A6M5 otsu

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The A6M5 otsu in the garage.

The A6M5 otsu is a Rank III Japanese naval fighter with a battle rating of 4.7 (AB/RB) and 5.0 (SB). It was introduced in Update 1.37.

The main purpose, usage and tactics recommendations

General play style

Vehicle characteristics

Being the last version in-game of the famed A6M "Zero" this aircraft is not only a continuation of the classic series but also a major improvement. It differs from other versions of the A6M in several ways - for one, this is the first version with armor in both the pilot's seat and the windscreen. In turn, this version of the A6M is inherently heavier, making the aircraft more sluggish in turns and maneuvers. Another major upgrade from past A6M models is a 13.2mm Type 3 Browning-derived machine gun placed on the right side of the engine cowling. This gives the A6M5 otsu a fighting chance if its cannon ammunition is expended. Also featuring a pair of Type 99 mk 2 cannons and a 7.7 Type 97 machine gun, the A6M5 otsu is heavily armed for a fighter its size.

The A6M5 otsu's armament is an upgrade from previous "Zeroes". It features two Type 99 mk 2 20mm cannons with 125 RPG along with 7.7mm and 13.2mm machine guns. Gun convergence is best set at 400 meters or less, as most engagements are in very close quarters. Stealth is easily the best belt for the 20mm cannons as it is composed of high explosive rounds and API shells. Universal works If you have trouble leading the shots. Stealth or Universal belts work for both the 7.7mm and 13.2mm machine guns. If attacking armored targets such as landing craft, use ground targets belts.

Tactics

Similar to past "Zeroes" the A6M5 otsu is a proficient dogfighter. With a turn time rivaling biplanes this aircraft is more than capable of winning any standard turning fight. It encounters problems at both high speeds and high altitudes, where its foes excel at. Generally speaking, the A6M5 otsu is best utilized as a low-altitude low-speed dogfighter. It can be a great addition to a team especially if paired with higher speed Japanese aircraft such as the Ki-61-I hei Hien or J2M3 Raiden. When flying the A6M5 otsu, remember to keep your speed low and to never engage in head on attacks. Although the aircraft has a 45mm armored glass plate in the windscreen, its main armament is not centrally located in the nose and thus will be at a significant disadvantage. "Bait" enemies by making them think they have a successful shot on you and then dart away to a lower altitude. This will most often result in either kind of scissors or a standard turn fight, where the A6M5 otsu excels. Once able to be destroyed, get as close as possible to the enemy aircraft and fire in short bursts. This way, ammunition will be conserved and the enemy surely destroyed. Be careful not to go too fast, as the A6M5 otsu's control surfaces lock up making it incredibly difficult to maneuver.

Specific enemies worth noting

Although the A6M5 otsu is a fantastic fighter as far as maneuverability goes, its speed is not on par with the enemy aircraft it faces. Both the P-51 and the F4U can outrun the A6M5 otsu. In a situation where one is being "boom and zoomed" (enemy aircraft is using superior speed and dive attacks) call upon teammates for assistance. There is little an A6M5 otsu pilot can do against an enemy with superior speed. The A6M5 otsu is best used as a support aircraft as it is generally unable to destroy some of the aircraft it faces. Staying with other teammates is a sure tactic and will net you the best results. A "Zero" pilot must always recognize the need for teamwork and communication. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of your speed.

Counter-tactics

Pros and cons

Pros:

  • 13.2mm machine gun, which is powerful for its size
  • Decent energy retention
  • 13mm of armor in pilot's seat and 45mm armored glass plate in windscreen
  • Impressive maneuverability
  • Low stall speed
  • Effective armament

Cons:

  • Turn rate is slower than past A6Ms
  • Low top speed
  • Locks up at high speeds
  • Mediocre roll rate, gets worse as speed increases
  • Limited ammunition for all weapons
  • Lack of protection around fuel tanks

Specifications

Armaments

Offensive armaments

  • 2 × 20 mm Type 99 Mk 2 cannons, wing-mounted (125 rpg = 250 total)
  • 1 × 13.2 mm Type 3 machine gun, nose-mounted (230 rpg)
  • 1 × 7.7 mm Type 97 machine gun, nose-mounted (700 rpg)

