8.8cm Flak 37 Selbstfahrlafette auf 18 ton Zugkraftwagen

From WarThunder-Wiki
Jump to: navigation, search


Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The 8.8 cm Flak.37 sfl in the Garage.

The 8,8cm Flak 37 Selbstfahrlafette auf 18 ton Zugkraftwagen is a Rank II German tank destroyer with a battle rating 4.3 (AB), 4.0 (RB), and 3.7 (SB). It was introduced in Update 1.63 "Desert Hunters". It features the famous 8.8 cm FlaK 37 cannon on a half-track mount, presenting heavy firepower at the cost of armour and even mobility due to its heavy weight.

The main purpose, usage and tactics recommendations

General play style

Despite the presence of a whopping 88 mm gun on the back of this half-track, the complete lack of any armour gives this vehicle a short lifespan on the front lines. Thus, the best course is to keep the half-track as far away from the battle as possible. The gun has a slow gun traverse and a terrible depression when angled towards the front, so firing against targets at close range on level ground will leave the vulnerable and unable to return fire against targets of low-profile chassis. The gun however can be depressed further at a lower degree when pointed to the sides and rear of the vehicle as it provides more physical clearance. As such when engaging targets on level ground at close to medium ranges, it is recommended to turn the entire vehicle clockwise or counterclockwise for 45 degrees and the gun turret 45 degrees in opposition to the angle of the chassis for clearance. This should be accomplished only in areas with enough maneuvering room to ingress and egress to guarantee clearance, or else the half-rack will find itself stuck (in some cases literally) between a rock and a hard place. Find cover behind rocks or other obstacles, inch out of cover only enough to show the gun, then race back into cover after firing to avoid being shot and losing valuable crew members.

The ammo rack at the back of the halftrack can be reduced from two possible racks to one by reducing your total ammo count from 40 shells to 21, with the 21st shell will be loaded in the gun breach. This can reduce the possibility of an ammo rack explosion.

In the ways of modification purchases, try to obtain the spare parts and FPE first. From there, research Horizontal Drive, Adjustment of Fire, and Elevation Mechanism to increase your total combat effectiveness. The stock halftrack's turn rate is rather poor and needs improvement if you want to be able to quickly react to a changing battlefield. One thing that cannot be stressed enough is the fact that this vehicle is the definition of a Glass Cannon. Most of the time, your TD will be destroyed by either an ammo rack explosion or most commonly a tank burn-down. Since the Flak.37 does not have armour, HEAT and HE shells can destroy you with one well placed shot.

Vehicle characteristics

The vehicle is affectionately nicknamed as the:

  • 'Flak-Bus'
  • 'Flak-Track'

Tactics

  • Stay as far as the battle as possible. You have little armor, almost no depression and slow reload.
  • Aim accurately. A successful penetration often means a one shot kill.
  • If a tank is too small for you to hit when it is right next to you, call it out to others and pray it doesn't shoot.

Specific enemies worth noting

The M4A3E2 Jumbo can be a large problem when playing the 8.8 cm Flak.37 sfl. The best thing to do is to avoid and call out the assault tank for others to distract, then wait for it to show its more vulnerable sides.

Counter-tactics

If encountered in combat, attacking players can attempt to dispatch it at longer ranges. At slightly higher Battle-Ratings it is extremely unlikely that a player will use this vehicle to lead in the front line, but if he/she does, it can usually be easily dispatched from a concealed position. When the enemy is sniping, it is a difficult vehicle to destroy in a map with uneven and hilly terrain like Kuban where plentiful cover allows it to hide easily, but can be destroyed more easily on congested and more urban maps like Advance to the Rhine as there is increased difficulty for long ranged combat due to abundances of buildings and walls to use as cover for both sides.

Due to limited gun vertical traverse, smaller vehicles with lower chassis such as ASU-57 or similar can easily defeat it in extremely closer quarters engagement by simply driving up and make physical contact with the vehicle. The limited vertical traverse of the 88mm gun will mean the attacking vehicle cannot be damaged or destroyed in this situation.

