✪A6M2 Reisen

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

An American-captured A6M2 in the Garage.

The ✪A6M2 Reisen is a premium Rank II American naval fighter with a battle rating of 3.7 (AB/SB) and 3.3 (RB). It was in the game since the start of the Open Beta Test prior to Update 1.29. It costs 1,150 GE.

The main purpose, usage and tactics recommendations

General play style

The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 kph, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approach speeds of 480 kph.

Force an enemy pilot into a dogfight at 370 - 400 kph and below 6000 meters. At this speed and altitude, no enemy fighter can out-maneuver or out-climb you. Jump on cruising enemy aircraft from above. Fasten onto the tail of the bandit, use your superior maneuverability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 kph you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Maneuvers like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

The A6M2 Reisen is a very manoeuverable plane so do note when battling it do not engage in low manoeuvers. Try to force it into high speed manuevers as its prone to ripping/compressing at high speeds. Apply boom and zoom tactics on this plane as it will be easily cornered.

Pros and cons

Pros:

  • Excellent turn rate.
  • Excellent roll rate.
  • Superior climb rate up to 4500m.
  • Extremely manoeuverable.
  • Decent Cannon armament.
  • Very good at catching enemies off guard.
  • Can out turn most enemies at it's BR range.
  • Tail hook enables it to land on carriers.
  • Very short takeoff distance.

Cons:

  • No armour and no pilot protection.
  • Limited 20mm cannon ammo.
  • 7.7mm machine guns don't really do any significant damage.
  • Guns have different trajectories, you need to targets get really close to be effective.
  • Attacking bombers is one of the worst job for the Zero, as it can easily be damaged by their gunners.
  • Although it can carry bombs, it's just absurd to equip them to the Zero.
  • Slow.
  • Strictly limited to air-to-air role, although it performs exceptionally in it.
  • No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often.
  • Can easily be countered by just doing simple BnZ as the Zero lacks adequate energy retention.
  • Low dive speed, and easily compressed in a dive.
  • Has lots of bars inside the cockpit, limiting visibility.

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm Type 99 Mk 1 cannon, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 machine gun, nose mounted (680 rpg = 1360 total)

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 763 hp (Stock), 938 hp (Upgraded)
  • Takeoff power: 875 hp (Stock), 1050 hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 755 hp (Stock), 840 hp (Upgraded)
  • Takeoff power: 867 hp (Stock), 952 hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 755 hp (Stock), 840 hp (Upgraded)
  • Takeoff power: 867 hp (Stock), 952 hp (Upgraded)
  • Mass: 630 kg

Stats

Stock
  • Max speed: 486 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.9 s
  • Rate of Climb: 8.4 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 533 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 16.7 s
  • Rate of Climb: 20.6 m/s
  • Takeoff run: 175 m
Stock
  • Max speed: 477 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 18.2 s
  • Rate of Climb: 10.2 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 510 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.0 s
  • Rate of Climb: 13.3 m/s
  • Takeoff run: 175 m
Stock
  • Max speed: 477 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 18.2 s
  • Rate of Climb: 10.2 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 510 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.0 s
  • Rate of Climb: 13.3 m/s
  • Takeoff run: 175 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.22
0.44
0.66
0.88
1.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

Tier Flight performance Survivability Weaponry
I Fuselage repair, Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair, Engine Offensive 20 mm
IV Engine injection Cover New 20 mm cannons

Recommendation:
This plane is a premium plane and comes with everything unlocked.

History of creation and combat usage

Ingame description

Mitsubishi A6M2 Type 0 Model 21 (Akutan Zero, Koga's Zero) single-engine carrier-based fighter


