|code=jp_m41_walker_bulldog}}
+
{{Specs-Card
 +
|code=f2a-1
 +
|cockpit=cockpit_f2a-1.jpg
 +
}}
 
{{About
 
{{About
| about = light tank '''{{PAGENAME}}'''
+
| about = American fighter '''{{PAGENAME}}'''
| usage = other uses
+
| other
| link = M41 Walker Bulldog (Family)
+
| usage-1 = the premium version
 +
| link-1 = Thach's F2A-1
 +
| usage-2 = the other version
 +
| link-2 = F2A-3
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{Break}}
+
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update 1.65 "Way of the Samurai"]] along with the rest of the initial Japanese Ground Forces Tree. It shares its performance with the American [[M41A1|M41 Walker Bulldog]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
The play style of the M41A1 returns to the M24 after the previous medium tank in the line, the M4A3: shoot and scoot. The 'Bulldog' is best utilized as a flanker with its respectable 76mm gun and high speed and maneuverability. Since the ammunition available is solid shot (no explosive filler), an idea of the internal layouts of the tanks it faces is necessary to make the shots count. At its current BR, it will regularly face American, British, Russian, and in arcade battles, German heavy tanks, and anything it meets, including self propelled anti-aircraft vehicles will be able to reliable penetrate the M41A1's armour, so utilization of the terrain to maximize cover and good situational awareness is a must.
+
The Brewster F2A Buffalo was the first carrier-based monoplane of the US fleet, made to replace the outdated biplanes in service with the US Navy. It had a 950 horsepower engine and a total of four machine guns. The nose armament consists of two machine guns of different calibre, a 0.50 calibre (12.7 mm) and a 0.30 calibre (7.62 mm). Each wing is also equipped with a 0.50 calibre for two more machine guns. Many countries ordered the Buffalo, including the Finnish Air Force which was highly successful with theirs against Russian fighters. But by the time WW2 started, and the Attack on Pearl Harbor, the F2A was outclassed by the Japanese [[A6M2]] and [[Ki-43-I|Ki-43s]].
 +
 
 +
The F2A-1 is a competitive machine if using the proper tactics versus the proper enemy. The Buffalo can outrun biplanes and can out-turn most monoplanes. This plane will get a pilot used to the American style of playing using Boom & Zoom, and armaments of .50 calibre machine guns.
  
 
== General info ==
 
== General info ==
=== Survivability and armour ===
+
=== Flight performance ===
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
'''Armour type:'''
+
[[File:F2A-1 an trn 26 001.png|400px|thumb|right|]]
 
+
{| class="wikitable" style="text-align:center"
* Rolled homogeneous armour
 
* Cast homogeneous armour (Gun mantlet)
 
 
 
{| class="wikitable"
 
|-
 
! Armour !! Front (Slope angle)!! Sides !! Rear !! Roof
 
 
|-
 
|-
| Hull || 25.4 mm (60°) ''Front glacis''<br /> 31.7 mm (41-46°) ''Bottom glacis'' || 25.4 mm (0-48°) ''Front'' <br /> 19 mm (0-48°) ''Back''|| 12.7 mm (57°) ''Top'' <br /> 19 mm (33-38°) ''Bottom'' || 19 mm
+
! colspan="8" | Characteristics
 
|-
 
|-
| Turret || 25.4 mm (1-68°) ''Turret front'' <br> 31.7 mm (1-53°) ''Gun mantlet'' || 25.4 mm (2-29°) || 25.4 mm (1-25°) || 19 mm
+
! colspan="8" | ''Stock''
 
|-
 
|-
! Armour !! Sides !! Roof
+
! colspan="2" | Max Speed<br>(km/h at 4,600 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
| Cupola || 31.7 mm || 19 mm
+
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
|}
+
| 484 || 468 || {{Specs|ceiling}} || 19.1 || 19.7 || 7.8 || 7.8 || 250
'''Notes:'''
 
 
 
* Suspension wheels and tracks are both 15 mm thick.
 
* Belly armour is 9.5 mm thick
 
 
 
There aren't any specific targets worth noting as the M41A1 will be hurt by pretty much anything. Be extra careful with [[:Category:Anti-aircraft_vehicles|SPAAs]] as they can knock out the ''Walker Bulldog's components with ease and even destroy the tank.''
 
 
 
If at all possible, try only to expose the turret. If using the terrain to the M41A1's advantage, it'll usually be able to fire one to three shots, then start moving forwards and backwards, thus making it a lot harder for the enemy to hit the tank. Generally, the M41A1 be able to get in two shots on most targets before they can fire back, and the M41A1 accelerates from 0 to 30 km/h fast enough to become a hard target to hit if only the turret is exposed!
 