Payloads

  • Without load
  • 2 × 60 kg Navy Type 97 Number 6 ground bombs
  • 1 × 250 kg Navy Type 98 bomb

bombs

bombs

Bombs

Nation Mass (nominal) Name Caliber Drag   Damage  
  Rating  
  Radius     Pen     Damage  
  Rating  
  Radius     Pen  
Bomb properties High explosive Fragmentation
Nation-de.png
Germany
1,000 kg SC 1000L2 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg SC 250Ja 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg SC 50Ja 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg SC 500K 392 23.7 100 25m 160mm 100 120m 15mm
10 kg SD 10C 152 0.8 0.3 5m 8mm 0 15m 5mm
10 kg SD 10a 152 0.8 0.5 5m 10mm 0 15m 5mm
Nation-jp.png
Japan
250 kg mod.25 mk 2 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg mod. 50 mk 2 392 23.7 100 25m 160mm 100 120m 15mm
800 kg mod. 80 mk 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
250 kg Type 92 mod. 25 285 16.9 6.3 10m 100mm 111 80m 12mm
500 kg Type 92 mod. 50 392 23.7 100 25m 160mm 100 120m 15mm
100 kg Type 94 mod. 10 267 9.3 0.9 6m 75mm 102.3 45m 12mm
50 kg Army Type 94 mod. 5 152 4.3 0 3m 35mm 51.3 40m 10mm
60 kg Type 97 mod. 6 152 4.3 0 3m 35mm 51.3 40m 10mm
250 kg Type 98 mod.25 285 16.9 6.3 10m 100mm 111 80m 12mm
800kg Type 99 mod. 25 450 49.6 640.9 40m 250mm 94.4 150m 15mm
800 kg Navy Type 99 No. 80 mod. 1 450 49.6 640.9 40m 250mm 94.4 150m 15mm
Nation-su.png
USSR
100 kg FAB-100 267 9.3 0.9 6m 75mm 102.3 45m 12mm
1,000 kg FAB-1000 450 33 360.4 30m 250mm 94.4 150m 15mm
250 kg FAB-250M-43 285 16.9 6.3 10m 100mm 111 80m 12mm
50 kg FAB-50 152 4.3 0 3m 35mm 51.3 40m 10mm
500 kg FAB-500 392 23.7 100 25m 160mm 100 120m 15mm
1,500 kg FAB-1500M-46 450 33 2452.7 70m 450mm 94.4 150m 15mm
3,000 kg FAB-3000M-46 450 33 8493.2 100m 500mm 94.4 150m 15mm
Nation-gb.png
Britain
453 kg 1000 lb GP 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb GP mk 1 392 37 100 25m 160mm 100 120m 15mm
453 kg 1000 lb MC mk 1 392 37 100 25m 160mm 100 120m 15mm
113.4 kg 250 lb 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb 43 267 0 5.4 13m 78mm 100.6 48m 12mm
113.4 kg 250 lb late 267 0 5.4 13m 78mm 100.6 48m 12mm
226.8 kg 500 lb 285 16.9 15.7 16m 100mm 111 80m 12mm
226.8 kg 500 lb 43 285 16.9 15.7 16m 100mm 111 80m 12mm
1,815 kg mk 2 Cookie 450 100 4955.1 80m 400mm 87.6 200m 15mm
Nation-us.png
USA
453.6 kg 1000lb AN-M65 cone 392 37 100 25m 160mm 100 120m 15mm
453.6 kg 1000 lb AN-M65A1 392 37 100 25m 160mm 100 120m 15mm
45.4 kg 100 lb AN-M30A1 152 4.3 1 8m 50mm 51.3 40m 10mm
907.2 kg 2000 lb AN-M66A2 450 49.6 640.9 40m 250mm 94.4 150m 15mm
113.4 kg 250 lb AN-M57 267 9.3 4.1 12m 75mm 102.3 45m 12mm
226.8 kg 500 lb AN-M64A1 285 16.9 15.7 16m 100mm 111 80m 12mm
Nation-fr.png
France
kg 100 kg No. 1 m mm m mm
kg 200 kg No. 1 m mm m mm
kg 500 kg No. 2 m mm m mm

Armour

  • 45 mm Bulletproof glass in front
  • 13 mm Steel plate behind pilot

Engine & mobility

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Arcade Realistic Simulator

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Engine

Name: Nakajima Sakae 21 14-cylinder radial
  • Cooling type: Air
  • Max power: 908 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1038 hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg
Name: Nakajima Sakae 21 14-cylinder radial
  • Cooling type: Air
  • Max power: 897 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1028 hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg
Name: Nakajima Sakae 21 14-cylinder radial
  • Cooling type: Air
  • Max power: 897 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1028 hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg

