A6M2-N

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The A6M2-N in the garage.

The A6M2-N is a Rank II Japanese hydroplane with a battle rating of 2.7 (AB) and 2.3 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

Albeit generally worse than the "normal" Zeroes, the A6M2-N still retains good climb rate, acceleration and maneuverability. It suffers from bad performance at higher altitudes, but that is rarely a problem for this plane, as high altitude engagements are rare at Battle Rating 2.3. It also has good armament for such a low Battle Rating: two 20mm Mk1 Type 99 cannons and two 7.7mm Type 97 Machine Guns. Although powerful, the guns have low shell velocity, so you should lead your target more than you think. Also, the ammo count is quite low, and the aircraft has no kind of armor or self-sealing fuel tanks, so it is best to avoid taking too many hits, as you will probably start burning from the first 7.5mm machine gun bullet. The aircraft is designed to land on water, though like all other seaplanes, with enough care, one can land it on airfields.

Vehicle characteristics

Tactics

Play Defensive.

This play style is a common theme among all Japanese Zero's as playing aggressive and going for head on attacks is not an option. In saying that, you want to stick to tactics that are purely defensive and only attack when someone attacks you and not vice-versa. If you do think you can attack, make sure that the enemy is within 1 kilometre of you (2 kilometre's max) once engaged you are in that fight till the end but if the fight goes sore, remember to turn in defensive manners and only manoeuvre in manners that will keep you safe and leave the chaser in a disadvantage where he has to or is forced into a recovery manoeuvre to keep with you. But because your a float plane, it's going to be a bit hard trying to turn so speed is everything but luckily due to the weight being below the plane, downward turns are fast and quick but be warned...the neck of the main float has a oil cooler and the float itself has a massive fuel tank, so be extra careful than being in a normal Zero.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Gets an air spawn on all maps.
  • Good manoeuverability.
  • Relatively fast.
  • Decent climb rate.
  • Powerful armament.

Cons:

  • Low ammo count.
  • No self-sealing fuel tanks.
  • Landing on water can be hard in certain weather conditions.
  • Very poor energy retention.
  • Very fragile.

Specifications

Armaments

Offensive armaments

  • 2 x 20 mm Type 99 Mk 1 cannons, wing-mounted (60 rpg = 120 total)
  • 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)

Payloads

  • Without load
  • 2 x 60 kg Navy Type 97 Number 6 ground bombs

Engine & mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 746 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 852 hp (Stock), ____ hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 738 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 844 hp (Stock), ____ hp (Upgraded)
  • Mass: 630 kg
Name: Nakajima Sakae 12 14-cylinder radial
  • Cooling type: Air
  • Max power: 738 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 844 hp (Stock), ____ hp (Upgraded)
  • Mass: 630 kg

Stats

Stock
  • Max speed: 415 km/h
    • at height: 4,300 m
  • Max altitude: 9,100 m
  • Turn Time: 20.9 s
  • Rate of Climb: 9.3 m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,300 m
  • Max altitude: 9,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m
Stock
  • Max speed: 408 km/h
    • at height: 4,300 m
  • Max altitude: 9,100 m
  • Turn Time: 21.1 s
  • Rate of Climb: 9.3 m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,300 m
  • Max altitude: 9,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m
Stock
  • Max speed: 408 km/h
    • at height: 4,300 m
  • Max altitude: 9,100 m
  • Turn Time: 21.1 s
  • Rate of Climb: 9.3 m/s
  • Takeoff run: 500 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,300 m
  • Max altitude: 9,100 m
  • Turn Time: __._ s
  • Rate of Climb: _._ m/s
  • Takeoff run: 500 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.22
0.44
0.66
0.88
1.1
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

Grinding the A6M2-N will be depending what game modes that you play frequently. If it is realistic battles or simulator battles, it is best to focus on aircraft performance as you will be engaged in frequent manoeuvering engagements. In arcade battles, its better to focus on firepower as most of the time you will get into head on attacks against other players.

History of creation and combat usage

Screenshots and fan art

Skins and camouflages for the A6M2-N from live.warthunder.com. The category terms #a6m2n and #a6m2_n are currently used and differ in content. Checking out both is worthwhile.

Additional information (links)

Ugly Ducklings page for the A6M2-N "Rufe"

References


Horsepower graphSidebar

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a6m2_n_zero.png

Icon-country-jap.png A6M2-N
Nation Japan
Design Family Reisen
Type Fighter
Escort Fighter
Hydroplanes
Fighting style Turn Fighting
Energy Fighting
Strike Fighter

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~1807 kg
Empty Weight + fuel ~2287 kg
Takeoff Weight ~2458 kg
Wing Area ~22 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 820 hp
WEP Duration infinite
top speed ~436.00 kph at 4300 m
Climb Rate ~12.30 m/s
Optimal climb velocity ~214.36 kph
Turn Time ~18.25 s
Wing loading (Empty) ~81.00 kg/m²
Characteristics
Empty Weight ~3983 lb
Empty Weight + fuel ~5041 lb
Takeoff Weight ~5419 lb
Wing Area ~242 ft²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 820 hp
WEP Duration infinite
Top speed ~270.92 mph at 14108 m
Climb Rate 40.35 ft/s
Optimal climb velocity ~133.19 mph
Turn Time 18.25 s
Wing loading (Empty) ~16.59 lb/ft²
Main Weapons
2 x Type 99 Mk 1 60 RPG
2 x Type 97 680 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
2 x 💣 60 kg Type 97 mod.6 Bomb
Limits
Max Speed limit 650 kph
Gear lmit 550 kph
Combat Flaps 520 kph
Max static +G's ~18
Max static -G's ~15
Optimal Velocities
Ailerons <310 kph
Rudder <420 kph
Elevators <410 kph
Radiator >220 kph
Limits
Max Speed limit 404 mph
Gear lmit 342 mph
Combat Flaps 323 mph
Max static +G's ~18
Max static -G's ~15
Optimal Velocities
Ailerons <193 mph
Rudder <261 mph
Elevators <255 mph
Radiator >137 mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is controllable
Oil and water uses different radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
3560 m
11680 ft
100% Enginepower 935 hp
WEP Enginepower 1055 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)