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
 
 
{{tankMobility|abMinHp=775|rbMinHp=442}}
 
 
 
== Armaments ==
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M32 (76 mm)}}
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
 
|-
 
|-
! colspan="5" | [[M32 (76 mm)|76 mm M32]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="8" | ''Upgraded''
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
! colspan="2" | Max Speed<br>(km/h at 4,600 m)
! Stock !! Upgraded !! Full !! Expert !! Aced
+
! rowspan="2" | Max altitude<br>(meters)
! Stock !! Full !! Expert !! Aced
+
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
|-
! ''Arcade''
+
! AB
| rowspan="2" | 65 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 34.27 || 47.43 || 57.60 || 63.69 || 67.76 || rowspan="2" | 7.67 || rowspan="2" | 6.79 || rowspan="2" | 6.25 || rowspan="2" | 5.90
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! ''Realistic''
+
| 527 || 504 || {{Specs|ceiling}} || 17.4 || 18.2 || 14.8 || 10.9 || 250
| 21.42 || 25.20 || 30.60 || 33.84 || 36.00
 
 
|-
 
|-
 
|}
 
|}
  
==== Ammunition ====
+
==== Details ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{| class="wikitable" style="text-align:center"
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Features
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
 
|-
 
|-
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
+
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| M339 shot || AP || 177 || 173 || 159 || 143 || 129 || 116
+
| || || || X || ✓    <!-- -->
|-
 
| M352 shell || HE || 12 || 12 || 12 || 12 || 12 || 12
 
|-
 
| M319 shot || APCR || 206 || 200 || 174 || 146 || 122 || 103
 
|-
 
| M331A2 shot || APDS || 232 || 231 || 212 || 193 || 163 || 137
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="10" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="5" | Limits
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
 
|-
 
|-
! 0% !! 50% !! 100%
+
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
| M339 shot || AP || 975 || 6.60 || N/A || N/A || N/A || 47° || 60° || 65°
+
! +
 +
! -
 
|-
 
|-
| M352 shell || HE || 732 || 6.80 || 0.1 || 0.5 || 867.22 || 79° || 80° || 81°
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 460 || ~11 || ~5
|-
 
| M319 shot || APCR || 1,234 || 3.20 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
| M331A2 shot || APDS || 1,231 || 1.49 || N/A || N/A || N/A || 75° || 78° || 80°
 
 
|-
 
|-
 
|}
 
|}
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="7" | Smoke shell characteristics
 
 
|-
 
|-
! Ammunition
+
! colspan="4" | Optimal velocities
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
 
|-
 
|-
| M361 || 713 || 7.1 || 13 || 5 || 20 || 50
+
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 405 || < 400 || < 380 || > 306
 
|-
 
|-
 
|}
 
|}
  
==== [[Ammo racks]] ====
 
[[File:Ammoracks M41A1.png|right|thumbnail|x250px|[[Ammo racks|Ammo rack]] of the M41A1 Walker Bulldog]]
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! Full<br>ammo
+
! colspan="3" | Compressor (RB/SB)
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! Visual<br>discrepancy
 
 
|-
 
|-
| '''65''' || 55 ''(+10)'' || 39 ''(+26)'' || 1 ''(+64)'' || No
+
! colspan="3" | Setting 1
 
|-
 
|-
|}
+
! Optimal altitude
 
+
! 100% Engine power
==== Optics ====
+
! WEP Engine power
 
+
|-
{| class="wikitable" style="text-align:center" width="50%"
+
| 1,800 m || 860 hp || 963 hp
! colspan="3" | {{PAGENAME}} Optics
 
 
|-
 
|-
! Which ones
+
! colspan="3" | Setting 2
! Default magnification
 
! Maximum magnification
 
 
|-
 
|-
! Main Gun optics
+
! Optimal altitude
| X7.5 (Estimated) || X8 (Estimated)
+
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
! Comparable optics
+
| 4,650 m || 760 hp || 851 hp
| colspan="2" | [[AMX-13 (SS.11)]] (X7.5) , [[AMX-30]] (X8)
 
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
=== Survivability and armour ===
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
+
<!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
+
* No armour
 +
* Self-sealing fuel tanks (1 in each wing)
 +
 
 +
== Armaments ==
 +
=== Offensive armament ===
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
  