A single-seat carrier-based all-metal cantilever monoplane fighter with an enclosed cockpit and a retractable landing gear system.
The aircraft was developed by the Mitsubishi Company's design bureau. A prototype model made its first flight on April 1, 1939. Full-scale production began in June 1940. The plane was accepted for service with the Imperial Japanese Navy under the designation of Navy Type 0 Model 11 Carrier Fighter.
During World War II, the first Zero captured by the Americans in flyable condition was the A6M2 (Model 21), more commonly known as the Akutan Zero (after the name of the island that the plane crash-landed on) or Koga's Zero (after the pilot's name).
In June 1942, while preparing to capture Midway Atoll, the Northern Force of the Imperial Japanese Navy was operating in the area of the Aleutian Islands. The plan was to create a diversion and attack the US Navy base at Dutch Harbor, on the island of Unalaska.
On June 4, 1942, during the raid on Dutch Harbor, the A6M2 fighter with serial number 4593 was launched from the aircraft carrier Ryujo, and its oil line was damaged in battle. Tadayoshi Koga, the Flight Petty Officer 1st Class who piloted the aircraft, attempted a forced landing on the desert island of Akutan. The pilot mistook swampy tundra for hard soil, and the plane nosed over upon landing, killing the pilot. About a month later, the plane was discovered by an American Catalina flying boat. Inspection showed that it had been minimally damaged upon landing. The Americans transported the Akutan Zero away from the island and sent it to Naval Air Station North Island, California, where it was completely restored.
The restored Akutan Zero made its first flight from NAS North Island on September 20, 1942. The trophy was extensively tested, its weak points were revealed, and tactical manoeuvre were developed, allowing American fighters to gain an advantage over the Zero.
The Akutan Zero was subsequently used to imitate the enemy during combat training for American pilots. Some experienced pilots were given the opportunity to fly the A6M2 in order to make an objective assessment of its strong and weak points. Air duels were simulated between the Akutan Zero and main Navy fighters, such as the F6F and the F4U. Later, similar simulated air duels were performed with army fighters, such as the P-38, the P-39, the P-40, and the P-51.

The Akutan Zero was destroyed in February 1945 when it collided with a SB2C Helldiver dive bomber while taxiing for takeoff.

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebar

[expand] [collapse] USA Aircraft [collapse] [expand]

USAAF / USAF Fighters
US Navy Fighters
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
USAAF / USAF / USN Attackers & Dive bombers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
USAAF / USAF / USN Bombers
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
Premium & Gift aircraft
   Rank 1   
   Rank 2   
  • ✪ A6M2
   Rank 3   
   Rank 4   
   Rank 5   


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

a6m2_zero_usa.png

Icon-country-usa.png A6M2 Reisen
Nation Japan
Design Family Reisen
Type Fighter
Escort Fighter
Carrier Fighters
Fighting style Turn Fighting
Energy Fighting
Strike Fighter

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~1849 kg
Empty Weight + fuel ~2250 kg
Takeoff Weight ~2421 kg
Wing Area ~22 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 820 hp
WEP Duration infinite
top speed ~532.98 kph at 4400 m
Climb Rate ~13.33 m/s
Optimal climb velocity ~280.99 kph
Turn Time ~20.15 s
Wing loading (Empty) ~82.00 kg/m²
Characteristics
Empty Weight ~4075 lb
Empty Weight + fuel ~4960 lb
Takeoff Weight ~5337 lb
Wing Area ~242 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear yes
Statistics
Power per Engine 820 hp
WEP Duration infinite
Top speed ~331.18 mph at 14436 m
Climb Rate 43.73 ft/s
Optimal climb velocity ~174.60 mph
Turn Time 20.15 s
Wing loading (Empty) ~16.79 lb/ft²
Main Weapons
2 x Type 99 Mk 1 60 RPG
2 x Type 97 680 RPG
Limits
Max Speed limit 660 kph
Gear lmit 310 kph
Combat Flaps 510 kph
Max static +G's ~18
Max static -G's ~10
Optimal Velocities
Ailerons <310 kph
Rudder <420 kph
Elevators <410 kph
Radiator >220 kph
Limits
Max Speed limit 410 mph
Gear lmit 193 mph
Combat Flaps 317 mph
Max static +G's ~18
Max static -G's ~10
Optimal Velocities
Ailerons <193 mph
Rudder <261 mph
Elevators <255 mph
Radiator >137 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
3360 m
11024 ft
100% Enginepower 935 hp
WEP Enginepower 1055 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)