✪A6M2 Reisen

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

An American-captured A6M2 in the Garage.

The ✪ A6M2 Reisen is a premium Rank II American naval fighter with a battle rating of 3.7 (AB/SB) and 3.3 (RB). It was in the game since the start of the Open Beta Test prior to Update 1.29. It costs 1,150 GE.

The main purpose, usage and tactics recommendations

General play style

The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 kph, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approach speeds of 480 kph.

Force an enemy pilot into a dogfight at 370 - 400 kph and below 6000 meters. At this speed and altitude, no enemy fighter can out-maneuver or out-climb you. Jump on cruising enemy aircraft from above. Fasten onto the tail of the bandit, use your superior maneuverability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 kph you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Maneuvers like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

The A6M2 Reisen is a very manoeuverable plane so do note when battling it do not engage in low manoeuvers. Try to force it into high speed manuevers as its prone to ripping/compressing at high speeds. Apply boom and zoom tactics on this plane as it will be easily cornered.

Pros and cons

Pros:

  • Excellent turn rate.
  • Excellent roll rate.
  • Superior climb rate up to 4500m.
  • Extremely manoeuverable.
  • Decent Cannon armament.
  • Very good at catching enemies off guard.
  • Can out turn most enemies at it's BR range.
  • Tail hook enables it to land on carriers.
  • Very short takeoff distance.

Cons:

  • No armour and no pilot protection.
  • Limited 20mm cannon ammo.
  • 7.7mm machine guns don't really do any significant damage.
  • Guns have different trajectories, you need to targets get really close to be effective.
  • Attacking bombers is one of the worst job for the Zero, as it can easily be damaged by their gunners.
  • Although it can carry bombs, it's just absurd to equip them to the Zero.
  • Slow.
  • Strictly limited to air-to-air role, although it performs exceptionally in it.
  • No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often.
  • Can easily be countered by just doing simple BnZ as the Zero lacks adequate energy retention.
  • Low dive speed, and easily compressed in a dive.
  • Has lots of bars inside the cockpit, limiting visibility.

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm Type 99 Mk 1 cannon, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 machine gun, nose mounted (680 rpg = 1360 total)

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 763 hp (Stock), 938 hp (Upgraded)
  • Takeoff power: 875 hp (Stock), 1050 hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 755 hp (Stock), 840 hp (Upgraded)
  • Takeoff power: 867 hp (Stock), 952 hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 755 hp (Stock), 840 hp (Upgraded)
  • Takeoff power: 867 hp (Stock), 952 hp (Upgraded)
  • Mass: 630 kg

Stats

Stock
  • Max speed: 486 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.9 s
  • Rate of Climb: 8.4 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 533 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 16.7 s
  • Rate of Climb: 20.6 m/s
  • Takeoff run: 175 m
Stock
  • Max speed: 477 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 18.2 s
  • Rate of Climb: 10.2 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 510 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.0 s
  • Rate of Climb: 13.3 m/s
  • Takeoff run: 175 m
Stock
  • Max speed: 477 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 18.2 s
  • Rate of Climb: 10.2 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 510 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.0 s
  • Rate of Climb: 13.3 m/s
  • Takeoff run: 175 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.22
0.44
0.66
0.88
1.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

Tier Flight performance Survivability Weaponry
I Fuselage repair, Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair, Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons

Recommendation:
This plane is a premium plane and comes with everything unlocked.

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

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a6m2_zero_usa.png

Icon-country-usa.png A6M2 Reisen
Nation Japan
Design Family Reisen
Type Naval Fighters
Fighting style Turn Fighting
Energy Fighting
Strike Fighter

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~1849 kg
Empty Weight + fuel ~2250 kg
Takeoff Weight ~2421 kg
Wing Area ~22 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 820 hp
WEP Duration infinite
top speed ~532.98 kph at 4400 m
Climb Rate ~13.33 m/s
Optimal climb velocity ~280.99 kph
Turn Time ~20.15 s
Wing loading (Empty) ~82.00 kg/m²
Characteristics
Empty Weight ~4075 lb
Empty Weight + fuel ~4960 lb
Takeoff Weight ~5337 lb
Wing Area ~242 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 820 hp
WEP Duration infinite
Top speed ~331.18 mph at 14436 m
Climb Rate 43.73 ft/s
Optimal climb velocity ~174.60 mph
Turn Time 20.15 s
Wing loading (Empty) ~16.79 lb/ft²
Main Weapons
2 x Type 99 Mk 1 60 RPG
2 x Type 97 680 RPG
Limits
Max Speed limit 660 kph
Gear lmit 310 kph
Combat Flaps 510 kph
Max static +G's ~18
Max static -G's ~10
Optimal Velocities
Ailerons <310 kph
Rudder <420 kph
Elevators <410 kph
Radiator >220 kph
Limits
Max Speed limit 410 mph
Gear lmit 193 mph
Combat Flaps 317 mph
Max static +G's ~18
Max static -G's ~10
Optimal Velocities
Ailerons <193 mph
Rudder <261 mph
Elevators <255 mph
Radiator >137 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
3360 m
11024 ft
100% Enginepower 935 hp
WEP Enginepower 1055 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)