{| class="wikitable" style="text-align:center" width="50%"
+
* 1 x 12.7 mm Browning M2 machine guns, nose-mounted (250 rpg)
|-
+
* 2 x 12.7 mm Browning M2 machine guns, wing-mounted (400 rpg = 800 total)
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
+
* 1 x 7.62 mm Browning machine gun, nose-mounted (450 rpg)
|-
+
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
== Usage in battles ==
|-
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
| Pintle || 2,175 (200) || 576 || -10°/+70° || ±60°
+
[[File:F2A-1 an trn 26 002.png|400px|thumb|right|An '''{{PAGENAME}}''' rolling with a Japanese A6M2.]]
 +
The best way to fly this aircraft would be as a Boom & Zoom or ''energy fighter''; it can outrun most aircraft it faces unless it is up-tiered and faces something like the [[Bf 109 F-1]]. In such a scenario the best way to destroy more advanced vehicles is through boom and zoom tactics.
 +
 
 +
In '''Arcade''', there is no need to worry about ammo count as much as in Realistic Battles (RB) and Simulator (SB) since the planes can reload in the air. The target-lead indicator, which shows approximately where their enemy plane will be when the bullets reach the target, also assists aiming. For Arcade, the ammo belts are really useful, it is suggested to use Omni-purpose ammo for the .50 calibre (12.7 mm) machine gun and Stealth for the .30 cal (7.62 mm) machine gun. However, another option is to try going all stealth so the F2A can surprise the enemy with bullets they can't see. There are a variety of enemy planes that the F2A-1 faces, ranging from biplanes to low-rank monoplanes.
 +
 
 +
In the common low-rank Arcade Battle, fur-balls at low altitude are very common, with planes trying to get on each other's tail, a perfect set up for a Boom & Zoomer like the Buffalo. First set the attack angle, which could be from directly above the enemy that is targeted, or from behind (it should be priority to target enemy planes that are chasing friendly planes or for a dangerous threat like [[MiG-3 (Family)|MiG-3s]], [[LaGG-3 (Family)|LaGG-3s]], [[Hurricane (Family)|Hurricanes]], [[Bf 109 (Family)|Bf 109s]] or other Buffaloes). Once the F2A has made a pass on the enemy plane, what happens next depends on the identity of the target. If the attack didn't destroy them on the first pass, and the enemy is a biplane, then keep up the speed and vacant the area, and set up another pass. If the enemy is a monoplane in the same situation, the F2A can choose to either clear the area, or turn onto their tail, but it is advisable to leave the area and check whether the enemy noticed the attacking F2A. If not, and he is chasing a friendly aircraft or going for ground targets, then latch on to his tail and shoot him down!
 +
 
 +
In '''Realistic Battles & Simulator Battles''', most of the tactics against fighters would be the same as in Arcade, only with a few restrictions.
 +
 
 +
# Do not dive too fast, the F2A won't be able to pull up or the plane's wings will break.
 +
# No Enemy-Lead indicator, pilot skill and intuition will be required to estimate where the enemy plane will be when the bullets reach the targets.
 +
# Very limited ammo, plus the armament isn't reliable outside of 400 meters.
 +
 
 +
So how does one play this in RB with all these drawbacks? A few very simple things will help with those problems: at the beginning of the match in RB, climb at about a 15 degree angle until about 3,000 - 4,000 m in altitude. When an enemy is spotted, if a biplane the F2A will have to take up a Boom & Zoom tactic, do not attempt to turn fight. If the enemy is a monoplane, turn-fighting can be a valid tactic; unless they are the British [[Hurricane (Family)|Hurricane]] or Japanese [[A5M4|A5M]] (not to be confused with the [[A6M2|A6M]], which is much superior to the Buffalo) or [[Ki-43-I|Ki-43]], then do not turn fight these monoplanes. For the most part, Russian monoplanes are safe to turn fight ([[I-16 (Family)|I-16s]], [[MiG-3 (Family)|MiG-3s]] and [[LaGG-3 (Family)|LaGG-3s]]). When diving on an enemy, put the throttle to 0% so the F2A does not accelerate too fast. If a shot can't be gained on the enemy, pull out by putting throttle at 100% and point the nose up to gain altitude. Once on the tail of an enemy, no matter the plane, open fire only at close ranges, firing at 300 meters or less will help conserve ammo and lessens the need to lead your aim, therefore making each shot more effective.
 +
[[File:F2A-1 an trn 26 004.png|400px|thumb|right|]]
 +
Surprisingly, especially at its BR, the Buffalo can be effectively used as a CAS fighter in '''Ground RB'''. Using the armour piercing rounds for the M2, this plane can not only destroy soft targets such as open-top AA vehicles, but also damage a majority of its tanks in its BR from the top. For maximum efficiency, after spawning in the Buffalo, increase altitude to around 1,500 m to 2,000 m, scouting potential ground targets and/or incoming air threats (enemy dive bombers like the [[Ju 87 (Family)|Ju87]] with heavy bomb loads must be a priority target as it can cause a lot of damage to your allies). If the skies are clear, drop the throttle to 0%, dive down at an enemy (preferably in a vertical angle to minimise the enemy [[Armour#Armour_angling|armours' angling effect]]) and send your .50 calibre rounds right through the enemy's turret. With the Buffalo's superior firepower, you will most likely disable, or if you are lucky, knock out the enemy with a single pass. As you exit the pass, throttle your engine to WEP as you climb back to your original altitude. Rinse and repeat, you will be a formidable threat to your enemies.
 +
 
