A30 Challenger

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The A30 Challenger in the garage.

The A30 Challenger is a Rank III British medium tank with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.55 "Royal Armour" alongside the rest of the British Ground Forces Tree. Taking the outdated Cromwell chassis, extending it and adding a new turret, it gave life to this improved variant with the much powerful 17-pounder anti-tank gun.

The main purpose, usage and tactics recommendations

General play style

The A30 Challenger plays a role similar to the Cromwell tanks with its fast mobility, however the Challenger has the benefit of the 17-pounder gun for penetration purposes. As such, these two traits should be played to their emphasis.

Vehicle characteristics

Tactics

This tank has a high penetration gun (with APDS), great maneuverability, and good speed. However, it has extremely weak armour, terrible reverse, and quite a high profile. As such it requires some skill to use. It excels as a sniper or an ambushing tank destroyer, waiting for the enemy to come into its sights and firing from a point of advantage. It is also a good flanker due to its speed and maneuverability, getting around the enemy and hitting them from the side or back.

Do not attempt to brawl or use this vehicle as a front line tank. The Challenger cannot afford to take even a single hit from enemy tanks, and it will be up against German 88 mm and Russian 85/122 mm guns which will easily take it out in one shot. The poor reverse speed also makes hit and run tactics a bad choice.

When in its stock form, this tank will be quite frustrating to play. The stock AP round bounces often and does very little damage, it is also quite hard to aim at range. The first aim upon getting this tank should be to unlock APDS as soon as possible. With this round, the Challenger can easily penetrate most of the tanks that it faces. Hitting ammo racks often equals a kill and it performs well at long range.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Armed with the 17-pounder with APDS rounds available.
  • The Challenger has the fastest reload speed from all tanks armed with the 17-pounder.
  • Able to deal a lot of damage in a very short amount of time.
  • Fast tank that is capable of reaching 50km/h on even ground.
  • Fast turret traverse.
  • Wide gun depression and elevation.
  • Plays similarly to the Comet I and Avenger, albeit with a higher profile and less armour on the turret.
  • Turret armour is still about 102 mm thick in certain areas.
  • Ammo is stored in a strategic location, lowering the risk of ammo detonation.
  • Very low risk of fire due to rear mounted transmission and fuel tanks.

Cons:

  • Paper thin hull armour (glass cannon).
  • No explosive filler in any AP shells.
  • APDS shot causes only punctual damage (aim carefully).
  • Turret is very tall compared to hull profile, making it hard to hide behind obstacles.
  • Suffers from an awful reverse speed.
  • Four man in the turret, an APHE shot will disable the tank for good.
  • The Challenger requires a very high skill cap to perform adequately.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 76.2 mm QF 17-pounder cannon (48 Rounds)
1 x 7.62 mm Browning M1919A4 machine gun (3,750 rounds)

Main armament

1 x 76.2 mm QF 17-pounder cannon
  • Ammunition Capacity: 48 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 11.5°/s (Upgraded), _._°/s (Prior + Full Crew), _._°/s (Prior + Expert Qualif.), _._°/s (Prior + Ace Qualif.)
  • Reload Rate: 6.7s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 76.2 mm QF 17-pounder cannon
  • Ammunition Capacity: 48 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), _._°/s (Prior + Full Crew), _._°/s (Prior + Expert Qualif.), _._°/s (Prior + Ace Qualif.)
  • Reload Rate: 6.7s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 76.2 mm QF 17-pounder cannon
  • Ammunition Capacity: 48 Shells
  • Gun Depression: -10°
  • Gun Elevation: 20°
  • Turret Rotation Speed: 8.3°/s (Stock), 9.8°/s (Upgraded), _._°/s (Prior + Full Crew), _._°/s (Prior + Expert Qualif.), _._°/s (Prior + Ace Qualif.)
  • Reload Rate: 6.7s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 0° Angle of Attack Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Shot Mk.6 160 157 133 112 96 86 AP 883 7.7 N/A N/A N/A -1° 47° 60° 65°
Shell Mk.1 9 9 9 9 9 9 HE 883 7.0 0.4 0.5 883 +0° 79° 80° 81°
Shot Mk.4 165 160 138 108 94 81 APC 883 7.7 N/A N/A N/A -1° 48° 63° 71°
Shot Mk.8 171 168 156 143 130 120 APCBC 883 7.7 N/A N/A N/A +4° 48° 63° 71°
Shot SV Mk.1 228 226 207 189 159 134 APDS 1203 1.7 N/A N/A N/A +1.5° 75° 78° 80°
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in
TNT equivalent
in g:
17pdr Shell SS Mk.1 Smoke 754 8.4 13 5 20 50
Shell types
Round Shell composition Combat usage
Shell Mk.1 HE - High Explosive (HE) It is ideal for killing SPAA and lightly armoured tanks, but useless against anything else.
Shot Mk.4 APC - Armor Piercing Cap Cap for better grip against sloped armour.
Shot Mk.6 AP - Armour Piercing Standard penetrating round, use until you have better rounds
Shot Mk.8 APCBC - Armour Piercing Capped Ballistic Cap Like Shot Mk.4 but with a ballistic cap for improved flight path, as well as better penetration.
Shot SV Mk.1 APDS - Armour Piercing Discarding Sabot Highest armour penetration of any shot, but has worse spalling effect.
Ammo racks
Ammo rack of the Challenger.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Recommendations Visual
discrepancy
48 37 (+11) 25 (+23) (+47) Turret empty: 25 (+23) Yes