There are multiple ways to destroy this vehicle. Users must take note that the design of the targeted vehicle has separated compartments for driving, gunnery and ammunition storage. Each one must be targeted best in accordance to different situations presented. Attacking forces unfamiliar with the vehicle may be confused as to which compartment to target first; the exposed ammunition storage, disable the gunnery or disable its movements; valuable time expended on this decision usually results in destruction of the unwitting user's vehicle. This does not become a problem if attacking vehicles are equipped with High-Explosive shells, as even a glancing hit will completely disable or destroy it without the need to selectively target individual compartments. If not equipped with High=Explosive Shells and the user is unfamiliar with the target vehicle, they may opt do disable the gunnery controls first and buying more valuable time to target the remaining compartments. Alternatively, due to the vehicle being constructed of light armour, can be easily perforated with 50. or higher caliber shells to ensure quick destruction if the first shell misses or fails to deal critical damage. Artillery Strike can also easily and quickly disable or destroy the vehicle. Due to the exposed crew and light armour, a brief strafe from Fighter or Bomber aircraft can also quickly disable or destroy it in a single pass.

Pros and cons

Pros:

  • 88 mm cannon, in Rank II.
  • Has a high potency of killing tanks it encounters in just one shot.
  • Extremely fast reloads (avg. 6 seconds).
  • Six crew member.
  • Gun elevation maxed at 85°, some may use it to fight larger aircraft.
  • Paper thin armour makes AP shell more likely to pass through.
  • More than adequate ammo for prolonged combat.
  • Has no problem fighting foes at higher BR, some even carry this into 5.7 matches as the gun remains competitive there.

Cons:

  • Very little armour, a heavy machine gun or strafing aircraft, and ramming planes will make mincemeat out of this vehicle.
  • Armour can hull-break
  • Crew exposed, artillery barrages could be lethal.
  • Boxes near the rear are ammo racks, smart players will just take out your gunner and shoot there.
  • Heavy half-track and gun gives low and sluggish speed.
  • With a gun depression of -3 degrees and the gun being high off the ground, you will have a near impossible chance of hitting short tanks that are really close to you on level ground.
  • You are a priority target for airstrikes or even escorting fighters, smart players will take the chance to kill you(AB).

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armament

1 x 8.8 cm Flak.37 cannon
  • Ammunition Capacity: 40 Shells
  • Gun Depression: -3°
  • Gun Elevation: 85°
  • Turret Rotation Speed: 6.5°/s (Stock), 9.1°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 8.8 cm Flak.37 cannon
  • Ammunition Capacity: 40 Shells
  • Gun Depression: -3°
  • Gun Elevation: 85°
  • Turret Rotation Speed: 6.5°/s (Stock), 7.7°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), 6.5s (Full Crew), 5.71s (Prior + Expert Qualif.), 5.0s (Prior + Ace Qualif.)
1 x 8.8 cm Flak.37 cannon
  • Ammunition Capacity: 40 Shells
  • Gun Depression: -3°
  • Gun Elevation: 85°
  • Turret Rotation Speed: 6.5°/s (Stock), 7.7°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 6.5s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)

Ammunition

Ammunition Penetration in mm @ 90° Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
Pzgr. 146 145 128 118 104 100 APCBC 810 9.5 0.8 28 160 +4° 42° 27° 19°
Sprgr. L/4,5 13 13 13 13 13 13 HE 820 11 0.1 0.5 935 +0° 11° 10°

Ammo racks

Ammo racks of the 8.8 cm Flak.37
Full
ammo
1st
rack empty
2nd
rack empty
Recommendations Visual
discrepancy
40 21 (+19) (+39) Keep full No

Crew

  • Commander
  • Gunner
  • Loader x 3
  • Driver

Total: 6 Crew members

Armour

Armour Front Sides Rear Roof
Half-track 10 mm Grille
8 mm (85-86°) Front hood
14.5 mm (50°) Driver View
14.5 mm 14.5 mm 14.5 mm
Gun shield 14.5 mm (17-41°) 10 mm (14°) N/A N/A

Notes:

  • Tracks are 10 mm thick while suspension wheels are 15 mm thick.

Engine & mobility

Weight: 24.3 ton

Max Speed: 43 km/h
Stock

  • Engine Power: 326 hp @ 2600 rpm
  • Power-to-Weight Ratio: 13.41 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2600 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 24.3 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 203 hp @ 2600 rpm
  • Power-to-Weight Ratio: 8.35 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2600 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°
Weight: 24.3 ton

Max Speed: 40 km/h
Stock

  • Engine Power: 203 hp @ 2600 rpm
  • Power-to-Weight Ratio: 8.35 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: ___ hp @ 2600 rpm
  • Power-to-Weight Ratio: __.__ hp/ton
  • Maximum Inclination: __°

Modules and improvements

Unlock Parts and Horizontal Drive first in the modifications, then go for FPE and Adjustment of Fire, then for Crew Replenishment. Everything else can be done on your own priority.