 +
This can apply to all three game-modes: When someone is on the F2A's tail and bullets fly past the plane, with the right altitude, make a short steep dive. With that little dive, it can dodge enemy bullets and it gives an opportunity to take a look back at the offending enemy. If the aircraft is a biplane, continue the dive and get out of range of their guns. If it is a monoplane, attempt to turn fight, but the F2A is still effective in diving away from even faster monoplanes, which will be effective against manoeuvrable monoplanes like the Hurricane and A5M4. Learning the gun sounds also helps, sometimes the sound will help identify the enemy plane so as to make a move more instinctively.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
|}
+
! colspan="7" | MEC elements
{| class="wikitable" style="text-align:center" width="50%"
 
 
|-
 
|-
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
+
! Oil
 +
! Water
 +
! Type
 
|-
 
|-
| Coaxial || 4,900 (250) || 500 || N/A || N/A
+
| Controllable || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Not auto controlled || rowspan="2" | Combined || rowspan="2" | Controllable<br>2 gears || rowspan="2" | Not controllable
 
|-
 
|-
 
|}
 
|}
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
Like the tanks that come before it, the ''Bulldog'' should be used as a rapid-deployment support vehicle in conjunction with heavier vehicles. It is best used to run rapid insertion and flanking operations while allowing the heavier tanks absorb the brunt of the enemy attack. The ''Bulldog's'' top speed does cap off-road, requiring good knowledge of the map to make the most of the terrain.
 
 
Always remember that the ''Bulldog'' lacks any effective armour. In a frontal attack, it will be easily penetrated by almost anything the enemy throws at it. Try to use the terrain to hide the tank and relocate after shots. Also, attempt to engage targets who are busy or already engaged with a teammates. The ''Bulldog's'' 76 mm gun has great penetration, but due to the solid shot AP rounds it has it is necessary to make each shot count by hitting either ammo racks or fuel tanks/engines to disable and or destroy an enemy vehicle. Equipping HVAP rounds later on makes it easier to destroy vehicles with better side armour such as the [[IS-3]] which has a fairly strong side profile.
 
 
===Tactics===
 
The ''Bulldog'' is best playing a mobile role; trail the outskirts of the map and take shots at the enemy from a distance and keep relocating. Don't stand still for too long as one or two hits are usually enough to completely disable the tank.
 
 
While playing this tank, the biggest concern should be not to get hit ''by anything''. Given its thin armour, anything that the Bulldog is facing will be able to deal heavy damage. In summary, the ''Bulldog'' is a very maneuverable tank and with practice is a very potent threat to enemies.
 
 
If up against heavy tanks, such as the [[Tiger II (H)|Tiger II H]], don't bother trying to hit its front chassis armour even with APDS. The chances to penetrate this tank's upper glacis are very low. It is better to try and either ignoring him or aiming for his lower glacis and turret. Should the round penetrate the lower glacis, the transmission is likely to catch on fire. When attacking the turret, aim for the gunner on the left (player's right) of the gun. After that, disengage as the gunner will be replaced faster than the M41A1 can reload. Fighting off heavily armoured targets takes a lot of practice, but the gun's accuracy and good penetration can be used to the M41A1's advantage.
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! Tier
+
! colspan="1" | Tier
! colspan="2" | Mobility
+
! colspan="2" | Flight performance
! Protection
+
! colspan="1" | Survivability
! colspan="3" | Firepower
+
! colspan="1" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Tracks
+
| Fuselage repair
|
+
| Radiator
| Parts
 
| Horizontal Drive
 
|
 
 
|
 
|
 +
| Offensive 7 mm
 
|-
 
|-
 
| II
 
| II
| Suspension
+
|
| Brake System
+
| Compressor
| FPE
+
| Airframe
| Adjustment of Fire
+
| New 7 mm MGs
| Airstrike
 