Secondary armament

1 x 7.62 mm Browning M1919A4 machine gun (coaxial)

Crew

  • Commander
  • Gunner
  • Loader x 2
  • Driver

Total: 5 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
Tank Armour Table
Armour Front Sides Rear Roof
Hull 63.5 mm (1°) Front plate
30 mm (73°) Front glacis
57.15 mm (19-35°) Joint plate
25 mm (65°) Lower glacis
29-50.8 mm Top hull
14 + 14 mm Lower Hull
51 mm Turret base
38 mm Top hull
38 mm (19°), 20 mm (57°) Lower Hull
20 mm Front
14 mm Engine deck
Turret 63-102 mm (0-1°) Turret front
102 mm (4-12°) Gun mantlet
40 mm 40 mm (1°) 20 mm

Notes:

  • Suspension wheels are 15 mm thick, suspension bars are 10 mm thick, while tracks are 20 mm thick.
  • 5 mm RHA plates between the engine compartment and crew, as well as separating driver from turret and ammunition.
  • Lower side hulls are spaced with the suspension springs lined up in between.
  • A 25 mm RHA bar line up in front of the turret to protect the turret ring.

Engine & mobility

Weight: 31.5 ton

Max Speed: 58 km/h
Stock

  • Engine Power: 930 hp @ 2550 rpm
  • Power-to-Weight Ratio: 29.52 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2550 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 31.5 ton

Max Speed: 52 km/h
Stock

  • Engine Power: 531 hp @ 2550 rpm
  • Power-to-Weight Ratio: 16.86 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2550 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 31.5 ton

Max Speed: 52 km/h
Stock

  • Engine Power: 531 hp @ 2550 rpm
  • Power-to-Weight Ratio: 16.86 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2550 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

Tier Mobility Protection Firepower
I Tracks Parts Shot Mk.4, Horizontal drive
II Suspension, Brake system FPE Shot Mk.8, Adjustment of fire
III Filters Crew replenishment Shot SV Mk.1, Elevation mechanism, Smoke grenade
IV Transmission, Engine Artillery support, 17pdr Shell SS Mk.1

Recommendation:
As per usual, Parts and FPE should be the focus first for modifications to increase combat survivability. Everything else is fair game after you get those two.

History of creation and combat usage

Development

The development of the Cromwell tank due to the implementation of the Rolls-Royce Meteor engine helped Roy Robotham from Rolls to become the Minstry of Supply on the Tank Board, despite his lack of experience around the development of tanks. With the Cromwell in service with the British military, attempts were made to upgrade the armament on the tank from its 6-pounder and 75 mm gun. The first attempt was by Vickers with a "high-velocity" 75 mm gun, but the Cromwell turret ring proved too small for the adaption. While these attempts were made to upgun the Cromwell, improved tanks to replace the Cromwell was underway as the Comet and the Centurion tank. The General Staff specification for a 17-pounder armed cruiser tank was A29, but this was changed to A30 for any 17-pounder tank. The first order for such a tank came in 1942 to the Birmingham Railway Carriage & Wagon Company to build the 17-pounder tank from the components of the A27M Cromwell tank. While responsibility of the turret and gun mounting went to Stothert & Pitt, Birmingham was responsible for modifying the Cromwell hull for the new turret.

