A6M5 Reisen

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General Info

The A6M5 Reisen in the Garage.

The A6M5 Reisen is a Rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The A6M5 Reisen is perfect for those who have a sensitive mouse, good trigger finger, and lightning reflexes. With the A6M5, you will be mainly turnfighting. Due to the good turn time and relatively high roll rate, the A6M5 Reisen is an enemy most planes do not wish to face.

However, the A6M5 is a hard plane to use due to its relatively weak armament and sparse armor (as well as the tendency to catch fire).

Vehicle characteristics

Tactics

This is not a great plane to use in Arcade mode, as the planes that you will meet will include far superior Fw 190s, Bf 109s, Typhoons, and especially the notorious Spitfire. However, in realistic or simulator mode, you are likely to face American planes such as the F4U-1, P-51D, and sometimes the P-63. In these circumstances, the A6M5 has a pretty good chance of survival and kills.

Always out turn (or try to) the planes that attack you. Chasing is futile, as all your American counterparts have a higher climb rate, dive speed, and speed in general. But be sure to keep your speed/altitude high. A low flying Reisen is a Zero! Your best case scenario is to catch a plane grounded. Once you tangle with it, put a couple of bursts into the fuselage. The cannons, though somewhat weak, are still more adept than the Browning M2s that most of your counterparts will offer up. Beware, however, the A6M5 is extremely prone to catching fire, and once that happens, pray that none of your main components will be destroyed (engine, tail, etc.). If chased by a cannon-armed P-63, scissor vigorously until the "Cobra" runs out of ammunition, and then turn and destroy. One can also play the A6M5 series as a light boom and zoom aircraft, using the climb rate to get above the competition, and the improved dive capabilities over the M2/3s to swoop down onto enemies from above, but be mindful of your speed.

Notably, the low speed and relatively high BR is a great advantage of the A6M5, because all your opponents will most likely overshoot you as long as they do not apply flaps and scissor vigorously.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Great maneuverability
  • Relatively good weaponry
  • Low stall speed
  • Low wingloading
  • Fairly clear cockpit
  • Bomb options
  • The Machine Guns, at least, are in accurate proximity, dealing more damage than the spread-out guns of the Spitfire's

Cons:

  • Easy to catch fire
  • Low speed (both a pro and a con)
  • Low acceleration, dive speed, and climb rate
  • Little ammunition, though better than the Spitfire
  • Only two 7.7mm Machine Guns to supplant the cannon
  • Cannons relatively spread out

Specifications

Armaments

Offensive armaments

  • 2 × 20 mm Type 99 Mk 2 cannon, wing-mounted (100 rpg = 200 total)

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Type99 Mk2

Pros

  • Good ROF
  • Hard-hitting at close ranges
  • Tracer ammo belt is filled entirely with HEF-T shells (High-explosive fragmentation tracer shells)

Cons

  • Low muzzle velocity, shooting at 500 meters or lower is advised
  • Can sometimes "hit" without doing damage
  • Mediocre stock performance
  • Bad default ammo belts



  • 2 × 7.7 mm Type 97 machine gun, nose-mounted (700 rpg = 1,400 total)

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Type 97

Pros

Cons



Payloads

  • Without load
  • 2 × 60 kg Navy Type 97 Number 6 ground bombs

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Sakae 21 14-cylinder radial
  • Cooling type: Air
  • Max power: 908 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1038 hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg
Name: Nakajima Sakae 21 14-cylinder radial
  • Cooling type: Air
  • Max power: 897 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1028 hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg
Name: Nakajima Sakae 21 14-cylinder radial
  • Cooling type: Air
  • Max power: 897 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1028 hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg

Stats

Stock
  • Max speed: 541 km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: 16.8 s
  • Rate of Climb: 9.8 m/s
  • Takeoff run: 190 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 190 m
Stock
  • Max speed: 529 km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: 17.2 s
  • Rate of Climb: 12.1 m/s
  • Takeoff run: 190 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 190 m
Stock
  • Max speed: 529 km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: 17.2 s
  • Rate of Climb: 12.1 m/s
  • Takeoff run: 190 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 10,900 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 190 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.26
0.52
0.78
1.04
1.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