History of creation and combat usage

The half-track

The Sd.Kfz. 9 (nicknamed the Famo) was Germany's heaviest half-track seeing service in World War II. The first model was made in 1936 and entered service with the Wehrmacht in 1938. Its primary purposes was as an artillery tractor and a tank recovery vehicle. The vehicle was able to tow about 28 tonnes, which was more than capable of towing the 24 cm Kanone 3 siege gun and the Panzer IV, but required two to four to tow the heavier Panther, Tiger I, and Tiger II. It was produced between 1938 to 1944 with 2,500 units produced.

The gun

The 8.8 cm FlaK is a German anti-aircraft artillery and one of their mainstay anti-air and anti-tank weapons in World War II. The 8.8 cm caliber was developed in 1917 during the times of World War I from available naval caliber to effectively combat Allied aircraft. The first of the FlaK series, the FlaK 18, was mounted on a easily deployable and traversable gun platform, has a semi-automatic loading system, and had a wide variety of ammunition available from high-explosives and armour-piercing. The guns first saw service in the Spanish Civil War and it proved as one of the most effective anti-aircraft guns of the period. Improvements to the Flak led to the FlaK 36 and FlaK 37 with new features such as a two-piece barrel and ability to fire without deploying the gun platform. Though the set-up time for the platform was quick at two and a half minutes, the weight of the gun required a half-track such as the Sd.Kfz 7 to quickly move it to a new position. The gun proved effective on ground targets as well, much of an impact that it was adapted as a tank armament on the Tiger I heavy tank. The FlaK series ended up being produced in the thousands from 1933 to 1945, with up to 21,000 units produced in that time period.

8.8 cm Flak.37 sfl

In 1940, fifteen examples of Sd.Kfz.9 were adapted to be mounted with the 8.8 cm FlaK 18 guns. These were officially known as 8.8 cm Flak 18 (Sfl.) auf Zugkraftwagen 18t. Its primary purpose was to serve in an anti-tank role, with the half-track needed to provide much-needed mobility to the gun. Aside from these 15 units produced, not much is known of its combat performance on the battlefield, but its existence inspired some American tank destroyer designs in 1943 to mount an anti-aircraft gun on a mobile vehicle, but these proved unsuccessful.

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

References


Sidebar

[expand] [collapse] German Tanks [collapse] [expand]

Light Tanks
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Medium Tanks
Heavy Tanks
   Rank 1   
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Tank Destroyers
SPAAs
   Rank 2   
   Rank 3   
   Rank 4   
   Rank 5   
   Rank 6   
Premium & Gift Vehicles
   Rank 1   
   Rank 5   
   Rank 6   


Arcade ☑ Realistic ☐
Simulator ☐

Arcade ☐ Realistic ☑
Simulator ☐

Arcade ☐ Realistic ☐
Simulator ☑

germ_sdkfz_9_flak37.png

Icon-country-der.png 8.8 cm Flak 37 Sfl.
Nation Germany
Type Tank destroyer
Rank 2
Battle Rating
4.3
4.0
3.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
24,300 kg
53,572 lb
Number of Crew 6
Hull armour thickness
14.5/14.5/14.5/0.0 mm
0.57/0.57/0.57/0.0 inches
Statistics
Engine power (stock)
326 hp
203 hp
203 hp
Engine power (upgraded)
___ hp
230 hp
230 hp
HP/ton ratio (stock)
13.42
13.63
8.35
8.49
8.35
8.49
HP/ton ratio (Upgraded)
__.__
__.__
9.46
9.62
9.46
9.62
Max speed
43 km/h
27.0 mph
40 km/h
24.9 mph
40 km/h
24.9 mph
Main Weapon
1 x 88 mm Flak.37 Cannon
Ammo stowage 40 rounds
Vertical guidance -3°/85°
Economy
Required RP 18,000 RP
Vehicle cost 77,000 SL
Crew training cost 22,000 SL
Max repair cost*
1,280 SL
1,080 SL
920 SL
Free repair time (Stock)
6h 44m
9h 52m
9h 26m
Free repair time (Upgraded)
2h 14m
3h 17m
3h 08m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.75.0.124.