A-26B-50

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General Info

The A-26B-50 Invader in the hangar.

The A-26B-50 is a Rank IV American attacker with a battle rating of 5.3 (AB/RB) and 5.7 (SB). It was introduced in Update 1.67 "Assault".

The main purpose, usage and tactics recommendations

General play style

The A-26B-50 "Invader" is an excellent ground attack aircraft, with an impressive armament of 14 forward-facing M2 Browning .50 cal machine guns, as well as a potential secondary armament of up to 4000 lbs worth of bombs (4 x 1000 lbs) or 14 HVAR rockets. The Invader also boasts two dual-M2 Browning machine gun turrets, remote controlled by a gunner located in the rear section of the aircraft.

The Invader's strength over many similar dual-engine aircraft is the its shear armament. The A-26B-50, compared to the A-26C-45DT, has an additional 8 M2 Browning .50 cal machine guns mounted in the nose, making it a terrifying opponent to any unfortunate enough to end up in front of it's nose.

Vehicle characteristics

Tactics

Though the Invader will suffer in combat versus more nimble single-engined fighters, it still has some tricks it can employ to eek out a victory in the skies. Due to the incredible 14 M2 Browning machine guns mounted within the nose and on the wings of the aircraft, the A-26B-50 is able to destroy greedy opponents in head-on engagements, even if they are armed with cannons. The A-26B-50 is a very resilient aircraft, similar to other dual-engined aircraft like the Beaufighter Mk 21. Because of this, the pilot of the Invader can allow his opponent to land some hits in exchange for coming in view of either the A-26's forward facing armaments, or of its two rear-facing turrets. Though M2 Brownings lack the stopping power of cannons such as the 23mm NS-23 cannon, they are still capable of inflicting immense damage to enemy aircraft, lighting up fuel tanks and disabling key components like control surfaces. This can buy the pilot some breathing room, by forcing enemy fighters to return to base after coming under fire from the Invader's guns.

As a ground attack aircraft, the pilot should seek to employ the A-26B-50's varied bombload to full use to ensure his team's victory on the ground. On maps such as Ruhr or Krymsk, the pilot can choose to take out 8 250 lb bombs, or 6 500 lb bombs to take out enemy Light Pillboxes and Pillboxes, and use the numerous M2 Brownings located around the aircraft to strafe AAA emplacements or artillery batteries. When the map lacks ground targets that the Invader can kill, namely on Norway, the pilot can instead take out the plane's full bomb load of 4 1000 lb bombs, enough to take out bombing targets normally reserved for the team's Heavy Bombers (eg. B17E/L)

The final factor to note is that, whilst it is by no means the fastest at its battle rating, the A-26B-50 is quite fast for an aircraft of the attacker role. Though single-engined fighters will catch up to the Invader, it can delay this process by simply opening the throttle and flying directly away from them. This may buy time for allied aircraft to intervene, a safety that other American attackers like the PBJ-1J before it may not be able to rely on.

Specific enemies worth noting

While the A-26 Invader is rather fast for its battle rating of 5.3, it will still be able to be intercepted by almost any late models of aircraft such as the Bf-109 "Gustav" series, the Bf 109 K-4, the Fw-190 A-5, Fw-190 A-8 and any of the Focke-Wulf Ta-152s. Any of these aircraft will be able to intercept, and most likely destroy the A-26B, as the majority of them sport the "Minengeschoß" rounds that will tear the aircraft apart.

Counter-tactics

Pros and cons

Pros:

  • Impressive forward-facing armament.
  • Diverse secondary armament.
  • Highly durable.
  • Decent climb rate for an attacker.
  • Two remote-controlled turrets.
  • Decent energy retention.
  • Very fast at low altitudes

Cons:

  • Not very maneuverable.
  • Is not mounted with any cannons.
  • High repair cost for its battle rating.
  • Large silhouette
  • Gunner is easily knocked out
  • Gunner controls both dorsal and ventral turret. Having him knocked out will result in losing control of both defensive turrets.

Specifications

Armaments

Offensive armaments

  • 8 x 12.7 mm M2 Browning machine gun, nose-mounted (360 rpg = 2,880 total)
  • 6 x 12.7 mm M2 Browning machine gun, wing-mounted (300 rpg = 1,800 total)

Defensive armaments

  • 2 x 12.7 mm M2 Browning machine gun, beam turret (500 rpg = 1,000 total)
  • 2 x 12.7 mm M2 Browning machine gun, ventral turret (500 rpg = 1,000 total)

Payloads

  • 16 x 100 lb AN-M30A1 bombs
  • 8 x 250 lb AN-M57 bombs
  • 6 x 500 lb AN-M64A1 bombs
  • 4 x 1000 lb AN-M65A1 bombs
  • 14 x 127 mm HVAR rockets

