A6M3 Reisen mod. 22

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The A6M3 Reisen mod.22 in the garage.

The A6M3 Reisen mod.22 is a Rank III Japanese naval fighter with a battle rating of 4.3 (AB) and 4.0 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

If you have come this far into the Japanese tech tree playing the Zero's, you should already know that this plane is all about turn fighting. the Reisen mod 22 A6M3 is a rank 3 fighter having come after the A6M3 in the tech tree and plays very closely to it's previous version. The only main difference is speed, camo and the cannons which are now Mk 2 having replaced the AP round with AP-I, making it much more easier to score hits and kills.

Vehicle characteristics

The A6M3 line of planes are a very unique set of planes getting better and better as they go on. This modification (or Mod 22) features a better engine, turn rate, energy retention and a green camo instead of the off coloured yellow, cream colour camo on the other zero's before.

Tactics

The Zero's are a pure air defence fighter. Not like the German Do 217's, or the Russian Pe-2 and 3's. the Zero is a defensive fighter and an air defence fighter in many respects, as playing aggressive will get you killed fast.

Specific enemies worth noting

These are things to keep in mind and fear in every game:

  • B-25 (lots of 50.cal which can cause you to burn)
  • German SPAA from rank 3-5 (Wirbelwind's you will learn to hate with a passion)
  • American SPAA's (although weaker in terms of firepower but can still be or even more dangerous then the German spaa, you should always be checking the ground for M16, M13, M15 and M19 as they will rip you apart.

Counter-tactics

If the Zero wants to head you on, do not be scared and simply fire for a minimum of 1-3 seconds before diving down, rolling and legging it to Boom n Zoom him for the rest of the battle as if you get a direct hit to the engine, even if it's a hit it will cause massive problems for the pilot as the Zero's engine is a fragile thing that can easily be annoyed. Turn fighting is out of the question as Spitfires, Yak-3's even the captured Japanese planes will struggle at trying to keep a solid turn fight with this plane due to the engine upgrades and improved turn radius at the expense of it's Roll rate which will not affect you heavily as you will be mainly turning all day long.

Pros and cons

Pros:

  • Rounded wing tips of the A6M2 provide better turnrate
  • Superior cannons than predecessors; Type 99 Mark 2

Cons:

  • Worse roll rate than A6M3

Specifications

Armaments

Offensive armaments

  • 2 × 20 mm Type 99 Mk 2 cannon, wing-mounted (100 rpg = 200 total)
  • 2 × 7.7 mm Type 97 machine gun, nose-mounted (700 rpg = 1,400 total)

Payload

  • Without load
  • 2 × 60 kg Navy Type 97 Number 6 ground bombs

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Sakae 21 14-cylinder radial
  • Cooling type: Air
  • Max power: 927 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1058 hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg
Name: Nakajima Sakae 21 14-cylinder radial
  • Cooling type: Air
  • Max power: 916 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1047 hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg
Name: Nakajima Sakae 21 14-cylinder radial
  • Cooling type: Air
  • Max power: 916 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1047 hp (Stock), ____ hp (Upgraded)
  • Mass: 533 kg

Stats

Stock
  • Max speed: 519 km/h
    • at height: 6,000 m
  • Max altitude: 11,050 m
  • Turn Time: 16.1 s
  • Rate of Climb: 8.0 m/s
  • Takeoff run: 288 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 11,050 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 288 m
Stock
  • Max speed: 507 km/h
    • at height: 6,000 m
  • Max altitude: 11,050 m
  • Turn Time: 16.6 s
  • Rate of Climb: 10.2 m/s
  • Takeoff run: 288 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 11,050 m
  • Turn Time: 15.5 s
  • Rate of Climb: _._ m/s
  • Takeoff run: 288 m
Stock
  • Max speed: 507 km/h
    • at height: 6,000 m
  • Max altitude: 11,050 m
  • Turn Time: 16.6 s
  • Rate of Climb: 10.2 m/s
  • Takeoff run: 288 m

Upgraded

  • Max speed: ___ km/h
    • at height: 6,000 m
  • Max altitude: 11,050 m
  • Turn Time: 15.5 s
  • Rate of Climb: _._ m/s
  • Takeoff run: 288 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)




0
1
2
3
4
5
6
7
8
9
10
0
0.26
0.52
0.78
1.04
1.3
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP

Supercharger Stage #2: 100%

Supercharger Stage #2: WEP



Modules and improvements

History of creation and combat usage

The A6M3 Reisen mod. 22 was actually developed before the A6M3 Reisen. Due to the demand for a squared wing version the aircraft's production was delayed. The IJNAF needed a solution to the loss of range by the A6M3 Reisen. The Sakae 21 engine was kept and the aircraft's fuel was increased by 24 gallons. The mod. 22 had the greatest range of the variants. It arrived in time for Guadalcanal in August of 1942.

Screenshots and fan art

Skins and camouflages for the A6M3 with the long wings from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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a6m3_mod22_zero.png

Icon-country-jap.png A6M3 mod. 22 Reisen
Nation Japan
Design Family Reisen
Type Fighter
Escort Fighter
Carrier Fighters
Fighting style Turn Fighting
Energy Fighting
Strike Fighter

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~1914 kg
Empty Weight + fuel ~2502 kg
Takeoff Weight ~2835 kg
Wing Area ~22 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 995 hp
WEP Duration infinite
top speed ~541.80 kph at 6000 m
Climb Rate ~13.75 m/s
Optimal climb velocity ~261.23 kph
Turn Time ~17.69 s
Wing loading (Empty) ~85.00 kg/m²
Characteristics
Empty Weight ~4220 lb
Empty Weight + fuel ~5516 lb
Takeoff Weight ~6250 lb
Wing Area ~242 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 995 hp
WEP Duration infinite
Top speed ~336.66 mph at 19685 m
Climb Rate 45.11 ft/s
Optimal climb velocity ~162.32 mph
Turn Time 17.69 s
Wing loading (Empty) ~17.41 lb/ft²
Main Weapons
2 x Type 99 Mk 2 100 RPG
2 x Type 97 700 RPG
Payload Option 1
Without load Clean Plane
Payload Option 2
2 x 💣 60 kg Type 97 mod.6 Bomb
Limits
Max Speed limit 703 kph
Gear lmit 240 kph
Combat Flaps 420 kph
Max static +G's ~20
Max static -G's ~9
Optimal Velocities
Ailerons <310 kph
Rudder <420 kph
Elevators <410 kph
Radiator >260 kph
Limits
Max Speed limit 437 mph
Gear lmit 149 mph
Combat Flaps 261 mph
Max static +G's ~20
Max static -G's ~9
Optimal Velocities
Ailerons <193 mph
Rudder <261 mph
Elevators <255 mph
Radiator >162 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
2500 m
8202 ft
100% Enginepower 1095 hp
WEP Enginepower 1213 hp
Compressor settings 2
Optimal Altitude
5000 m
16404 ft
100% Enginepower 965 hp
WEP Enginepower 1069 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)