A6M2 Reisen

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The A6M2 Reisen in the garage.

The A6M2 Reisen is a Rank II Japanese fighter with a battle rating of 3.7 (AB) and 3.3 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 kph, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approach speeds of 480 kph.

Force an enemy pilot into a dogfight at 370 - 400 kph and below 6000 meters. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. Jump on cruising enemy aircraft from above, fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 kph, you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement.

Vehicle characteristics

One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. Even fighters renowned for manoeuvrability, like the mighty Spitfire, will think twice before engaging in a turn fight with the Zero. A deadly addition of two 20 mm cannons and two 7.7 mm machine guns mean that you can compete with other fighters.

Tactics

Specific enemies worth noting

Counter-tactics

The A6M2 Reisen is a very manoeuvrable plane, so note that when battling it, do not engage in low manoeuvres. Try to force it into high speed manoeuvres, as its prone to ripping/compressing at high speeds. Apply boom and zoom tactics on this plane as it will be easily cornered.

Pros and cons

Pros:

  • Excellent turn rate.
  • Excellent roll rate.
  • Superior climb rate up to 4500m.
  • Decent Cannon armament.
  • Nimble, your opponents will have a hard time hitting you.
  • Extremely manoeuvrable.
  • Very good at catching enemies off guard.
  • Can out turn most enemies at it's BR range.
  • Tail hook enables it to land on carriers.
  • Very short takeoff distance.

Cons:

  • No armour and no pilot protection.
  • Limited 20mm cannon ammo.
  • 7.7mm machine guns don't really do any significant damage.
  • Guns have different trajectories, you need to targets get really close to be effective.
  • Attacking bombers is one of the worst job for the Zero, as it can easily be damaged by their gunners.
  • Although it can carry bombs, it's just absurd to equip them to the Zero.
  • Slow.
  • Strictly limited to air-to-air role, although it performs exceptionally in it.
  • No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often.
  • Can easily be countered by just doing simple BnZ as the Zero lacks adequate energy retention.
  • Low dive speed, and easily compressed in a dive.
  • Has lots of bars inside the cockpit, limiting visibility.
  • Prone to ripping at high speed manoeuvres.

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm Type 99 Mk 1 cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)

Payloads

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 763 hp (Stock), 938 hp (Upgraded)
  • Takeoff power: 875 hp (Stock), 1050 hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 755 hp (Stock), 840 hp (Upgraded)
  • Takeoff power: 867 hp (Stock), 952 hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 755 hp (Stock), 840 hp (Upgraded)
  • Takeoff power: 867 hp (Stock), 952 hp (Upgraded)
  • Mass: 630 kg

Stat card

Stock
  • Max speed: 486 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.9 s
  • Rate of Climb: 8.4 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 533 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 16.7 s
  • Rate of Climb: 20.6 m/s
  • Takeoff run: 175 m
Stock
  • Max speed: 477 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 18.2 s
  • Rate of Climb: 10.2 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 510 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.0 s
  • Rate of Climb: 13.3 m/s
  • Takeoff run: 175 m
Stock
  • Max speed: 477 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 18.2 s
  • Rate of Climb: 10.2 m/s
  • Takeoff run: 175 m

Upgraded

  • Max speed: 510 km/h
    • at height: 4,400 m
  • Max altitude: 10,300 m
  • Turn Time: 17.0 s
  • Rate of Climb: 13.3 m/s
  • Takeoff run: 175 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.22
0.44
0.66
0.88
1.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

The lack of top speed is a severe issue when stock. Compressor and New Engine greatly help. Having access to new 20mm belts is helpful as well.

History of creation and combat usage

In 1937, the Imperial Japanese Navy's Koku Hombu (Aviation Bureau) issued the "Planning Requirements for the Prototype 12-shi Carrier Fighter" to the Mitsubishi Kokuki K.K. (Mitsubishi Aircraft Company Ltd.) and the Nakajima Hikooki K.K. (Nakajima Aeroplane Company Ltd.), requiring designs for a new fighter to replace the Mitsubishi Type 96 Carrier Fighter (A5M). The requirements were extremely challenging: maneuverability equal to or better than the Type 96 fighter, heavier armament including 20 mm cannon, exceptional rate-of-climb to intercept bombers, a range of at least 1,010 miles with a normal fuel load to escort bombers, a take-off distance of less than 230 ft into a 30 mph wind, landing speed of less than 67 mph, and a top speed better than 310 mph.

Nakajima soon bowed out in the face of such seemingly impossible requirements, but Jiro Horikoshi, who had previously designed the A5M, and his design team at Mitsubishi were undeterred. In addition to the already demanding requirements of the IJN, Horikoshi was also limited by the relatively weak engines that the Japanese aviation industry had to offer at the time. Selecting the lighter but less powerful Mitsubishi Zuisei-13 ("Holy Star"), which had a rating of less than 900 hp, the Mitsubishi team strove to design the lightest possible airframe around the engine, but that was still strong enough to withstand carrier operations and carry enough fuel and weapons to be an effective fighter. To this end, they were fortunate that the Sumitomo Metal Company had just finished developing a new strong zinc-aluminum alloy known as Extra Super Duralumin (ESD), allowing thinner sheets to be used for the skin of the fighter without loss of strength. However, they also had to dispense with self-sealing fuel tanks and any sort of armor for the pilot. The relatively light but less powerful Oerlikon FF 20 mm cannon was chosen as the fighter's main armament, produced in Japan as the 20 mm Type 99. A large wing ensured a low wing loading to ensure maneuverability, but limited the diving and level speeds.

