A6M3 Reisen

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In April of 1942, a new A6M model fighter was launched. The main difference between the A6M3 model 32 and the A6M2 Model 21 was the new Sakae 21 engine (1130 hp), which had a two-stage supercharger making it more stable at higher altitudes and a propeller diameter of 3.05 m (150 mm greater than that of its predecessor). The engine was much heavier and longer than those used in previous models, so to prevent displacement of the center of gravity the engine was moved closer to the cockpit and the main fuel tank’s capacity was reduced from 518 to 470 liters.

Also, the folding wingtips were removed, which increased the plane’s dive speed limit but reduced its maneuverability and range. The latter side effect was particularly important as it made it impossible to use the A6M3 effectively during the 1942 campaign in the Solomon Islands. The 20-mm guns were replaced by Type 99-I model 3s, and their ammunition was increased to 100 rounds. Also, the aircraft could carry two 60-kg bombs.

A total of 343 A6M3 Model 32s were made for the Japanese navy.

The main purpose, usage and tactics recommendations

Describe the vehicle in the game - its distinctive features, the tactics used against major opponents, recommendations for using the vehicle in different situations. Pros:

  • Amazing turning
  • Fairly good climb rate
  • Easy plane to fly
  • Good acceleration
  • Has a good dive speed than its predecessors but not advisable to try to out dive opponents


  • Weak air-frame, in return low G limits and max speed
  • Low velocity, low ammunition cannons.
  • Low top speed
  • Locks up at high speeds

Armament & specifications


The Mitsubishi A6M3 Model 32 is equipped with:

  • 2 × 7.7mm Type 97 Machine Guns in the engine cowling, with 680 RPG = 1400 Total
  • 2 × 20mm Type 99 Mark 2 Cannons in the wings, with 100 RPG = 200 Total


The Mitsubishi A6M3 Model 32 can equip:

  • 2 × 60 kg Navy Type 97 Number 6 ground bombs


Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)

Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP

Modules and improvements

History of creation and combat usage

To improve the Zero's altitude and climbing performance it was fitted with a Nakajima NK1F Sakae 21 engine. With a two-speed supercharge, the engine was rated at 1,100hp. This new powerplant added 280lbs of weight and fuel capacity had to be reduced due to the overall size of it. The aircraft's combat radius suffered greatly due to the lower fuel capacity and the new engine's fuel consumption. Performance gains were very minimal. The A6M3 first saw combat on October 1942. It was given the nickname "Hamp" by the Allies, but was quickly changed to "Zeke 32". Ammunition for the 20mm cannons was increased from 60 to 100 rounds per gun. 343 of these aircraft were delivered to the IJNAF.

Screenshots and fan art

Skins and Camouflage for the A6M3 at Warthunder Live. Be mindful that the search term #a6m3 is a broad search terms since there are three different A6M3 models ingame. Be sure to read the descriptions to see if its applicable to the aircraft.

Additional information (links)

Specify the links to the sources used to create articles and video guides for this vehicle, the link to discussion on the official forum War Thunder

Horsepower graphSidebar

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Nation Japan
Design Family Reisen
Type Fighter
Escort Fighter
Carrier Fighters
Fighting style Turn Fighting
Energy Fighting
Strike Fighter

   Metric✓       Imperial   

   Metric       Imperial✓   

Empty Weight ~1854 kg
Empty Weight + fuel ~2334 kg
Takeoff Weight ~2835 kg
Wing Area ~21 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Power per Engine 995 hp
WEP Duration infinite
top speed ~540.00 kph at 6000 m
Climb Rate ~13.75 m/s
Optimal climb velocity ~259.69 kph
Turn Time ~21.85 s
Wing loading (Empty) ~86.00 kg/m²
Empty Weight ~4087 lb
Empty Weight + fuel ~5146 lb
Takeoff Weight ~6250 lb
Wing Area ~231 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Power per Engine 995 hp
WEP Duration infinite
Top speed ~335.54 mph at 19685 m
Climb Rate 45.11 ft/s
Optimal climb velocity ~161.36 mph
Turn Time 21.85 s
Wing loading (Empty) ~17.61 lb/ft²
Main Weapons
2 x Type 99 Mk.2 100 RPG
2 x type 97 700 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
2 x 💣 60 kg Type 97 mod.6 Bomb
Max Speed limit 703 kph
Gear lmit 290 kph
Combat Flaps 420 kph
Max static +G's ~22
Max static -G's ~10
Optimal Velocities
Ailerons <310 kph
Rudder <420 kph
Elevators <410 kph
Radiator >260 kph
Max Speed limit 437 mph
Gear lmit 180 mph
Combat Flaps 261 mph
Max static +G's ~22
Max static -G's ~10
Optimal Velocities
Ailerons <193 mph
Rudder <261 mph
Elevators <255 mph
Radiator >162 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
2500 m
8202 ft
100% Enginepower 1095 hp
WEP Enginepower 1213 hp
Compressor settings 2
Optimal Altitude
5000 m
16404 ft
100% Enginepower 965 hp
WEP Enginepower 1069 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)