| M319 shot
 
 
|-
 
|-
 
| III
 
| III
| Filters
+
| Wings repair
 +
| Engine
 
|
 
|
| Crew Replenishment
+
| Offensive 12 mm
| Elevation Mechanism
 
| M331A2 shot
 
| NVD
 
 
|-
 
|-
 
| IV
 
| IV
| Transmission
 
| Engine
 
 
|
 
|
| Artillery Support
+
| Engine injection
| Improved optics
+
| Cover
| M361
+
| New 12 mm MGs
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Extremely agile tank
+
* Fairly fast
* Top speed of 72 km/h
+
* Manoeuvrable compared to most monoplanes it can face
* Fast turret traverse ''(30.6°/S)''
+
* Good diver
* Fast reload rate
+
* Good climber (ironic since it was considered overweight in real life)
* Respectable firepower when loaded with APDS
+
* Can land on a carrier
* APDS has high muzzle velocity, easy to hit targets at longer ranges
+
* Powerful .50 calibre machine guns
* Good flanker, but if the momentum is lost, it's over
 
* Good suspension; can drive away from steep downhills and jumps
 
* .50 cal AA machine gun with good coverage
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low torque; without a downhill run, the tank won't reach higher speeds than 50 km/h
+
* No armour-plating or armour for the pilot
* Thin armour, even SPAA tanks will take the M41A1 out given the opportunity
+
* The telescopic sight is a bit of an annoyance in the first-person view (ex. simulator battles), as these have to be used when zoomed in
* Its poor engine is its biggest weakness, makes it a bad scouting unit
+
* The majority of biplanes the plane faces have better turn times
* Ammo storage in the front, next to the driver
 
* APDS shot causes only punctual damage (aim carefully)
 
* No explosive filler on any AP shells
 
* Quite tall for a light tank
 
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
+
{{main|F2A-1/History|l1=History of the F2A-1}}
The U.S. Army light tank in the later part of World War II, the [[M24|M24 Chaffee]], was a promising design but was deemed not effective for the future of armour encounters. Though its role as a scout was seen as needing the 75 mm gun, the army wanted a tank with a better gun to have a more equal chance against tanks. The project began as the ''T37'' program in 1947 with the focus of being air-transportable with an anti-tank capability in the form of a 76 mm gun and a rangefinder. The adoption of a simplified rangefinder had the project designation changed to the ''T41''. After testings and evaluations, the ''T41'' model was accepted into service as the '''M41 Little Bulldog''', with production starting at Cadillac Cleveland Tank Plant in 1951. The name "Little Bulldog" stayed until General Walton Walker, the first commander of the 8th US Army in Korea, died in a car accident, so the tank was renamed into the '''M41 Walker Bulldog''' in remembrance. Production went from 1953 to somewhere in the late 1960s with about 3,728 units produced.
+
[[File:F2A-1 an trn 26 003.png|400px|thumb|right|]]
 +
The Brewster F2A-1 buffalo was designed to replace the Grumman F3F biplane fighter. In a competition between the Grumman XF4F1 and the XF2A-1 (the P-35 lost early on), the XF2A-1 won as it was more advanced than the Grumman aircraft, so it went into production as F2A-1.
  
The M41 light tank would go on to replace the M24 Chaffees by 1953. The M41 had a crew of four, commander, gunner, loader, and driver. The tank had a profile of under 9 feet and 19 feet long. The tank was lightweight at 23.5 tons and thus had rather thin armour, with the front armour only 25.4 mm thick (sloped at 60 degrees for about 50 mm effective). However, the tank was very agile with its torsion bar suspension and Continental AOS 895-3 series 6-cylinder gasoline engine of 500 hp which could deliver a road speed of 45 mph with a 100 miles operating range. Unfortunately, the tank was criticized for being noisy, a fuel-guzzler, rather heavy, and the American crewman found the Bulldog interior to be quite cramped. Despite that, it delivered speed, firepower, and reliability in a light tank format. Several upgrades were made on the M41 with better technology, the '''M41A1''' had a hydraulic turret traverse with more ammo storage, the ''M41A2'' had a new fuel system, and the ''M41A3'' are old M41A1 tanks with the new fuel system from the M41A2.
+
Although the F2A buffalo fought only a few battles with the US military, it fought important ones. In the Battle of Midway, it was one of the main fighter planes of the US fleet (the other being the F4F Wildcat), it played an important role, but its performance showed that it was no match to the A6M, and was soon replaced by more advanced F6Fs and F4U Corsairs.
  