The first flight of the Prototype 12-shi Carrier Fighter (later designated A6M1) took place on 1 April 1939. The next month, the IJNAF expressed its intentions to switch from the Zuisei-13 to the more powerful Nakajima Sakae-12 ("Prosperity") 14-cylinder radial engine, and it was first installed on the third prototype. This prototype would be designated as the A6M2, and it was with the Sakae radial engine that almost every model of the A6M fighter family would go to war. Testing of the first three A6M prototypes took place later that year. The A6M1 was able to meet all but the maximum speed requirements, but the Sakae-equipped A6M2 exceeded them at 331 mph. On 31 July 1940, the Mitsubishi A6M2 was formally accepted by the IJNAF as the Type 0 Carrier Fighter Model 11.

The A6M2 mod. 11 proved itself during combat in China. The aircraft also performed well during its carrier trials. One problem that did quickly arise was its ability to fit on carrier's elevators. The solution was to have the A6M2 fold its wing tips to avoid damage. This reduced the total wing span by 20 inches. This change required it to have a new designation. The aircraft was put into production in November of 1941 and a total of 740 were constructed. This particular variant was code named "Zeke 21" by Allies.

Screenshots and fan art

Skins and camouflages for the A6M2 on WT:Live. Problematic is the general usage of the search tag #a6m2 on WT:Live. Therefore check the description, if the skin works for the basic Zero.

Additional information (links)

References


Horsepower graphSidebar

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a6m2_zero.png

Icon-country-jap.png A6M2 Reisen
Nation Japan
Design Family Reisen
Manufacture Mitsubishi Heavy Industries
Type Naval fighter
Rank 2
Battle Rating
3.7
3.3
3.3
Fighting style Turn and Burn

   Metric✓       Imperial   

   Metric       Imperial✓   

Offensive armament
2 x 20 mm Type 99 Mk 1 Autocannon
Magazine 60 RPG
Mount Wing
2 x 7.7 mm Type 97 Machine gun
Magazine 680 RPG
Mount Nose
Payload Option 1
Without load Clean plane
Payload Option 2
2 x 60 kg Navy Type 97 No.6 💣 Bomb
Engine power
Number of Engines 1
100% (Stock, Upgraded)
763 hp, 938 hp
755 hp, 840 hp
755 hp, 840 hp
WEP (Stock, Upgraded)
875 hp, 1,050 hp
867 hp, 952 hp
867 hp, 952 hp
WEP Duration
25.0 s
Infinite
Infinite
Characteristics
Empty Weight
1,849 kg
4076 lb
Empty Weight + fuel
2,250 kg
4,960 lb
Takeoff Weight
2,421 kg
5,337 lb
Wing Area
22.44 m²
241.54 ft²
Wing loading (Empty)
82.40 kg/m²
16.88 lb/ft²
# Flap Positions 3 (Combat/Take-off/Landing)
Air brakes No
Arrestor Gear Yes
Statistics
Top speed
506 km/h at 4,300 m
314 mph at 14,108 ft
Top speed (WEP)
513 km/h at 3,600 m
319 mph at 11,811 ft
Climb Rate (100%)
15.03 m/s
49.31 ft/s
Climb Rate (WEP)
16.90 m/s
55.45 ft/s
Optimal climb velocity
210 km/h
130 mph
Turn Time (100%) 17.7 s
Turn Time (WEP) 17.0 s
Limits
Max Speed limit
660 km/h
410 mph
Gear limit
310 km/h
193 mph
Flaps
Combat
510 km/h
317 mph
Landing
280 km/h
174 mph
Max static +G's ~13 g
Max static -G's ~7 g
Optimal Velocities
Ailerons
<270 km/h
<168 mph
Rudder
<420 km/h
<261 mph
Elevators
<410 km/h
<255 mph
Radiator
>324 km/h
>201 mph
Manual Control
Mixer Controllable
Pitch Controllable
No automatic pitch
Radiator (engine) Controllable
Radiator (oil) Controllable
Engine and oil Uses separate radiator control
Supercharger Not controllable
Turbocharger Not controllable
Compressor settings 1
Optimal Altitude
3,400 m
11,155 ft
100% Engine power 950 hp
WEP Engine power 1,075 hp
Economy
Required RP 14,000 RP
Vehicle cost 55,000 SL
Crew training cost 16,000 SL
Max repair cost*
1,340 SL
5,049 SL
4,376 SL
Free repair time (Stock)
6h 29m
23h 06m
19h 22m
Free repair time (Upgraded)
2h 09m
7h 42m
6h 27m
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.77.2.170.