The Japanese had hopes of a new interceptor becoming available to fight against newer allied fighters. When no such plane could be produced, the A6M3 was modified to continue to fill that role. In late of 1943 changes were made to simplify the aircraft. These changes were made to help speed up production, as well to increase dive speed. The wings remained the same size and shape as the A6M3 Reisen mod. 22. Modifications were made including the removal of the wing folding mechanism. The A6M5 received heavier gauge wing skinning as well. Other noticeable modifications were made to the aircraft's exhaust. The A6M5 also had CO2 fire extinguishers installed in the wing fuel tanks starting from production number 4274 onwards.

Ingame Description

At the beginning of the war, A6M series planes were among the best fighter planes, not only in Japan but also in the world.

However, over time, better Japanese aircraft were needed to effectively counter such enemies as the American F6F Hellcat and the F4U Corsair. The Japanese Navy needed a carrier-based fighter with better speed than the A6Ms could offer. Japan had no engine more powerful than the Sakae 21 (used for the A6M3), so to create the A6M5 Model 52 they had to come up with a number of tricks to coax the best performance they could out of it. The plane’s non-folding wings had rounded wingtips, and their span was reduced to 11 meters (one meter shorter than the A6M2 Model 21). The exhaust system was improved by replacing the common exhaust system with separate exhaust nozzles for each pair of cylinders.

All of these changes reduced mobility but increased speed, making the model 52 the fastest of all the Zeros. A diving A6M5 model 52 could reach speeds of up to 657 kilometers per hour.

A total of 747 A6M5 model 52s were produced.

Screenshots and fan art

Skins and camouflages for the A6M5 series from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

Mitsubishi A6M Zero "Zeke" Fighters

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a6m5_zero.png

A6M5
Nation Japan
Design Family Reisen
Type Fighter
Escort Fighter
Carrier Fighters
Fighting style Turn Fighting
Energy Fighting
Strike Fighter

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~1925 kg
Empty Weight + fuel ~2513 kg
Takeoff Weight ~2952 kg
Wing Area ~21 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 995 hp
WEP Duration infinite
top speed ~564.98 kph at 5900 m
Climb Rate ~14.30 m/s
Optimal climb velocity ~276.87 kph
Turn Time ~21.00 s
Wing loading (Empty) ~90.00 kg/m²
Characteristics
Empty Weight ~4244 lb
Empty Weight + fuel ~5540 lb
Takeoff Weight ~6508 lb
Wing Area ~231 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 995 hp
WEP Duration infinite
Top speed ~351.06 mph at 19357 m
Climb Rate 46.92 ft/s
Optimal climb velocity ~172.04 mph
Turn Time 21.00 s
Wing loading (Empty) ~18.43 lb/ft²
Main Weapons
2 x Type 99 Mk.2 100 RPG
2 x type 97 700 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
2 x 💣 60 kg Type 97 mod.6 Bomb
Limits
Max Speed limit 760 kph
Gear lmit 300 kph
Combat Flaps 420 kph
Max static +G's ~22
Max static -G's ~9
Optimal Velocities
Ailerons <310 kph
Rudder <420 kph
Elevators <410 kph
Radiator >260 kph
Limits
Max Speed limit 472 mph
Gear lmit 186 mph
Combat Flaps 261 mph
Max static +G's ~22
Max static -G's ~9
Optimal Velocities
Ailerons <193 mph
Rudder <261 mph
Elevators <255 mph
Radiator >162 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
2500 m
8202 ft
100% Enginepower 1095 hp
WEP Enginepower 1213 hp
Compressor settings 2
Optimal Altitude
5000 m
16404 ft
100% Enginepower 965 hp
WEP Enginepower 1069 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)