===Japanese Service===
+
Many nations acquired the F2A in their air forces, the most successful country with the type was Finland. From January to February 1940, the Finns received their F2A-1s (designated B239), receiving 44 in total. During the Continuation War, the Finnish Air Force was highly successful with the type, they developed tactics that the Russians couldn't counter. One tactic they used was baiting, where 2 Buffaloes flew low and acted as bait, while 2 others dive on attacking enemy planes. In the Continuation War, Squadron 24 of Finland, some sources state, had a victory ratio of 26:1. Buffaloes of 24 Squadron claimed 477 confirmed kills to 15 Buffaloes destroyed.
In 1961, the United States gave 150 M41 Walker Bulldog tanks to the Japanese Self Defense Force to supplement their new and heavier [[Type 61]] main battle tank. These would see service all the way until 1981.
+
 
 +
=== In-game description ===
 +
The Brewster F2A Buffalo was the first monoplane carrier-based fighter that served in the American fleet. The aircraft had an all-metal construction, with the exception of the control surfaces, which were covered with cloth.
 +
 
 +
In 1935, the U.S. Navy announced a competition to create a carrier-based fighter which was to replace the obsolete biplanes. The competition was won by the Brewster company and mass production of their F2A began in the summer of 1938. Of the 55 F2A-1s produced, only 11 entered service in the U.S. Finland, which was less demanding than other countries with regards to fighter specs, purchased the rest of the planes, which were then slightly altered for use on airfields.
 +
 
 +
The F2A-2 variant had a more powerful engine and a pitched Curtiss Electric propeller. The subsequent F2A-3 had a stronger chassis and larger fuel tank. This last modification increased the aircraft’s weight significantly, and the engine did not provide sufficient power, making the F2A-3 inferior even to the F2A-2 in handling and speed.
 +
 
 +
The F2A was exported to a number of countries, including Finland and Great Britain.
 +
 
 +
Of the 509 Buffaloes built, 107 were F2A-3s and 20 were B-439s (an export model of the F2A-3 transferred to the Dutch West Indies).
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
 
 +
;Notable pilots
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:Ilmari_Juutilainen_portrait.jpg|thumb|none|300px|link=User:U64962917#Juutilainen, Ilmari.|Finnish Air Force pilot [[User:U64962917#Juutilainen, Ilmari.|Ilmari Juutilainen]] commented that the Buffalo (US export Finnish B-239) was easy to fly, describing it as a "gentelman's touring plane", though when needed the aircraft performed and helped Juutilainen score 34 (of his 94) victories.]] </li><!--
 +
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li>
 +
<li style="display: inline-block;"> [[File:X.jpg|thumb|none|250px|"Image Description"]] </li>-->
 +
</ul></div>
 +
 
 +
;Videos
 +
{{Youtube-gallery|aBGRGu-o9us|'''The Shooting Range #3''' - ''Pages of History'' section at 04:06 discusses the F2A.}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the vehicles;''
+
 
 +
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{Japan light tanks}}
+
{{AirManufacturer Brewster}}
 +
{{USA fighters}}

Revision as of 02:04, 10 August 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
F2A-1
f2a-1.png
360://https://wiki.warthunder.com/images/3/3c/Cockpit_f2a-1.jpg
F2A-1
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game
This page is about the American fighter F2A-1. For the premium version, see Thach's F2A-1. For the other version, see F2A-3.

Description

GarageImage F2A-1.jpg


The F2A-1 Buffalo is a rank I American naval fighter with a battle rating of 2.0 (AB/RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

The Brewster F2A Buffalo was the first carrier-based monoplane of the US fleet, made to replace the outdated biplanes in service with the US Navy. It had a 950 horsepower engine and a total of four machine guns. The nose armament consists of two machine guns of different calibre, a 0.50 calibre (12.7 mm) and a 0.30 calibre (7.62 mm). Each wing is also equipped with a 0.50 calibre for two more machine guns. Many countries ordered the Buffalo, including the Finnish Air Force which was highly successful with theirs against Russian fighters. But by the time WW2 started, and the Attack on Pearl Harbor, the F2A was outclassed by the Japanese A6M2 and Ki-43s.