Engine & Mobility

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator


Engine

Name: Pratt & Whitney R-2800-79 18-cylinder radial x2
  • Cooling type: Air
  • Max power: 1830 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1830 hp (Stock), ____ hp (Upgraded)
  • Mass: 1043 kg
Name: Pratt & Whitney R-2800-79 18-cylinder radial x2
  • Cooling type: Air
  • Max power: 1812 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1812 hp (Stock), ____ hp (Upgraded)
  • Mass: 1043 kg
Name: Pratt & Whitney R-2800-79 18-cylinder radial x2
  • Cooling type: Air
  • Max power: 1812 hp (Stock), ____ hp (Upgraded)
  • Takeoff power: 1812 hp (Stock), ____ hp (Upgraded)
  • Mass: 1043 kg

Stats

Stock
  • Max speed: 547 km/h
    • at height: 4,573 m
  • Max altitude: 8,000 m
  • Turn Time: 29.0 s
  • Rate of Climb: 7.1 m/s
  • Takeoff run: 700 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,573 m
  • Max altitude: 8,000 m
  • Turn Time: __._ s
  • Rate of Climb: __._ m/s
  • Takeoff run: 700 m
Stock
  • Max speed: 535 km/h
    • at height: 4,573 m
  • Max altitude: 8,000 m
  • Turn Time: 29.9 s
  • Rate of Climb: 8.9 m/s
  • Takeoff run: 700 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,573 m
  • Max altitude: 8,000 m
  • Turn Time: __._ s
  • Rate of Climb: __._ m/s
  • Takeoff run: 700 m
Stock
  • Max speed: 535 km/h
    • at height: 4,573 m
  • Max altitude: 8,000 m
  • Turn Time: 29.9 s
  • Rate of Climb: 8.9 m/s
  • Takeoff run: 700 m

Upgraded

  • Max speed: ___ km/h
    • at height: 4,573 m
  • Max altitude: 8,000 m
  • Turn Time: __._ s
  • Rate of Climb: __._ m/s
  • Takeoff run: 700 m

Performance

A-26B-50/Horsepower graph

Modules and improvements

Though speed is a factor in survival for the Invader, it should seek to first obtain its diverse payload to allow it to effectively fulfil its intended role. Start off researching the SBC-25, then Fuselage repair. Proceed to research SBC mk.I, the Compressor, and the Radiator. Once you have those three, go for MBC mk.I and Engine. From here-on out, it is personal preference. If you are skilled in using HVAR rockets, research FRC mk.5 at this point, otherwise take Engine Injection and Wings repair first. Finally, finish off Airframe and Cover then upgrade your weaponry.

History of creation and combat usage

The A-26B-50 "Invader", fully designated as the A-26B-50-DL, was a ground attack aircraft originating in and saw service during late World War 2. The A-26B saw limited use on both the European and Pacific fronts, and the A-26B-50 was the first variant of the Invader to include a nose containing 8 M2 Browning .50 cal machine guns. After the war ended, the Invader remained in service and saw combat over Korea as well as Vietnam, before being retired from American service in the early 1970s. During this post-WW2 period, the A-26 was renamed to the B-26.[1][2]

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References

  1. http://www.joebaugher.com/usattack/a26_3.html
  2. http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=91
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a-26b.png

Icon-country-usa.png A-26B-50 Invader
Nation USA
Design Family Douglas Aircraft Company
Type Attacker
Fighting style Ground attack

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Empty Weight ~???? kg
Empty Weight + fuel ~???? kg
Takeoff Weight ~???? kg
Wing Area ~?? m²
# Flap Positions 3
Number of Engines 2
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration infinite
top speed ~???.?? kph at ?000 m
Climb Rate ~??.?? m/s
Optimal climb velocity ~???.?? kph
Turn Time ~??.00 s
Wing loading (Empty) ~???.00 kg/m²
Characteristics
Empty Weight ~???? lb
Empty Weight + fuel ~???? lb
Takeoff Weight ~???? lb
Wing Area ~??? ft²
# Flap Positions 3
Number of Engines 2
Air Brakes no
Arrestor Gear no
Statistics
Power per Engine ???? hp
WEP Duration infinite
Top speed ~???.?? mph at ????? m
Climb Rate ??.?? ft/s
Optimal climb velocity ~???.?? mph
Turn Time ??.00 s
Wing loading (Empty) ~??.?? lb/ft²
Main Weapons
? x ?? RPG
? x ?00 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
? x ? ? Bomb
Payload Option 3
? x ? ? Bomb
Payload Option 4
? x ? ? rocket
Limits
Max Speed limit ??? kph
Gear lmit ??? kph
Max static +G's ~??
Max static -G's ~21
Optimal Velocities
Ailerons <??? kph
Rudder <??0 kph
Elevators <??0 kph
Radiator >??0 kph
Limits
Max Speed limit ??? mph
Gear lmit ??? mph
Max static +G's ~??
Max static -G's ~??
Optimal Velocities
Ailerons <??? mph
Rudder <??? mph
Elevators <??? mph
Radiator >??? mph
Manual Control
Mixer is controllable
Pitch is controllable
no automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is controllable
Turbocharger is controllable
Compressor settings 1
Optimal Altitude
2000 m
6562 ft
100% Enginepower ??00 hp
WEP Enginepower ???? hp
Compressor settings 2
Optimal Altitude
4300 m
14108 ft
100% Enginepower ???? hp
WEP Enginepower ???? hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)