The resulting tank from the design team was completed in 1942. Compared to the Cromwell, the hull machine gun was removed for more stowage space for the longer 17-pounder ammunition. However, the stowage location and ammo size facilitated the need for two loaders in the tank to keep the firing rate stable. A larger turret was needed for this requirement, the larger turret thus caused the Cromwell hull to be lengthened with another road wheel on the suspension, but the track width was not modified to fit this so the tank's mobility was reduced. The total armour is reduced to save on weight, especially the turret area, which gave the crew inside the turret a sense of vulnerability. The turret ring of the turret was unprotected and was thus given a jacking feature to clear any jams that forms from combat situations.

The tank, named the A30 Challenger, was tested at Lulworth and was criticized for having a slow firing rate and thin armour, but its long range effectiveness against German tanks was satisfactory. An order for 200 Challengers was made in February 1943. The order was finished, but it was announced that no more were to be ordered on November the same year.

Combat usage

The Challenger was criticized and generally unpopular in its service, the crews complain that the tank throws its track, the armour was too thin, and the profile was too tall. The Challenger had no provisions for deep wading and was thus unable to participate during the D-day landings during Operation Overlord, thus the Challenger deployment was delayed until the artificial mulberry harbors and ports were captured before able to be delivered.

Though the Challenger saw some modifications to fix the track throwing issue, it was found that the equipping of the 17-pounder onto the American M4 Sherman tank into the Firefly was faster and easier than the production of the Challenger, thus production lines were stopped after the initial orders. Both tanks saw use in the same role in the British tank forces, accompanying the tank squadrons into enemy territory and firing at enemy armour from a long distance. The Challenger saw more use with Cromwell units due to interchangeability in parts. Some perks of the Challenger was its speed and agility compared to the Firefly, but the vehicle's initial bad reputation still struggled due to the low number produced in the war.

An attempt to improve on the Challenger was the A30 SP Avenger, which used a different open-topped turret to save weight on the tank design. However, due to priorities on the Comet tank in the Vauxhall Motors plant, they were not being built until 1945 and weren't used until after the war in Europe is over. 250 unit were built and formed part of the British Army of the Rhine stationed in Germany after the war.

The Challenger saw use with other Allied forces as well, with the 1st Czechoslovak Armoured Brigade using the tank during the assault on Dunkirk and the 1st Polish Armoured Division receiving them by mid-1945. After the war, Czechoslovakia wanted to buy 22 Challengers to equip its army, which it did until 1959.

Survivors

Two Challenger survive in intact condition today. One is at the Overloon War Museum in the Netherlands and the other is currently in storage at the Isle of Wight Military Museum to be restored, when it will then be displayed at the Bovington Tank Museum.

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

[Devblog] A34 Comet I and A30 Challenger

References


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uk_a30_challenger.png

Icon-country-gbr.png A30 Challenger
Nation Britain
Type Medium tank
Rank 3
Battle Rating
5.3
5.3
5.3

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
31,500 kg
69,446 lb
Number of Crew 5
Hull armour thickness
63.5/28/38/14 mm
2.50/1.10/1.50/0.55 inches
Statistics
Engine power (stock)
930 hp
531 hp
531 hp
Engine power (upgraded)
1,145 hp
600 hp
600 hp
HP/ton ratio (stock)
29.52
30.00
16.86
17.13
16.86
17.13
HP/ton ratio (Upgraded)
36.35
36.93
19.05
19.35
19.05
19.35
Max speed
58 km/h
36 mph
52 km/h
32 mph
52 km/h
32 mph
Main Weapon
1 x 76 mm QF 17-pounder Cannon
Ammo stowage 48 rounds
Vertical guidance -10°/20°
Secondary Weapon
1 x 7.62 mm M1919A4 Machine gun
Ammo stowage 3,750 rounds
Mount Coaxial
Economy
Required RP 54,000 RP
Vehicle cost 180,000 SL
Crew training cost 52,000 SL
Max repair cost*
1,440 SL
2,090 SL
2,320 SL
Free repair time (Stock)
2d 08h
4d 17h
4d 17h
Free repair time (Upgraded)
18h 51m
1d 13h
1d 13h
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.2.149.