The F2A-1 is a competitive machine if using the proper tactics versus the proper enemy. The Buffalo can outrun biplanes and can out-turn most monoplanes. This plane will get a pilot used to the American style of playing using Boom & Zoom, and armaments of .50 calibre machine guns.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

F2A-1 an trn 26 001.png
Characteristics
Stock
Max Speed
(km/h at 4,600 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
484 468 8000 19.1 19.7 7.8 7.8 250
Upgraded
Max Speed
(km/h at 4,600 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
527 504 8000 17.4 18.2 14.8 10.9 250

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
460 ~11 ~5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 405 < 400 < 380 > 306
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,800 m 860 hp 963 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,650 m 760 hp 851 hp

Survivability and armour

  • No armour
  • Self-sealing fuel tanks (1 in each wing)

Armaments

Offensive armament

The F2A-1 is armed with:

  • 1 x 12.7 mm Browning M2 machine guns, nose-mounted (250 rpg)
  • 2 x 12.7 mm Browning M2 machine guns, wing-mounted (400 rpg = 800 total)
  • 1 x 7.62 mm Browning machine gun, nose-mounted (450 rpg)

Usage in battles

An F2A-1 rolling with a Japanese A6M2.

The best way to fly this aircraft would be as a Boom & Zoom or energy fighter; it can outrun most aircraft it faces unless it is up-tiered and faces something like the Bf 109 F-1. In such a scenario the best way to destroy more advanced vehicles is through boom and zoom tactics.

In Arcade, there is no need to worry about ammo count as much as in Realistic Battles (RB) and Simulator (SB) since the planes can reload in the air. The target-lead indicator, which shows approximately where their enemy plane will be when the bullets reach the target, also assists aiming. For Arcade, the ammo belts are really useful, it is suggested to use Omni-purpose ammo for the .50 calibre (12.7 mm) machine gun and Stealth for the .30 cal (7.62 mm) machine gun. However, another option is to try going all stealth so the F2A can surprise the enemy with bullets they can't see. There are a variety of enemy planes that the F2A-1 faces, ranging from biplanes to low-rank monoplanes.

In the common low-rank Arcade Battle, fur-balls at low altitude are very common, with planes trying to get on each other's tail, a perfect set up for a Boom & Zoomer like the Buffalo. First set the attack angle, which could be from directly above the enemy that is targeted, or from behind (it should be priority to target enemy planes that are chasing friendly planes or for a dangerous threat like MiG-3s, LaGG-3s, Hurricanes, Bf 109s or other Buffaloes). Once the F2A has made a pass on the enemy plane, what happens next depends on the identity of the target. If the attack didn't destroy them on the first pass, and the enemy is a biplane, then keep up the speed and vacant the area, and set up another pass. If the enemy is a monoplane in the same situation, the F2A can choose to either clear the area, or turn onto their tail, but it is advisable to leave the area and check whether the enemy noticed the attacking F2A. If not, and he is chasing a friendly aircraft or going for ground targets, then latch on to his tail and shoot him down!

In Realistic Battles & Simulator Battles, most of the tactics against fighters would be the same as in Arcade, only with a few restrictions.

  1. Do not dive too fast, the F2A won't be able to pull up or the plane's wings will break.
  2. No Enemy-Lead indicator, pilot skill and intuition will be required to estimate where the enemy plane will be when the bullets reach the targets.
  3. Very limited ammo, plus the armament isn't reliable outside of 400 meters.

So how does one play this in RB with all these drawbacks? A few very simple things will help with those problems: at the beginning of the match in RB, climb at about a 15 degree angle until about 3,000 - 4,000 m in altitude. When an enemy is spotted, if a biplane the F2A will have to take up a Boom & Zoom tactic, do not attempt to turn fight. If the enemy is a monoplane, turn-fighting can be a valid tactic; unless they are the British Hurricane or Japanese A5M (not to be confused with the A6M, which is much superior to the Buffalo) or Ki-43, then do not turn fight these monoplanes. For the most part, Russian monoplanes are safe to turn fight (I-16s, MiG-3s and LaGG-3s). When diving on an enemy, put the throttle to 0% so the F2A does not accelerate too fast. If a shot can't be gained on the enemy, pull out by putting throttle at 100% and point the nose up to gain altitude. Once on the tail of an enemy, no matter the plane, open fire only at close ranges, firing at 300 meters or less will help conserve ammo and lessens the need to lead your aim, therefore making each shot more effective.