Stats

Stock
  • Max speed: 541 km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: 16.8 s
  • Rate of Climb: 9.8 m/s
  • Takeoff run: 190 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 190 m
Stock
  • Max speed: 529 km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: 17.2 s
  • Rate of Climb: 12.1 m/s
  • Takeoff run: 190 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 190 m
Stock
  • Max speed: 529 km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: 17.2 s
  • Rate of Climb: 12.1 m/s
  • Takeoff run: 190 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 190 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.26
0.52
0.78
1.04
1.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

The A6M5 otsu's biggest downfall is its speed. Start by unlocking performance upgrades as the stock armament options are easily workable and viable. Unlocking performance modules such as Engine and Engine Injection will also shorten turn time. Once all the performance modules have been unlocked obtaining the rest of the modules is fairly easy.

History of creation and combat usage

The A6M5 otsu was a modification of the earlier A6M5 series. It utilized the A6M5 Ko's Type 99 mk 2 cannon modification as well as thicker wing skinning, allowing for higher dive speeds. The A6M5 otsu was the first variant of the A6M series to utilize armor protection. It was produced from April 1944 through October 1944.

Screenshots and fan art

Skins and camouflages for the A6M5 from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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a6m5otsu.png

Icon-country-jap.png A6M5 otsu
Nation Japan
Manufacture Mitsubishi Heavy Industries
Type Naval Fighter
Rank 3
Battle Rating
4.7
4.7
5.0
Fighting style Turn Fighting
Energy Fighting

   Metric✓       Imperial   

   Metric       Imperial✓   

Offensive armament
2 x 20 mm Type 99 Mk 2 Cannon
Magazine 125 rpg
Mount Wing
1 x 13.2 mm Type 3 Machine gun
Magazine 230 rpg
Mount Nose
1 x 7.7 mm Type 97 Machine gun
Magazine 700 rpg
Mount Nose
Payload Option 1
Without load Clean Plane
Payload Option 2
2 x 60 kg Type 97 Number 6 💣 Bomb
Engine power
Number of Engines 1
100% (Stock, Upgraded)
908 hp, 1106 hp
897 hp, 995 hp
897 hp, 995 hp
WEP (Stock, Upgraded)
1,038 hp, ___ hp
1,028 hp, ___ hp
1,028 hp, ___ hp
WEP Duration
25.0 s
Infinite
Infinite
Characteristics
Empty Weight
1925 kg
4244 lb
Empty Weight + fuel
2513 kg
5540 lb
Takeoff Weight
2952 kg
6508 lb
Wing Area
21.3 m²
229.15 ft²
Wing loading (Empty)
90.38 kg/m²
18.48 lb/ft²
# Flap Positions 3
Air brakes No
Arrestor Gear Yes
Statistics
Top speed
565 kph at 6000 m
350.3 mph at 19680 ft
Top speed (WEP)
___ km/h at ____ m
___ mph at ____ ft
Climb Rate (100%)
15.6 m/s
51.2 ft/s
Climb Rate (WEP)
__.__ m/s
__.__ ft/s
Optimal climb velocity
276.87 kph
171.66 mph
Turn Time (100%) 16 s
Turn Time (WEP) __ s
Limits
Max Speed limit
740 kph
459 mph
Gear limit
300 kph
186 mph
Combat Flaps
420 kph
260 mph
Max static +G's ~18g
Max static -G's ~7g
Optimal Velocities
Ailerons
<280 kph
<174 mph
Rudder
<420 kph
<260 mph
Elevators
<410 kph
<254 mph
Radiator
>335 kph
>208 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses separate radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
2500 m
8200 ft
100% Enginepower 1095 hp
WEP Enginepower 1226 hp
Compressor settings 2
Optimal Altitude
5000 m
16400 ft
100% Enginepower 965 hp
WEP Enginepower 1081 hp
Economy
Required RP 70,000 RP
Vehicle cost 230,000 SL
Crew training cost 65,000 SL
Max repair cost*
___ SL
___ SL
___ SL
Free repair time (Stock)
__h __m
__h __m
__h __m
Free repair time (Upgraded)
__h __m
__h __m
__h __m
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt. Last checked 1.77