F2A-1 an trn 26 004.png

Surprisingly, especially at its BR, the Buffalo can be effectively used as a CAS fighter in Ground RB. Using the armour piercing rounds for the M2, this plane can not only destroy soft targets such as open-top AA vehicles, but also damage a majority of its tanks in its BR from the top. For maximum efficiency, after spawning in the Buffalo, increase altitude to around 1,500 m to 2,000 m, scouting potential ground targets and/or incoming air threats (enemy dive bombers like the Ju87 with heavy bomb loads must be a priority target as it can cause a lot of damage to your allies). If the skies are clear, drop the throttle to 0%, dive down at an enemy (preferably in a vertical angle to minimise the enemy armours' angling effect) and send your .50 calibre rounds right through the enemy's turret. With the Buffalo's superior firepower, you will most likely disable, or if you are lucky, knock out the enemy with a single pass. As you exit the pass, throttle your engine to WEP as you climb back to your original altitude. Rinse and repeat, you will be a formidable threat to your enemies.

This can apply to all three game-modes: When someone is on the F2A's tail and bullets fly past the plane, with the right altitude, make a short steep dive. With that little dive, it can dodge enemy bullets and it gives an opportunity to take a look back at the offending enemy. If the aircraft is a biplane, continue the dive and get out of range of their guns. If it is a monoplane, attempt to turn fight, but the F2A is still effective in diving away from even faster monoplanes, which will be effective against manoeuvrable monoplanes like the Hurricane and A5M4. Learning the gun sounds also helps, sometimes the sound will help identify the enemy plane so as to make a move more instinctively.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine Offensive 12 mm
IV Engine injection Cover New 12 mm MGs

Pros and cons

Pros:

  • Fairly fast
  • Manoeuvrable compared to most monoplanes it can face
  • Good diver
  • Good climber (ironic since it was considered overweight in real life)
  • Can land on a carrier
  • Powerful .50 calibre machine guns

Cons:

  • No armour-plating or armour for the pilot
  • The telescopic sight is a bit of an annoyance in the first-person view (ex. simulator battles), as these have to be used when zoomed in
  • The majority of biplanes the plane faces have better turn times

History

Main article: History of the F2A-1
F2A-1 an trn 26 003.png

The Brewster F2A-1 buffalo was designed to replace the Grumman F3F biplane fighter. In a competition between the Grumman XF4F1 and the XF2A-1 (the P-35 lost early on), the XF2A-1 won as it was more advanced than the Grumman aircraft, so it went into production as F2A-1.

Although the F2A buffalo fought only a few battles with the US military, it fought important ones. In the Battle of Midway, it was one of the main fighter planes of the US fleet (the other being the F4F Wildcat), it played an important role, but its performance showed that it was no match to the A6M, and was soon replaced by more advanced F6Fs and F4U Corsairs.

Many nations acquired the F2A in their air forces, the most successful country with the type was Finland. From January to February 1940, the Finns received their F2A-1s (designated B239), receiving 44 in total. During the Continuation War, the Finnish Air Force was highly successful with the type, they developed tactics that the Russians couldn't counter. One tactic they used was baiting, where 2 Buffaloes flew low and acted as bait, while 2 others dive on attacking enemy planes. In the Continuation War, Squadron 24 of Finland, some sources state, had a victory ratio of 26:1. Buffaloes of 24 Squadron claimed 477 confirmed kills to 15 Buffaloes destroyed.

In-game description

The Brewster F2A Buffalo was the first monoplane carrier-based fighter that served in the American fleet. The aircraft had an all-metal construction, with the exception of the control surfaces, which were covered with cloth.

In 1935, the U.S. Navy announced a competition to create a carrier-based fighter which was to replace the obsolete biplanes. The competition was won by the Brewster company and mass production of their F2A began in the summer of 1938. Of the 55 F2A-1s produced, only 11 entered service in the U.S. Finland, which was less demanding than other countries with regards to fighter specs, purchased the rest of the planes, which were then slightly altered for use on airfields.

The F2A-2 variant had a more powerful engine and a pitched Curtiss Electric propeller. The subsequent F2A-3 had a stronger chassis and larger fuel tank. This last modification increased the aircraft’s weight significantly, and the engine did not provide sufficient power, making the F2A-3 inferior even to the F2A-2 in handling and speed.

The F2A was exported to a number of countries, including Finland and Great Britain.

Of the 509 Buffaloes built, 107 were F2A-3s and 20 were B-439s (an export model of the F2A-3 transferred to the Dutch West Indies).

Media

Notable pilots
  • Finnish Air Force pilot Ilmari Juutilainen commented that the Buffalo (US export Finnish B-239) was easy to fly, describing it as a "gentelman's touring plane", though when needed the aircraft performed and helped Juutilainen score 34 (of his 94) victories.
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Brewster Aeronautical Corporation
Fighters  F2A-1 · Thach's F2A-1 · F2A-3
Export  ▄B-239

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc